I made an SC2Mafia save recently, the setup is as follows:
Role List: Constable, Mafia Random (x3) (exclude Killing), Triad Random (x3) (exclude Killing), Neutral Killing (exclude Arson), Neutral Evil (x3), Neutral Benign (x2), Neutral Random (exclude Neutral Evil), and Any Random (exclude Mafia & exclude Triad).
Roles set to 0%: All town (except Veteran), All Neutral Killing (except Serial Killer and Arson), All Mafia (except Consigliere, Agent and Actress), All Triad (except Administrator, Vanguard and Diva), Judge, Cult, Lover, and Executioner.
Also, I don't know if this matters but, all Mafia and Triad roles are set to NOT become Mafioso/Enforcer when no other Mafioso/Enforcer is present.
The problem is:
Even though Mafioso is set to 0% chance, Any Random excludes Mafia, and Mafia Random excludes Killing, Mafioso is still populating. Anyone know why that might be? Is it because the AR allows for killing? Is it a bug? or am I missing something? It is hard to troubleshoot since I can no longer add AI to test if changing settings removes the possibility of Mafioso.