KRC: Sc2Mafia 13th Anniversary Game (S-FM 357) - Page 177
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  1. ISO #8801

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Naptime View Post
    Here is a list of players who I would flip immediately if I had the means.

    ISO --- FM-The Hat
    ISO --- FM-Popcorn Axolotl
    ISO --- FM-Old Lickilicky
    ISO --- FM-Mr Clean
    ISO --- FM-Monet Rocket
    ISO --- FM-Pareidolia
    ISO --- FM-Decepticon
    ISO --- FM-Platypus
    ISO --- FM-Matchstick Man
    ISO --- FM-Candyfloss
    ISO --- FM-Breakup
    ISO --- FM-Red Cross
    ISO --- FM-The Great Flood
    ISO --- FM-Wakka Wakka
    ISO --- FM-Lassie
    ISO --- FM-ZOMG
    ISO --- FM-Thumbs Up
    ISO --- FM-Four Past Seven

    Come forth and leap to their defense with asinine reasoning people, that's what we are here for after all.
    I question how a list of players so average. So ... not town. That is so large. Could exist in a game in which I have to deal with the fallout of this ITA period that just was.

    I cannot believe the decision making that went into it. I cannot endure it a second longer.

  2. ISO #8802

  3. ISO #8803

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Spoiler : lazy wagonomics featuring reads :
    FM-Pilgrim Anatomy (10):
    FM-Old Lickilicky, FM-Pareidolia, FM-Sonrisa, FM-The Hat, FM-The Great Flood, FM-Red Cross, FM-Lipstick, FM-Grate, FM-Talking Anthill, FM-Pyramid

    FM-Grate (7):
    FM-Protagonist Hair, FM-Angry Rectangle, FM-Scarf, FM-Matchstick Man, FM-Tinnitus, FM-Player 2, FM-Lassie

    FM-Turquoise (6):
    FM-Eyescream, FM-Goldfish Bowl, FM-Catnip, FM-Chromatography, FM-Disco Dancer, FM-Platypus

    FM-Chromatography (4):
    FM-Sad Super Saiyan, FM-Peekaboo, FM-Not Enough Legs, FM-Ringmaster

    FM-Pyramid (3):
    FM-Yellow Snow, FM-Space Pizza, FM-Hon Hon Hon

    FM-Old Lickilicky (3):
    FM-Autumn, FM-Popcorn Axolotl, FM-Choo-Choo

    FM-Matchstick Man (2):
    FM-Goblin and Worg, FM-Bad Hair Day

    FM-Eyescream (1):
    FM-Naptime

    FM-Decepticon (1):
    FM-Fluffernuts

    FM-Angry Rectangle (1):
    FM-Mr Clean

    FM-Oink (1):
    FM-Turquoise

    FM-Sonrisa (1):
    FM-Breakup

    FM-Bad Hair Day (1):
    FM-Dredge

    FM-Not Enough Legs (1):
    FM-Oink

    FM-Protagonist Hair (1):
    FM-ZOMG


    Spoiler : lazy wagonomics :
    FM-Pilgrim Anatomy (10):
    FM-Old Lickilicky, FM-Pareidolia, FM-Sonrisa, FM-The Hat, FM-The Great Flood, FM-Red Cross, FM-Lipstick, FM-Grate, FM-Talking Anthill, FM-Pyramid

    FM-Grate (7):
    FM-Protagonist Hair, FM-Angry Rectangle, FM-Scarf, FM-Matchstick Man, FM-Tinnitus, FM-Player 2, FM-Lassie

    FM-Turquoise (6):
    FM-Eyescream, FM-Goldfish Bowl, FM-Catnip, FM-Chromatography, FM-Disco Dancer, FM-Platypus

    FM-Chromatography (4):
    FM-Sad Super Saiyan, FM-Peekaboo, FM-Not Enough Legs, FM-Ringmaster

    FM-Pyramid (3):
    FM-Yellow Snow, FM-Space Pizza, FM-Hon Hon Hon

    FM-Old Lickilicky (3):
    FM-Autumn, FM-Popcorn Axolotl, FM-Choo-Choo

    FM-Matchstick Man (2):
    FM-Goblin and Worg, FM-Bad Hair Day

    FM-Eyescream (1):
    FM-Naptime

    FM-Decepticon (1):
    FM-Fluffernuts

    FM-Angry Rectangle (1):
    FM-Mr Clean

    FM-Oink (1):
    FM-Turquoise

    FM-Sonrisa (1):
    FM-Breakup

    FM-Bad Hair Day (1):
    FM-Dredge

    FM-Not Enough Legs (1):
    FM-Oink

    FM-Protagonist Hair (1):
    FM-ZOMG

    Updated

  4. ISO #8804

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Matchstick Man View Post
    I think Matchstick Man would be good to keep around personally

    I didn't even know there was a fucking player named Thumbs Up. Can we ITA them during phase 2 please
    The problem with you, is that I have an ITA shot that I can only use on you... and I like firing ITAs.

  5. ISO #8805

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Hon Hon Hon View Post
    Spoiler : lazy wagonomics featuring reads :
    FM-Pilgrim Anatomy (10):
    FM-Old Lickilicky, FM-Pareidolia, FM-Sonrisa, FM-The Hat, FM-The Great Flood, FM-Red Cross, FM-Lipstick, FM-Grate, FM-Talking Anthill, FM-Pyramid

    FM-Grate (7):
    FM-Protagonist Hair, FM-Angry Rectangle, FM-Scarf, FM-Matchstick Man, FM-Tinnitus, FM-Player 2, FM-Lassie

    FM-Turquoise (6):
    FM-Eyescream, FM-Goldfish Bowl, FM-Catnip, FM-Chromatography, FM-Disco Dancer, FM-Platypus

    FM-Chromatography (4):
    FM-Sad Super Saiyan, FM-Peekaboo, FM-Not Enough Legs, FM-Ringmaster

    FM-Pyramid (3):
    FM-Yellow Snow, FM-Space Pizza, FM-Hon Hon Hon

    FM-Old Lickilicky (3):
    FM-Autumn, FM-Popcorn Axolotl, FM-Choo-Choo

    FM-Matchstick Man (2):
    FM-Goblin and Worg, FM-Bad Hair Day

    FM-Eyescream (1):
    FM-Naptime

    FM-Decepticon (1):
    FM-Fluffernuts

    FM-Angry Rectangle (1):
    FM-Mr Clean

    FM-Oink (1):
    FM-Turquoise

    FM-Sonrisa (1):
    FM-Breakup

    FM-Bad Hair Day (1):
    FM-Dredge

    FM-Not Enough Legs (1):
    FM-Oink

    FM-Protagonist Hair (1):
    FM-ZOMG
    Quote Originally Posted by FM-Hon Hon Hon View Post
    Spoiler : lazy wagonomics :
    FM-Pilgrim Anatomy (10):
    FM-Old Lickilicky, FM-Pareidolia, FM-Sonrisa, FM-The Hat, FM-The Great Flood, FM-Red Cross, FM-Lipstick, FM-Grate, FM-Talking Anthill, FM-Pyramid

    FM-Grate (7):
    FM-Protagonist Hair, FM-Angry Rectangle, FM-Scarf, FM-Matchstick Man, FM-Tinnitus, FM-Player 2, FM-Lassie

    FM-Turquoise (6):
    FM-Eyescream, FM-Goldfish Bowl, FM-Catnip, FM-Chromatography, FM-Disco Dancer, FM-Platypus

    FM-Chromatography (4):
    FM-Sad Super Saiyan, FM-Peekaboo, FM-Not Enough Legs, FM-Ringmaster

    FM-Pyramid (3):
    FM-Yellow Snow, FM-Space Pizza, FM-Hon Hon Hon

    FM-Old Lickilicky (3):
    FM-Autumn, FM-Popcorn Axolotl, FM-Choo-Choo

    FM-Matchstick Man (2):
    FM-Goblin and Worg, FM-Bad Hair Day

    FM-Eyescream (1):
    FM-Naptime

    FM-Decepticon (1):
    FM-Fluffernuts

    FM-Angry Rectangle (1):
    FM-Mr Clean

    FM-Oink (1):
    FM-Turquoise

    FM-Sonrisa (1):
    FM-Breakup

    FM-Bad Hair Day (1):
    FM-Dredge

    FM-Not Enough Legs (1):
    FM-Oink

    FM-Protagonist Hair (1):
    FM-ZOMG
    Quote Originally Posted by FM-Hon Hon Hon View Post
    Spoiler : lazy wagonomics featuring reads :
    FM-Pilgrim Anatomy (10):
    FM-Old Lickilicky, FM-Pareidolia, FM-Sonrisa, FM-The Hat, FM-The Great Flood, FM-Red Cross, FM-Lipstick, FM-Grate, FM-Talking Anthill, FM-Pyramid

    FM-Grate (7):
    FM-Protagonist Hair, FM-Angry Rectangle, FM-Scarf, FM-Matchstick Man, FM-Tinnitus, FM-Player 2, FM-Lassie

    FM-Turquoise (6):
    FM-Eyescream, FM-Goldfish Bowl, FM-Catnip, FM-Chromatography, FM-Disco Dancer, FM-Platypus

    FM-Chromatography (4):
    FM-Sad Super Saiyan, FM-Peekaboo, FM-Not Enough Legs, FM-Ringmaster

    FM-Pyramid (3):
    FM-Yellow Snow, FM-Space Pizza, FM-Hon Hon Hon

    FM-Old Lickilicky (3):
    FM-Autumn, FM-Popcorn Axolotl, FM-Choo-Choo

    FM-Matchstick Man (2):
    FM-Goblin and Worg, FM-Bad Hair Day

    FM-Eyescream (1):
    FM-Naptime

    FM-Decepticon (1):
    FM-Fluffernuts

    FM-Angry Rectangle (1):
    FM-Mr Clean

    FM-Oink (1):
    FM-Turquoise

    FM-Sonrisa (1):
    FM-Breakup

    FM-Bad Hair Day (1):
    FM-Dredge

    FM-Not Enough Legs (1):
    FM-Oink

    FM-Protagonist Hair (1):
    FM-ZOMG


    Spoiler : lazy wagonomics :
    FM-Pilgrim Anatomy (10):
    FM-Old Lickilicky, FM-Pareidolia, FM-Sonrisa, FM-The Hat, FM-The Great Flood, FM-Red Cross, FM-Lipstick, FM-Grate, FM-Talking Anthill, FM-Pyramid

    FM-Grate (7):
    FM-Protagonist Hair, FM-Angry Rectangle, FM-Scarf, FM-Matchstick Man, FM-Tinnitus, FM-Player 2, FM-Lassie

    FM-Turquoise (6):
    FM-Eyescream, FM-Goldfish Bowl, FM-Catnip, FM-Chromatography, FM-Disco Dancer, FM-Platypus

    FM-Chromatography (4):
    FM-Sad Super Saiyan, FM-Peekaboo, FM-Not Enough Legs, FM-Ringmaster

    FM-Pyramid (3):
    FM-Yellow Snow, FM-Space Pizza, FM-Hon Hon Hon

    FM-Old Lickilicky (3):
    FM-Autumn, FM-Popcorn Axolotl, FM-Choo-Choo

    FM-Matchstick Man (2):
    FM-Goblin and Worg, FM-Bad Hair Day

    FM-Eyescream (1):
    FM-Naptime

    FM-Decepticon (1):
    FM-Fluffernuts

    FM-Angry Rectangle (1):
    FM-Mr Clean

    FM-Oink (1):
    FM-Turquoise

    FM-Sonrisa (1):
    FM-Breakup

    FM-Bad Hair Day (1):
    FM-Dredge

    FM-Not Enough Legs (1):
    FM-Oink

    FM-Protagonist Hair (1):
    FM-ZOMG

    Updated
    fuck i still didnt fix miscoloring angry rectangle..

  6. ISO #8806

  7. ISO #8807

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Naptime View Post
    How many of these players are dead?

    ISO --- FM-The Hat
    ISO --- FM-Popcorn Axolotl
    ISO --- FM-Old Lickilicky
    ISO --- FM-Choo-Choo
    ISO --- FM-Mr Clean
    ISO --- FM-Monet Rocket
    ISO --- FM-Eyescream
    ISO --- FM-Protagonist Hair
    ISO --- FM-Pareidolia
    ISO --- FM-Decepticon
    ISO --- FM-Platypus
    ISO --- FM-Mining Peep
    ISO --- FM-Lipstick
    ISO --- FM-Space Pizza - Shot at by me
    ISO --- FM-Turquoise - flipped before ITA
    ISO --- FM-Matchstick Man
    ISO --- FM-Talking Anthill
    ISO --- FM-Candyfloss
    ISO --- FM-Breakup
    ISO --- FM-Red Cross - shot by one or two people, I think
    ISO --- FM-The Great Flood
    ISO --- FM-Joycat - shot at by one or two people I think
    ISO --- FM-Wakka Wakka - shot at by at least scarf
    ISO --- FM-Lassie
    ISO --- FM-ZOMG
    ISO --- FM-Chromatography
    ISO --- FM-Disco Dancer
    ISO --- FM-Thumbs Up was in shostlist, dont recall if they were shot but I rhink so
    ISO --- FM-Chibi Minnie was in list, but i think they were NOT shot
    ISO --- FM-Four Past Seven -pretty sure this was shot
    @FM-Naptime take with grain of salt this was done purely based on memory

  8. ISO #8808

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  10. ISO #8810

  11. ISO #8811

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Tiny Hippo View Post
    @FM-Naptime take with grain of salt this was done purely based on memory
    Chibi was in list but not shot at...

    You see I kind of liked Chibi's posting but at this point they are probably just mafia. They strike me as a really good forum mafia player that randed mafia and can't be bothered really doing much beyond posting towny sounding content every so often. Very rote.

  12. ISO #8812

  13. ISO #8813

  14. ISO #8814

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    matchstick claiming big brain plays

    honestly this is amazing lol. who goes "heyyy im scum and im pulling a weird allcaps thing for fun lolz"
    matchstick you have my eternal love
    Quote Originally Posted by FM-Scarf View Post
    match if i buy you're town right now you have no idea how much this will haunt me forever
    this is probably not how scum!scarf reacts to this, scum!scarf would probably want to doompush matchstick for this and hope he lives lol, so i think i like this

  15. ISO #8815

  16. ISO #8816

  17. ISO #8817

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Naptime View Post
    I question how a list of players so average. So ... not town. That is so large. Could exist in a game in which I have to deal with the fallout of this ITA period that just was.

    I cannot believe the decision making that went into it. I cannot endure it a second longer.
    So, with your hunch I dug into Red Cross / Hat.

    They flipped their read on the item thing that hat said. Pressed both, not much there to discern. They both voted the same person EOD.

    So idk. I'm honestly thinking masons, probably not cult, but clearly the read flipped over some item mechanics.

    w/w or t/t most likely.

    and im just adding this to reiterate: i was in a chat with chibi yesterday. chibi also apparently was in a chat with anthill. i TR both.



    (why the hell did everyone make an architect role lmao)

  18. ISO #8818

  19. ISO #8819

  20. ISO #8820

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-The Great Flood View Post
    Main wagons yesterday in EoDish~~ were Pilgrim, Turqoise, Matchstick , Oink , and GRATE cfd, licky and someone else?

    I saw that Joycat is claiming a greenpeek on matchstick and I am inclined to believe it , since if both are wolves then I cant see a good reason on why claim that check putting you above them to be shot.

    So thats like, almost no scum being pushed yesterday which speaks very badly about how we are doing. Also not a big fan of Oink's funny action because I was cool with 1n night of gibberish but not infinite . So I am a bit tilted about that but Idk if scum would be a good idea to claim it? I need to reasess but ngl it would bring me peace seeing them dead.


    Anyways, what I am thinking rn, if that most of the slots being pushed yday were town, wolves would not had a big reason to do the sussy late pop ins in EoD to vote someone / pile on. Are some of they a bit sus? Yeah and I wouldnt forgive those slots (Dredge/Anthill/Pyramid comes to mind with EoDs that I felt werent that good) , but I think the "sus late EoD vote" can be a pitfall for the wolves to just keep piling on the easy picks from town. I read the SoD a while ago so Im not fully sure of the names of players actively pushing that, but rn im concerned about eyescream?scarf? as potentials "This slot is pushing town in bad way" .
    Hm.

  21. ISO #8821

  22. ISO #8822

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Tiny Hippo View Post
    @FM-Naptime take with grain of salt this was done purely based on memory
    May I say again, I appreciate you deeply.

    ISO --- FM-The Hat
    ISO --- FM-Popcorn Axolotl
    ISO --- FM-Old Lickilicky
    ISO --- FM-Choo-Choo
    ISO --- FM-Mr Clean
    ISO --- FM-Monet Rocket
    ISO --- FM-Eyescream
    ISO --- FM-Protagonist Hair
    ISO --- FM-Pareidolia
    ISO --- FM-Decepticon
    ISO --- FM-Platypus
    ISO --- FM-Mining Peep
    ISO --- FM-Lipstick
    ISO --- FM-Matchstick Man
    ISO --- FM-Talking Anthill
    ISO --- FM-Candyfloss
    ISO --- FM-Breakup
    ISO --- FM-The Great Flood
    ISO --- FM-Lassie
    ISO --- FM-ZOMG
    ISO --- FM-Chromatography
    ISO --- FM-Disco Dancer
    ISO --- FM-Thumbs Up
    ISO --- FM-Chibi Minnie


    So here be a list of slots that did not eat a bullet. Let me narrow it down further.

    ISO --- FM-The Hat
    ISO --- FM-Old Lickilicky
    ISO --- FM-Eyescream
    ISO --- FM-Protagonist Hair
    ISO --- FM-Candyfloss

    Here be a list of shots that did not take a bullet, that have been pushed a ton during the game and have lots of reason to be suspected/info flipped.

    Now let's pivot.

    ISO --- FM-Mr Clean
    ISO --- FM-Monet Rocket
    ISO --- FM-Decepticon
    ISO --- FM-Platypus
    ISO --- FM-Breakup
    ISO --- FM-The Great Flood
    ISO --- FM-Lassie
    ISO --- FM-ZOMG
    ISO --- FM-Thumbs Up
    ISO --- FM-Chibi Minnie

    Here is a list of players who.. something something mafia would consider easy meat to push that are completely flying under the radar something something not taking shots and whatever.

    Now here's ITA shotlist 2.

    First up:

    ISO --- FM-Old Lickilicky
    ISO --- FM-Decepticon
    ISO --- FM-Thumbs Up

    Then fire at:

    ISO --- FM-Monet Rocket
    ISO --- FM-The Great Flood
    ISO --- FM-Chibi Minnie

    You're welcome.

  23. ISO #8823

  24. ISO #8824

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Yellow Snow View Post
    HELLO

    I've had. such a day. good lord

    Can someone TL;DR me on how things have been? I'll hang around for a bit, tomorrow my schedule is clear so I can just power through to prepare for ITA2 and just get things I want to done
    we all missed you :3

  25. ISO #8825

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Hon Hon Hon View Post
    Spoiler : lazy wagonomics featuring reads :
    FM-Pilgrim Anatomy (10):
    FM-Old Lickilicky, FM-Pareidolia, FM-Sonrisa, FM-The Hat, FM-The Great Flood, FM-Red Cross, FM-Lipstick, FM-Grate, FM-Talking Anthill, FM-Pyramid

    FM-Grate (7):
    FM-Protagonist Hair, FM-Angry Rectangle, FM-Scarf, FM-Matchstick Man, FM-Tinnitus, FM-Player 2, FM-Lassie

    FM-Turquoise (6):
    FM-Eyescream, FM-Goldfish Bowl, FM-Catnip, FM-Chromatography, FM-Disco Dancer, FM-Platypus

    FM-Chromatography (4):
    FM-Sad Super Saiyan, FM-Peekaboo, FM-Not Enough Legs, FM-Ringmaster

    FM-Pyramid (3):
    FM-Yellow Snow, FM-Space Pizza, FM-Hon Hon Hon

    FM-Old Lickilicky (3):
    FM-Autumn, FM-Popcorn Axolotl, FM-Choo-Choo

    FM-Matchstick Man (2):
    FM-Goblin and Worg, FM-Bad Hair Day

    FM-Eyescream (1):
    FM-Naptime

    FM-Decepticon (1):
    FM-Fluffernuts

    FM-Angry Rectangle (1):
    FM-Mr Clean

    FM-Oink (1):
    FM-Turquoise

    FM-Sonrisa (1):
    FM-Breakup

    FM-Bad Hair Day (1):
    FM-Dredge

    FM-Not Enough Legs (1):
    FM-Oink

    FM-Protagonist Hair (1):
    FM-ZOMG


    Spoiler : lazy wagonomics :
    FM-Pilgrim Anatomy (10):
    FM-Old Lickilicky, FM-Pareidolia, FM-Sonrisa, FM-The Hat, FM-The Great Flood, FM-Red Cross, FM-Lipstick, FM-Grate, FM-Talking Anthill, FM-Pyramid

    FM-Grate (7):
    FM-Protagonist Hair, FM-Angry Rectangle, FM-Scarf, FM-Matchstick Man, FM-Tinnitus, FM-Player 2, FM-Lassie

    FM-Turquoise (6):
    FM-Eyescream, FM-Goldfish Bowl, FM-Catnip, FM-Chromatography, FM-Disco Dancer, FM-Platypus

    FM-Chromatography (4):
    FM-Sad Super Saiyan, FM-Peekaboo, FM-Not Enough Legs, FM-Ringmaster

    FM-Pyramid (3):
    FM-Yellow Snow, FM-Space Pizza, FM-Hon Hon Hon

    FM-Old Lickilicky (3):
    FM-Autumn, FM-Popcorn Axolotl, FM-Choo-Choo

    FM-Matchstick Man (2):
    FM-Goblin and Worg, FM-Bad Hair Day

    FM-Eyescream (1):
    FM-Naptime

    FM-Decepticon (1):
    FM-Fluffernuts

    FM-Angry Rectangle (1):
    FM-Mr Clean

    FM-Oink (1):
    FM-Turquoise

    FM-Sonrisa (1):
    FM-Breakup

    FM-Bad Hair Day (1):
    FM-Dredge

    FM-Not Enough Legs (1):
    FM-Oink

    FM-Protagonist Hair (1):
    FM-ZOMG

    Updated
    Thank you.

  26. ISO #8826

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  30. ISO #8830

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Yellow Snow View Post
    HELLO

    I've had. such a day. good lord

    Can someone TL;DR me on how things have been? I'll hang around for a bit, tomorrow my schedule is clear so I can just power through to prepare for ITA2 and just get things I want to done
    We shot 12 towns and 1 scum
    Pyramid was scum

  31. ISO #8831

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  35. ISO #8835

  36. ISO #8836

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!



    FM-Not Enough Legs has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: The Deck

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    The deck contains the regular 52 playing cards (Ace through King of all 4 suits (spades, diamonds, clubs, hearts)) and 2 jokers. At the start of each Day, you are dealt 4 cards. 3 of them are face up, and 1 is face down. Before EoD (Day action submission time), you must choose and discard 2 of them. At that point, the suit/number on the face down card is then revealed to you (you may only use it if you previously chose not to discard it). Based on the cards you chose, you gain access to specific actions. You may only perform one of the actions you have access to unless otherwise specified. All four dealt cards are discarded from the Deck without replacement. The deck is NOT reshuffled if you run out of cards.

    Single Suit:
    • On a Spade, you get access to a limited Level 1 Roleblock (can only target one action type from being performed (investigative, manipulative, protective, communicative, killing, other))
    • On a Diamond, you get access to a Level 4 Wound
    • On a Club, you get access to a Status Cop (see what Statuses+Levels a player is affected by)
    • On a Heart, you get access to a Level 10 Protect that also applies a Level 10 Injure at SoD

    Matching Suit:
    • On 2 Spades, you get access to a Level 3 Roleblock
    • On 2 Diamonds, you get access to a Level 10 Wound
    • On 2 Clubs, you get access to a Status Cop + Role Cop
    • On 2 Hearts, you get access to a Level 25 Protect that also Cleanses all levels of Injured and negative debuffs. (If a debuff can be cleansed is left to host discretion)

    Pairs:
    -On a pair, you may choose between the upgraded ability for either suit and receive the Strong-Willed modifier for that action. Additionally you may return any number of non-joker discarded cards (including the pair) to your draw deck.

    Blackjack:
    -On a 21, you may choose between the upgraded ability for either suit, and receive a Silent, 1-Shot, Day-Action, Level 1 Terminate for the following Day. The Terminate can only be received once, on future blackjacks you instead receive the un-upgraded ability for the other suit in addition to the upgrade ability for the chosen suit. Finally, you peek at the next 10 cards in the deck, move as many as you'd like to the discard pile, return the rest, and then reshuffle your draw deck.

    The Joker:
    When you are dealt a joker, it may be used as any card remaining in the deck, search the draw deck for said card, replace the joker with said card, and discard the joker (this replacement does not count as an ability, i.e. the "you may only perform one action" clause does not apply to it)

    If you are dealt 2 jokers, you hit the Jackpot.

    Jackpot: You gain access to every possible action you could take. This includes:
    • A limited Level 1 Roleblock
    • A Level 4 Wound
    • A Status Cop
    • A Level 10 Protect -> Level 10 Injure
    • A Level 3 Roleblock
    • A Level 10 Wound
    • A Status Cop + Role Cop
    • A Level 25 Protect that also Cleanses
    • A Silent, 1-Shot, Day-Action Terminate for the following day
    • The Strong-Willed modifier for all these actions.
    • Return any number of non-joker discarded cards to your draw deck.
    • Peek at the next 10 cards, move as many as you'd like to the discard pile, and reshuffle the draw deck.

    Additionally you gain a multitaskable 1-shot action that you may activate on a future Night to become Kill-Immune for that Night.

    Footnotes:

    • The limited Roleblock will decrease Willpower.
    • The limited Roleblock will only grant the target Willpower at SoD if it successfully prevented an action..


    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!



    FM-Pyramid has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: Morshu

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    You are Morshu, the Funky Shopkeeper with 2 lines
    "Sorry Link, I can't give credit! Come back when you're a little, mmm, richer!"

    Your role is Rolecop-Immune and Uncopiable.

    No Credit (Passive): Each player other than you starts the game with 30 rupees. At the end of the day, each player will then gain 10 rupees.

    Lamp Oil, Rope, Bombs! (Night 0, Compulsive): Create a list of 5 items and their corresponding effects. These effects may not involve any banned mechanics or any form of killpower and only one may involve any "Sharp" mechanics. Item effects have a 100 character limit. The hosts will price them according to their effect. The hosts may reject your item effects, so submit early.

    It's yours my friend! (Day-action): Select a player, tonight they will be offered your list of items including their effects. They may spend their rupees in order to buy items, which serve as a 1-shot ability with the corresponding effect. They may buy multiple of any item. You may not visit the same player twice.

    Come back when you're a little, mmm, richer! (Passive): If a player does not buy any of your items, they will be Blocked.

    Profit Margin (Mafia-Only, Passive): For every rupee that a non-Mafia player spends at your shop, you earn two rupees. You may only sell to Mafia with “It's yours my friend!” if over the course of the game you have sold to town on more nights than Mafia.

    Stockpile (Mafia-Only, Night, Multitaskable, Unlimited Use): Purchase items from your own shop.

    The player you target will be told:

    This will be your once-in-a-lifetime chance to shop at Morshu's!
    Or will you have to come back when you're a little, mmm, richer!

    Morshu will not visit you again, and if you do not buy anything then you will be Blocked. Items are guaranteed to do what they say they do.


    Flips updated

  37. ISO #8837

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Naptime View Post
    May I say again, I appreciate you deeply.

    ISO --- FM-The Hat
    ISO --- FM-Popcorn Axolotl
    ISO --- FM-Old Lickilicky
    ISO --- FM-Choo-Choo
    ISO --- FM-Mr Clean
    ISO --- FM-Monet Rocket
    ISO --- FM-Eyescream
    ISO --- FM-Protagonist Hair
    ISO --- FM-Pareidolia
    ISO --- FM-Decepticon
    ISO --- FM-Platypus
    ISO --- FM-Mining Peep
    ISO --- FM-Lipstick
    ISO --- FM-Matchstick Man
    ISO --- FM-Talking Anthill
    ISO --- FM-Candyfloss
    ISO --- FM-Breakup
    ISO --- FM-The Great Flood
    ISO --- FM-Lassie
    ISO --- FM-ZOMG
    ISO --- FM-Chromatography
    ISO --- FM-Disco Dancer
    ISO --- FM-Thumbs Up
    ISO --- FM-Chibi Minnie


    So here be a list of slots that did not eat a bullet. Let me narrow it down further.

    ISO --- FM-The Hat
    ISO --- FM-Old Lickilicky
    ISO --- FM-Eyescream
    ISO --- FM-Protagonist Hair
    ISO --- FM-Candyfloss

    Here be a list of shots that did not take a bullet, that have been pushed a ton during the game and have lots of reason to be suspected/info flipped.

    Now let's pivot.

    ISO --- FM-Mr Clean
    ISO --- FM-Monet Rocket
    ISO --- FM-Decepticon
    ISO --- FM-Platypus
    ISO --- FM-Breakup
    ISO --- FM-The Great Flood
    ISO --- FM-Lassie
    ISO --- FM-ZOMG
    ISO --- FM-Thumbs Up
    ISO --- FM-Chibi Minnie

    Here is a list of players who.. something something mafia would consider easy meat to push that are completely flying under the radar something something not taking shots and whatever.

    Now here's ITA shotlist 2.

    First up:

    ISO --- FM-Old Lickilicky
    ISO --- FM-Decepticon
    ISO --- FM-Thumbs Up

    Then fire at:

    ISO --- FM-Monet Rocket
    ISO --- FM-The Great Flood
    ISO --- FM-Chibi Minnie

    You're welcome.
    didn't Lickilicky claim ITA defense?

  38. ISO #8838

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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Naptime View Post
    I question how a list of players so average. So ... not town. That is so large. Could exist in a game in which I have to deal with the fallout of this ITA period that just was.

    I cannot believe the decision making that went into it. I cannot endure it a second longer.
    hi. i had pizza as top town. i had legs as top town. do me a temp favor, read my claim wrt candy in #6988 and just drop them.

    ill work on other defenses after i do my own post pyramid analysis.

    redcross, mr clean, monet, breakup, matchstick, flood, all still more likely town to me.

  45. ISO #8845

  46. ISO #8846

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    AYO????
    @FM-Scarf

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

  47. ISO #8847

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Goblin and Worg View Post
    Chroma
    Pyramid
    Choo choo
    Oink
    Red Cross
    Catnip
    Dredge
    Angry Rectangle
    @FM-Yellow Snow
    @FM-Gobling and Word was this your shotlist?

    Quote Originally Posted by FM-Yellow Snow View Post
    That's my point, really. The fact that they feel so lackluster but no one made any move to use them as an easy enough kill feels like it points in favour of them being Mafia because they're in such a spot that otherwise they'd probably be discussed a lot more

    Noted though, I know it hinges a lot on EOD traction but it's something that's notable to me at least
    Quote Originally Posted by FM-Disco Dancer View Post
    fuck it didnt count my vote

    -vote FM-Pyramid
    These two look good. Disco is too lhf to be distance voting and pushing teammates I think. Simple but effective read. Yellow is obviously beyond reproach now.

    Quote Originally Posted by FM-Autumn View Post
    i thought dredge was pretty towny yesterday tbh, don't really want them killed today

    and also catnip i was kinda vibing with their posts

    i'd be fine with the other people getting killed, though
    This is a good look for Autumn, pulling two towny slots off a towny players list and leaving at least one (probably more) wolves behind on it.

    Quote Originally Posted by FM-Goblin and Worg View Post
    I agree on Chrom/Pyramid, but take a look at my Matchstick post. I think he is obviously the recipient of attempts to control the wagons at EOD.
    Good look for Goblin, especially if Matchstick proves to be mafia (which... he probably will), but it's okay anyway because of the dismissiveness of the Pyramid scumread. If this was scum busy work you'd expect to see some refusal of the Pyramid read generally.

    Quote Originally Posted by FM-Platypus View Post
    I feel like the alternative wagons popped out of nowhere and I haven't seen enough discussion on them. I'd either keep Matchstick/Pilgrim as one wagon, probably Pilgrim, and choose Turqoise (based on who is on that wagon) or Pyramid (because I've got vibes) for the other vote.

    Thoughts?
    This is an odd one, the caveat on the Pyramid read being stated as vibes while discussing wagonomics is kind of dismissive of the real reason which Yellow Snow articulated. It's almost like the absence of the genuine reason indicates wolf spew.

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