KRC: Sc2Mafia 13th Anniversary Game (S-FM 357) - Page 292
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  1. ISO #14551

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Autumn View Post
    for some reason i'm actually pretty relieved to see it was a miss lol
    This probably just isn't w/w with Choo Choo FWIW. I would go as far as to say there's a difference check between this slot and that slot, just due to this interaction. I also think that Choo Choo is still wolfy independent of other things, so uhm. This slot can be town I think, I don't know why a wolf would have this reaction.
    Villy
    Ringmaster
    Protaganist Hair
    Monet Rocket
    Lipstick
    Catnip
    Autumn

  2. ISO #14552

  3. ISO #14553

  4. ISO #14554

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Lipstick View Post
    I’m reading this whole game in good faith

    If you are town
    All anyone is interested in
    Is opinions on other people
    Not yourself

    So I suggest do that
    You have hours before Peekaboo has to shoot

    If you are town
    I’m rooting for you
    @FM-Monet Rocket
    I don't think you're reading me in good faith. I think that you're town, but I do think that you're stuck in a tunnel of "wanting to be correct" as opposed to actually attempting to find the wolves. Sorry if I'm wrong on that.

  5. ISO #14555

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Autumn View Post
    early vote = a simple way to gain credibility without doing anything
    100% scum
    -vote FM-Pareidolia
    This looks good too? Now I know that the distancing isn't really hard to achieve as w/w, but I don't think that you would go about it by framing it as a joke vote. You can very easily distance D1 by virtue of saying that the post itself is just a bad read, but instead they choose to attack the actual alignment of the post as opposed to that.

  6. ISO #14556

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Ringmaster;1011299]Can you reply to it anyway and send a message to anyone you want you want yoy will see what I mean and why I’m being insistent[/QUOTE]

    I sent a reply, though it's not ideal, as you'll see
    god I wish I could just neighborize anyone

    (also idk if anyone's a neighborizer but putting @FM-Scarf and ring into a neighborhood would probably be a good idea)

  7. ISO #14557

  8. ISO #14558

  9. ISO #14559

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Bad Hair Day View Post
    Agreed.

    I think Player 2, Monet Rocket and Joycat are bad shots.

    I think Zomg and Palei are good shots.
    Meh.
    Like, they could just be a commited busser.
    Nearly their entire ISO revolves around Zomg / Palei as opposed to actually considering other slots in good faith is what I don't like, they seem to embody TMI.

  10. ISO #14560

  11. ISO #14561

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    messaging is limited for me (I put this in what I just sent but I really dont feel like waiting for it to go through so)
    though, even though we're not in a neighborhood, there is a way around it as you'll see
    even if it's a janky one

    Quote Originally Posted by FM-Ringmaster View Post
    Lassie you got the message right and understand it correcr?

  12. ISO #14562

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Done with Bad Hair Day's ISO actually. It just seems bad?
    Theirs a huge transition from the early game to the late game as they get more "comfertable" with their thread position from my POV, and they have a lack of early interaction w/ flipped wolf slots while at the same time just seeming 1. Not very towny and 2. Filled with TMI

  13. ISO #14563

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Autumn View Post
    (im not actually here anymore but was it goblin who kept insisting that dredge is wolfy earlier today?)
    Yes but they also did things like this over the course of the game.
    Quote Originally Posted by FM-Goblin and Worg View Post
    Chroma
    Pyramid
    Choo choo
    Oink
    Red Cross
    Catnip
    Dredge
    Angry Rectangle
    @FM-Yellow Snow

  14. ISO #14564

  15. ISO #14565

  16. ISO #14566

  17. ISO #14567

  18. ISO #14568

  19. ISO #14569

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Monet for what it’s worth im reading your posts right now and am planning to go ISO bad to see if I can see what you mean, I’ve been ignoring them along with protag because of that whole thing
    They just seem pockety, bad, and opportunistic.

  20. ISO #14570

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Bad Hair Day View Post
    It's NAI.

    They had two shots of finding me in a group of 3 targets. If they do, they can instantly kill me.
    They know nothing of my role except it's strong.

    If I die they get my role, which is probably one of the best roles in the game (yes, it being KRC included).
    There's no way a wolf would play it this way, having my role would be a great thing for wolves.

    So, they'll kill me, then wolves will kill them, and the town will be a bit worse for wear.
    oh so BH is confirming Protag not the other way around

  21. ISO #14571

  22. ISO #14572

  23. ISO #14573

  24. ISO #14574

  25. ISO #14575

  26. ISO #14576

  27. ISO #14577

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    This is the current list of wagonomics and ITAs compiled into one post


    Town flip vs scum flip
    Town read vs scum read


    Spoiler : day 1 wagonomics :
    T-12 hours until EoD1 this was the vote count

    FM-Pilgrim Anatomy (7 [L-92]):
    FM-Protagonist Hair, FM-Old Lickilicky, FM-Eyescream, FM-Choo-Choo, FM-Sonrisa, FM-Mr Clean, FM-The Hat
    FM-Matchstick Man (5 [L-94]):
    FM-Ringmaster, FM-Goblin and Worg, FM-Bad Hair Day, FM-Oink, FM-Disco Dancer
    FM-Candyfloss (3 [L-96]):
    FM-Autumn, FM-Not Enough Legs, FM-Tinnitus
    FM-Eyescream (3 [L-96]):
    FM-Naptime, FM-Chromatography, FM-Lipstick
    FM-Oink (2 [L-97]):
    FM-Goldfish Bowl, FM-Turquoise
    FM-Red Cross (2 [L-97]):
    FM-Scarf, FM-Tiny Hippo
    FM-Disco Dancer (3 [L-97]):
    FM-Popcorn Axolotl, FM-Matchstick Man, FM-Catnip
    FM-Sonrisa (2 [L-97]):
    FM-Droopy Snout, FM-Breakup

    T-9 hours until EoD1 this was the count

    FM-Pilgrim Anatomy (5 [L-94]): FM-Old Lickilicky, FM-Eyescream, FM-Sonrisa, FM-The Hat, FM-Red Cross
    FM-Matchstick Man (5 [L-94]): FM-Scarf, FM-Ringmaster, FM-Goblin and Worg, FM-Bad Hair Day, FM-Oink
    FM-Eyescream (3 [L-96]): FM-Naptime, FM-Chromatography, FM-Lipstick
    FM-Mining Peep (3 [L-96]): FM-Choo-Choo, FM-Peekaboo, FM-Mr Clean
    FM-Oink (2 [L-97]): FM-Goldfish Bowl, FM-Turquoise
    FM-Protagonist Hair (2 [L-97]): FM-Angry Rectangle, FM-ZOMG
    FM-Angry Rectangle (2 [L-97]): FM-Autumn, FM-Sad Super Saiyan
    FM-Disco Dancer (2 [L-97]): FM-Popcorn Axolotl, FM-Matchstick Man
    FM-Turquoise (2 [L-97]): FM-Catnip, FM-Disco Dancer
    FM-Candyfloss (2 [L-97]): FM-Not Enough Legs, FM-Tinnitus

    T-3 hours until EoD1 this was the count

    FM-Pilgrim Anatomy (5) FM-Old Lickilicky, FM-Eyescream, FM-Sonrisa, FM-The Hat, FM-Red Cross
    FM-Matchstick Man (4) FM-Scarf, FM-Ringmaster, FM-Goblin and Worg, FM-Bad Hair Day
    FM-Candyfloss (4) FM-Not Enough Legs, FM-Tinnitus, FM-Platypus, FM-Tiny Hippo
    FM-Angry Rectangle (3) FM-Protagonist Hair, FM-Sad Super Saiyan, FM-Mr Clean
    FM-Turquoise (3) FM-Autumn, FM-Catnip, FM-Disco Dancer
    FM-Protagonist Hair (3) FM-Angry Rectangle, FM-Oink, FM-ZOMG
    FM-Oink (2) FM-Goldfish Bowl, FM-Turquoise
    FM-Eyescream (2) FM-Naptime, FM-Chromatography
    FM-Disco Dancer (2) FM-Popcorn Axolotl, FM-Matchstick Man
    FM-Mining Peep (2) FM-Choo-Choo, FM-Peekaboo


    T-1 hour this was the post count

    FM-Pilgrim Anatomy (7 [L-92]):
    FM-Old Lickilicky, FM-Eyescream, FM-Space Pizza, FM-Sonrisa, FM-The Hat, FM-Red Cross, FM-Grate
    FM-Matchstick Man (6 [L-93]):
    FM-Protagonist Hair, FM-Scarf, FM-Ringmaster, FM-Goblin and Worg, FM-Bad Hair Day, FM-Lassie
    FM-Oink (6 [L-93]):
    FM-Goldfish Bowl, FM-Sad Super Saiyan, FM-Not Enough Legs, FM-Turquoise, FM-The Great Flood, FM-Chromatography
    FM-Protagonist Hair (3 [L-96]):
    FM-Angry Rectangle, FM-Pareidolia, FM-ZOMG
    FM-Turquoise (3 [L-96]):
    FM-Autumn, FM-Catnip, FM-Disco Dancer
    FM-Candyfloss (3 [L-96]):
    FM-Tiny Hippo[, FM-Droopy Snout, FM-Platypus
    FM-Disco Dancer (2 [L-97]):
    FM-Popcorn Axolotl, FM-Matchstick Man
    FM-Mining Peep (2 [L-97]):
    FM-Choo-Choo, FM-Peekaboo

    T-20 minutes this was the post count

    FM-Matchstick Man (6 [L-93]):
    FM-Protagonist Hair, FM-Scarf, FM-Ringmaster, FM-Goblin and Worg, FM-Bad Hair Day, FM-Lassie
    FM-Old Lickilicky (5 [L-94]):
    FM-Yellow Snow, FM-Sad Super Saiyan, FM-Tinnitus, FM-The Great Flood, FM-Player 2
    FM-Pilgrim Anatomy (5 [L-94]):
    FM-Old Lickilicky, FM-Sonrisa, FM-The Hat, FM-Red Cross, FM-Grate
    FM-Oink (4 [L-95]):
    FM-Goldfish Bowl, FM-Not Enough Legs, FM-Turquoise, FM-Chromatography
    FM-Candyfloss (4 [L-95]):
    FM-Tiny Hippo, FM-Droopy Snout, FM-Lipstick, FM-Platypus
    FM-Protagonist Hair (3 [L-96]):
    FM-Angry Rectangle, FM-Pareidolia, FM-ZOMG
    FM-Turquoise (3 [L-96]):
    FM-Autumn, FM-Catnip, FM-Disco Dancer


    T-4 minutes from EoD

    FM-Pilgrim Anatomy (9 [L-90]): FM-Old Lickilicky, FM-Pareidolia, FM-Sonrisa, FM-The Hat, FM-The Great Flood, FM-Red Cross, FM-Lipstick, FM-Grate, FM-Pyramid
    FM-Turquoise (7 [L-92]): FM-Goldfish Bowl, FM-Autumn, FM-Catnip, FM-Not Enough Legs, FM-Chromatography, FM-Disco Dancer, FM-Platypus
    FM-Matchstick Man (4 [L-95]): FM-Protagonist Hair, FM-Goblin and Worg, FM-Bad Hair Day, FM-Lassie
    FM-Pyramid (4 [L-95]): FM-Eyescream, FM-Snuggles, FM-Space Pizza, FM-Hon Hon Hon
    FM-Old Lickilicky (4 [L-95]): FM-Scarf, FM-Popcorn Axolotl, FM-Choo-Choo, FM-Matchstick Man
    FM-Protagonist Hair (3 [L-96]): FM-Angry Rectangle, FM-ZOMG, FM-Talking Anthill
    FM-Chromatography (3 [L-96]): FM-Sad Super Saiyan, FM-Peekaboo, FM-Ringmaster

    Final Vote Count:
    FM-Pilgrim Anatomy (10):
    FM-Old Lickilicky, FM-Pareidolia, FM-Sonrisa, FM-The Hat, FM-The Great Flood, FM-Red Cross, FM-Lipstick, FM-Grate, FM-Talking Anthill, FM-Pyramid
    FM-Grate (7):
    FM-Protagonist Hair, FM-Angry Rectangle, FM-Scarf, FM-Matchstick Man, FM-Tinnitus, FM-Player 2, FM-Lassie
    FM-Turquoise (6):
    FM-Eyescream, FM-Goldfish Bowl, FM-Catnip, FM-Chromatography, FM-Disco Dancer, FM-Platypus
    FM-Chromatography (4):
    FM-Sad Super Saiyan, FM-Peekaboo, FM-Not Enough Legs, FM-Ringmaster
    FM-Pyramid (3):
    FM-Yellow Snow, FM-Space Pizza, FM-Hon Hon Hon
    FM-Old Lickilicky (3):
    FM-Autumn, FM-Popcorn Axolotl, FM-Choo-Choo
    FM-Matchstick Man (2):
    FM-Goblin and Worg, FM-Bad Hair Day
    FM-Eyescream (1):
    FM-Naptime
    FM-Decepticon (1):
    FM-Fluffernuts
    FM-Angry Rectangle (1):
    FM-Mr Clean
    FM-Oink (1):
    FM-Turquoise
    FM-Sonrisa (1):
    FM-Breakup
    FM-Bad Hair Day (1):
    FM-Dredge
    FM-Not Enough Legs (1):
    FM-Oink
    FM-Protagonist Hair (1):
    FM-ZOMG
    Not Voting:
    FM-Candyfloss, FM-Chibi Minnie, FM-Decepticon, FM-Droopy Snout, FM-Four Past Seven, FM-Heterochromia, FM-Joycat, FM-Mining Peep, FM-Monet Rocket, FM-Pilgrim Anatomy, FM-Snuggles, FM-Thumbs Up, FM-Tiny Hippo, FM-Wakka Wakka




    Spoiler : ITAanomics with timestamps wooooaaaah :
    ITAanomics with timestamps woaaaah
    ITA Session 1:

    March 25th, 2024, 11:01 AM Old Lickilicky -> Peekaboo, missed: wound inflicted
    March 25th, 2024, 11:02 AM Mr Clean -> Angry Rectangle, missed: wound inflicted
    March 25th, 2024, 11:02 AM Tiny Hippo -> Space Pizza, missed: wound inflicted
    March 25th, 2024, 11:03 AM Matchstick Man -> Wakka Wakka, missed: wound inflicted
    March 25th, 2024, 11:10 AM Mining Peep -> Heterochromia, missed: wound inflicted
    March 25th, 2024, 11:11 AM Pareidolia -> Hon Hon Hon, missed: wound inflicted (Note, this was processed after the silent shot at March 25th, 2024, 11:14 AM)
    March 25th, 2024, 11:13 AM (This is the time it was processed, impossible to know when it was submitted) Silent shot -> missed: wound inflicted
    March 25th, 2024, 11:20 AM Eyescream -> Hon Hon Hon, missed: wound inflicted
    March 25th, 2024, 11:22 AM Breakup -> Wakka Wakka, missed: wound inflicted
    March 25th, 2024, 11:26 AM Monet Rocket misspelled an attempt to ITA Heterochromia
    March 25th, 2024, 11:26 AM Choo Choo -> Red Cross, missed: wound inflicted
    March 25th, 2024, 11:30 AM Monet Rocket once again attempted to ITA Heterochromia
    March 25th, 2024, 11:35 AM Platypus -> Joycat, missed: wound inflicted
    March 25th, 2024, 11:35 AM Monet Rocket -> Joycat, missed: wound inflicted
    March 25th, 2024, 11:35 AM Bad Hair Day attempted to ITA Hon Hon Hon
    March 25th, 2024, 11:40 AM Bad Hair Day once again attempted to ITA Hon Hon Hon
    March 25th, 2024, 11:42 AM SSS -> Heterochromia, missed: wound inflicted
    March 25th, 2024, 11:45 AM Bad Hair Day -> Angry Rectangle, missed: wound inflicted
    March 25th, 2024, 11:53 AM Ringmaster -> Heterochromia, missed: wound inflicted
    March 25th, 2024, 12:03 PM Droopy Snout -> Red Cross, missed: wound inflicted
    March 25th, 2024, 12:06 PM Four Past Seven -> Heterochromia, missed: wound inflicted
    March 25th, 2024, 12:16 PM Hon Hon Hon -> Joycat, missed: wound inflicted
    March 25th, 2024, 12:19 PM Disco Dancer -> Joycat, missed: wound inflicted
    March 25th, 2024, 12:19 PM Angry Rectangle -> Heterochromia, missed: wound inflicted
    March 25th, 2024, 12:21 PM The Hat -> Heterochromia, hit: killed, was town.
    March 25th, 2024, 12:27 PM Goldfish Bowl -> Angry Rectangle, hit: killed, was town.
    March 25th, 2024, 12:32 PM Scarf -> Wakka Wakka, missed: wound inflicted
    March 25th, 2024, 12:45 PM Talking Anthill -> Not Enough Legs, missed: wound inflicted
    March 25th, 2024, 12:55 PM Oink -> Not Enough Legs, hit, killed, was town.
    March 25th, 2024, 12:59 PM Red Cross attempted to shoot Hon Hon Hon
    March 25th, 2024, 12:59 PM Space Pizza -> Pyramid, hit, killed, was mafia
    March 25th, 2024, 01:00 PM Red Cross attempted to shoot Hon Hon Hon



    ITA Session 2:


    March 25th, 2024, 05:58 PM Wakka Wakka functionally outted by accidentally trying to shoot Naptime
    March 25th, 2024, 06:00 PM Yellow Snow -> Wakka Wakka, missed: wound inflicted
    March 25th, 2024, 06:00 PM Candyfloss -> Wakka Wakka, hit: killed, was mafia
    March 25th, 2024, 06:00 PM [REFUNDED] The Great Flood -> Wakka Wakka
    March 25th, 2024, 06:00 PM Naptime attempted to shoot Wakka Wakka
    March 25th, 2024, 06:00 PM Lipstick attempted to shoot Wakka Wakka
    March 25th, 2024, 06:00 PM [REFUNDED] Goblin and Worg -> Wakka Wakka
    March 25th, 2024, 06:01 PM Wakka Wakka -> Naptime (died before shot went through)
    March 25th, 2024, 06:01 PM [REFUNDED] Lipstick -> Wakka Wakka
    March 25th, 2024, 06:01 PM Naptime -> Thumbs Up, missed: wound inflicted
    March 25th, 2024, 06:03 PM [REFUNDED] Chromatography -> Wakka Wakka
    March 25th, 2024, 06:04 PM Autumn -> Thumbs Up, missed: wound inflicted
    March 25th, 2024, 06:04 PM The Great Flood -> Thumbs Up, missed: wound inflicted
    March 25th, 2024, 06:04 PM Lassie -> Thumbs Up, hit: killed, was mafia
    March 25th, 2024, 06:04 PM [REFUNDED] Chromatography -> Thumbs Up
    March 25th, 2024, 06:04 PM [REFUNDED] Chibi Minnie -> Thumbs Up
    March 25th, 2024, 06:04 PM [REFUNDED] Goblin and Worg -> Thumbs Up
    March 25th, 2024, 06:06 PM [REFUNDED] Lipstick -> Thumbs Up
    March 25th, 2024, 06:10 PM Red Cross -> Popcorn Axolotyl, missed: wound inflicted
    March 25th, 2024, 06:10 PM Chibi Minnie -> Popcorn Axolotyl, hit: killed, was town
    March 25th, 2024, 06:10 PM [REFUNDED] Chromatography -> Popcorn Axolotyl
    March 25th, 2024, 06:11 PM Goblin and Worg -> Monet Rocket, missed: wound inflicted
    March 25th, 2024, 06:13 PM Chromatography -> Monet Rocket, missed: wound inflicted
    March 25th, 2024, 06:15 PM Player 2 -> Monet Rocket, missed: wound inflicted
    March 25th, 2024, 06:17 PM Red Cross attempted to shoot Monet Rocket
    March 25th, 2024, 06:17 PM Lipstick -> Monet Rocket, missed: wound inflicted
    March 25th, 2024, 06:49 PM Peakaboo -> Red Cross, missed: wound inflicted
    March 25th, 2024, 07:01 PM Dredge attempted to shoot Bad Hair Day
    March 25th, 2024, 07:05 PM NOTE: Red cross claimed benign neutral here
    March 25th, 2024, 07:13 PM Dredge -> Bad Hair Day, missed: wound inflicted
    March 25th, 2024, 07:15 PM Snuggles -> Hon Hon Hon, missed: wound inflicted
    March 25th, 2024, 07:37 PM Protagonist Hair -> Red Cross, missed: wound inflicted
    ZOMG, Catnip, Joycat all holstered their ITAs.


    Spoiler : day 2 wagonomics :


    T-16 hours to EoD2

    FM-Old Lickilicky (6 [L-93]):
    FM-Choo-Choo, FM-Matchstick Man, FM-Hon Hon Hon, FM-Lipstick, FM-Breakup, FM-Chibi Minnie
    FM-Red Cross (4 [L-95]):
    FM-Bad Hair Day, FM-Naptime, FM-The Hat, FM-Protagonist Hair
    FM-Goldfish Bowl (3 [L-96]):
    FM-Eyescream, FM-Autumn, FM-Scarf
    FM-Pyramid (2 [L-97]):
    FM-Yellow Snow, FM-Disco Dancer
    FM-Dredge (1 [L-98]):
    FM-Goblin and Worg
    FM-Hon Hon Hon (1 [L-98]):
    FM-Mr Clean
    Lumi (1 [L-98]):
    FM-Angry Rectangle
    FM-Bad Hair Day (1 [L-98]):
    FM-Dredge
    FM-Platypus (1 [L-98]):
    FM-Sad Super Saiyan
    FM-Not Enough Legs (1 [L-98]):
    FM-Oink
    FM-Droopy Snout (1 [L-98]):
    FM-Red Cross
    FM-Matchstick Man (1 [L-98]):
    FM-Droopy Snout
    FM-ZOMG (1 [L-98]):
    FM-Old Lickilicky

    T-13 hours until EoD2

    FM-Old Lickilicky (6 [L-93]):
    FM-Choo-Choo, FM-Matchstick Man, FM-Hon Hon Hon, FM-Lipstick, FM-Breakup, FM-Chibi Minnie
    FM-Red Cross (5 [L-94]):
    FM-Bad Hair Day, FM-Naptime, FM-The Hat, FM-Protagonist Hair, FM-Mining Peep
    FM-Goldfish Bowl (3 [L-96]):
    FM-Eyescream, FM-Chromatography, FM-Autumn
    FM-Dredge (1 [L-98]):
    FM-Goblin and Worg
    FM-Hon Hon Hon (2 [L-97]):
    FM-Mr Clean, FM-Goldfish Bowl
    Lumi (1 [L-98]):
    FM-Angry Rectangle
    FM-Bad Hair Day (1 [L-98]):
    FM-Dredge
    FM-Pyramid (2 [L-97]):
    FM-Yellow Snow, FM-Disco Dancer
    FM-Platypus (1 [L-98]):
    FM-Sad Super Saiyan
    FM-Not Enough Legs (1 [L-98]):
    FM-Oink
    FM-Droopy Snout (1 [L-98]):
    FM-Red Cross
    FM-Oink (1 [L-98]):
    FM-Scarf
    FM-Matchstick Man (1 [L-98]):
    FM-Droopy Snout
    FM-ZOMG (1 [L-98]):
    FM-Old Lickilicky



    T-5 Hours to EoD2

    FM-Red Cross (9) FM-Goblin and Worg, FM-Mr Clean, FM-Bad Hair Day, FM-Yellow Snow, FM-Naptime, FM-The Hat, FM-Protagonist Hair, FM-Mining Peep, FM-Platypus
    FM-Old Lickilicky (7) FM-Choo-Choo, FM-Matchstick Man, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup, FM-Chibi Minnie
    FM-Goldfish Bowl (3)
    FM-Eyescream, FM-Chromatography, FM-Autumn
    FM-Hon Hon Hon (2)
    FM-Pareidolia, FM-Goldfish Bowl
    FM-Bad Hair Day (1)
    FM-Dredge
    FM-Platypus (1)
    FM-Sad Super Saiyan
    FM-Droopy Snout (1)
    FM-Red Cross
    FM-Oink (1)
    FM-Scarf
    FM-Matchstick Man (1)
    FM-Droopy Snout
    FM-ZOMG (1)
    FM-Old Lickilicky

    T-3.5 Hours to EoD2

    FM-Red Cross (16) FM-Goblin and Worg, FM-Mr Clean, FM-Bad Hair Day, FM-Matchstick Man, FM-Yellow Snow, FM-Naptime, FM-The Great Flood, FM-The Hat, FM-Pareidolia, FM-Protagonist Hair, FM-Droopy Snout, FM-Chibi Minnie, FM-Mining Peep, FM-Platypus, FM-ZOMG, FM-Lassie
    FM-Old Lickilicky (5) FM-Choo-Choo, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup
    FM-Goldfish Bowl (2)
    FM-Eyescream, FM-Autumn
    FM-Hon Hon Hon (1)
    FM-Goldfish Bowl
    FM-Bad Hair Day (1)
    FM-Dredge
    FM-Platypus (1)
    FM-Sad Super Saiyan
    FM-Droopy Snout (1)
    FM-Red Cross
    FM-Oink (1)
    FM-Scarf
    FM-ZOMG (1)
    FM-Old Lickilicky

    T-2.5 hours to EoD2

    FM-Red Cross (18) FM-Goblin and Worg, FM-Mr Clean, FM-Bad Hair Day, FM-Matchstick Man, FM-Yellow Snow, FM-Naptime, FM-The Great Flood, FM-The Hat, FM-Pareidolia, FM-Protagonist Hair, FM-Droopy Snout, FM-Chibi Minnie, FM-Mining Peep, FM-Platypus, FM-ZOMG, FM-Lassie, FM-Scarf, FM-Old Lickilicky
    FM-Old Lickilicky (5) FM-Choo-Choo, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup
    FM-Goldfish Bowl (2)
    FM-Eyescream, FM-Autumn
    FM-Hon Hon Hon (1)
    FM-Goldfish Bowl
    FM-Bad Hair Day (1)
    FM-Dredge
    FM-Platypus (1)
    FM-Sad Super Saiyan
    FM-Droopy Snout (1)
    FM-Red Cross


    FM-Red Cross (17 [L-82]):
    FM-Goblin and Worg, FM-Bad Hair Day, FM-Matchstick Man, FM-Yellow Snow, FM-Naptime, FM-Tiny Hippo, FM-The Great Flood, FM-The Hat, FM-Pareidolia, FM-Scarf, FM-Protagonist Hair, FM-Old Lickilicky, FM-Chibi Minnie, FM-Mining Peep, FM-Platypus, FM-ZOMG, FM-Lassie
    FM-Old Lickilicky (8 [L-91]):
    FM-Choo-Choo, FM-Mr Clean, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup, FM-Droopy Snout, FM-Catnip
    FM-Goldfish Bowl (2 [L-97]):
    FM-Eyescream, FM-Autumn
    FM-Hon Hon Hon (2 [L-97]):
    FM-Chromatography, FM-Oink
    Lumi (1 [L-98]):
    FM-Angry Rectangle
    FM-Bad Hair Day (1 [L-98]):
    FM-Dredge
    FM-Platypus (1 [L-98]):
    FM-Sad Super Saiyan
    FM-Droopy Snout (1 [L-98]):
    FM-Red Cross

    T-15 minutes TO EoD2

    FM-Red Cross (19 [L-80]):
    FM-Goblin and Worg, [FM-Dredge FM-Bad Hair Day, FM-Matchstick Man, FM-Yellow Snow, FM-Naptime, FM-Tiny Hippo, FM-The Great Flood, FM-The Hat, FM-Pareidolia, FM-Scarf, FM-Protagonist Hair, FM-Old Lickilicky, FM-Chibi Minnie, FM-Mining Peep, FM-Platypus, FM-ZOMG, FM-Lassie, FM-Talking Anthill
    FM-Old Lickilicky (8 [L-91]):
    FM-Choo-Choo, FM-Mr Clean, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup, FM-Droopy Snout, FM-Catnip
    FM-Goldfish Bowl (2 [L-97]):
    FM-Eyescream, FM-Autumn
    FM-Hon Hon Hon (2 [L-97]):
    FM-Chromatography, FM-Oink
    Lumi (1 [L-98]):
    FM-Angry Rectangle
    FM-Platypus (1 [L-98]):
    FM-Sad Super Saiyan
    FM-Droopy Snout (1 [L-98]):
    FM-Red Cross

    Final Vote

    FM-Red Cross (19):
    FM-Goblin and Worg, FM-Dredge, FM-Bad Hair Day, FM-Matchstick Man, FM-Yellow Snow, FM-Naptime, FM-Tiny Hippo, FM-Oink, FM-The Great Flood, FM-The Hat, FM-Pareidolia, FM-Scarf, FM-Protagonist Hair, FM-Old Lickilicky, FM-Chibi Minnie, FM-Mining Peep, FM-Platypus, FM-Lassie, FM-Talking Anthill
    FM-Old Lickilicky (8):
    FM-Choo-Choo, FM-Mr Clean, FM-Hon Hon Hon, FM-Lipstick, FM-Disco Dancer, FM-Breakup, FM-Droopy Snout, FM-Catnip
    FM-Goldfish Bowl (2):
    FM-Eyescream, FM-Autumn
    FM-Hon Hon Hon (1):
    FM-Chromatography
    FM-Choo-Choo (1):
    FM-Sad Super Saiyan
    FM-Droopy Snout (1):
    FM-Red Cross
    Not Voting (11):
    FM-Candyfloss, FM-Four Past Seven, FM-Goldfish Bowl, FM-Joycat, FM-Monet Rocket, FM-Peekaboo, FM-Player 2, FM-Ringmaster, FM-Snuggles, FM-Space Pizza, FM-ZOMG



    Spoiler : D3 ITAanomics with timestamps :


    ITA Session 1:

    March 28th, 2024, 11:01 AM Hon Hon Hon -> Chromatography, missed: wound inflicted
    March 28th, 2024, 11:07 AM Monet Rocket attempted to ITA Talking Anthill
    March 28th, 2024, 11:08 AM Monet Rocket attempted to ITA Talking Anthill
    March 28th, 2024, 11:08 AM Eyescream -> Talking Anthill, missed: wound inflicted
    March 28th, 2024, 11:10 AM Monet Rocket attempted to ITA Talking Anthill
    March 28th, 2024, 11:10 AM Monet Rocket -> Talking Anthill, missed: wound inflicted
    March 28th, 2024, 11:12 AM Platypus -> Talking Anthill, hit: flipped town
    March 28th, 2024, 11:21 AM Space Pizza -> Chromatography, missed: wound inflicted
    March 28th, 2024, 11:31 AM Chromatography -> FM-Hon Hon Hon
    March 28th, 2024, 11:32 AM Snuggles -> Player 2, missed: wound inflicted
    March 28th, 2024, 11:34 AM Player 2 -> Snuggles, hit: flipped town
    March 28th, 2024, 11:45 AM Silent shot -> Oink, hit: flipped town
    March 28th, 2024, 11:49 AM Protagonist Hair -> Player 2, missed: wound inflicted
    March 28th, 2024, 11:51 AM Bad Hair Day -> ZOMG, missed: wound inflicted
    March 28th, 2024, 11:53 AM Yellow Snow -> Player 2, missed: wound inflicted
    March 28th, 2024, 11:54 AM Old Lickitity -> Player 2, missed: wound inflicted
    March 28th, 2024, 12:20 PM Mr. Clean -> Candyfloss, missed: wound inflicted
    March 28th, 2024, 12:50 PM Scarf -> The Hat, missed: wound inflicted
    March 28th, 2024, 12:55 PM Tiny Hippo -> ZOMG



    ITA Session 2:


    March 28th, 2024, 06:00 PM The Hat -> Monet Rocket, missed, wound inflicted
    March 28th, 2024, 06:00 PM The Great Flood -> Pareidolia, hit: flipped wolf
    March 28th, 2024, 06:00 PM Chibi Minnie -> ZOMG, missed: wound inflicted
    March 28th, 2024, 06:01 PM Choo Choo -> ZOMG, missed: wound inflicted
    March 28th, 2024, 06:03 PM FM-Goblin and Worg -> Player 2, missed: wound inflicted
    March 28th, 2024, 06:04 PM [REFUNDED] Four Past Seven attempted to ITA Pareidolia
    March 28th, 2024, 06:04 PM Catnip -> ZOMG, missed: wound inflicted
    March 28th, 2024, 06:08 PM Four Past Seven -> ZOMG, hit: flipped wolf
    March 28th, 2024, 06:09 PM [REFUNDED]Candyfloss -> ZOMG
    March 28th, 2024, 06:29 PM Breakup -> monet rocket, missed: wound inflicted
    March 28th, 2024, 06:37 PM Breakup (+1 ITA?) -> monet rocket, missed: wound inflicted
    March 28th, 2024, 06:53 PM Lipstick attempted to ITA Goblin and Worg
    March 28th, 2024, 06:54 PM Lipstick -> Goblin and Worg, hit: flipped wolf
    March 28th, 2024, 06:54 PM [REFUNDED] Mining Peep -> Goblin and Worg
    March 28th, 2024, 07:25 PM Mining Peep -> Choo Choo, missed: wound inflicted
    March 28th, 2024, 07:29 PM Peekaboo -> Choo Choo, missed: wound inflicted
    March 28th, 2024, 07:32 PM Ringmaster -> Choo Choo, missed: wound inflicted
    March 28th, 2024, 07:35 PM Lassie -> Choo Choo, missed: wound inflicted
    March 28th, 2024, 07:52 PM Autumn -> Choo Choo, missed: wound inflicted
    March 28th, 2024, 07:55 PM Dredge -> Choo Choo, missed: wound inflicted
    March 28th, 2024, 07:57 PM Goldfish Bowl -> Dredge, missed: wound inflicted
    March 28th, 2024, 07:59 PM Droopy Snout attempted to ITA Dredge
    March 28th, 2024, 07:59 PM Droopy Snout -> Dredge, missed: wound inflicted

    Joycat and Candyfloss holstered today

  28. ISO #14578

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    T-15 hours to EoD 3

    FM-Dredge (3 [L-96]):
    FM-Choo-Choo, FM-Chromatography, FM-Mr Clean
    FM-Monet Rocket (6 [L-93]):
    FM-The Hat, FM-Chibi Minnie, FM-Eyescream, FM-Goblin and Worg, FM-Lipstick, FM-Old Lickilicky
    FM-Pareidolia (1 [L-98]):
    FM-The Great Flood
    FM-The Hat (4 [L-95]):
    FM-Scarf, FM-Protagonist Hair, FM-Goldfish Bowl, FM-Breakup
    FM-Hon Hon Hon (1 [L-98]):
    FM-Snuggles
    FM-Lipstick (2 [L-97]):
    FM-Space Pizza, FM-Pareidolia

    Again, I'd like an update at T-12, T-6, T-3, and so on

  29. ISO #14579

  30. ISO #14580

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game

    A Player is hosting a Walrus Event!

    The player is announcing the following message associated with the event:




    I love my town people. ╰(*´︶`*)╯♡

    In case I am dead, BHD was supposed to check The Hat tonight.

    I used my two-shot on Goblin N1.

    We got this bla bla et cetera

    *vinly scratch sound*
    YOU ARE NOW LISTENING TO
    *car crash sound*
    102.3
    *elephant sound*
    KRC FM
    *explosion*
    WHERE WE PLAY NOTHIN BUT MAFIA, MAFIA, AND MORE MAFIA
    *glass shattering sound*
    *police siren*
    THIS AIN'T YOUR GRANNY'S STATION
    *imagine dragons - radioactive starts playing*


    Host Instructions: All players in the game may submit one song in their private player channels.
    The Walrus Host will then receive the list of songs with their submitters anonymized.
    The Walrus event host will pick a winner who will receive a prize!


    Reminder that this post exists

  31. ISO #14581

  32. ISO #14582

  33. ISO #14583

  34. ISO #14584

  35. ISO #14585

  36. ISO #14586

  37. ISO #14587

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-The Hat View Post
    In order to coordinate with the walrus event I strongly urge everyone to publicly claim which song they sent so that protagonist hair can easily give rewards to the consensus town
    I sent in the song: Pretender by Official Hige Dism

  38. ISO #14588

  39. ISO #14589

  40. ISO #14590

  41. ISO #14591

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-The Hat View Post
    Again, I am publicly claiming that I sent ram ranch 7 to Protagonist hair

    And I strongly urge that other people publicly claim what they sent, this is how we optimize the use of this ability

    I repeat, ram ranch is under siege! under lockdown!
    this is lame af btw and I will NOT be doing this, idc how optimal it is

  42. ISO #14592

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Old Lickilicky View Post
    why tho? mafia might have anti claim
    Nah like, claim what song you sent lol, it's the best play possible

    Quote Originally Posted by FM-Old Lickilicky View Post
    claiming should at least wait until tomorrow at minimum, two days might be better
    Quote Originally Posted by FM-Scarf View Post
    this is lame af btw and I will NOT be doing this, idc how optimal it is
    Anti-town behavior, even more the reason to crush your skull with hammers

  43. ISO #14593

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    @FM-Lipstick

    I saw some suspicion on me during my readup and I get why but you're focused on my wrong reads and not considering my good ones

    I spammed an ita list day 2 that had at least two wolves on it

    I correctly called out that goblin should not be towncore, you can trace that back to me

    I've made 700 posts not counting the lassie hood (which had like 500 messages by the end of it) and I'm sure that I've probably cleared myself somewhere in there, so I hope the ISO goes well

    I'm not happy with myself for pushing against parei but my reasoning for shielding pyramid was pretty well documented as well.

  44. ISO #14594

  45. ISO #14595

  46. ISO #14596

  47. ISO #14597

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!



    FM-Pareidolia has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: Tarot Prognosticator

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    Fortune Telling; something some see as a hoax, but you have made a name for yourself with your ability to read someone's fortune with a magical deck of cards.

    [Deck of Cards] At the core of your abilities as a Tarot Reader is a magical deck of cards; the following cards of the Major Arcana of Tarot are what you use to read fortunes.
    The Fool
    The Magician
    The High Priestess
    The Empress
    The Emperor
    The Hierophant
    The Lovers
    The Chariot
    Strength
    The Hermit
    The Wheel of Fortune
    Justice
    The Hanged Man
    Death
    Temperance
    The Devil
    The Tower
    The Star
    The Moon
    The Sun
    Judgement
    The World

    [Draw & Discard Pile] At the start of the game, all of your cards will be shuffled into the draw pile randomly. All discarded and unused cards are placed in a discard pile. At the beginning of every Day you randomly gain two cards from your draw pile. Unused cards are discarded at the end of the Night. If you run out of valid cards in the Draw Pile, then all remaining cards in the Draw Pile are discarded, and Discard Pile is shuffled and becomes the new Draw Pile.

    [Read Fortune] Your flagship ability as a Tarot Reader is to read someone's fortune with your tarot cards. If you target a player with this action, you can choose a card in your hand to read their fortune. The effects are as follows:

    Reveal your Rolecard (not alignment) to them:
    The Fool

    Learn if they possess killpower (through a role action, an item, additional ITA shots, or ITA buffs, but not the default ITA shot or factional abilities):
    The High Priestess
    The Empress
    Justice
    Death

    Learn the player they targeted:
    The Chariot
    The Devil
    The Moon
    The Sun

    Learn the players who targeted them, fails if the target dies:
    The Magician
    The Tower
    The Hermit
    The Wheel of Fortune

    Learn what types of actions targeted them (Killing, Protective, Manipulative, Investigative, Communicative, Other):
    Temperance
    Judgement
    The Devil
    The Star

    Learn if they are a part of a non-factional chat:
    The Lovers
    The Hierophant
    The Hanged Man
    The Emperor.

    Wildcard; Choose any information type to gain:
    The World

    [Discard Card] At any time before Night begins, you can choose to discard one of your cards and draw another. You can only perform this action once per day.

    [Stacked Deck] You will not be dealt any cards that correspond to the effect you used on the previous Night.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goblin and Worg
    @FM-Goldfish Bowl
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Old Lickilicky
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Space Pizza
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    @FM-ZOMG
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    YES
    YESYESYES
    Fricking knew it let's gooooo

  48. ISO #14598

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!



    FM-ZOMG has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: Pride

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    At the start of Day 1, your royal items will be randomly distributed to five different players.

    Each item has the following compulsive ability:

    • If you held this item during the Night, then during the following Day, you must pass this item to someone. This action is multitaskable and the target receives the item at EoD.

    If one of your items is passed to a player that had previously possessed that same item, then the item will instead be passed to you.

    The items grant the following effects when held by other players (in addition to being passable; usage refreshes after being passed):

    1. Crown - At Night, you may target a player and learn what items they have.
    2. Robe - At Night, you may send an anonymous message to someone. They may send one back the following Day.
    3. Sword - At Night, target someone with a Level 3 Wound.
    4. Ring - At Night, target a player and learn what statuses and status levels they're affected by.
    5. Scepter - At Night, you may choose a player: you learn one sentence of a role ability they use tonight, if any.

    When any player with one of these items dies, it is passed to you automatically. If you are dead, then the item disappears after their death.

    You possess the following abilities to aid you in tracking down your lost items:

    Scan - Choose up to 3 people at Night, learn what royal items they have, if any. This action is multitaskable.

    Steal (2-shot) - Target a player at Night, if they pass any items during the following Day phase, you will gain those items instead.

    You gain power depending on how many of your items you hold and which items you hold. After you receive one of your royal items, it still counts as an item, but it cannot be stolen from you, you cannot pass it to another player, and you will take them with you to the grave. Items are in general multitaskable, this applies to your royal items as well.

    1. Crown - If you hold the crown, your steal action may be used during the Day. If you hold two items, including the crown, your base ITA also increases in strength by 1. If you hold 4 items, your base ITA strength increases by 2.
    2. Robe - If you hold the robe, then the first X investigative actions that target you fail without feedback, where X is the number of royal items you possess. You may disable or enable this passive freely. If you hold three or more of your items, one of which is the robe, players may also send anonymous messages to "Pride." Sending a message to “Pride” is a non-visiting, multitaskable night action. These messages are sent to you. The latter effect will be publicly revealed when active.
    3. Sword - If you hold the sword, you may target someone with it at night and affect them with a Level 10 Injure, Level 2 Wound. If you hold three or more items, one of which is the sword, you may do this twice. If you hold all five of your items, you may do this three times, including during the day as non-silent ITAs. (Note: when used during the day ITA window, these are still Wounds, not Attacks)
    4. Ring - If you hold the ring, then once per game target a player at night with a Level 15 Protect, unless they hold a one of your royal items, in which case you target them with a Level 40 Injure. If you hold all five of your items then you may additionally use the ring to target a player at Night with either a Level 10 Empower or a Level 10 Daze (you choose which). Unlike the protection, this ability has unlimited charges.
    5. Scepter - If you hold the scepter, each Night, choose a player: if they hold one of your items, you learn their role. If you possess three of your royal items, including your scepter, then you learn your target's role if they possess one of your royal items or if they ever possessed one at any point.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goblin and Worg
    @FM-Goldfish Bowl
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Old Lickilicky
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Space Pizza
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    OH MY FRICKING GAWD LESSGOOO

    I should be super spewed town!
    It doesn't matter but I'm proud anyway!

  49. ISO #14599

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!



    FM-Goblin and Worg has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: Mischievous Princess

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    You are the mischievous princess. Having no regard for the governance of your country or the wishes of the people and making chaotic decisions on a whim, you were quickly delegated to the least important political position the king could find. Although most of your country's people pay you no mind, you are somewhat popular among those who harbor distaste for the royal family, and still retain some small power in parts of the country. While the family is busy with various diplomatic affairs, you've seized the opportunity to do whatever you can get away with, just because you can.

    Princess' Proclamation: Though your words carry little weight with the general public, you still find ways to make the most of them. Each Night, you may instruct your scribe to write a proclamation to be read aloud to the townspeople the next day. Unfortunately, you only have enough parchment for 100 characters. Your scribe is not talented enough to ink images, urls, or videos onto the parchment.

    Royal Invitation: Each Day, you may summon someone to chat with you. Of course, declining a summons from royalty is unthinkable, and the target will be forced to accept. The following Night, the target will be placed into a private chat with you, which will dissolve the following Day. You will be anonymous and unable to perform any role actions other than a proclamation for the duration of the chat. As it would be incredibly rude to forego such a meeting to perform other duties, your target will not be able to perform any other Night actions. Fortunately for your target, you've magnanimously permitted your servants to perform any night actions in their stead. You will not know what actions they undertake, and any actions taken by your servants will be seen as being performed by you to tracking type roles. However, your servants will obviously refuse to carry out any killing actions against you, though your target will not be aware of that. Additionally, if you have any factional actions, your servants will be able to carry them out for you in your stead.

    Princess' Poison (Day 3+): Once per game, during the Day, you may choose to prepare a poison for the drinks that will be served at your chat the following Night, as well as decide whether to place it in your drink or your target's drink. If you successfully form a chat the next night, at the behest of your attendants, you will gleefully inform your target that one of the drinks is poisoned and watch them toil over which one to drink. Of course, refusing to drink is not an option. Additionally, you will instruct your servants to avoid carrying out any self-healing actions for your victim. It will be announced that whoever ingests the poison will die at the end of the following Night unless healed. This announcement is false - the poison is fake and will not kill the player in question. This action cannot be stopped, although should this action fail for any reason, such as the death of your invitee during the day, you will be able to attempt it again.

    Royal Funeral (Passive): The royal family will be preoccupied with a royal funeral, traveling away to the King's birthplace at the royal estate in the countryside. After the King's death you will gain access to new abilities.

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goldfish Bowl
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Old Lickilicky
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Space Pizza
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink
    FM-Pareidolia
    FM-ZOMG
    FM-Goblin and Worg
    HOLY YES

    @FM-Protagonist Hair
    Why did you doc this slot n1?

  50. ISO #14600

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Lipstick View Post
    The town core has shifted
    Flood
    Autumn
    Are friends

    Scarf
    Breakup
    ^This slots needs to be reevaluated

    We gather ourselves and get even closer

    A lot has been taken for granted
    Considering how I instantly pushed Kalei's walls and ZOMG tried to kill me, had only the two of them in my shot list, I should be lock town!

 

 

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