KRC: Sc2Mafia 13th Anniversary Game (S-FM 357) - Page 270
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  1. ISO #13451

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    I'll be around some time after ITA 2 since that's when am off work. I'll be able to check in during ITA 2 and take a shot but that's about it. Can someone ping me with a shoots list about 15 minutes before the window so I can look over it and give my thoughts before I shoot and have to dip again for about three hours.

  2. ISO #13452

  3. ISO #13453

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Dredge View Post
    Candy shot scum dead, and it barely around / low priority PoE imo.

    Frankly I don't know why Candy was on there anyway or why Mr. Clean tried to ITA that.

    I believe Flood shot at scum.
    i literally have both candy and mr clean as people i really do not want to see dead

    i'm not questioning why was candy removed lol, that's one of the few that i actually agree with

  4. ISO #13454

  5. ISO #13455

  6. ISO #13456

  7. ISO #13457

  8. ISO #13458

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Autumn View Post
    i literally have both candy and mr clean as people i really do not want to see dead

    i'm not questioning why was candy removed lol, that's one of the few that i actually agree with
    Right.

    Also, worth noting: Candy and Space Pizza both shot scum and have less posts than Lumi.

    [4P7, Mining, Joycat, ZOMG] are in the same post count category.


    I don't see a shot in the bracketed category as helpful here. These people aren't opportunistic. They're lazy town or wolves to be PoE'd later when they're forced to actually play.
    Joycat for example was shot at by a wolf. Sketchy slots like BHD have shot at ZOMG. The only two even mildly pinging me here are mining or 4P7.


    So, I wanna aim higher, at the wolves who look dirty in VCA/ITA.

  9. ISO #13459

  10. ISO #13460

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Let’s play a new “game”, instead of the shot list game

    FM-Bad Hair Day
    FM-Candyfloss
    FM-Catnip
    FM-Chibi Minnie
    FM-Choo-Choo
    FM-Chromatography
    FM-Eyescream
    FM-Goblin and Worg
    FM-Goldfish Bowl
    FM-Joycat
    FM-Lassie
    FM-Lipstick
    FM-Mining Peep
    FM-Monet Rocket
    FM-Old Lickilicky
    FM-Pareidolia
    FM-Platypus
    FM-Player 2
    FM-Protagonist Hair
    FM-The Great Flood
    FM-The Hat
    FM-ZOMG

    @FM-Autumn can you list at least five names tbat yoy have a solid reason for town reading along with why?

  11. ISO #13461

  12. ISO #13462

  13. ISO #13463

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    I think we are so focused on the shot list we are missing the bigger picture, there are living wolves that we need to find and we probably need to do that first before engaging in a shot list game, otherwise people will ignore and randomly kill people like snuggled

  14. ISO #13464

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Peekaboo View Post
    Current list:
    FM-Candyfloss (Removed by FM-Scarf)
    FM-Chibi Minnie
    FM-Choo-Choo
    FM-Chromatography
    FM-Eyescream (Removed by FM-Breakup)
    FM-Four Past Seven
    FM-Goldfish Bowl (Removed by FM-Lipstick)
    FM-Mining Peep (Removed by FM-Tiny Hippo)
    FM-Monet Rocket
    FM-Mr Clean
    FM-Pareidolia (Removed by FM-Scarf)
    FM-Platypus
    FM-Player 2 (Removed by FM-Breakup)
    FM-The Great Flood (Removed by FM-Lipstick)
    FM-The Hat (Removed by FM-Tiny Hippo)
    FM-ZOMG

    List order:
    FM-Peekaboo (creation) -> FM-Breakup -> FM-Scarf -> FM-Lipstick -> FM-Tiny Hippo
    actually i just noticed this was started during the last ita lol

    and i'm just making the decision to create a completely new list for the ita2 because this one kinda sucks lol

  15. ISO #13465

  16. ISO #13466

  17. ISO #13467

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    ITA Session 1:

    Old Lickilicky -> Peekaboo, missed: wound inflicted
    Mr Clean -> Angry Rectangle, missed: wound inflicted
    Tiny Hippo -> Space Pizza, missed: wound inflicted
    Matchstick Man -> Wakka Wakka, missed: wound inflicted
    Mining Peep -> Heterochromia, missed: wound inflicted
    Pareidolia -> Hon Hon Hon, missed: wound inflicted
    Silent shot -> missed: wound inflicted
    Eyescream -> Hon Hon Hon, missed: wound inflicted
    Breakup -> Wakka Wakka, missed: wound inflicted
    Choo Choo -> Red Cross, missed: wound inflicted
    Platypus -> Joycat, missed: wound inflicted
    Monet Rocket -> Joycat, missed: wound inflicted
    SSS -> Heterochromia, missed: wound inflicted
    Bad Hair Day -> Angry Rectangle, missed: wound inflicted
    Ringmaster -> Heterochromia, missed: wound inflicted
    Droopy Snout -> Red Cross, missed: wound inflicted
    Four Past Seven -> Heterochromia, missed: wound inflicted
    Hon Hon Hon -> Joycat, missed: wound inflicted
    Disco Dancer -> Joycat, missed: wound inflicted (note: disco dancer was lost wolf)
    Angry Rectangle -> Heterochromia, missed: wound inflicted
    The Hat -> Heterochromia, hit: killed, was town. FML.
    Goldfish Bowl -> Angry Rectangle, hit: killed, was town. FML.
    Scarf -> Wakka Wakka, missed: wound inflicted
    Talking Anthill -> Not Enough Legs, missed: wound inflicted
    Oink -> Not Enough Legs, hit, killed, was town.
    Space Pizza -> Pyramid, hit, killed, was mafia
    [shot placed too late] Red Cross -> Hon Hon Hon



    ITA Session 2:

    *Note, Wakka Wakka functionally outted by accidentally trying to shoot Naptime before ITA window opened

    Yellow Snow -> Wakka Wakka, missed: wound inflicted
    Candyfloss -> Wakka Wakka, hit: killed, was mafia
    [REFUNDED] The Great Flood -> Wakka Wakka
    [REFUNDED] Goblin and Worg -> Wakka Wakka
    [REFUNDED] Lipstick -> Wakka Wakka
    Wakka Wakka -> Naptime (died before shot went through)
    Naptime -> Thumbs Up, missed: wound inflicted
    [REFUNDED]Chromatography -> Wakka Wakka
    Autumn -> Thumbs Up, missed: wound inflicted
    The Great Flood -> Thumbs Up, missed: wound inflicted
    Lassie -> Thumbs Up, hit: killed, was mafia
    [REFUNDED] Chromatography -> Thumbs Up
    [REFUNDED] Chibi Minnie -> Thumbs Up
    [REFUNDED] Goblin and Worg -> Thumbs Up
    [REFUNDED] Lipstick -> Thumbs Up
    Red Cross -> Popcorn Axolotyl, missed: wound inflicted
    Chibi Minnie -> Popcorn Axolotyl, hit: killed, was town
    [REFUNDED] Chromatography -> Popcorn Axolotyl
    Goblin and Worg -> Monet Rocket, missed: wound inflicted
    Chromatography -> Monet Rocket, missed: wound inflicted
    Player 2 -> Monet Rocket, missed: wound inflicted
    Lipstick -> Monet Rocket, missed: wound inflicted
    Peekaboo -> Monet Rocket, missed: wound inflicted
    Dredge -> Bad Hair Day, missed: wound inflicted
    Snuggles -> Hon Hon Hon, missed: wound inflicted
    Protagonist Hair -> Red Cross, missed: wound inflicted


    @autumn I colored this. No idea about the claims since they're all over ITA and people aren't straightforward

  18. ISO #13468

  19. ISO #13469

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Let’s play a new “game”, instead of the shot list game

    FM-Bad Hair Day
    FM-Candyfloss
    FM-Catnip
    FM-Chibi Minnie
    FM-Choo-Choo
    FM-Chromatography
    FM-Eyescream
    FM-Goblin and Worg
    FM-Goldfish Bowl
    FM-Joycat
    FM-Lassie
    FM-Lipstick
    FM-Mining Peep
    FM-Monet Rocket
    FM-Old Lickilicky
    FM-Pareidolia
    FM-Platypus
    FM-Player 2
    FM-Protagonist Hair
    FM-The Great Flood
    FM-The Hat
    FM-ZOMG

    @FM-Autumn can you list at least five names tbat yoy have a solid reason for town reading along with why?
    sorry but i'm not playing games rn i'm trying to read the stuff that i missed and get some kind of an idea about whats going on in the game

  20. ISO #13470

  21. ISO #13471

  22. ISO #13472

  23. ISO #13473

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Let’s play a new “game”, instead of the shot list game

    FM-Bad Hair Day
    FM-Candyfloss
    FM-Catnip
    FM-Chibi Minnie
    FM-Choo-Choo
    FM-Chromatography
    FM-Eyescream
    FM-Goblin and Worg
    FM-Goldfish Bowl
    FM-Joycat
    FM-Lassie
    FM-Lipstick
    FM-Mining Peep
    FM-Monet Rocket
    FM-Old Lickilicky
    FM-Pareidolia
    FM-Platypus
    FM-Player 2
    FM-Protagonist Hair
    FM-The Great Flood
    FM-The Hat
    FM-ZOMG

    @FM-Autumn can you list at least five names tbat yoy have a solid reason for town reading along with why?
    actually i'm gonna play with this

    candyfloss - mech
    eyescream - mech
    (neither of those is 100% but i do have reasons to believe they are more likely town. and i'd prefer not to elaborate rn unless i actually need to)
    lassie - i think they claimed they were the one doing the baiting stuff about matchstick man? which probably is like. i really don't think that came from a wolf lol
    lipstick - they just feel like town to me every time i see them posting
    protagonist hair - honestly i think they're just obvtown. everything in the way they're posting, how they've played their mech, etc. seems towny

    i'd consider lickilicky and mining peep but honestly it's just about sheeping hippo who claims to have strong reasons that both are town

    that isn't probably very clear explanations but it's all you get from me rn lol

  24. ISO #13474

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Autumn View Post
    actually i'm gonna play with this

    candyfloss - mech
    eyescream - mech
    (neither of those is 100% but i do have reasons to believe they are more likely town. and i'd prefer not to elaborate rn unless i actually need to)
    lassie - i think they claimed they were the one doing the baiting stuff about matchstick man? which probably is like. i really don't think that came from a wolf lol
    lipstick - they just feel like town to me every time i see them posting
    protagonist hair - honestly i think they're just obvtown. everything in the way they're posting, how they've played their mech, etc. seems towny

    i'd consider lickilicky and mining peep but honestly it's just about sheeping hippo who claims to have strong reasons that both are town

    that isn't probably very clear explanations but it's all you get from me rn lol
    Didn’t know there was mech clearing them but I’m going to run with that

  25. ISO #13475

  26. ISO #13476

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    I looked back at Naptime's legacy and I think their post about Worg's D1 ISO looking wolfy rings true. IIRC Naptime said this was something @FM-Scarf originally brought up?
    The read accuracy is pretty low and the summary I think is pretty good. I'm reading their full ISO right now but want to bring more attention to this because I'm putting serious consideration into advocating for shots here.
    Quote Originally Posted by FM-Naptime View Post
    Doing an ISO scan of Goblin and ... kind of picking up what @FM-Scarf is putting down ngl.
    Quote Originally Posted by FM-Naptime View Post
    FM-Naptim: Now tunneling Goblin.
    Quote Originally Posted by FM-Naptime View Post
    tl;dr Goblin's day 1 is just overtly wolfsiding in the way quality wolves get away with especially in mashes. Constant low level wolfreads on either confirmed or very likely townies, handling the suspicious slots with kid gloves and not bringing them into the light.
    Quote Originally Posted by FM-Naptime View Post
    This post is pretty typical of what I mean re. Goblin.

    One wolfread dead town, Match is likely town. And he is trying to bait me into making an incorrect wolf case on Sonrisa I feel.
    Quote Originally Posted by FM-Naptime View Post
    I'm just sanity checking some reads because other people have vocalised them. Being a good friend. I'm allowed to make reads. You're not obligated to act on them.



    Also RE: Hydra thing I think it was a joke and not mechanical information

  27. ISO #13477

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Lipstick View Post
    @FM-Breakup
    It's a short ISO so I advice reading it

    Droopy disagrees with me
    And thinks they have clearing interactions with RC
    But I don't really think so
    They suspected RC
    But didn't follow up with vote
    Had some hmm interaction with Disco too

    Mainly just
    Not as overwhelmed as they should be as town

    Also Naptime said kill them
    they did follow up with vote just not immediately but it was still d1

  28. ISO #13478

  29. ISO #13479

  30. ISO #13480

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Peekaboo View Post
    I looked back at Naptime's legacy and I think their post about Worg's D1 ISO looking wolfy rings true. IIRC Naptime said this was something @FM-Scarf originally brought up?
    The read accuracy is pretty low and the summary I think is pretty good. I'm reading their full ISO right now but want to bring more attention to this because I'm putting serious consideration into advocating for shots here.









    Also RE: Hydra thing I think it was a joke and not mechanical information
    Ah okay. Well they've still both been solvy especially Lassie.

  31. ISO #13481

  32. ISO #13482

  33. ISO #13483

  34. ISO #13484

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Peekaboo View Post
    I looked back at Naptime's legacy and I think their post about Worg's D1 ISO looking wolfy rings true. IIRC Naptime said this was something @FM-Scarf originally brought up?
    The read accuracy is pretty low and the summary I think is pretty good. I'm reading their full ISO right now but want to bring more attention to this because I'm putting serious consideration into advocating for shots here.









    Also RE: Hydra thing I think it was a joke and not mechanical information
    Yeah I can see what you mean. I haven’t touched tbat slot (nor have I touched protagonist slot in a while) mainly because I don’t really want to be wrong on the slot; and I think it will become pretty clear if they are a wolf the longer we go (but also, uh, we will lose if we wait too long to pull that trigger). Speaking of which, is there like a couple of people you think will flip wolf at this point in the game?

  35. ISO #13485

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Oink View Post
    Host said it was too broken and wouldn't allow it. I don't think they'd answer beforehand if something was too broken or not because then I could just spam the hosts asking "hey if I use my ability on x person, will it be too broken" to see who has powerful PR abilities and who has weak ones.

    Also I was debating on trying to use my ability on Chibi tonight if Ringmaster is going to make a feast because Chibi can make neighborhoods and infinite neighborhoods would make every possible neighborhood between every possible set of players I think.

    I forgot to mention this, but even if something is deemed too broken to do to infinity, they will next check to see if it would be broken to do it twice. So I'm hoping that we'll just get double the neighborhoods tonight. Also this means it was deemed too broken to even give 2x the blood moon effect.
    ... is it possible this is somewhat related to why oink was killed?

  36. ISO #13486

  37. ISO #13487

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Dredge View Post
    Day 3 ITA 1 [Correct me if any of this is not correct.]
    Use this for cross referencing later if I'm dead.

    Hon Hon Hon -> Chromatography, missed: wound inflicted
    [Wrong Syntax] Monet Rocket -> Talking Anthill, doesn't count
    [Wrong Name] Monet Rocket -> Talking Anthill, doesn't count

    Eyescream -> Talking Anthill, missed: wound inflicted
    Monet Rocket -> Talking Anthill, missed: wound inflicted
    Platypus -> Talking Anthill, hit: killed, was town
    Space Pizza -> Chromatography, missed: wound inflicted
    Chromatography -> Hon Hon Hon: killed, was town
    Snuggles -> Player 2, missed: wound inflicted
    Player 2 -> Snuggles: killed, was town
    SILENT ITA -> Oink: killed, was town
    Protagonist Hair -> Player 2, missed: wound inflicted
    Bad Hair Day -> ZOMG, missed: wound inflicted
    Yellow Snow -> Player 2, missed: wound inflicted
    Lickilucky -> Player 2, missed: wound inflicted
    Mr. Clean -> Candyfloss, missed: wound inflicted
    Scarf -> The Hat, missed: wound inflicted
    Tiny Hippo -> ZOMG, missed: wound inflicted
    @FM-Goblin and Worg


  38. ISO #13488

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    I think we are fine, we have solid townnreads. We need to use that advantage for the next session and make sure people clearly understand who we think is town so it doesn’t happen again. Hoping that this excercise also points out a clear couple of wolves people don’t have a lot of reason to clear

  39. ISO #13489

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Honestly the number of town deciding to ignore the entire process of shot lists are going to make this ITA process harder to ever successfully get results from.

    All of your shot lists should start with Player 2. I don't give a fuck about his reasons. At the very least most of the others were trying to follow a process of some.

  40. ISO #13490

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Peekaboo View Post
    I looked back at Naptime's legacy and I think their post about Worg's D1 ISO looking wolfy rings true. IIRC Naptime said this was something @FM-Scarf originally brought up?
    The read accuracy is pretty low and the summary I think is pretty good. I'm reading their full ISO right now but want to bring more attention to this because I'm putting serious consideration into advocating for shots here.









    Also RE: Hydra thing I think it was a joke and not mechanical information
    Didn't we get a legacy from the dead? Wouldn't Naptime have put my name in there if he actually considered that as more than an uncharitable reading "what-if"?

    If I'm wolf I've townsided more than I was required to D2. My D1 was bad, as I said I agree. (Despite being one of the earliest to clock Red Cross as wolfy, I never chased that until D2)

  41. ISO #13491

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Another question

    What reason are people using to constantly pull ZOMB out of shot lists? Yes wolves can post decently does anyone actually think their posting is actually insanely villagery? And another question is if you think they are villager where do you think we should be looking instead for wolves. ZOMB also visited me and we know that wolves have a factional roleblock and they could have tried to block me. They aren’t here so we won’t know but, I also don’t think they had a solid enough grasp on the game to protect me at night if they are a protective and so I’m kinda just asking myself what were they doing at my place

  42. ISO #13492

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    I think we are fine, we have solid townnreads. We need to use that advantage for the next session and make sure people clearly understand who we think is town so it doesn’t happen again. Hoping that this excercise also points out a clear couple of wolves people don’t have a lot of reason to clear
    I think we're fine but we need to focus. I love naptime but it's also possible some of his legacy is off and we keep running with it and passing it around like a blunt.

    What slots have been anti-town?
    What slots haven't done shit.
    What slots are ignored.

    Those kind of things are how we can probably be more accurate. Nobody talks about BHD/Platypus/Catnip, Chroma and Player 2 made shitty shots. Hat is spooky, Eyescream is spooky. I don't really know what Peakaboo/choochoo are doing.

  43. ISO #13493

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Lipstick View Post
    I'm tired of doing ISOs
    And then just not getting much wiser
    @FM-Talking Anthill Do you feel you've been trying to get a grasp of the whole game?
    How are you getting on with solving?
    @FM-Protagonist Hair I'm wondering how you're reading Anthill actually
    @FM-Goblin and Worg You have probably said, but what do you think of ZOMG?

    Ping me for answers please
    I don't see every post
    Quote Originally Posted by FM-Goblin and Worg View Post
    After my most recent interaction:
    FM-Chromatography
    FM-Snuggles
    FM-Talking Anthill
    FM-ZOMG
    FM-Dredge
    FM-Choo Choo
    FM-Hon hon hon
    FM-The Hat

    Still not an official shotlist.
    @Lipstick
    See ZOMG on my shot list for an answer.

    I will say that so far these scumreads aren't looking good but I am absolutely convinced there is at least a wolf or two on this list.

    (And for anyone pointing out that I also sussed Snuggles while now lambasting P2:
    This is less about agreement with reads and more about the consistency of actually following some sort of cohesive process with the shots. Wild/uncontrolled shots are the way wolves walk away with the game, unless we're very lucky. Hero shots that are accurate have a higher chance to miss than not. ITA's are deadly en masse, and shooting wildly with no cohesion means we're rolling a dice to see if we get wolves.)

  44. ISO #13494

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Another question

    What reason are people using to constantly pull ZOMB out of shot lists? Yes wolves can post decently does anyone actually think their posting is actually insanely villagery? And another question is if you think they are villager where do you think we should be looking instead for wolves. ZOMB also visited me and we know that wolves have a factional roleblock and they could have tried to block me. They aren’t here so we won’t know but, I also don’t think they had a solid enough grasp on the game to protect me at night if they are a protective and so I’m kinda just asking myself what were they doing at my place
    I still want to know why they self-voted too.

  45. ISO #13495

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Goblin and Worg View Post
    @Lipstick
    See ZOMG on my shot list for an answer.

    I will say that so far these scumreads aren't looking good but I am absolutely convinced there is at least a wolf or two on this list.

    (And for anyone pointing out that I also sussed Snuggles while now lambasting P2:
    This is less about agreement with reads and more about the consistency of actually following some sort of cohesive process with the shots. Wild/uncontrolled shots are the way wolves walk away with the game, unless we're very lucky. Hero shots that are accurate have a higher chance to miss than not. ITA's are deadly en masse, and shooting wildly with no cohesion means we're rolling a dice to see if we get wolves.)
    I do not think that actually helps your case considering I have reason to suspect dredge is just town off Red Cross flip and that whole interaction. The list looks rather bad

  46. ISO #13496

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Another question

    What reason are people using to constantly pull ZOMB out of shot lists? Yes wolves can post decently does anyone actually think their posting is actually insanely villagery? And another question is if you think they are villager where do you think we should be looking instead for wolves. ZOMB also visited me and we know that wolves have a factional roleblock and they could have tried to block me. They aren’t here so we won’t know but, I also don’t think they had a solid enough grasp on the game to protect me at night if they are a protective and so I’m kinda just asking myself what were they doing at my place
    They had one half-decent ISO on Red Cross (After half the game agreed they were wolfy) and people seem to be townreading that.

  47. ISO #13497

  48. ISO #13498

  49. ISO #13499

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Goblin and Worg View Post
    Didn't we get a legacy from the dead? Wouldn't Naptime have put my name in there if he actually considered that as more than an uncharitable reading "what-if"?
    Wasn't Naptime not able to be spoken to as he didn't die until today?

  50. ISO #13500

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    I do not think that actually helps your case considering I have reason to suspect dredge is just town off Red Cross flip and that whole interaction. The list looks rather bad
    Well it's a good thing that I'm an adherent of "Work with other people I think are town to create targets instead of doing what I want" isn't it?

    Outside Dredge, what are your reads on other names on my list?

 

 

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