Role: The Speedrunner
The joy of starting a new game comes from taking the time to enjoy it fully. The music, the scenery, the mechan-- what? You're already done? 100%? Unbelievable.
Speedrunners are freaks of nature that take any normal game and run it to absolute ruin by playing it solely with the intention of completing it as quickly as possible. After all, no sane person would ever try to speedrun Celeste. Gone are the days of taking time and care to max out your save file, for doing so poses too much a risk to your precious time. Taking the actual route you're meant to follow to complete the game? Thing of the past, as speedrunners have already invented a new optimal way to play that cuts out half the areas in the game. Enjoy learning 5 new skips, 10 frame-accurate moves to cut time and resetting that clock the moment you waste even a second, and say goodbye to the outside world. For that is the way of the speedrunner.
...probably. I don't claim to be an accurate source.
However, one thing that we can agree on is that winning faster is better. Mafia is a team game, and no one wants to be the f3 villager or the deepwolf facing a 1v12. Plus, it's a time consuming game - hey, this isn't even a 12/12! Cycle modifiers get in the way of optimal time, majority votes take the whole day - who has the time to sit around and wait for one flip? - and these ITAs seem to be getting too few kills for your current best time. But it's alright, because you'll fix this. As a true speedrunner, you'll do your best to cut the time on this game and win a little quicker than the try before.
(Note: I do not advise you treat this like an actual speedrun and return to DVC in record time. That would be silly.)
Start The Clock (Passive):
Once you start, you just can't stop. Unless it's optimal. Of course.
All actions may be used consecutively without needing to cycle through them all. However, if an ability is used consecutively, the number of players targetable with that ability will be reduced by X, with X being how many consecutive uses that ability has.
I've Done This Skip 100 Times (Passive):
You'll get that milisecond save on the 101st try, buddy...
You may select yourself as a target for any of your abilities.
Snow Dram Skip (Night Action - Buffing/Inventor):
The Dram Strat is a Super Mario Odyssey strategy named after the speedrunner who discovered it, dram55, as he had claimed he dislikes when speedrun skips are named after those who find them. The Snow Dram, however, has absolutely nothing to do with him - it's just named like that for fun, because he dislikes it. There are also other iterations of 'dram' skips like the Cascade Dram which, again, he had no part in the discovery of - and certainly not the naming!
Target three players. All cooldowns on their roles, should they have any, will be reduced by 1 phase. They also receive a Moon (item)!
Spaghetti in my A-- Jump (Night Action - Buffing):
I dont think I could explain this in a way that actually does it justice. I do however think it's absolutely brilliant and worth looking into. It's a Super Mario 64 skip that, after performing multiple exact movements - how does one even discover this? - sends the player flying into the sky. Much like a firework. Fireworks are empowering, right?
Target two players and make their role actions Strongwilled for that Night.
Turret Flippy Skippy Tricky Flingy Wingy Swingy Thingy (Night Action - Killing)
Portal has a few notable skip names like the Pancake and Waffle skips, however this one just really spoke to me. The Turret Flippy Skippy.. you get the point, is a skip based around skipping the opening of a door. That's all there is to it. To do this, the player shoots a portal gun... gun? ITAs speed up the game. That'll work.
Target one player. Their ITA level will double for the next Day.
Shade Skip (Night Action - Backup)
While maybe not as humorously named as the other skips, there's something entertaining enough about the player dying just to use their ghost to save a few seconds in a run that I think it's worth the mention. The Hollow Knight shade skip is simple: on death, the player releases a 'shade' that can be used to boost themselves to higher platforms than what they might otherwise be able to access. And while this might seem backwards - aren't players meant to.. not die? - this actually allows the player to access a key item far earlier than what they should be able to.
Once during the game, select an allied dead player, an active ability from their rolecard (with the restriction that it must be able to be used during the night), and any applicable targets/choices necessary to use said ability. You will permanently gain this ability and immediately use it, provided that they have not already used it this cycle. Your version cannot be used any further if ITAs have ended, and is not affected by Start the Clock.