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  1. ISO #11151

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    KRC: Sc2Mafia 13th Anniversary Game
    Day 3

    FM-Goldfish Bowl has been Poisoned and will die at the end of the day unless they are healed.

    FM-Mining Peep's vote counts for 2 today.

    FM-Matchstick Man has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: ∞-Lunatic The Oracle

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    Choose one person every Night. If you die that Night or any time during the following Day, the person you selected gets who they visited each Night published in the thread at the end of the current phase. This action is multitaskable.

    Additionally, foretell the death of a player every odd-numbered Night. That player will die at EoD of the following day. This death is Piercing and will be treated as happening after the elimination vote is processed.

    FM-Naptime has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: DVC Warrior

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    For years people have disregarded the power of the masses. The power of the majority. One mind alone may not hold much power. But a collective, a hivemind? The centralized power of human(?) thought, gathered into one concentrated power. That is terrifying. That, alone, could be argued as the most powerful thing known to man.

    I am, of course, talking about the spectator chat of any given Mafia game.

    The DVC of a Mafia game is filled with warriors. Warriors who can snipe wolves on just a skim. Who can lock the game within a few hours, if even that. And that's just one spec chat resident. Take that and multiply it. A terrifying concept, yes? You understand. The spec chat hivemind is a force to be reckoned with. After all, spec chat is never wrong.

    The spectator chat is, undoubtedly, the best part of the game for the lowly player as well. While any given player might tremble in the face of a spec chat resident, they still appreciate the joys of reaching the graveyard. The ascension to Valhalla after a well fought battle of tunneling townies and taking no blame. The afterlife after living through getting ghosted by town while trying to kill an outed wolf. The spectator chat is a safe haven for poor souls. Poor souls like you.

    You are the chosen one. You are spec chat's warrior. Why wait for death to embrace the DVC? You'll bring the DVC to the thread yourself.

    ---

    Spec Chat Is Never Wrong

    Everyone knows the famous spec chat tunnel. It is fabled amongst players how quickly spec chat will lock in a member of the Mafia, how swiftly that read will spread amongst the masses. You'll do the same. Spec chat cannot possibly be wrong, and neither can you.

    During the Day you may target a town player that died during the previous Night or the current Day, if no player is selected, you will choose one randomly (including the Day elimination). That Night you will enter an anonymous neighborhood with said player. The dead player will be told by the hosts that they must submit an answer to “Who are your top 3 wolf reads?” before the end of the night. The following day you may choose to tunnel one of those three players. If they fail to answer, or if all three die that Night, you may choose any player to tunnel.

    Spec Chat Weighing In
    In addition to your usual ITA, you may also fire a Level 5 ITA Attack at the tunnel target (submitted privately). This ITA will be displayed as being fired by the dead town player you were in a hood with.

    *

    If your tunnel dies that Night or during the following Day and flips as non-town:

    Never Ever Wrong!

    DVC is always right! Good job. Spec Chat Hivemind level increases by 1 point.

    If your tunnel dies that Night or during the following Day and flips as town:
    …Ever.

    You enter one of the 5 spec chat stages of grief.

    Denial: The first time this happens, no it didn't. Spec chat couldn't possibly be wrong. Don't be silly. Nothing will happen in this instance, because it didn't happen.

    Anger: The second time this happens, it'll probably start getting annoying. It's okay. Just a fluke. It's entirely the fault of that last dead town, they didn't know what they were talking about, you just need to believe in the next one. It's definitely getting to you, though, as your hands are shaking. (Spec Chat Weighing In ITA becomes a Level 7 ITA Attack)

    Bargaining: The third time this happens, ouch. Spec chat is always right though, aren't they? Maybe you just need to give them more chances. (Spec Chat Weighing in ITA becomes a Level 4 ITA Attack. Additionally each day you may fire a Silent Level 4 ITA Attack at one of the three players suggested by the dead town, including but not limited to your current tunnel.)

    Depression: The fourth time this happens, it's probably just really sad. . You don't feel up to talking with DVC anymore, you need time to recover. There, there. (You no longer get a neighborhood with the dead town you targeted. They simply get prompted to choose their top three wolf reads without further explanation via the hood.)

    Acceptance: The fifth time this happens, you've given in. Blessed be the DVC, but you cannot bear to see their reputation tarnished further. There's far too many obvious wolves alive and no one seems to be doing anything about it. Guess you'll have to do it yourself ¯\(ツ)\/¯ (You lose Spec Chat Is Never Wrong and Spec Chat Weighing In. Instead you gain an additional Silent Level 8 ITA with no targeting restrictions.)

    *

    Spec Chat Hivemind Levels

    For every level of Spec Chat Hivemind, the level of the ITA attack given by Spec Chat Weighing In increases by 2. (e.g being on the Anger stage with 2 levels of Spec Chat Hivemind yields a 7+2*2 = Level 11 ITA Attack).

    Spec Chat Is Inevitable

    Once regular ITAs have ended, you may continue to use your Spec Chat Weighing In shot. It may now be fired at any point during the Day phase.

    FM-Sad Super Saiyan has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: ∞-Lunatic Door Salesman

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    During the Day you pick a player, to knock on their door and to try to sell your goods to them. You may also choose to send a sales pitch of no more than 10 words to your target, with the limitation that all words in your message must be fully in caps.

    At the start of Night, the target learns that there's a crazy guy at the door when they're trying to sleep, along with your message. The target can choose to either answer the door, wasting their time and being Blocked for the Night, or completely ignore it and resume their Night as usual.

    Should they answer the door, you will manage to 100% convince them with your sales talk and sell them a mysterious item that only your target knows what it is. If they don't answer, you go home feeling defeated that you couldn't make any sales today.

    After 1 successful sale, you gain a better understanding of your inventory. You will be aware of what type of action (investigative, protective, etc) the item you are selling corresponds to but not the exact abilities it gives.

    After 2 successful sales, your work becomes more efficient. You will no longer block your targets on a successful sale. From this point onwards, you gain a bonus (in the form of a usable item) for every sale you make.

    After 3 successful sales, you will gain full access to your inventory. You will now know exactly what items you are trying to sell before you make your submission.

    After 4 successful sales, knocking on a door is just a formality for you. Your targets no longer get the option to refuse to open the door.

    You may not target the same person twice.

    [Hidden info]
    The item pool is the same both for bonuses and for sales. The item pool will be cycled through in a random order and will be refreshed if all items are used. Items are multitaskable unless stated otherwise.

    • Solar Panels (Passive, Not Passable): If the sun was out the previous Day phase (assumed yes by default), using an x-shot ability will only consume 66% of the usual number of uses.
    • DIY Home Security Kit (Active, Not Passable, 1-shot): When activated, if any number of players visit you during the Night, publicly announces that your security alarm has been triggered. Triggering your security alarm has no further effects.
    • Energy-Efficient Vacuum (Active, Not Passable, 1-shot): Steal an item from your target. If your target has no items, steal 5 rupees instead. If your target is a ghost, they will be killed (and be unable to enter limbo, if applicable).
    • Broken Radio (Active, Passable, 2-shot): When activated, if you visit a player with killpower in their role, are visited by a player with killpower in their role, or someone with killpower in their role visits the player you are visiting, the radio will start making noise. Factional abilities do not cause the radio to start playing.
    • Paint Supplies (Active, Not Passable, 1-shot): Add a Modifier to your non-factional actions (choice of adding Ninja, Loud, Redirect-Immune or Rolecop-immune modifiers). Lasts for 1 cycle. Using this also permanently changes the colour of your role on flip.
    • Holiday Booking (Active, Not Passable, Day, 1-shot): Using this item gives you a list of holiday destinations. Choose one and see where it takes you.
    • Life Insurance (Active, Not Passable, 1-shot): While held, you may choose a player to inherit all of your items and 25% of your rupees (rounded down) on death. The player must be chosen before your death and you can change your target an unlimited number of times.
    • Unloaded Gun (Active, Not Passable, Day, 1-shot): Choose a player to threaten and another player as a target. The player you are trying to threaten will then receive the message "SOMEONE IS THREATENING YOU AT GUNPOINT TO TARGET [X] TONIGHT." at the end of the current Day phase, where [X] is the name of the target player. The threatening has no further mechanical consequences, regardless of who the player targets.
    • Newspaper Subscription (Active, Passable, 1-shot): When activated, receive information on news in your area.
    • Freshly-Baked Cookies (Active, Passable, 1-shot): When activated, restores hunger. This has no direct effect.

    [Host Notes - Reveal only on death. Reveal Holiday Booking mech only if Manager is dead. Reveal Newspaper Subscription only if News Reporter is dead.:]

    • Holiday Booking creates a list of ongoing hoods under codenames. The player joins the hood they choose, same choice limitations as the Manager role.
    • Newspaper Subscription allows the user to see the Interview questions asked by the Reporter role and the response given by the player interviewed at the end of the Night. They will learn the identity of the interviewee but not the Reporter. If the Reporter uses this item, they will instead be able to use their Interview ability twice the following cycle.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goblin and Worg
    @FM-Goldfish Bowl
    @FM-Hon Hon Hon
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Oink
    @FM-Old Lickilicky
    @FM-Pareidolia
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Snuggles
    @FM-Space Pizza
    @FM-Talking Anthill
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    @FM-ZOMG
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan


    Day 3 Ends at 3 PM CST on Friday March 29th

    Day Action Deadline is exactly at 2 PM. Timestamps of 1:59 are accepted. Timestamps of 2:00 are not.

    38 Players Remain. 99 votes to hammer.
    99 votes to hammer.
    Day has changed.

  2. ISO #11152

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Here I am doing a bunch of solving/homework after very eventful days.


    Town flip vs scum flip
    Town read vs scum read
    Yes I colored myself green fuck you it's my worldview
    Spoiler : day 1 wagonomics :
    T-12 hours until EoD1 this was the vote count

    FM-Pilgrim Anatomy (7 [L-92]):
    FM-Protagonist Hair, FM-Old Lickilicky, FM-Eyescream, FM-Choo-Choo, FM-Sonrisa, FM-Mr Clean, FM-The Hat
    FM-Matchstick Man (5 [L-94]):
    FM-Ringmaster, FM-Goblin and Worg, FM-Bad Hair Day, FM-Oink, FM-Disco Dancer
    FM-Candyfloss (3 [L-96]):
    FM-Autumn, FM-Not Enough Legs, FM-Tinnitus
    FM-Eyescream (3 [L-96]):
    FM-Naptime, FM-Chromatography, FM-Lipstick
    FM-Oink (2 [L-97]):
    FM-Goldfish Bowl, FM-Turquoise
    FM-Red Cross (2 [L-97]):
    FM-Scarf, FM-Tiny Hippo
    FM-Disco Dancer (2 [L-97]):
    FM-Popcorn Axolotl, FM-Matchstick Man, FM-Catnip
    FM-Sonrisa (2 [L-97]):
    FM-Droopy Snout, FM-Breakup

    T-9 hours until EoD1 this was the count

    FM-Pilgrim Anatomy (5 [L-94]): FM-Old Lickilicky, FM-Eyescream, FM-Sonrisa, FM-The Hat, FM-Red Cross
    FM-Matchstick Man (5 [L-94]): FM-Scarf, FM-Ringmaster, FM-Goblin and Worg, FM-Bad Hair Day, FM-Oink
    FM-Eyescream (3 [L-96]): FM-Naptime, FM-Chromatography, FM-Lipstick
    FM-Mining Peep (3 [L-96]): FM-Choo-Choo, FM-Peekaboo, FM-Mr Clean
    FM-Oink (2 [L-97]): FM-Goldfish Bowl, FM-Turquoise
    FM-Protagonist Hair (2 [L-97]): FM-Angry Rectangle, FM-ZOMG
    FM-Angry Rectangle (2 [L-97]): FM-Autumn, FM-Sad Super Saiyan
    FM-Disco Dancer (2 [L-97]): FM-Popcorn Axolotl, FM-Matchstick Man
    FM-Turquoise (2 [L-97]): FM-Catnip, FM-Disco Dancer
    FM-Candyfloss (2 [L-97]): FM-Not Enough Legs, FM-Tinnitus

    T-3 hours until EoD1 this was the count

    FM-Pilgrim Anatomy (5) FM-Old Lickilicky, FM-Eyescream, FM-Sonrisa, FM-The Hat, FM-Red Cross
    FM-Matchstick Man (4) FM-Scarf, FM-Ringmaster, FM-Goblin and Worg, FM-Bad Hair Day
    FM-Candyfloss (4) FM-Not Enough Legs, FM-Tinnitus, FM-Platypus, FM-Tiny Hippo
    FM-Angry Rectangle (3) FM-Protagonist Hair, FM-Sad Super Saiyan, FM-Mr Clean
    FM-Turquoise (3) FM-Autumn, FM-Catnip, FM-Disco Dancer
    FM-Protagonist Hair (3) FM-Angry Rectangle, FM-Oink, FM-ZOMG
    FM-Oink (2) FM-Goldfish Bowl, FM-Turquoise
    FM-Eyescream (2) FM-Naptime, FM-Chromatography
    FM-Disco Dancer (2) FM-Popcorn Axolotl, FM-Matchstick Man
    FM-Mining Peep (2) FM-Choo-Choo, FM-Peekaboo


    T-1 hour this was the post count

    FM-Pilgrim Anatomy (7 [L-92]):
    FM-Old Lickilicky, FM-Eyescream, FM-Space Pizza, FM-Sonrisa, FM-The Hat, FM-Red Cross, FM-Grate
    FM-Matchstick Man (6 [L-93]):
    FM-Protagonist Hair, FM-Scarf, FM-Ringmaster, FM-Goblin and Worg, FM-Bad Hair Day, FM-Lassie
    FM-Oink (6 [L-93]):
    FM-Goldfish Bowl, FM-Sad Super Saiyan, FM-Not Enough Legs, FM-Turquoise, FM-The Great Flood, FM-Chromatography
    FM-Protagonist Hair (3 [L-96]):
    FM-Angry Rectangle, FM-Pareidolia, FM-ZOMG
    FM-Turquoise (3 [L-96]):
    FM-Autumn, FM-Catnip, FM-Disco Dancer
    FM-Candyfloss (3 [L-96]):
    FM-Tiny Hippo, FM-Droopy Snout, FM-Platypus
    FM-Disco Dancer (2 [L-97]):
    FM-Popcorn Axolotl, FM-Matchstick Man
    FM-Mining Peep (2 [L-97]):
    FM-Choo-Choo, FM-Peekaboo

    T-20 minutes this was the post count

    FM-Matchstick Man (6 [L-93]):
    FM-Protagonist Hair, FM-Scarf, FM-Ringmaster, FM-Goblin and Worg, FM-Bad Hair Day, FM-Lassie
    FM-Old Lickilicky (5 [L-94]):
    FM-Yellow Snow, FM-Sad Super Saiyan, FM-Tinnitus, FM-The Great Flood, FM-Player 2
    FM-Pilgrim Anatomy (5 [L-94]):
    FM-Old Lickilicky, FM-Sonrisa, FM-The Hat, FM-Red Cross, FM-Grate
    FM-Oink (4 [L-95]):
    FM-Goldfish Bowl, FM-Not Enough Legs, FM-Turquoise, FM-Chromatography
    FM-Candyfloss (4 [L-95]):
    FM-Tiny Hippo, FM-Droopy Snout, FM-Lipstick, FM-Platypus
    FM-Protagonist Hair (3 [L-96]):
    FM-Angry Rectangle, FM-Pareidolia, FM-ZOMG
    FM-Turquoise (3 [L-96]):
    FM-Autumn, FM-Catnip, FM-Disco Dancer


    T-4 minutes from EoD

    FM-Pilgrim Anatomy (9 [L-90]): FM-Old Lickilicky, FM-Pareidolia, FM-Sonrisa, FM-The Hat, FM-The Great Flood, FM-Red Cross, FM-Lipstick, FM-Grate, FM-Pyramid
    FM-Turquoise (7 [L-92]): FM-Goldfish Bowl, FM-Autumn, FM-Catnip, FM-Not Enough Legs, FM-Chromatography, FM-Disco Dancer, FM-Platypus
    FM-Matchstick Man (4 [L-95]): FM-Protagonist Hair, FM-Goblin and Worg, FM-Bad Hair Day, FM-Lassie
    FM-Pyramid (4 [L-95]): FM-Eyescream, FM-Snuggles, FM-Space Pizza, FM-Hon Hon Hon
    FM-Old Lickilicky (4 [L-95]): FM-Scarf, FM-Popcorn Axolotl, FM-Choo-Choo, FM-Matchstick Man
    FM-Protagonist Hair (3 [L-96]): FM-Angry Rectangle, FM-ZOMG, FM-Talking Anthill
    FM-Chromatography (3 [L-96]): FM-Sad Super Saiyan, FM-Peekaboo, FM-Ringmaster

    Final Vote Count:
    FM-Pilgrim Anatomy (10):
    FM-Old Lickilicky, FM-Pareidolia, FM-Sonrisa, FM-The Hat, FM-The Great Flood, FM-Red Cross, FM-Lipstick, FM-Grate, FM-Talking Anthill, FM-Pyramid
    FM-Grate (7):
    FM-Protagonist Hair, FM-Angry Rectangle, FM-Scarf, FM-Matchstick Man, FM-Tinnitus, FM-Player 2, FM-Lassie
    FM-Turquoise (6):
    FM-Eyescream, FM-Goldfish Bowl, FM-Catnip, FM-Chromatography, FM-Disco Dancer, FM-Platypus
    FM-Chromatography (4):
    FM-Sad Super Saiyan, FM-Peekaboo, FM-Not Enough Legs, FM-Ringmaster
    FM-Pyramid (3):
    FM-Yellow Snow, FM-Space Pizza, FM-Hon Hon Hon
    FM-Old Lickilicky (3):
    FM-Autumn, FM-Popcorn Axolotl, FM-Choo-Choo
    FM-Matchstick Man (2):
    FM-Goblin and Worg, FM-Bad Hair Day
    FM-Eyescream (1):
    FM-Naptime
    FM-Decepticon (1):
    FM-Fluffernuts
    FM-Angry Rectangle (1):
    FM-Mr Clean
    FM-Oink (1):
    FM-Turquoise
    FM-Sonrisa (1):
    FM-Breakup
    FM-Bad Hair Day (1):
    FM-Dredge
    FM-Not Enough Legs (1):
    FM-Oink
    FM-Protagonist Hair (1):
    FM-ZOMG
    Not Voting:
    FM-Candyfloss, FM-Chibi Minnie, FM-Decepticon, FM-Droopy Snout, FM-Four Past Seven, FM-Heterochromia, FM-Joycat, FM-Mining Peep, FM-Monet Rocket, FM-Pilgrim Anatomy, FM-Snuggles, FM-Thumbs Up, FM-Tiny Hippo, FM-Wakka Wakka




    Spoiler : ITAanomics with timestamps wooooaaaah :
    ITAanomics with timestamps woaaaah
    ITA Session 1:

    March 25th, 2024, 11:01 AM Old Lickilicky -> Peekaboo, missed: wound inflicted
    March 25th, 2024, 11:02 AM Mr Clean -> Angry Rectangle, missed: wound inflicted
    March 25th, 2024, 11:02 AM Tiny Hippo -> Space Pizza, missed: wound inflicted
    March 25th, 2024, 11:03 AM Matchstick Man -> Wakka Wakka, missed: wound inflicted
    March 25th, 2024, 11:10 AM Mining Peep -> Heterochromia, missed: wound inflicted
    March 25th, 2024, 11:11 AM Pareidolia -> Hon Hon Hon, missed: wound inflicted (Note, this was processed after the silent shot at March 25th, 2024, 11:14 AM)
    March 25th, 2024, 11:13 AM (This is the time it was processed, impossible to know when it was submitted) Silent shot -> missed: wound inflicted
    March 25th, 2024, 11:20 AM Eyescream -> Hon Hon Hon, missed: wound inflicted
    March 25th, 2024, 11:22 AM Breakup -> Wakka Wakka, missed: wound inflicted
    March 25th, 2024, 11:26 AM Monet Rocket misspelled an attempt to ITA Heterochromia
    March 25th, 2024, 11:26 AM Choo Choo -> Red Cross, missed: wound inflicted
    March 25th, 2024, 11:30 AM Monet Rocket once again attempted to ITA Heterochromia
    March 25th, 2024, 11:35 AM Platypus -> Joycat, missed: wound inflicted
    March 25th, 2024, 11:35 AM Monet Rocket -> Joycat, missed: wound inflicted
    March 25th, 2024, 11:35 AM Bad Hair Day attempted to ITA Hon Hon Hon
    March 25th, 2024, 11:40 AM Bad Hair Day once again attempted to ITA Hon Hon Hon
    March 25th, 2024, 11:42 AM SSS -> Heterochromia, missed: wound inflicted
    March 25th, 2024, 11:45 AM Bad Hair Day -> Angry Rectangle, missed: wound inflicted
    March 25th, 2024, 11:53 AM Ringmaster -> Heterochromia, missed: wound inflicted
    March 25th, 2024, 12:03 PM Droopy Snout -> Red Cross, missed: wound inflicted
    March 25th, 2024, 12:06 PM Four Past Seven -> Heterochromia, missed: wound inflicted
    March 25th, 2024, 12:16 PM Hon Hon Hon -> Joycat, missed: wound inflicted
    March 25th, 2024, 12:19 PM Disco Dancer -> Joycat, missed: wound inflicted
    March 25th, 2024, 12:19 PM Angry Rectangle -> Heterochromia, missed: wound inflicted
    March 25th, 2024, 12:21 PM The Hat -> Heterochromia, hit: killed, was town.
    March 25th, 2024, 12:27 PM Goldfish Bowl -> Angry Rectangle, hit: killed, was town.
    March 25th, 2024, 12:32 PM Scarf -> Wakka Wakka, missed: wound inflicted
    March 25th, 2024, 12:45 PM Talking Anthill -> Not Enough Legs, missed: wound inflicted
    March 25th, 2024, 12:55 PM Oink -> Not Enough Legs, hit, killed, was town.
    March 25th, 2024, 12:59 PM Red Cross attempted to shoot Hon Hon Hon
    March 25th, 2024, 12:59 PM Space Pizza -> Pyramid, hit, killed, was mafia
    March 25th, 2024, 01:00 PM Red Cross attempted to shoot Hon Hon Hon



    ITA Session 2:


    March 25th, 2024, 05:58 PM Wakka Wakka functionally outted by accidentally trying to shoot Naptime
    March 25th, 2024, 06:00 PM Yellow Snow -> Wakka Wakka, missed: wound inflicted
    March 25th, 2024, 06:00 PM Candyfloss -> Wakka Wakka, hit: killed, was mafia
    March 25th, 2024, 06:00 PM [REFUNDED] The Great Flood -> Wakka Wakka
    March 25th, 2024, 06:00 PM Naptime attempted to shoot Wakka Wakka
    March 25th, 2024, 06:00 PM Lipstick attempted to shoot Wakka Wakka
    March 25th, 2024, 06:00 PM [REFUNDED] Goblin and Worg -> Wakka Wakka
    March 25th, 2024, 06:01 PM Wakka Wakka -> Naptime (died before shot went through)
    March 25th, 2024, 06:01 PM [REFUNDED] Lipstick -> Wakka Wakka
    March 25th, 2024, 06:01 PM Naptime -> Thumbs Up, missed: wound inflicted
    March 25th, 2024, 06:03 PM [REFUNDED] Chromatography -> Wakka Wakka
    March 25th, 2024, 06:04 PM Autumn -> Thumbs Up, missed: wound inflicted
    March 25th, 2024, 06:04 PM The Great Flood -> Thumbs Up, missed: wound inflicted
    March 25th, 2024, 06:04 PM Lassie -> Thumbs Up, hit: killed, was mafia
    March 25th, 2024, 06:04 PM [REFUNDED] Chromatography -> Thumbs Up
    March 25th, 2024, 06:04 PM [REFUNDED] Chibi Minnie -> Thumbs Up
    March 25th, 2024, 06:04 PM [REFUNDED] Goblin and Worg -> Thumbs Up
    March 25th, 2024, 06:06 PM [REFUNDED] Lipstick -> Thumbs Up
    March 25th, 2024, 06:10 PM Red Cross -> Popcorn Axolotyl, missed: wound inflicted
    March 25th, 2024, 06:10 PM Chibi Minnie -> Popcorn Axolotyl, hit: killed, was town
    March 25th, 2024, 06:10 PM [REFUNDED] Chromatography -> Popcorn Axolotyl
    March 25th, 2024, 06:11 PM Goblin and Worg -> Monet Rocket, missed: wound inflicted
    March 25th, 2024, 06:13 PM Chromatography -> Monet Rocket, missed: wound inflicted
    March 25th, 2024, 06:15 PM Player 2 -> Monet Rocket, missed: wound inflicted
    March 25th, 2024, 06:17 PM Red Cross attempted to shoot Monet Rocket
    March 25th, 2024, 06:17 PM Lipstick -> Monet Rocket, missed: wound inflicted
    March 25th, 2024, 06:49 PM Peakaboo -> Red Cross, missed: wound inflicted
    March 25th, 2024, 07:01 PM Dredge attempted to shoot Bad Hair Day
    March 25th, 2024, 07:05 PM NOTE: Red cross claimed benign neutral here
    March 25th, 2024, 07:13 PM Dredge -> Bad Hair Day, missed: wound inflicted
    March 25th, 2024, 07:15 PM Snuggles -> Hon Hon Hon, missed: wound inflicted
    March 25th, 2024, 07:37 PM Protagonist Hair -> Red Cross, missed: wound inflicted
    ZOMG, Catnip, Joycat all holstered their ITAs.


    Spoiler : day 2 wagonomics :


    T-16 hours to EoD2

    FM-Old Lickilicky (6 [L-93]):
    FM-Choo-Choo, FM-Matchstick Man, FM-Hon Hon Hon, FM-Lipstick, FM-Breakup, FM-Chibi Minnie
    FM-Red Cross (4 [L-95]):
    FM-Bad Hair Day, FM-Naptime, FM-The Hat, FM-Protagonist Hair
    FM-Goldfish Bowl (3 [L-96]):
    FM-Eyescream, FM-Autumn, FM-Scarf
    FM-Pyramid (2 [L-97]):
    FM-Yellow Snow, FM-Disco Dancer
    FM-Dredge (1 [L-98]):
    FM-Goblin and Worg
    FM-Hon Hon Hon (1 [L-98]):
    FM-Mr Clean
    Lumi (1 [L-98]):
    FM-Angry Rectangle
    FM-Bad Hair Day (1 [L-98]):
    FM-Dredge
    FM-Platypus (1 [L-98]):
    FM-Sad Super Saiyan
    FM-Not Enough Legs (1 [L-98]):
    FM-Oink
    FM-Droopy Snout (1 [L-98]):
    FM-Red Cross
    FM-Matchstick Man (1 [L-98]):
    FM-Droopy Snout
    FM-ZOMG (1 [L-98]):
    FM-Old Lickilicky

    T-13 hours until EoD2

    FM-Old Lickilicky (6 [L-93]):
    FM-Choo-Choo, FM-Matchstick Man, FM-Hon Hon Hon, FM-Lipstick, FM-Breakup, FM-Chibi Minnie
    FM-Red Cross (5 [L-94]):
    FM-Bad Hair Day, FM-Naptime, FM-The Hat, FM-Protagonist Hair, FM-Mining Peep
    FM-Goldfish Bowl (3 [L-96]):
    FM-Eyescream, FM-Chromatography, FM-Autumn
    FM-Dredge (1 [L-98]):
    FM-Goblin and Worg
    FM-Hon Hon Hon (2 [L-97]):
    FM-Mr Clean, FM-Goldfish Bowl
    Lumi (1 [L-98]):
    FM-Angry Rectangle
    FM-Bad Hair Day (1 [L-98]):
    FM-Dredge
    FM-Pyramid (2 [L-97]):
    FM-Yellow Snow, FM-Disco Dancer
    FM-Platypus (1 [L-98]):
    FM-Sad Super Saiyan
    FM-Not Enough Legs (1 [L-98]):
    FM-Oink
    FM-Droopy Snout (1 [L-98]):
    FM-Red Cross
    FM-Oink (1 [L-98]):
    FM-Scarf
    FM-Matchstick Man (1 [L-98]):
    FM-Droopy Snout
    FM-ZOMG (1 [L-98]):
    FM-Old Lickilicky



    T-5 Hours to EoD2

    FM-Red Cross (9) FM-Goblin and Worg, FM-Mr Clean, FM-Bad Hair Day, FM-Yellow Snow, FM-Naptime, FM-The Hat, FM-Protagonist Hair, FM-Mining Peep, FM-Platypus
    FM-Old Lickilicky (7) FM-Choo-Choo, FM-Matchstick Man, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup, FM-Chibi Minnie
    FM-Goldfish Bowl (3)
    FM-Eyescream, FM-Chromatography, FM-Autumn
    FM-Hon Hon Hon (2)
    FM-Pareidolia, FM-Goldfish Bowl
    FM-Bad Hair Day (1)
    FM-Dredge
    FM-Platypus (1)
    FM-Sad Super Saiyan
    FM-Droopy Snout (1)
    FM-Red Cross
    FM-Oink (1)
    FM-Scarf
    FM-Matchstick Man (1)
    FM-Droopy Snout
    FM-ZOMG (1)
    FM-Old Lickilicky

    T-3.5 Hours to EoD2

    FM-Red Cross (16) FM-Goblin and Worg, FM-Mr Clean, FM-Bad Hair Day, FM-Matchstick Man, FM-Yellow Snow, FM-Naptime, FM-The Great Flood, FM-The Hat, FM-Pareidolia, FM-Protagonist Hair, FM-Droopy Snout, FM-Chibi Minnie, FM-Mining Peep, FM-Platypus, FM-ZOMG, FM-Lassie
    FM-Old Lickilicky (5) FM-Choo-Choo, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup
    FM-Goldfish Bowl (2)
    FM-Eyescream, FM-Autumn
    FM-Hon Hon Hon (1)
    FM-Goldfish Bowl
    FM-Bad Hair Day (1)
    FM-Dredge
    FM-Platypus (1)
    FM-Sad Super Saiyan
    FM-Droopy Snout (1)
    FM-Red Cross
    FM-Oink (1)
    FM-Scarf
    FM-ZOMG (1)
    FM-Old Lickilicky

    T-2.5 hours to EoD2

    FM-Red Cross (1 FM-Goblin and Worg, FM-Mr Clean, FM-Bad Hair Day, FM-Matchstick Man, FM-Yellow Snow, FM-Naptime, FM-The Great Flood, FM-The Hat, FM-Pareidolia, FM-Protagonist Hair, FM-Droopy Snout, FM-Chibi Minnie, FM-Mining Peep, FM-Platypus, FM-ZOMG, FM-Lassie, FM-Scarf, FM-Old Lickilicky
    FM-Old Lickilicky (5) FM-Choo-Choo, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup
    FM-Goldfish Bowl (2)
    FM-Eyescream, FM-Autumn
    FM-Hon Hon Hon (1)
    FM-Goldfish Bowl
    FM-Bad Hair Day (1)
    FM-Dredge
    FM-Platypus (1)
    FM-Sad Super Saiyan
    FM-Droopy Snout (1)
    FM-Red Cross


    FM-Red Cross (17 [L-82]):
    FM-Goblin and Worg, FM-Bad Hair Day, FM-Matchstick Man, FM-Yellow Snow, FM-Naptime, FM-Tiny Hippo, FM-The Great Flood, FM-The Hat, FM-Pareidolia, FM-Scarf, FM-Protagonist Hair, FM-Old Lickilicky, FM-Chibi Minnie, FM-Mining Peep, FM-Platypus, FM-ZOMG, FM-Lassie
    FM-Old Lickilicky (8 [L-91]):
    FM-Choo-Choo, FM-Mr Clean, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup, FM-Droopy Snout, FM-Catnip
    FM-Goldfish Bowl (2 [L-97]):
    FM-Eyescream, FM-Autumn
    FM-Hon Hon Hon (2 [L-97]):
    FM-Chromatography, FM-Oink
    Lumi (1 [L-98]):
    FM-Angry Rectangle
    FM-Bad Hair Day (1 [L-98]):
    FM-Dredge
    FM-Platypus (1 [L-98]):
    FM-Sad Super Saiyan
    FM-Droopy Snout (1 [L-98]):
    FM-Red Cross

    T-15 minutes TO EoD2

    FM-Red Cross (19 [L-80]):
    FM-Goblin and Worg, FM-Dredge, FM-Bad Hair Day, FM-Matchstick Man, FM-Yellow Snow, FM-Naptime, FM-Tiny Hippo, FM-The Great Flood, FM-The Hat, FM-Pareidolia, FM-Scarf, FM-Protagonist Hair, FM-Old Lickilicky, FM-Chibi Minnie, FM-Mining Peep, FM-Platypus, FM-ZOMG, FM-Lassie, FM-Talking Anthill
    FM-Old Lickilicky (8 [L-91]):
    FM-Choo-Choo, FM-Mr Clean, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup, FM-Droopy Snout, FM-Catnip
    FM-Goldfish Bowl (2 [L-97]):
    FM-Eyescream, FM-Autumn
    FM-Hon Hon Hon (2 [L-97]):
    FM-Chromatography, FM-Oink
    Lumi (1 [L-98]):
    FM-Angry Rectangle
    FM-Platypus (1 [L-98]):
    FM-Sad Super Saiyan
    FM-Droopy Snout (1 [L-98]):
    FM-Red Cross

    Final Vote

    FM-Red Cross (19):
    FM-Goblin and Worg, FM-Dredge, FM-Bad Hair Day, FM-Matchstick Man, FM-Yellow Snow, FM-Naptime, FM-Tiny Hippo, FM-Oink, FM-The Great Flood, FM-The Hat, FM-Pareidolia, FM-Scarf, FM-Protagonist Hair, FM-Old Lickilicky, FM-Chibi Minnie, FM-Mining Peep, FM-Platypus, FM-Lassie, FM-Talking Anthill
    FM-Old Lickilicky (:
    FM-Choo-Choo, FM-Mr Clean, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup, FM-Droopy Snout, FM-Catnip
    FM-Goldfish Bowl (2):
    FM-Eyescream, FM-Autumn
    FM-Hon Hon Hon (1):
    FM-Chromatography
    FM-Choo-Choo (1):
    FM-Sad Super Saiyan
    FM-Droopy Snout (1):
    FM-Red Cross
    Not Voting (11):
    FM-Candyfloss, FM-Four Past Seven, FM-Goldfish Bowl, FM-Joycat, FM-Monet Rocket, FM-Peekaboo, FM-Player 2, FM-Ringmaster, FM-Snuggles, FM-Space Pizza, FM-ZOMG



    now I'm going to ISO all the flipped town and try and see if there is any consensus from their reads on living players
    I might as well do it for scum too to see if they all consistently spew anyone
    Spoiler : god help me :


    Angry Rectangle:
    TR: Protagonist Hair (d2, d1 was SR), Matchstick (d1), Naptime (d1), Capnip/dredge (d1), Goldfish (d1), Monet and Yellow? (d1)
    SR: Me (d1), Monet and Pisskirby? (d1)
    Decepticon:
    TR:
    SR:
    Literally no-one living at this time they comment a solid read on, they said they were going to iso protagonist, pilgrim, and matchstick on d1. So take that as you will.
    Fluffernuts:
    TR: Snuggles (d1), Old Lickiity (d1), Space Pizza (d1), Oink (d1), Scarf (d1)
    SR: Pareidolia (d1)
    Grate:
    TR:
    SR: Matchstick (d1)
    This exercise might turn out to not have the ratio of effectiveness to effort that I wanted
    Heterochromia:
    TR:
    SR:
    Again, nothing, nothing of substance here what-so-ever
    Too many Legs / Shrimp:
    TR: SSS (D2), Autumn (d2), Ringmaster (d2), Pareidolia (d2), Joycat (d2), Scarf (d2), Protagonist Hair? (d2), Oink (d2), Platypus (d2), Choo Choo (d2), Bad Hair Day (d2), Yellow Snow (d2), Player 2 (d2), SSS (D2)
    SR: Anthill (d2), Goldfish bowl (d1), Candyfloss (d2), Eyescream (d2), Matchstick (d2), Talking Anthill (d2), Protagonist hair (d2), Catnip (d2), Old Lickitity (d2)
    I gave up once i hit page 2 with shrimp's big reads list i hate doing this exercise so i'm going to stop with towns and just move onto reading scum ISOs


    note: any iso I do here is in reverse order because fuck you that's how I want to do it.

    I analyze disco and red cross in here
    Spoiler : uhhhhhhh :


    Spoiler : red cross :

    I'm ignoring everything after the 3p claim since that outted the slot

    Notable the first post before the 3p claim Red Cross expresses disagreement with the plan of killing monet then hitting red cross if monet flips red, then if they flip town, we finish off joycat.
    There's zero shot that this doesn't spew monet and joycat

    After shooting popcorn in ITA session 2 Red Cross "attempted" to shoot monet in ITA session 2, which didn't work for obvious reasons. I don't think red cross or scum in general is being coached by anyone, which I think rules out players like SSS and Naptime from being deep wolves, since they strike me as the type to try to coach their fellow scum. Like, Wakka tries to shoot before ITAs happen, Monet tries to shoot twice.

    RC takes issue with the fact that popcorn noted interaction between red cross and Disco (both flipped wolves) I think RC is the type of player to fixate on their partners in thread, since they also said earlier that "I knew wakka was sus"

    Red Cross asks Hon if they slipped, which probably not but it's funny to imagine red cross just spewing all his scum buddies

    Red Cross also attempted to shoot Hon Hon Hon multiple times

    Red cross before trying to shoot hon hon hon says they'll try to shoot droopy.

    There's a none 0% chance that Red Cross actually got distracted by his scum chat

    Red Cross is really engaging with me regarding the Exodia theory I proposed, that there's someone out there trying to collect a bunch of medieval themed items. I think it's something that was speculated a lot in scum chat based on his level of engagement which makes me think that this role is 100% a third party.

    One thing of note is that he SR'd droopy since day 1, had a SR on dredge, a bunch of interaction with dredge actually, and alluded that the pilgrim wagon containing me, mr.clean, and sonrisa was tainted by us.

    In his reads list im top town, candyfloss, and mr clean, but like, later he hates us? Why didn't anyone else notice this lmao. He also likes the "vibes" from Disco, Scarf, and Yellow Snow.

    Okay earlier in the iso he likes the wagon on pilgrim, mr clean, and hat. This probably spews Mr. Clean?

    some engagement with Disco, Pisskirby, SSS, and pinged Mining Peep when they asked for mechanics.

    Sheeped Scarf's first vote on me.

    I think between all of this Red Cross at least spews me town haters can pound sand



    Spoiler : disco elysium :


    I don't think Disco expected to die here so I'm going to go through all his posts with that in mind.

    They voted Old Lickitiy based off of hating on chibi for the bad shot.

    Disco expressed distaste towards SBPC, mayhaps scum doesn't like it at all because they are all the low posters

    They guess there is at least eight scum left, lets say there's a level of WIFOM here and they're expecting us to read them as a worst case scenario, so i'm thinking there probably is at least eight left, maybe 10 at this point.

    Hedgey on matchstick, saying they're a town read but definitely not a locktown

    They are notably against not finishing the job on people that were shot at as of March 25th, 2024, 12:39 PM, this is nearing the end of ITA session 1 on day 2, before shrimp got got.

    shot joycat, spews town since they got shot a fuck ton by now, unless they know joycat has armor and has a high likelihood of surviving.

    Sheeps pisskirby and hippo as top town, further spews pisskirby as town imo.

    I'm going to quote this post in it's entirety
    i think at this point we can safely say most of the EOD trains were probably lead by town on town, then those hopping on last minute are likely wolves.
    I think Luigi and Lassie look pretty bad for this for their last minute hopping onto the grate train, Anthill also hopped off of protagonist hair to hop onto Pilgrim.

    States that they haven't Iso'd Red Cross (duh why would they need too), or Bad Hair day.

    Some interaction with Choo Choo, saying they cannot remember the case tinnittus made on Choo Choo.

    Pokes Joycat.

    Interacts with Goblin, saying that the matchstick screams frustrated town

    TRs SSS

    lots of talking with matchstick and I think em spews town.

    Thinks that protagonist would be suspicious if pilgrim flips town (he did)

    Throws some shade at Catnip

    thats it



    I'm isoing Monet then dredge fuck you

    Spoiler : Monet :

    Notably this slot has 14 posts on D2, which would meet the presumed slank vig count of <30

    They shot joycat

    They painted para as wolf with the minie situation I presume

    Took issue with scarf suggesting they shoot joycat then scarf calling them out on it

    Calls Breakup lock town

    Claimed to ISO choo choo and told thread they would hero shoot them, but ultimately doesn't in favor of the shot list

    Calls protagonist hair lock town

    Calls scarf, protag, and para town earlier in the iso.

    working on a list of people to not shoot, mentioned later in the iso as:
    - Eyescream
    - Sad Super
    - Scarf
    - Pareidolia
    - Protaganist Hair

    Calls Droopy town

    Says they'll be more active tomorrow (spoiler they weren't )

    Has an interaction with SSS which I legitimately cannot decipher I need a drink

    Says SSS might be pocketing people (specifically goldfish, eyescream, and protagonist)

    That's it.

    Not only did I want to crush monet's skull with hammer soley based off the fact that they survived four shots in a row (apparently SSS miscounted, there was FOUR shots directed at Monet) this iso fucking sucks, if no one vigged this slot then we crush with hammers in ITAs yeah?



    Spoiler : Dredge the video game, coming to a camputor near you :

    Notably this slot had 322 posts D2, more than the spam vig warning number (why hasn't anyone considered that the numbers aren't exact and are approximates lol)

    Also notably Dredge has a JOAT role with lots of utility, a doctor style ability, a roleblock, a tracker, a rolecop (powerful and also renders targets invest immune, hypothetically it could be used to protect wolves), a shielding style ability, and a bus driver ability and is tracker immune by default.

    Said the snuggles poision could be fake, and they happened to survive, so uh, good for them?

    Insists that red cross is third party at multiple points

    says they feel like lost town

    in a neighberhood with Chibi They could either wound or role block something or someone, not made clear, either way they claimed to holster.

    Says chibi is town

    at March 25th, 2024, 09:50 PM they say the following:
    im good on this game anyway. ping me if im needed, otherwise ggwp.
    Did they just give up? If so that's super scum indicative

    Has some beef with Naptime and Chromo

    Jokingly calls himself the spam vig

    Says "We are probably going to kill you" to chromo.

    Says red cross softed to Dredge in response to me saying they did not.

    Is poo poo on crushing red cross's skull with hammers which is BAD!

    Votes Bad hair day

    More or less says that scum won't hit him because they think he's not worth it

    Protag intends on sending dredge an item, and also has some interaction with them.

    Says something along the lines of "haha lol people wanted match dead at some point that's goofy"

    Protagonist links BHD, Dredge, and Catnip together as a team, Dredge counters this by saying "I dont think catnip actually srs me."

    Has a hard on for crushing Hon Hon Hon's skull with hammers

    Has a super high evaluation on his role, saying that mafia is going to shoot them or they're gamethrowing which is

    Note: all the above posts I'm commenting on are all down in mostly lowercase with bad grammer. The next isn't, which is when I said that Dredge's interactions with Red Cross is weird

    I was upfront with RC about your interactions with them.

    I was pointed there for naptime. I even asked RC if they were neut. You didnt give me shit.

    I pushed you both around and figured you two were masons or some shit.

    That's about it.
    and

    Shade my slot one more time. I double dare you.
    Sheeps naptime's idea that Tinnitus POE is sheepable

    Red cross says he'll give the crown to Dredge, and dredge says

    well there's no reason for you to lie to me personally here if you are a wolf.
    If red cross survived the day then Red just said something that was very confirmable, why not give this item to his fellow scummates privately? Well he already outed, and I would be able to say "Hey who did you pass the crown too btw" and catch red cross with their pants down. MAN IDK THIS WHOLE THING FEELS SO WEIRD

    Can everyone just read #10071 to #10154 please? I think these 70 or so posts definitely say something about dredge and red cross

    Decides that flipping a coin between Bad Hair Day and Hon Hon Hon is the most optimal thing to do

    This is after saying they don't know how to ITA, or that they even had an ITA, there's a lot of posts like this

    Lots of nothing posts

    Says he doesn't scum read Goblin, town reads anthill

    Says the following in response to Goblin essentially telling people to stay the line with ITAs

    Respectfully, this is a bit excessive.

    Also that wasn't appeal to emotion. You were just legitimately being a cunt and im not sure if it's because you REALLY feel like you are on a scumtrail and you thought id somehow impede that.

    I have different reads, I read pyramid as town etc. Im allowed to juxtapose my reads out there, regardless of how shit they are, so you can keep me honest and maybe find me as town. And honestly, i think ive done enough this game to be found as town so yeah, im good playing for a while.
    Notably this post has better grammar.

    Calls yellow snow town halfway into D2

    Says shrimp is null/scum

    This is the point where they reveal their role, the Mall Tycoon

    Hops in Peekaboo's pocket after talking with them about netflix.

    TR's hippo and missed their clearing mech.

    Said they TR'd pyramid after they died.

    TRs scarf for the matchstick neighborhood baiting stuff

    Argues a lot with Naptime about matchstick

    Alludes that I may be lost wolf with Red Cross, which is WRONG

    Here's some mech I think some people missed. Dredge claims to have been in a chat with Chibi, and Chibi was in a chat with anthill, Dredge TRs them both. Says "(why the hell did everyone make an architect role lmao)" In this same post Dredge says me and red cross are aligned.

    Pokes naptime for his thoughts about the shots

    ahem.

    Post #8765
    says this in response to Hon Hon Hon saying dredge and naptime should stop fighting
    im not beefing anything.

    im not changing how i type.

    im frustrated and want to win.
    Fights with naptime over some stuff I guess

    Says we should kill hon hon hon

    Trs matchstick

    Asking Scarf for a vote to smurf

    Immediately prior they say that scarf isn't a towncore candidate, which is pretty goofy considering right afterwards they ask for a suggestion to vote

    Votes Scarf

    TRs four past seven for "sounding smart" and "Shitting on their own slot"

    Votes hon hon hon

    Says scarf could be wolf

    Hon Hon Hon says that scum were on the grate wagon and Dredge asks for elaboration then never follows up that line of thinking

    Have you ever had the feeling that your slot if percieved as so pure but your reads are actually trash so mafia doesnt even wanna kill you?
    Maybe mafia won't kill you because you are also a wolf

    Says naptime is a TR, and also said they are shrugging when looking into me and red cross

    Right after ITA session 1 they said they did not get an ITA role

    Asks thread where the anthill hate comes from, then says they do not think anthill is scummy.

    Says I am probably a mason with Red Cross

    Jokingly calls anthill neutral

    Calls Pyramid a clueless town during ITA session 1

    Says ringmaster should be shot

    if i die, dont iso me, i spewed too many teammates.


    Calls breakup "probably town"

    Says platypus is based and should shoot all the animal pfps (but not hippo)

    says they want to shoot bad hair day, if they got a role that could shoot people

    says that "wolf chat ping reads" are terrible, compares it to catnip about late thread entry reads

    SRs bad hair day

    Wants to toss Chromo in the town bucket

    Grumbles about me and RC being masons or cultists!!!!!!!

    Says they would put one wolf partner on an ITA list

    Calls d1 naptime forgettable (true) and his avatar poop (real) but no tr (true at the time)

    Insists that matchstick should shoot as he pleases instead of directed by a ITA list

    Me personally? Im a wolf, im mafia, im scum. Best there ever was.

    Neutral? Ni thank you 3p? Pass.


    Tries to bait eyescream into claiming not neutral, which worked

    Says that he doubts that me and red cross are W/W

    Wishes there was an "infolynch" on d1

    Calls autumm and anthill town

    I cant self clear. I can reveal but i could be scum anyway.


    yes. they (who) are correct. im deepwolfing rn


    Claims visited by Heterochromia + Red Cross n1

    I HATE HOLLIGANS

    Some more beefing with naptime

    Calls Oink scummy

    Is frustrated with catnip

    TRs Pisskirby

    That's my favorite part about mafia. Idc about your alignment (I know you're town because of TMI). I just love the fun back and forth.


    Wants to interact with Luigi (doesn't)

    Just give me the guns so I can shoot all my townreads.


    Asks protag if they are town.

    Pokes Chromo and asks thm to solve

    yeah im in scum chat with bad hair day. They have awful thread presence and said sorry for not being here because they had a tai kwon do meeting. Obv the bus fell through.

    Anyway
    -vote fm-bad hair day
    ahem.

    Post #5559
    Gonna shoot you later btw when the ITA opens.

    If you're town mb but i dont really think you are.
    This really contradicts with the "idk how to ITA people people get ITAs lol!" story that dredge has been presenting

    Calls bad hair day scum

    Tries to flashwagon Bad Hair Day with lots of funny colors (including the exact color used for ITAs) and bbcode formatting

    Says they're not voting for protag/pilgrim/match/oink/candy/turq.

    Pokes some people to vote for Bad Hair Day, with not a whole lotta reasoning

    Agrees with catnip's post that they are likely t/t, then says they'll flip a coin to tunnel either bad hair day or catnip.

    pokes hippo for a scum read

    Eh some stuff happens at this point but I'm tired and I'm rushing at this point

    Here's a preview of EOD: All the top townslots are going to crucify you whether you are in the thread or not. Personally, I dont give a shit and my vote isn't moving.

    So, what I'm saying is, spill the beans on your flipped read of Hat. If ir's item related and you are town tell us the truth. If it's item related and you are scum tell us a lie. Either way, you will be pressed like a [insert pressing simile] tomorrow.

    If neither is the case, be upfront about the arguments Nap made towards you and your evolving worldview. And if your worldview hasn't evolved, well, you're still probably doing better than a third of the game.
    Okay that's understandable a bit.

    What I don't understand is, with you being so cryptic and having basically admitted an item maybe why you think RC is town, why wouldn't you place that in your reads list?

    If you don't know his alignment, I'd be pretty spooked about his role here and place him in scum until he explained. If I did know his alignment, I'd put him in town and tell everyone to screw off because mechanix n stuff.

    You don't seem perturbed about this at all. Did he give you a gun? Will it misfire and kill you?
    This quote is in response to me being kinda eeeeh on droopy and a bit hedgy on Red cross's unexplained 180 on my reads, it's not just me that thinks it's weird that Dredge just kinda like locks in with their posting sometimes?

    Says they're tunneling catnip, then doesn't.

    Fuck it i'm done with this slot, I got to page 9 of 11 and I'm calling it there.

    I want to crush this slot's skull with hammers, they seem hard tunneled on me and red cross, outside of that tunnel they've provided very little discussion and instead resorts to poking other players for their opinions, this slot is a wolf. Also they self-incriminate WAAAAAY too much, town doesn't joke about them being wolves, especially this much. In addition, I think they've been lying about not knowing how to ITA





    IN CONCLUSION with all of this

    Townbox:
    Naptime - this is the best read that I have. This slot would be coached the wolves into not being idiots, and he is directly responsible for braining two of them, (I'm taking credit for red cross fuck you)
    Hippo - This slot is not mafia because they were visited by Morshu on n1
    Yellow snow - I haven't bothered reading this slot but everyone else loves them so
    Oink - This guy is spewed town and we mindmeld a lot
    Space Pizza - This guy shoots wolves like it's going out of style
    Ringmaster - If he's giving the consensus top town big boy guns then wolves are fucked and scum just doesn't do that
    Matchstick - If I caught what he said correctly, he is somehow responsible for killing Disco Dancer, and will probably be dying tonight as a result of his actions

    Townleans:
    Goblin and worf - I think they're alright no use in reevaluating them right now
    Droopy - Scum/scumreads have had a hard on for them and they shot a pretty reasonable target in turquoise, unless they make some doo doo plays I'm fine putting them here
    Gnome / Peekaboo - I just like the guy, he's a small little guy and it's his birthday! I mindmelded with him a few times and I like him so he goes here
    Joycat - What does scum have to gain from claiming conditional greencheck on matchstick? Also I think this slot is spewed by red cross and disco I want to see more before I put them in the townbox

    Shitlist:
    Dredge- I spent a lot of fucking time picking apart their iso and it is full of holes, just read like, five lines above, skip the ISO if you want. They also tried to shoot anyone other than the third party (who was actually a wolf) whilst also spending the entire time beforehand thinking UHHHHHHHHHHH HAT AND RED CROSS ARE ALLIGNED
    Monet Rocket - This guy's ISO is nothing, and I believe they are exactly wolf leader or otherwise have armor, they also shot joycat, which in retrospect is pretty damn bad
    Goldfish bowl - I haven't reevaluated this slot yet but they shot angry rectangle and I still think they had wolfy pop ins during day 1
    Luigi - I have no justification for this other than their shifting on the wagons during d1 looks bad, also bad vibes


    Slots I want to think about later:
    Protagonist Hair: mech confused me, need to reevaluate
    Old Lickity: no thoughts head empty about this slot, but we supposedly can't shoot them during ITAs and I consistently end up wanting to wagon someone else, but I think disco might've spewed them as town via votes? Not sure tbh
    Snuggles: I assumed they would die and they did not and spent effectively no time reading them as a result
    Scarf: Calling me and red cross W/W makes me MAD! grrr, also scarf looks bad for shielding pryamid
    Sad Super Saiyan: I had a mental block on this slot but they're a high poster so I should have a solid read by now, they shielded monet super hard which makes me want to put SSS as wolf by association.

    Slots I just don't care about right now as of writing:
    everyone else

  3. ISO #11153

  4. ISO #11154

  5. ISO #11155

  6. ISO #11156

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Cant trust Yellow anymore or Droopy with posting this in fear of tampering

    Probably gonna be my starting post

    Hey I know I look absolutely awful due to disco flipping scum
    So This is my starting post I'm going to copy+paste so I dont get ITA'ed before I explain myself.
    If you still feel Im a good ITA canidate then oh well.

    Consider this my legacy post if I dont make it.
    Or actually maybe RIngmaster can hear me out. Not too sure how much scum wants to mislim me.

    I partial claim a Neighborhood Creator.
    My entire role revolves around the use of this neighborhood, and I have the ability to kick out players and add them. however I can only have 2 at a time and once someone is kicked out they cannot come back in. If someone dies in my neighborhood they speak 24 hours after death

    On D1, I was skimming for people I thought was towny, so obviously I chose Yellow snow, for second one I chose Droopy for purely vibe/ fact I thought their reads were good.

    Imagine my surprise when I saw Disco Dancer also in this chat I made.

    I questioned this(not vocally) and instead pretended to not know who made this chat

    On D2 I revealed I made the chat because I thought I could trust all 3 of them. Thats where I knew Droopy killed Turquoise however only after I read the flip did I see it. Disco was very towny and giving of reads in the chat. Which is why me, Yellow, and Droopy Townread/semi townread them. Though We Did say if there was a scummer in the chat It wouldve been them. Yellow or Droopy can confirm that. I can also confrim Yellow has been somewhat busy as their posting schedule lines up with posts in neighborhood for that part at least.

    Im not sure exactly how useful this information will be but here are some things disco Dancer saidNot sure how useful this is because this was a lone wolf) and assuming Yellow/Droopy arent scum then we good (ASK YELLOW/DROOPY FOR CONFIRMATION ASSUMING BOTH ARENT SCUM

    They wanted to ITA Joycat

    They thought Joycat-> Matchstick is scum

    They thought Eyescream was 100% town at one point
    Noted Chrom As opportunistic
    Top 3 town and top 3 scum D1 were:

    Legs
    Hippo
    Yellow


    Pilgrim
    Protag
    Turquoise

    Sometime during D2 he mentioned he had a Good Discussion in another neighbor hood

    I think thats about it about his msgs that had substance.

    Mech that we are ok with sharing:

    Disco was at least in 2 Neighbor hood chats. This can be up to of 4 due to use of Some in his words.
    We know that any neighbor hood chats he existed in had 3 or less people due to other reasons that I will not explain.
    At the very least he did not activate any of his abilities in this chat

    If I am not dead due to a vig shot, then heres my final final legacy.

    While Yellow/Droopy I would have as my towncore to their openness I will say this core has worn on me. I will say Yellow has had moments where he is offering a lot of promises, however at the same time he leaves a lot of notes in the neighborhood chat that he didnt put in the main thread. Droopy on the other hand is more open and told us about their shot. Which I don't think scum Droopy reveals to us that he did the shot there?

    Idk my mind is confused.

    But I swear Im town.

    Idk how or even what to defend myself with, so assuming I am flipped today Im posting as many of my thoughts into this one post assuming I do not Get INSTANT Killed by Night or Vig.

    Red Cross stuff:
    Can't really say much about red cross stuff because he covers already dead townies /already dead scum
    #2051 Looks really bad for Hat imo, As hes basically defending hat here. Not sure if its a whiteknight, but I dont see why in any world where Red Cross Defends Hat here. That being said he scum reads him around post 9000 ish? Or votes for them at least. Not sure if Scum does this behavior to other scum

    I have classes to study so Idk how much more I can work on this(cuz ill be gone for a couple hours after sod)

    Oh yea legacy reads:

    Choo Choo (Town)- Great analysis, felt genuine confusion on me
    Yellow- I liked their natural thought proccess in the neighborhood, + early d1 was really towny of them.

    However I feel like we should 100% reevaluate yellow later. Once we run out of options(TOWN FOR NOW)
    Droopy(Town, out of Yellow/Droopy, I feel like Droopy could be more town? Will depend on their shot tonight) I recommended Mr clean/Talking anthill/ Player 2 as I feel these could solve some slots. That being said I put a strong preference on Mr clean over anyone else).

    Snuggles(Town)- Not that it matters much cuz hes dead if he is poisoned

    Hippo(Conf Town)

    Ok from here on out Im running out of time before i gtg sleep, and I have too many classes tmrw to focus on continuing this so I am going off purely vibes at this point and dont expect me to remember anything more than 1 post from each

    Oink(Lean T)

    SSS(Lean S)

    Autumn(Half T/Half S) NUll

    Bad Hair (LS)

    Breakup(LT)

    Candy(Null)

    Catnip(Ls) lurky vibe at eod imo

    Chibi(Null)

    Chrome(null)
    Dredge(T)
    Eyescream(Town, same for choochoo reasonings)
    Four(Null)
    Goblin(Null, GTH S)
    Hon Hon Hon(null)
    Joycat(null)
    Lassie(null)
    Lipstick(LT)
    Mining Peep(Null)
    Monet(T)- I dont think scum shoot many of themselves here iirc unless it is a town. Also red cross shot here so that says smth
    Mr clean(S)- Dont like the way they hopped in at eod and they have not really contributed much considering they have more posts than me. Reason I reccommend this shot is cuz I heard bad hair day selfs resolves with protag. Old was going to get resolved soon. SSS only bad vibes from 1 specific post on pushing choo choo
    Naptime(T)
    Old(Gth S)- some of his posts read to me as town ready to die but I cant tell if its ATE. Give or take scum.
    Pare(Null)
    Plat(Null)
    Peak(Null)
    Player 2(LS)- some of their posts felt off to me and felt fishy in vibe
    Protag Hair- (null) I had stronger vibes on this d1, but frankly I havent bothered at all to read their slot so Im dropping my sr

    Holy hell why do i still have so much to do

    Space(T)
    Ring(LT)
    Scarf(null)
    Anthill(GTH Scum) Forgot but their ITA on a person was bad
    Flood(T)
    Hat(Null)
    ZOMG(GTH T)

    THIS IS A PSA that reads of dead town players arent always right and vise versa. I rely too much on meta so this is probably the best you can get from me atm.

  7. ISO #11157

  8. ISO #11158

  9. ISO #11159

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    ahem

    I have a spotlight, blessed and reinforced from those who we have lost

    and I point this spotlight at:

    Goldfish
    Dredge
    Anthill
    Candyfloss


    You four are in the spotlight today. I believe all of you have wolf potential, and so does the dead.
    I propose these four slots are put in shotlists today.

  10. ISO #11160

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game

    Night 2

    Vote Counts
    Note: Votes are NOT in chronological order.
    FM-Red Cross (19):
    FM-Goblin and Worg, FM-Dredge, FM-Bad Hair Day, FM-Matchstick Man, FM-Yellow Snow, FM-Naptime, FM-Tiny Hippo, FM-Oink, FM-The Great Flood, FM-The Hat, FM-Pareidolia, FM-Scarf, FM-Protagonist Hair, FM-Old Lickilicky, FM-Chibi Minnie, FM-Mining Peep, FM-Platypus, FM-Lassie, FM-Talking Anthill

    FM-Old Lickilicky (:
    FM-Choo-Choo, FM-Mr Clean, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup, FM-Droopy Snout, FM-Catnip

    FM-Goldfish Bowl (2):
    FM-Eyescream, FM-Autumn

    FM-Hon Hon Hon (1):
    FM-Chromatography

    FM-Choo-Choo (1):
    FM-Sad Super Saiyan

    FM-Droopy Snout (1):
    FM-Red Cross

    Not Voting (11):
    FM-Candyfloss, FM-Four Past Seven, FM-Goldfish Bowl, FM-Joycat, FM-Monet Rocket, FM-Peekaboo, FM-Player 2, FM-Ringmaster, FM-Snuggles, FM-Space Pizza, FM-ZOMG



    FM-Red Cross has been executed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: FM Mech Master

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    Each night you are informed of how many times you were targeted by each category of role action (not factional actions or items):

    • Killing
    • Protective
    • Manipulative
    • Investigative
    • Communicative
    • Other

    Abilities that mass-target players (e.g target the entire playerlist or a number of players based on the size of the playerlist) or detection-immune actions are not counted.

    Additionally, each Night you may make one prediction that includes:

    • The player you predict will target you
    • The type of action you predict they will take
    • Whether or not you want them to be Blocked

    If your prediction is correct, then you will gain a copy of that ability to use the following Night. If the ability you predicted was any form of killpower, you will learn what the ability was but you will not copy it. Abilities gained from predictions cannot be Blocked or Manipulated and may be multitasked.

    Additionally, if your prediction was correct and you wished for them to be Blocked, then they will be Blocked for the Night.

    FM-Disco Dancer has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Lost Wolf
    Role: Alan, Overbearing Manager

    Factional Abilities:
    Alone But Not Forgotten
    You start the game without access to the mafia factional chat, the other mafia factional abilities, and without knowing who the other mafia are. However, the other members of your faction know of your existence, your identity, and your condition for joining factional chat.

    Homeward Bound
    If you are still alive when there are only six mafia players left (excluding yourself), you will be given full access to the mafia factional chat and mafia factional abilities.

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    In The Loop (Passive): Whenever a chat between two or more living players is created (aside from any factional chats), you will non-anonymously join that chat. Unless stated otherwise, you are unaffected by all mechanics that would usually affect members of the chats you are in. There may exist certain chats which you do not automatically join due to reasons mechanical or otherwise.

    Propose Motion (Day or Night Action, Redirect-Immune, Once per Cycle, Instant): Choose a chat you are in. Any player who is in the chat, including you, may vote on targets for an action from the following list. The action is picked at random (without repeats) before the vote, so players know what they're voting on. If this ability is used during the day, then you will perform the action that night. If this ability is used during the night, then you will perform the action the following night. Votes are submitted privately but are made public in the hood at the end of the night when you would perform the action. If the hood closes before voting would end, players may still continue to submit votes for the action. Tied votes are selected between the tied choices, favoring your vote if it is on a top target, otherwise picked at random.

    The possible actions are:

    • Audit: Learn who your target visited last night.
    • PTO: The target is affected by a Level 25 Protect and Level Level 10 Roleblock.
    • 2 Weeks Notice: Grant the target a last will.
    • New Hire: Invite target player to this chat. If the chat would end that Night, extend it until the end of Day.
    • Promotion: Grant the target a tripled vote during the next day. (Triplevote is disabled if receiving it would cause the mafia to gain parity, even if it is given to town).

    Abilities picked for the vote must cycle through all options before one can be picked again.

    Meeting Adjourned (1-Shot, Instant): Permanently close a chat you're in. If there is an active vote because of your role, it closes with no result. Some chats may not be affected by this ability, in which case your shot will be refunded.

    Forced Overtime (1-Shot, Instant): Extend one of the chats you are in so that it lasts for another cycle.

    Workplace Politics (Passive): You cannot be protected from death by any means.


    Night 2 Ends at 3 PM CST on Wednesday March 27th

    Night action deadline is 3 hours before SoD


    cheeky fucker was egging us on about the matchstick lost wolf thing probably giggling to themself the entire time because they knew the condition was wrong

  11. ISO #11161

  12. ISO #11162

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Chibi Minnie View Post
    The dead told me they sus: ZOMG, Anthill, Dredge, Goldfish and Candyfloss

    The dead told me they trust: SSS, Choo Choo

    SSS has died, though
    Also me & Anthill had to wound someone together last night, but that nver happened since they were barely there

    They also only seemed up to use it on Goblin, Player 2, Mr Clean and Eyescream, which the deads thought was sus

    The deads told me to wound ZOMG which I wanted but yea... I never saw Anthill again

  13. ISO #11163

  14. ISO #11164

  15. ISO #11165

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Choo-Choo View Post
    ahem

    I have a spotlight, blessed and reinforced from those who we have lost

    and I point this spotlight at:

    Goldfish
    Dredge
    Anthill
    Candyfloss


    You four are in the spotlight today. I believe all of you have wolf potential, and so does the dead.
    I propose these four slots are put in shotlists today.
    Yep the deads gave me the same list

    They also said Choo Choo was being very townie in the medium chat

  16. ISO #11166

  17. ISO #11167

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Post 3969
    Post 3974 Are the most sus posts I’ve found from ZOMB interacted with disco in a way I think made it clear disco thinking they were a wolf with their “5d comment” ect and I think it’s outtint to call out disco in particular for no rrwson

  18. ISO #11168

  19. ISO #11169

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Choo-Choo View Post
    ahem

    I have a spotlight, blessed and reinforced from those who we have lost

    and I point this spotlight at:

    Goldfish
    Dredge
    Anthill
    Candyfloss


    You four are in the spotlight today. I believe all of you have wolf potential, and so does the dead.
    I propose these four slots are put in shotlists today.
    My shitlist includes goldfish and dredge, additionally luigi and Monet which I think should be in the PoE today as well

  20. ISO #11170

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    -vote FM-Dredge


    I particularly am suspicious of you. The dead brought up a good point -- Red Cross' interactions with you early D2 seem quite intentional. Red Cross intended to vote Droopy for their post on Sonrisa, I'm told, so voting you on accident (somehow) is unorthodox and reads as planned.

    On top of my own beliefs that it's hard to believe your tunnel on Catnip was genuine

  21. ISO #11171

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Choo-Choo View Post
    -vote FM-Dredge


    I particularly am suspicious of you. The dead brought up a good point -- Red Cross' interactions with you early D2 seem quite intentional. Red Cross intended to vote Droopy for their post on Sonrisa, I'm told, so voting you on accident (somehow) is unorthodox and reads as planned.

    On top of my own beliefs that it's hard to believe your tunnel on Catnip was genuine
    Choo Choo, did the deads say anything good about me btw?

    Also I assume you know the 3rd person as well?

  22. ISO #11172

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Choo-Choo View Post
    -vote FM-Dredge


    I particularly am suspicious of you. The dead brought up a good point -- Red Cross' interactions with you early D2 seem quite intentional. Red Cross intended to vote Droopy for their post on Sonrisa, I'm told, so voting you on accident (somehow) is unorthodox and reads as planned.

    On top of my own beliefs that it's hard to believe your tunnel on Catnip was genuine
    get confirmation bias'd by my ISO on dredge

    -vote FM-Dredge

  23. ISO #11173

  24. ISO #11174

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-ZOMG View Post
    ~~to bait people like disco into having shit reactions to voting there~~
    Quote Originally Posted by FM-ZOMG View Post
    1. I talked a bit about my interaction and thoughts on hair when I re-entered about 2 pages ago.
    2. I think Red Cross goes over with or without my vote - but at this point I expect that the only way they don't go over based on that ISO is that they have a mech reason - in which case my vote is not gonna get moved and is wasted.
    3. I doubt bad hair day would go over a much less vocal person, but I value pressure and seeing how people handle being on the execution stand + I think Goblin is present enough and tonally towny enough to make work of that.

    Hope this helps you to understand me.
    the posts ring is referencing in question

    I don't really get how this would be signalling?

  25. ISO #11175

  26. ISO #11176

  27. ISO #11177

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Someoen read’s read cross role and then read their posts to realize why I think dredge is cleared, I think they tried to roleblock dredge and faikrd
    Yeah i was confused about that. Roleblocked(?) but i saw him visit me. May have been item related or im silently poisoned or some crap. Idk.

  28. ISO #11178

  29. ISO #11179

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Disco Dancer View Post
    fair enough- thanks for answering the question. in your opinion, who should the lynches today be?
    Quote Originally Posted by FM-ZOMG View Post
    1. I talked a bit about my interaction and thoughts on hair when I re-entered about 2 pages ago.
    2. I think Red Cross goes over with or without my vote - but at this point I expect that the only way they don't go over based on that ISO is that they have a mech reason - in which case my vote is not gonna get moved and is wasted.
    3. I doubt bad hair day would go over a much less vocal person, but I value pressure and seeing how people handle being on the execution stand + I think Goblin is present enough and tonally towny enough to make work of that.

    Hope this helps you to understand me.
    Quote Originally Posted by FM-Disco Dancer View Post
    not sure how me asking what your reasonings are is a shit reaction, thats some 5d chess.
    Quote Originally Posted by FM-ZOMG View Post
    ~~to bait people like disco into having shit reactions to voting there~~
    It was this day the LW found a wolf friend

  30. ISO #11180

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Gonna be kind of touch and go this phase, moreso than usual, so I'll do what I can. I've been going through EOD1 over night and I have a big list of notes I'll post eventually, but one name that really started standing out to me is

    -vote FM-Talking Anthill


    They felt like a wolf who gave no fucks about the wagons, had some awkward stuff about Licky that could that looks pretty bad regardless of Licky's flip(but maybe moreso if scum?).

    I still have a lot of slots to sort, but I want to start here. And with Goldfish poisoned(maybe?) that probably resolves itself at this point.

  31. ISO #11181

  32. ISO #11182

  33. ISO #11183

  34. ISO #11184

  35. ISO #11185

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Scarf View Post
    the posts ring is referencing in question

    I don't really get how this would be signalling?
    The LW knew mafia knew who they were
    The mafia knew who they were
    Calling out disco for no reason is pretty clear signaling and it’s clear disco thought they were mafia because they asked for their opinion

  36. ISO #11186

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Chibi Minnie View Post
    Choo Choo, did the deads say anything good about me btw?

    Also I assume you know the 3rd person as well?
    They told me something important that you said to pass to me, yeah, but I don't think they mentioned anything outside of that

    and I could be being stupid, but I don't see what you mean by the third person

  37. ISO #11187

  38. ISO #11188

  39. ISO #11189

  40. ISO #11190

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Choo-Choo View Post
    -vote FM-Dredge


    I particularly am suspicious of you. The dead brought up a good point -- Red Cross' interactions with you early D2 seem quite intentional. Red Cross intended to vote Droopy for their post on Sonrisa, I'm told, so voting you on accident (somehow) is unorthodox and reads as planned.

    On top of my own beliefs that it's hard to believe your tunnel on Catnip was genuine
    I don't remember RC voting me.

    It's possible they were wiggin out because I was the only one really pressing RC/Hat about the stuff Napkim brought up.

    In hindsight, I probably gave RC an excuse for flipping their hat read simply from trying to rationalIze it, and they ran with it.

  41. ISO #11191

  42. ISO #11192

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    The LW knew mafia knew who they were
    The mafia knew who they were
    Calling out disco for no reason is pretty clear signaling and it’s clear disco thought they were mafia because they asked for their opinion
    there wasn't no reason though, thread context at the time shows that disco had just made a reaction to zomg and this is zomg shading that reaction by calling it wolfy

  43. ISO #11193

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Scarf View Post
    hey snow why is goldfish towny and not just a wolf neighbourizer

    and did you guys discuss ITAs at all on n1?
    A lot of it is based on neighbourhood activity but behind the scenes I've liked a lot of their posting and thought process, feels a lot more genuine than what I would expect from mafia?

    When I offered to shield them they were kinda like 'oh this happens its fine' and used it as a source of information over taking the shield which I thought felt townie as well since they were using it as a point of solving over taking my help there

  44. ISO #11194

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