S-FM 362: ?KRC: Odyssey through the Ages - Page 139
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  1. ISO #6901

    Re: S-FM 362: ?KRC: Odyssey through the Ages





    KRC 2025 Hall of Fame (3)


    Towny News Network
    By: Marshmallow Marshall
    Game: KRC Oddyssey through the Ages

    Towny News Network had the highest mechanical impact by far on how the game turned out that you wouldn't expect just by reading the rolecard. The benefit of the presidential vote itself barely mattered, but the town played around it so well to solve the revealed votecounts. Also, the role was used to catch a wolf factional, and had great flavour to boot!

    Spoiler : Towny News Network :
    Role: Towny News Network (TNN)

    You are a long-established media organization that has managed to acquire a de facto monopoly on the information scene.

    Presidential Elections (Passive)
    You have contributed to the rise of a stable democratic regime. Therefore, by virtue of your existence, elections will be held!
    Every night, including Night 0, all vote-able players may anonymously vote for a President (in their discord channels). Any living player can be elected. The winner gains two additional votes for the following day. In the event of a tie, RNG decides who is elected. This does not stop upon your death.
    Because you control the information scene, your vote for a presidential candidate (not for the End of Day elimination) always counts for 3.

    At the beginning of each night, the following will be posted publicly by the hosts:
    Breaking News Report by TNN!
    A presidential election will be held tonight, as per the custom of our glorious democracy. Every vote-able player may submit an anonymous vote tonight to elect a President for the following Day. The exact results shall be made public at the beginning of the day; stay tuned for our statistical analysis of the events! As usual, any ties will be resolved by coinflip. Let your voice be heard!
    The player who has been elected will receive the following message:
    You have been elected President. You will have two additional votes today. Go democracy!
    Note: this ability is affected by the Additional Vote Power clause in the Role Mechanics section of the rules, quoted hereafter:
    All sources of additional vote power are automatically disabled if mafia could have parity if they were in possession of every active additional vote.
    The disabling occurs immediately, even if it occurs mid-day.
    After additional vote power gets disabled, it cannot be re-enabled.
    Impeachment (Day Action - Miscellaneous)
    As a highly influent political pressure wielder, you you may call for an impeachment vote to remove the current President from power.
    The deadline for this action is the start of the second ITA window (even on Days when there are no ITAs). You are the only one able to launch the procedure; after your death, it will not be possible for anyone to launch it. As long as it does not succeed, however, you can launch the procedure on as many days as you want by messaging the hosts in your discord channel. Impeachment cannot succeed more than once.

    Unlike the presidential election ballots, impeachment votes are public. Upon triggering the procedure, the following accurate message will be publicly posted by the hosts at the end of the second ITA window:
    Breaking News Report by TNN!
    An impeachment procedure has been launched against President [NAME], who has been deemed unworthy of wielding supreme executive power. If ballots equal to 2/3 of the number of living players post "IMPEACH!" in bolded size 5 red font while mentioning @IMPEACHMENT, the current President will be stripped from power and the Town will not have a new president until tomorrow. The ex-President will then be thrown into jail for the night, roleblocking them, but also preventing anyone from visiting them; no corrupted crooks allowed! Only impeachment votes that are correctly formatted and followed by a mention to the correct account will be counted. Down with the tyrant!
    To succeed, the number of impeachment votes must be equal to or greater than 2/3 of the number of living players. As with presidential elections, your vote for Impeachment always counts for 3. (Other players will not be aware of this; however, it may be noticed that an impeachment has been successful without reaching 2/3 of the living player count.)


    Investigative Journalism (Night Action, Odd - Investigative/Communicative)
    Send journalists to investigate a public figure in order to publish an article about them.
    Target one player. The most scandalous action type they take will be mentioned (not explained) in a public Breaking News Report by TNN! report at the Start of the Day.



  2. ISO #6902

    Re: S-FM 362: ?KRC: Odyssey through the Ages





    KRC 2025 Hall of Fame (4)


    The Speedrunner
    By: Delta
    Game: KRC Oddyssey through the Ages

    The Speedrunner hit high in all three categories: it has rich flavour, strong mechanics that fit in well with eachother, and great impact on the game despite being, at its core, a buffing and backup role. Delightful take on the concept

    Spoiler : The Speedrunner :
    Role: The Speedrunner

    The joy of starting a new game comes from taking the time to enjoy it fully. The music, the scenery, the mechan-- what? You're already done? 100%? Unbelievable.

    Speedrunners are freaks of nature that take any normal game and run it to absolute ruin by playing it solely with the intention of completing it as quickly as possible. After all, no sane person would ever try to speedrun Celeste. Gone are the days of taking time and care to max out your save file, for doing so poses too much a risk to your precious time. Taking the actual route you're meant to follow to complete the game? Thing of the past, as speedrunners have already invented a new optimal way to play that cuts out half the areas in the game. Enjoy learning 5 new skips, 10 frame-accurate moves to cut time and resetting that clock the moment you waste even a second, and say goodbye to the outside world. For that is the way of the speedrunner.

    ...probably. I don't claim to be an accurate source.

    However, one thing that we can agree on is that winning faster is better. Mafia is a team game, and no one wants to be the f3 villager or the deepwolf facing a 1v12. Plus, it's a time consuming game - hey, this isn't even a 12/12! Cycle modifiers get in the way of optimal time, majority votes take the whole day - who has the time to sit around and wait for one flip? - and these ITAs seem to be getting too few kills for your current best time. But it's alright, because you'll fix this. As a true speedrunner, you'll do your best to cut the time on this game and win a little quicker than the try before.

    (Note: I do not advise you treat this like an actual speedrun and return to DVC in record time. That would be silly.)


    Start The Clock (Passive):
    Once you start, you just can't stop. Unless it's optimal. Of course.
    All actions may be used consecutively without needing to cycle through them all. However, if an ability is used consecutively, the number of players targetable with that ability will be reduced by X, with X being how many consecutive uses that ability has.

    I've Done This Skip 100 Times (Passive):
    You'll get that milisecond save on the 101st try, buddy...
    You may select yourself as a target for any of your abilities.

    Snow Dram Skip (Night Action - Buffing/Inventor):
    The Dram Strat is a Super Mario Odyssey strategy named after the speedrunner who discovered it, dram55, as he had claimed he dislikes when speedrun skips are named after those who find them. The Snow Dram, however, has absolutely nothing to do with him - it's just named like that for fun, because he dislikes it. There are also other iterations of 'dram' skips like the Cascade Dram which, again, he had no part in the discovery of - and certainly not the naming!
    Target three players. All cooldowns on their roles, should they have any, will be reduced by 1 phase. They also receive a Moon (item)!

    Spaghetti in my A-- Jump (Night Action - Buffing):
    I dont think I could explain this in a way that actually does it justice. I do however think it's absolutely brilliant and worth looking into. It's a Super Mario 64 skip that, after performing multiple exact movements - how does one even discover this? - sends the player flying into the sky. Much like a firework. Fireworks are empowering, right?
    Target two players and make their role actions Strongwilled for that Night.

    Turret Flippy Skippy Tricky Flingy Wingy Swingy Thingy (Night Action - Killing)
    Portal has a few notable skip names like the Pancake and Waffle skips, however this one just really spoke to me. The Turret Flippy Skippy.. you get the point, is a skip based around skipping the opening of a door. That's all there is to it. To do this, the player shoots a portal gun... gun? ITAs speed up the game. That'll work.
    Target one player. Their ITA level will double for the next Day.

    Shade Skip (Night Action - Backup)
    While maybe not as humorously named as the other skips, there's something entertaining enough about the player dying just to use their ghost to save a few seconds in a run that I think it's worth the mention. The Hollow Knight shade skip is simple: on death, the player releases a 'shade' that can be used to boost themselves to higher platforms than what they might otherwise be able to access. And while this might seem backwards - aren't players meant to.. not die? - this actually allows the player to access a key item far earlier than what they should be able to.
    Once during the game, select an allied dead player, an active ability from their rolecard (with the restriction that it must be able to be used during the night), and any applicable targets/choices necessary to use said ability. You will permanently gain this ability and immediately use it, provided that they have not already used it this cycle. Your version cannot be used any further if ITAs have ended, and is not affected by Start the Clock.




    Congratulations to all and see you next year!

 

 

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