KRC: Sc2Mafia 13th Anniversary Game (S-FM 357) - Page 192
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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!
    Quote Originally Posted by FM-Candyfloss View Post
    -ITA FM-WakkaWakka

    FM-Wakka Wakka has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: News Reporter

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    Interview (Day-Action)

    Target a player and select three accusations to make against them.
    The accusations must be of the following form:

    • You visited at least one of W, X, or Y last night!
    • You performed a Z role action last night!
    • You are in/not in a neighborhood!

    Submit these accusations to the host, where W, X, and Y are player names and Z is a type of role action from (Killing, Protective, Manipulative, Investigative, Communicative, Other, No Action).

    Your target is then informed of the accusations, but not who they are coming from and may prepare a short (max 100 characters) statement in response. You will receive their response as soon as they respond, or if they do not respond by the day action deadline.

    Regardless of their response, if at least 2 of your 3 accusations are true then you gain a charge of Penguin Shot.

    Penguin Shot (0 Charges, multitaskable)

    Target a player, you will receive one of the following pieces of information about them, picked at random:

    X visited Y last night.
    X did not visit anyone nights Y, Z, etc. // X has visited every night.
    X has a Y ability (Y being one of the aforementioned action types)
    X was targeted by a Y role last night. (Y being one of the aforementioned action types)
    X was visited Y times last night.
    X is in a neighborhood // X is not in a neighborhood

    *

    Accusation (2-shot, day action)
    Two times per game during the day phase, you may accuse a player of being mafia by using the following command in thread:

    “I accuse @Player of being mafia. The Jury of [PLAYER NAMES] will preside.”

    The players you list will act as the jury, you may not select yourself to be on the Jury, if the majority votes that the player is mafia, they will be vanillaized for the remainder of the day phase and the following night phase. If the majority votes that the player isn't mafia, nothing happens. You lose a shot regardless of outcome.

    Jury votes by posting something in the format of @Player is [GUILTY/NOT GUILTY]"

    Votes are final and cannot be changed after they're cast.

    *

    Bureaucracy (Odd-Night)
    Target a player, you will give them the ability to write a last will.


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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game
    The shot hit!



    FM-Wakka Wakka has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: News Reporter

    Factional Abilities:
    Factional Communication
    You share a permanent (Day and Night) factional chat with all other members of the Mafia.

    Tactician (Night 0 Only)
    Before the night 0 action deadline, the mafia may select up to four factional members.
    They may freely redistribute roles among those members.

    Night Kill
    The mafia may assign a member to target another player at night with a Level 25 Wound. This factional action may be multi-tasked with role actions, but may not be multi-tasked with other factional kill actions.

    Roleblock (3-shot)
    Thrice during the game, the mafia may assign a member to target another player at night with a Level 10 Roleblock. This factional action may be multi-tasked with role actions, but may not be multi-tasked with with other factional actions. Multiple charges may not be used on the same night.

    Lost Wolf
    [REDACTED] is a Lost Wolf. They will join the mafia's factional chat once [REDACTED]. They do not know the identities of the mafia, nor the other factional abilities of the mafia, although they do know the condition for joining the pack and do know that Mafia knows who they are. Be wary of potential abilities that may intercept attempts to communicate with the lost wolf. Be very careful what you send outside of factional chat.

    Wolf Leader's Silent Shot
    The Wolf Leader is: [REDACTED]
    This ability may only be used by the Wolf Leader. Each day, the Wolf Leader may fire a Silent, Level 7 Attack during ITAs in addition to any other ITA abilities they may have.

    Conditional Bonus Kill (3-Shot)
    The mafia may assign a member to visit another player at Night to target them with a Piercing kill, provided at least one of three conditions are met. This factional action may be multitasked with role actions, but may not be multitasked with other factional kill actions.

    On Nights 1 to 3, both the Night Kill action AND the Bonus Kill action may be taken by the mafia.
    On Nights 4+, only one of the Night Kill or Bonus Kill action may be taken by the mafia.

    The descriptions of the below options will not show on flip, only their titles and the potential power-ups available.

    Option 1 (Slank Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 2 (Spam Vig): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Option 3 (Anti-Claim): [REDACTED] (Choices are: Unstoppable or Investigation-Immune)

    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions are met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    Interview (Day-Action)

    Target a player and select three accusations to make against them.
    The accusations must be of the following form:

    • You visited at least one of W, X, or Y last night!
    • You performed a Z role action last night!
    • You are in/not in a neighborhood!

    Submit these accusations to the host, where W, X, and Y are player names and Z is a type of role action from (Killing, Protective, Manipulative, Investigative, Communicative, Other, No Action).

    Your target is then informed of the accusations, but not who they are coming from and may prepare a short (max 100 characters) statement in response. You will receive their response as soon as they respond, or <no comment> if they do not respond by the day action deadline.

    Regardless of their response, if at least 2 of your 3 accusations are true then you gain a charge of Penguin Shot.

    Penguin Shot (0 Charges, multitaskable)

    Target a player, you will receive one of the following pieces of information about them, picked at random:

    X visited Y last night.
    X did not visit anyone nights Y, Z, etc. // X has visited every night.
    X has a Y ability (Y being one of the aforementioned action types)
    X was targeted by a Y role last night. (Y being one of the aforementioned action types)
    X was visited Y times last night.
    X is in a neighborhood // X is not in a neighborhood

    *

    Accusation (2-shot, day action)
    Two times per game during the day phase, you may accuse a player of being mafia by using the following command in thread:

    “I accuse @Player of being mafia. The Jury of [PLAYER NAMES] will preside.”

    The players you list will act as the jury, you may not select yourself to be on the Jury, if the majority votes that the player is mafia, they will be vanillaized for the remainder of the day phase and the following night phase. If the majority votes that the player isn't mafia, nothing happens. You lose a shot regardless of outcome.

    Jury votes by posting something in the format of @Player is [GUILTY/NOT GUILTY]"

    Votes are final and cannot be changed after they're cast.

    *

    Bureaucracy (Odd-Night)
    Target a player, you will give them the ability to write a last will.

    WE KEEP GOING


    WE PELTING MAFIA WITH THIS ONE BOYS

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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Nap time can earn tbat 100% ITA slot
    one more guy
    I think between me shooting wakka, voting pyramid, the fake lost wolf shenanigans, the real lost wolf mechanic reveal, and the conditional green check I'm basically as closed to confirmed town as you can mechanically get.

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    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Matchstick Man View Post
    I think between me shooting wakka, voting pyramid, the fake lost wolf shenanigans, the real lost wolf mechanic reveal, and the conditional green check I'm basically as closed to confirmed town as you can mechanically get.
    shoulda killed wakka then instead of missing

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