KRC: Sc2Mafia 13th Anniversary Game (S-FM 357) - Page 259
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  1. ISO #12901

  2. ISO #12902

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Scarf View Post
    Why
    Macro read now that hon flips green is people were shooting there to avoid shooting in my list
    Haven’t fact checked who shot there but this feels compelling rn and would make a 3/5 list seem likely
    if joycat complies with something i can at least get a decent idea of whether the conditional greencheck is a thing
    if they do not comply we can treat them as scum and kill them tmr

  3. ISO #12903

  4. ISO #12904

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!



    FM-Snuggles has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Battleboarder

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are a Battleboarder, someone who debates which characters would win in a fight against each other.

    All players are assigned values [F, E, D, C, B, A, S, S+, infinite] and qualities to the following traits based off of the flavor of their role-card only:

    Weapons
    Armor
    Skills
    Abilities

    For example, a player who received a role card similar to a veteran might have similar traits to the following:

    Weapons: A [Military grade equipment and weaponry]
    Armor: B [Bulletproof vest, helmet]
    Skills: B [Military training, conditioning, physical aptitude]
    Abilities: F [None]

    A player who received a role card similar to a witch might have similar traits to the following:

    Weapons: B [Potions, familiars, wand]
    Armor: D [Human-level durability]
    Skills: B [Manipulation, potioncraft, herbalism]
    Abilities: S [Mind control, precognition, fate manipulation]

    Your*traits*are:

    Weapons: E [Facts and logic, low human-level strength]
    Armor: D [Human-level durability]
    Skills: D [Debating "skill"]
    Abilities: D [Access to internet, ability to consume media at an unparalleled rate]

    • These values and qualities are all hidden to you unless revealed by other role abilities. Players are informed of their own values and qualities in each trait.
    • Changes to a players role-cards may update traits accordingly.

    You have the following role-abilities:

    ---

    1. Do some online research [Night Action, Multitaskable, Non-Visiting, 2-Shot]

    At Night you may research a player, learning their traits and the name of their role. If you research a player who has a role based on a fictional pop culture character, then you gain +1 nerd point (you won't be informed about this). This ability can be used twice.

    ---

    2. Host a debate [Day Action, Non-Visiting, Five Targets, 1-Cycle Cooldown]

    During the Day, you may invite three other players to an anonymous chat the following Night (referred to as "debaters") along with selecting two other players to scrutinize (referred to as "subjects") who are not added to the anonymous chat. You must also select one of the available buffs (listed below). In this chat, the traits of both of the subjects are revealed, but not their usernames or role names. The debaters must debate on which of the subjects would win in a fight (with the exact rules and the definition of "winning" left to their own discretion to decide).

    Each debater in the chat privately votes on which subject would win. These votes will be made public at the end of the Night and the subject who wins the fight gains the buff that the Battleboarder selected.*The debaters are informed that the subject who wins will receive a prize but not the nature of the prize or how it is given. Ties are decided randomly.

    Each buff can only be selected once per game. The player who receives the buff is informed of its full effects. They are also informed that "someone, somewhere, thinks you are better".

    The Battleboarder may view the chat, but may not participate, and named in the chat only as "The Spectator". The Battleboarder may not "Host a Debate" and "Simulate a Fight" in the same Night. This ability has a 1-cycle cooldown before it can be used again.

    Available Buffs:

    • Power:*The victor's non-factional actions and become Strong-Willed for the following cycle.
    • Durability:*The victor gains 1 level of Shielding for the following cycle
    • Speed:*The victor's non-factional actions become Tracker, Watcher, Follower, and Roleblock-Immune for the following cycle.
    • Skill:*The victor's vote counts for two for the of the following cycle.
    • Hax:*The victor may self-target with their role abilities, even if they do not have the option to self-target normally, for the following cycle. (Exceptions may apply at host discretion.)

    ---

    3. Simulate a fight [Day Action, Non-Visiting, Three Targets, 1-Cycle Cooldown]

    During the Day, you may invite three other players to an anonymous Night chat - you select two to be "combatants" and one to be a "judge". The Battleboarder may view the chat, but may not participate, and named in the chat only as "The Spectator".

    In this chat, the traits of both of the combatants are revealed. The combatants must then debate who would win in a fight based off their own assigned traits.

    The judge must secretly decide who wins the debate before the end of the Night phase. This will then be announced at the end of the Night. Each combatant may secretly decide which "Special Move" to perform on the other, the winner performs their "Special Move" and the loser does not. The winner may optionally also decide to pick a custom flavor name for their "Special Move". You may also predict which combatant wins, if you correctly predict the victor then you gain +3 nerd points. You may also predict which "Special Move" the winning combatant will perform, if you predict correctly, then you gain +8 nerd points.

    If the judge or either combatant fails to make a decision, then their respective selections are randomized. Once a "Special Move" has been used, it can no longer be selected for the rest of the game.

    You may not "Simulate a Fight", and "Host a Debate" in the same Night. This ability has a 1-cycle cooldown before it can be used again.

    Available Special Moves:

    "Victor" refers to the one performing the move, "loser" refers to the one who the move is performed upon
    The victor is never directly informed of the identity of the loser and vice versa.
    The loser is informed of what they are inflicted with.
    In addition to being informed of what they are inflicted with. The loser is also informed that "you lost the fight, you also got your wallet stolen, can't have shit in krc"

    • Leg Sweep:*The loser's actions submitted during the following cycle have a 1-cycle delay.
    • Outmaneuver:*Any action the loser takes the following cycle is processed last in the Order of Operations.
    • Taunt:*All of the loser's role-actions are redirected to the victor the following cycle. The loser is not compelled to use their actions.
    • Stun:*The next Protect action targeting the loser is rolestopped. This lasts for the following cycle.
    • Go for the Throat:*The victor gains a silent Level 3 ITA shot for the following cycle that when used will automatically target the loser.

    ---

    4. Write a blog [Night action, Multitaskable, Non-Visiting]

    At Night you may write a blogpost, creating a message to be anonymously posted at the start of the Day. This message must be either of the "respect-thread" variety, or the "vs debating" variety.

    • A "respect-thread" message must include mention of the*values and qualities of traits*of exactly*1*player, and focus somewhat (defined as at least 50% of the message's overall content) on their "feats" (what the player can do), history, or jokes regarding them.
    • A "vs debating" message must include mention of the*values and qualities of traits*of exactly*2*players, and focus somewhat on their "feats", history, or jokes regarding them. There must be a script created alongside this (of any length) depicting how a hypothetical fight would go.
    • Traits may be falsified in a blogpost.
    • A player may be mentioned by either their in-game username*and or*by a role name (which may be falsified).
    • In place of players/roles, you may instead discuss fictional pop culture characters, you do not have to provide any values or qualities of traits if you do (but still you may do so, if you so choose).
    • Players are given the option to privately vote on if they agree or disagree with your blogpost. Votes from surviving players will be made public at the end of the Day. If a majority of players who voted agree, then you gain an extra shot of your research ability and you also gain +2 nerd points. If 75% or more players who voted agree, you can choose to bypass the cooldown on simulating a fight or hosting a debate that Day phase. If a majority of players disagree, then you may not create another blogpost the next Night.

    ---

    • As all of your abilities involve communication through the internet, you are never considered "visiting" another player via use of them, you are immune to investigative actions which track who you visit or target with your role-abilities.
    • The effect of Nerd points is not revealed to you.


    [Hidden Information: Nerd points have no mechanical effect, if the player somehow receives 50 nerd points, then the host will publicly call the player a nerd and the player will acquire bragging rights]

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goblin and Worg
    @FM-Goldfish Bowl
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Oink
    @FM-Old Lickilicky
    @FM-Pareidolia
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Space Pizza
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    @FM-ZOMG
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FIRE AT WILL[/B]

  5. ISO #12905

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Can we kill Luigi for that shot
    We know wolves have an ITA booster off Red Cross statement
    I think killing at 1 is unlikely and it’s just a wolf motivated shor
    Maybe
    Yeah

    But can we all wait until ITA2

    Because this is shitty as fuck

  6. ISO #12906

  7. ISO #12907

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Can we kill Luigi for that shot
    We know wolves have an ITA booster off Red Cross statement
    I think killing at 1 is unlikely and it’s just a wolf motivated shor
    Im sorry what. Someone tries killing me for "lolcatting" and you expect me to believe they werent just open fucking wolfing?

  8. ISO #12908

  9. ISO #12909

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Mechanically I want to shoot Chroma or (I am not calling this name for now).
    According for my reads I wanted to shoot Hon and Hat. But Hon is dead and I am wrong about him. Hat became townier from d2, but his game impact is mostly about statistical analysis.

  10. ISO #12910

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Can we kill Luigi for that shot
    We know wolves have an ITA booster off Red Cross statement
    I think killing at 1 is unlikely and it’s just a wolf motivated shor
    Also lmao. You think if I was a wolf with a 100% shot Id

    1) Save it for 41 minutes

    B) Shoot some random slot that no one was defending?

  11. ISO #12911

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  13. ISO #12913

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Pareidolia View Post
    Mechanically I want to shoot Chroma or (I am not calling this name for now).
    According for my reads I wanted to shoot Hon and Hat. But Hon is dead and I am wrong about him. Hat became townier from d2, but his game impact is mostly about statistical analysis.
    Has your read on Protag changed?

  14. ISO #12914

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  16. ISO #12916

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Player 2 View Post
    Also lmao. You think if I was a wolf with a 100% shot Id

    1) Save it for 41 minutes

    B) Shoot some random slot that no one was defending?
    You should know better than to randomly shoot because you felt threatened. And it killed, and snuggles was town read by people, including me, and they were not on any list.

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  20. ISO #12920

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Player 2 View Post
    Im sorry what. Someone tries killing me for "lolcatting" and you expect me to believe they werent just open fucking wolfing?
    why would you ever just shoot without asking
    i didn't have a read on that slot but i don't think they were hated at all? tbh you should go unless you have something groundbreaking imo

  21. ISO #12921

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    You should know better than to randomly shoot because you felt threatened. And it killed, and snuggles was town read by people, including me, and they were not on any list.
    I will definitely go through Player 2 before ITA2

  22. ISO #12922

  23. ISO #12923

  24. ISO #12924

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    You should know better than to randomly shoot because you felt threatened. And it killed, and snuggles was town read by people, including me, and they were not on any list.
    Im an investigate, that can commute and is hard to NK due to this. Someone randomly tries to shoot me for lolcatting. What do you actually think the response is?

  25. ISO #12925

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    KRC: Sc2Mafia 13th Anniversary Game

    A silent shot was fired! The shot hit!

    FM-Oink has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: BAR - Beyond All Reason

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    Well, except game balance and hosting reasons. An inexplicable collection of effects and abilities loosely inspired by the name. Also a fun game, but really its more about the name than anything else of the game.

    Everything in this role may or may not be secretly subject to hosts' discretion beyond what is written here (hypothetical examples: additional limitations or conditions or alternative process). Host's discretion is treated as beyond hidden information, and as such no one will be able to find that out with any ability or effect what-so-ever. That would be too reasonable. Additionally, friendly reminder from the role creator that roles which explicitly lie to you are banned from submission, and hence everything here can be trusted to some extent despite the role's name.

    Every Night you have the option of causing someone else's non-factional, non-killpower ability or abilities to occur ad infinitum. You will be seen as targeting and visiting them an infinite amount of times. In the event that doing so is absurdly powerful in terms of balance or would break things, you will only cause the ability to repeat twice. If would still be absurdly powerful, you will do nothing and visit/target yourself. If what you are attempting with this ability is logistically unfeasible to process in one Night phase, but would for some reason be logistically feasible if it was known to occur two whole Day/Night cycles in the future, then that will occur without any possible interference ("any possible" means strictly that -- including your death) and you will have this ability permanently disabled once this specific clause is initiated. In the event that this ability is made forever disabled/gone, you will be notified.

    You are secretly half-submarine, and so every Night you may choose to be on the surface or underwater for the following Day. This is multitaskable with any other abilities you choose to use at Night and cannot be roleblocked or otherwise interfered with. Both of these choices do nothing (wowee).............except the role creator didn't feel like making that joke in full. Instead, underwater state will act in a more protective manner when it comes to ITAs (You gain 1 Level of Armor against ITAs, but your own ITAs decrease by 2 levels) and the surface state will act in an offensive manner when it comes to ITAs (Your ITAs increase by 1 level, but have -2 Armor against ITAs (yes, statuses cannot be below 0, but remember, this role is beyond reason.)). If you forget to check this every day (smh...) then you automatically default to what you most recently were -- you begin the game submerged but may choose to surface on Night 0.

    If you show the hosts appreciation (should be done privately, unless you want the role creator to know who you probably are ( ͡° ͜ʖ ͡°) ) for being awesome hosts who put a lot of effort into making this game happen, you'll gain a permanent +1 Level for your ITAs. Bonus points if you do it post-game too, though sadly there can't be any mechanical effects beyond the end of the game.

    Inexplicably, you are considered a spirit or otherwise which makes you a half-submarine spirit (wait, what?) and are targetable by dead-interaction mechanics and similarly styled passive effects no matter how irrational or silly the outcome might be. As a result, you cannot be sent to limbo (death means permadeath) unless an ability for whatever reason specifies that you are sent to limbo in its wording.

    If a post restriction (or otherwise related condition) which originates from a non-factional ability is placed upon you, you automatically fail it (for better or worse). If you are given any sort of conditional trade offer or otherwise, you automatically accept, where possible. It would be too reasonable otherwise. Note that this may include "sharp" post restrictions that are powerful enough to carry a steep penalty, such as ones that would require you to follow the rules but -- since you automatically fail it -- would be killed (not modkilled, as it originates from a role ability) for it.

    In the event that some other role secretly modifies your role, you will be notified of the contents of the change. If someone modifies your role so that you identify as a sub or submarine instead of a half-submarine (excluding the part about being a spirit), you also die because subs are not allowed in the game, only modkills.

    There is one final effect: Unless you directly caused your own death,...

    Players Alive Graveyard
    @FM-Autumn
    @FM-Bad Hair Day
    @FM-Breakup
    @FM-Candyfloss
    @FM-Catnip
    @FM-Chibi Minnie
    @FM-Choo-Choo
    @FM-Chromatography
    @FM-Dredge
    @FM-Droopy Snout
    @FM-Eyescream
    @FM-Four Past Seven
    @FM-Goblin and Worg
    @FM-Goldfish Bowl
    @FM-Joycat
    @FM-Lassie
    @FM-Lipstick
    @FM-Mining Peep
    @FM-Monet Rocket
    @FM-Mr Clean
    @FM-Old Lickilicky
    @FM-Pareidolia
    @FM-Peekaboo
    @FM-Platypus
    @FM-Player 2
    @FM-Protagonist Hair
    @FM-Ringmaster
    @FM-Scarf
    @FM-Space Pizza
    @FM-The Great Flood
    @FM-The Hat
    @FM-Tiny Hippo
    @FM-Yellow Snow
    @FM-ZOMG
    FM-Pilgrim Anatomy
    FM-Grate
    FM-Fluffernuts
    FM-Sonrisa
    FM-Tinnitus
    FM-Turquoise
    FM-Heterochromia
    FM-Angry Rectangle
    FM-Not Enough Legs
    FM-Pyramid
    FM-Decepticon
    FM-Wakka Wakka
    FM-Thumbs Up
    FM-Popcorn Axolotl
    FM-Red Cross
    FM-Disco Dancer
    FM-Matchstick Man
    FM-Naptime
    FM-Sad Super Saiyan
    FM-Talking Anthill
    FM-Hon Hon Hon
    FM-Snuggles
    FM-Oink

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  33. ISO #12933

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Space Pizza View Post
    why would you ever just shoot without asking
    i didn't have a read on that slot but i don't think they were hated at all? tbh you should go unless you have something groundbreaking imo
    Ive got one of the strongest investigates in the thread it appears (extremely detailed on what the target does) and I can commute, why wouldnt wolves want me dead?

  34. ISO #12934

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  40. ISO #12940

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Scarf View Post
    Any opposition to me just blasting hat because I scumread them and not because of this list generation thing that apparently only nap can do right
    What?? Didint you just recently said that people shooting out the list made it compelling that the list could be right or be 3/5 ?

  41. ISO #12941

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  48. ISO #12948

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-The Great Flood View Post
    What?? Didint you just recently said that people shooting out the list made it compelling that the list could be right or be 3/5 ?
    I’m talking about my ita1 list this list was doomed the second hippo started it and I could not salvage it

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