KRC: Sc2Mafia 13th Anniversary Game (S-FM 357) - Page 189
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  1. ISO #9401

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Disco Dancer View Post
    honestly? i'm with matchstick on this one. I haven't liked pyramid after diving into their ISO

    Don't like their EOD whatsoever, not a fan of just the general level of their posting to this point. #4942 really rubs me wrong

    -vote FM-Pyramid]
    Pyramid only had one other vote at the time
    I don’t really see what’s so exclusive about this?
    There wasn’t any pressure to or not to vote there

  2. ISO #9402

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Ringmaster View Post
    Ima be real hoods exist solely to pocket people plus have fun as town, are you sure that’s not what is happening
    bro i have traced every second of activity between hood chat and posting in thread. Most of their in thread posting has been prodded by me. His activity is pretty consistently only at night, and his hood posting is just straight up uninformed. im pretty solid at reading fake uninformed bs.

    if he's a scum, he's not in a scum chat.

    and i know his rolecard (not with alignment, just role). i have seen it.

    just like... idk. give me a reason he's scum other than "lowposter." because i havent seen a good one.
    @FM-Ringmaster

  3. ISO #9403

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Naptime View Post
    By all means vote them and pursue them. I don't think they are mafia though and given where you sit in my readslist pushing a lhf that I think is town is pretty much confbiasing you as mafia to me.
    I’m not playing to impress you :3

  4. ISO #9404

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    KRC: Sc2Mafia 13th Anniversary Game

    FM-Dredge has revealed their role.

    Their Role
    Spoiler : Role :
    Role: Mall Tycoon
    Rolecard:
    Every night, you can do one of these seven things, if available:

    Security Protection:

    You may have a security guard protect you while you spend the night in your office.
    When protecting yourself with your security guard you are Kill-Immune because he will die in your place if you are attacked.
    If you are not attacked, then your security guard will instead tell you the names of all your visitors.
    This ability can only be used ONCE, revealing will NOT recharge this use.

    Ready for a good time?:

    You can send Sarah The Dance Instructor of the mall's Dance Studio to perform a Level 3 Roleblock on a player.
    Sarah will tell you if your target was immune to Roleblocks in any way in the morning. (E.g. Willpower, Strong-Willed, etc.)

    On Duty:

    You can send Paul The Cop of the mall's Police Department to investigate a player.
    Paul will detect your target's rolecard to you, but not their alignment in the morning.
    Paul forgets to return the investigative documents to the police station, making the target Investigation-Immune for the rest of the game.

    The doctor is in!

    You can send Greg the Doctor from the mall's clinic to perform a Level 25 Protect on your target.

    He did what?:

    You can send Elizabeth the Nail Specialist of the Mall's Nail Saloon to gossip a player.
    Elizabeth will tell you who visited your target and who they visited.
    Elizabeth does not learn about any visits that involve any form of killpower.

    Public Transit:

    You can send Stephen the Mall's Bus Driver of the Bus Depot to swap two players.
    Swapping two players will make actions that target the first player instead target the second player and vice versa.
    Your two swapped players will know they've been bussed.
    The swapping will not affect killpower.
    You may order Stephen to target you.

    Mall Grand Opening:

    You may reveal to the town your role during the day once per game, this will remove your current cool-down on your Store Owners.
    Revealing will publicly reveal your rolecard but not your alignment.

    Extra Info:

    • You have a 2-cycle cooldown on abilities. E.g. An Ability used Night 1 cannot be used again until Night 4.
    • You are seen visiting nobody when you send your Store Owners to a player, any visit detecting roles will instead see your Store Owners visit their target.
    • You will know if any of your Store Owners were stopped from doing their action on a player in the morning.
    • If a Store Owner dies (such as by targeted a role that kills visitors), then you are unable to use that ability for the remainder of the game.
    • As your store owners perform visits in your steed, outside of the aforementioned exceptions you are unaffected by any effect that relies on visiting.


  5. ISO #9405

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Sad Super Saiyan View Post
    bro i have traced every second of activity between hood chat and posting in thread. Most of their in thread posting has been prodded by me. His activity is pretty consistently only at night, and his hood posting is just straight up uninformed. im pretty solid at reading fake uninformed bs.

    if he's a scum, he's not in a scum chat.

    and i know his rolecard (not with alignment, just role). i have seen it.

    just like... idk. give me a reason he's scum other than "lowposter." because i havent seen a good one.
    @FM-Ringmaster
    Oh I have no reasons, I’m just asking whether or not you think that’s possible. It looks better that his activity is consistent though

  6. ISO #9406

  7. ISO #9407

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    KRC: Sc2Mafia 13th Anniversary Game

    A silent shot was fired! The shot hit!
    FM-Decepticon has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Towb Leader (Coup Mastermind)

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are the leader of a secret society plotting to overthrow the regime and take control of this hopeless town. As the pioneer of this movement, you must carefully choose whom to trust with the task of orchestrating a coup to reclaim freedom and justice for all.

    Fortune Cookie (4-shot, any phase, multitaskable): Anonymously send a message to any target of no more than 10 words. They receive a fortune cookie item at the end of the phase containing the message. They can choose to open it, receiving the message, or pass it on to another player at the end of the phase.

    Clandestine Cells (1-shot, any phase): Recruit a Sleeper Agent by sending an anonymous message of no more than 1000 characters to another living player. They'll receive it with a Secret Journal, a Cat Brooch, and the "Find Comrades" ability at the end of phase. If this ability fails to reach your target for any reason, you will be able to use it again.

    If you die by any means, the rebellion will fail and the "Find Comrades" ability will be removed from all other players.

    Wake the Cells (1-shot, Night, N3+): Remove all "Find Comrades" and abilities from all other players. The Secret Journal is publicly revealed and you may choose to make a modpost of no more than 2000 characters. If no one chose to sell out the cause, you and every current member of the rebellion with a Cat Brooch will have their ITAs boosted by 3 Levels for the next Day phase and everyone with a Cat Brooch receives the feedback "Day of Awakening!".

    Make History (1-shot, Day, D5+): Remove all "Find Comrades" abilities from other players. Trigger "Wake the Cells" if not activated before. Eliminate yourself and a player of your choice from the game. This kill is Piercing.

    \-

    Sleeper Agent Abilities:

    Find Comrades (1-shot, any phase, compulsive): Send an anonymous message of no more than 500 characters to another player along with the Secret Journal. They'll receive the "Find Comrades" ability and a cat brooch at the end of phase.

    Sell Out (1-shot, any phase): Betray your allies for your own personal gain. Steal weapons from the secret stash and receive a silent Level 6 ITA shot.

    Cat Brooch (Item, passable at Night): Useless, for now.

    Secret Journal (Item):

    ===

    SECTIONS:

    1. Instructions

    Receiving a Cat Brooch will allow you to receive a signal when the “Day of Awakening” begins.

    Revealing yourself or discussing the contents of the Secret Journal with outsiders could result in dire consequences. Proceed at your own risk.

    Any player with the journal is given the option to secretly sell out the cause for a reward (a silent ITA shot).

    If nobody sells out, you and everyone else in the rebellion receives an ITA boost on the Day of Awakening.

    1. Journal of Messages

    =

    Entry 1 - Day 1 – Author:

    Message:

    =

    Entry 2 - Night 1 - Author:

    Message:

    =

    Entry 3 - Day 2 - Author:

    Message:

    =

    Entry x - Night x - Author:

    Message:

    =

    1. Map to the stash

    At the hidden cave, we will be equipping ourselves on the Coup Day.

    We have a sniper rifle, a jacket and a bunch of binoculars in our stash.

    ====


  8. ISO #9408

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game

    FM-Dredge has revealed their role.

    Their Role
    Spoiler : Role :
    Role: Mall Tycoon
    Rolecard:
    Every night, you can do one of these seven things, if available:

    Security Protection:

    You may have a security guard protect you while you spend the night in your office.
    When protecting yourself with your security guard you are Kill-Immune because he will die in your place if you are attacked.
    If you are not attacked, then your security guard will instead tell you the names of all your visitors.
    This ability can only be used ONCE, revealing will NOT recharge this use.

    Ready for a good time?:

    You can send Sarah The Dance Instructor of the mall's Dance Studio to perform a Level 3 Roleblock on a player.
    Sarah will tell you if your target was immune to Roleblocks in any way in the morning. (E.g. Willpower, Strong-Willed, etc.)

    On Duty:

    You can send Paul The Cop of the mall's Police Department to investigate a player.
    Paul will detect your target's rolecard to you, but not their alignment in the morning.
    Paul forgets to return the investigative documents to the police station, making the target Investigation-Immune for the rest of the game.

    The doctor is in!

    You can send Greg the Doctor from the mall's clinic to perform a Level 25 Protect on your target.

    He did what?:

    You can send Elizabeth the Nail Specialist of the Mall's Nail Saloon to gossip a player.
    Elizabeth will tell you who visited your target and who they visited.
    Elizabeth does not learn about any visits that involve any form of killpower.

    Public Transit:

    You can send Stephen the Mall's Bus Driver of the Bus Depot to swap two players.
    Swapping two players will make actions that target the first player instead target the second player and vice versa.
    Your two swapped players will know they've been bussed.
    The swapping will not affect killpower.
    You may order Stephen to target you.

    Mall Grand Opening:

    You may reveal to the town your role during the day once per game, this will remove your current cool-down on your Store Owners.
    Revealing will publicly reveal your rolecard but not your alignment.

    Extra Info:

    • You have a 2-cycle cooldown on abilities. E.g. An Ability used Night 1 cannot be used again until Night 4.
    • You are seen visiting nobody when you send your Store Owners to a player, any visit detecting roles will instead see your Store Owners visit their target.
    • You will know if any of your Store Owners were stopped from doing their action on a player in the morning.
    • If a Store Owner dies (such as by targeted a role that kills visitors), then you are unable to use that ability for the remainder of the game.
    • As your store owners perform visits in your steed, outside of the aforementioned exceptions you are unaffected by any effect that relies on visiting.

    Dredge I knew you were scum all clergyman shop owners are scum
    :flag_fr::flag_fr::flag_fr:

  9. ISO #9409

  10. ISO #9410

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game

    A silent shot was fired! The shot hit!
    FM-Decepticon has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Towb Leader (Coup Mastermind)

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are the leader of a secret society plotting to overthrow the regime and take control of this hopeless town. As the pioneer of this movement, you must carefully choose whom to trust with the task of orchestrating a coup to reclaim freedom and justice for all.

    Fortune Cookie (4-shot, any phase, multitaskable): Anonymously send a message to any target of no more than 10 words. They receive a fortune cookie item at the end of the phase containing the message. They can choose to open it, receiving the message, or pass it on to another player at the end of the phase.

    Clandestine Cells (1-shot, any phase): Recruit a Sleeper Agent by sending an anonymous message of no more than 1000 characters to another living player. They'll receive it with a Secret Journal, a Cat Brooch, and the "Find Comrades" ability at the end of phase. If this ability fails to reach your target for any reason, you will be able to use it again.

    If you die by any means, the rebellion will fail and the "Find Comrades" ability will be removed from all other players.

    Wake the Cells (1-shot, Night, N3+): Remove all "Find Comrades" and abilities from all other players. The Secret Journal is publicly revealed and you may choose to make a modpost of no more than 2000 characters. If no one chose to sell out the cause, you and every current member of the rebellion with a Cat Brooch will have their ITAs boosted by 3 Levels for the next Day phase and everyone with a Cat Brooch receives the feedback "Day of Awakening!".

    Make History (1-shot, Day, D5+): Remove all "Find Comrades" abilities from other players. Trigger "Wake the Cells" if not activated before. Eliminate yourself and a player of your choice from the game. This kill is Piercing.

    \-

    Sleeper Agent Abilities:

    Find Comrades (1-shot, any phase, compulsive): Send an anonymous message of no more than 500 characters to another player along with the Secret Journal. They'll receive the "Find Comrades" ability and a cat brooch at the end of phase.

    Sell Out (1-shot, any phase): Betray your allies for your own personal gain. Steal weapons from the secret stash and receive a silent Level 6 ITA shot.

    Cat Brooch (Item, passable at Night): Useless, for now.

    Secret Journal (Item):

    ===

    SECTIONS:

    1. Instructions

    Receiving a Cat Brooch will allow you to receive a signal when the “Day of Awakening” begins.

    Revealing yourself or discussing the contents of the Secret Journal with outsiders could result in dire consequences. Proceed at your own risk.

    Any player with the journal is given the option to secretly sell out the cause for a reward (a silent ITA shot).

    If nobody sells out, you and everyone else in the rebellion receives an ITA boost on the Day of Awakening.

    1. Journal of Messages

    =

    Entry 1 - Day 1 – Author:

    Message:

    =

    Entry 2 - Night 1 - Author:

    Message:

    =

    Entry 3 - Day 2 - Author:

    Message:

    =

    Entry x - Night x - Author:

    Message:

    =

    1. Map to the stash

    At the hidden cave, we will be equipping ourselves on the Coup Day.

    We have a sniper rifle, a jacket and a bunch of binoculars in our stash.

    ====

    i'm not sure what the objective of this was if scum shot this
    so can the town who did this claim it

  11. ISO #9411

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game

    A silent shot was fired! The shot hit!
    FM-Decepticon has been killed.

    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Towb Leader (Coup Mastermind)

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are the leader of a secret society plotting to overthrow the regime and take control of this hopeless town. As the pioneer of this movement, you must carefully choose whom to trust with the task of orchestrating a coup to reclaim freedom and justice for all.

    Fortune Cookie (4-shot, any phase, multitaskable): Anonymously send a message to any target of no more than 10 words. They receive a fortune cookie item at the end of the phase containing the message. They can choose to open it, receiving the message, or pass it on to another player at the end of the phase.

    Clandestine Cells (1-shot, any phase): Recruit a Sleeper Agent by sending an anonymous message of no more than 1000 characters to another living player. They'll receive it with a Secret Journal, a Cat Brooch, and the "Find Comrades" ability at the end of phase. If this ability fails to reach your target for any reason, you will be able to use it again.

    If you die by any means, the rebellion will fail and the "Find Comrades" ability will be removed from all other players.

    Wake the Cells (1-shot, Night, N3+): Remove all "Find Comrades" and abilities from all other players. The Secret Journal is publicly revealed and you may choose to make a modpost of no more than 2000 characters. If no one chose to sell out the cause, you and every current member of the rebellion with a Cat Brooch will have their ITAs boosted by 3 Levels for the next Day phase and everyone with a Cat Brooch receives the feedback "Day of Awakening!".

    Make History (1-shot, Day, D5+): Remove all "Find Comrades" abilities from other players. Trigger "Wake the Cells" if not activated before. Eliminate yourself and a player of your choice from the game. This kill is Piercing.

    \-

    Sleeper Agent Abilities:

    Find Comrades (1-shot, any phase, compulsive): Send an anonymous message of no more than 500 characters to another player along with the Secret Journal. They'll receive the "Find Comrades" ability and a cat brooch at the end of phase.

    Sell Out (1-shot, any phase): Betray your allies for your own personal gain. Steal weapons from the secret stash and receive a silent Level 6 ITA shot.

    Cat Brooch (Item, passable at Night): Useless, for now.

    Secret Journal (Item):

    ===

    SECTIONS:

    1. Instructions

    Receiving a Cat Brooch will allow you to receive a signal when the “Day of Awakening” begins.

    Revealing yourself or discussing the contents of the Secret Journal with outsiders could result in dire consequences. Proceed at your own risk.

    Any player with the journal is given the option to secretly sell out the cause for a reward (a silent ITA shot).

    If nobody sells out, you and everyone else in the rebellion receives an ITA boost on the Day of Awakening.

    1. Journal of Messages

    =

    Entry 1 - Day 1 – Author:

    Message:

    =

    Entry 2 - Night 1 - Author:

    Message:

    =

    Entry 3 - Day 2 - Author:

    Message:

    =

    Entry x - Night x - Author:

    Message:

    =

    1. Map to the stash

    At the hidden cave, we will be equipping ourselves on the Coup Day.

    We have a sniper rifle, a jacket and a bunch of binoculars in our stash.

    ====

    Do not mald over this. Steer the course. Do not freak out and start flailing off the list. This flip does not make the rest of the list bad.

  12. ISO #9412

  13. ISO #9413

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Hon Hon Hon View Post
    i'm not sure what the objective of this was if scum shot this
    so can the town who did this claim it
    Homie Breakup been telegraphing that for ages. They literally posted it multiple times. Towny for you to not know that though.

  14. ISO #9414

  15. ISO #9415

  16. ISO #9416

  17. ISO #9417

  18. ISO #9418

  19. ISO #9419

  20. ISO #9420

  21. ISO #9421

  22. ISO #9422

  23. ISO #9423

  24. ISO #9424

  25. ISO #9425

  26. ISO #9426

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Breakup View Post
    ftr ya the flip doesnt make the list bad, decpticon was hella lowposting and practically unreadable, that is why I shot them (also a slankvig but mainly the first reason)
    You have nothing to defend. It was a fine and consensus decision.

  27. ISO #9427

  28. ISO #9428

  29. ISO #9429

  30. ISO #9430

  31. ISO #9431

  32. ISO #9432

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Sad Super Saiyan View Post
    @FM-Naptime not trying to mess up shotlist. why did we remove joycat?
    I removed Joycat initially before giving it to people relatively arbitrarily. There are a few names I somewhat regret removing but I didn't want the exercise to last forever so I just picked slots that I felt were unlikely to be met with too much opposition or make it easy for people to remove them arbitrarily.

    I do not really know why Joycat is being pushed or sussed and removed them simply because they are a claimed cop, but if there is updated information refuting that then by all means prosecute.

  33. ISO #9433

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Naptime View Post
    All good just letting you know, i want to be right on you if you are town... but you are climbing uphill so your arguments on Disco Dancer need to be solid.
    Again, I’m not playing to impress you :3
    I don’t care what you in particular think about me

    I’ll continue to solve how I feel like

  34. ISO #9434

  35. ISO #9435

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by Lumi View Post
    KRC: Sc2Mafia 13th Anniversary Game

    FM-Dredge has revealed their role.

    Their Role
    Spoiler : Role :
    Role: Mall Tycoon
    Rolecard:
    Every night, you can do one of these seven things, if available:

    Security Protection:

    You may have a security guard protect you while you spend the night in your office.
    When protecting yourself with your security guard you are Kill-Immune because he will die in your place if you are attacked.
    If you are not attacked, then your security guard will instead tell you the names of all your visitors.
    This ability can only be used ONCE, revealing will NOT recharge this use.

    Ready for a good time?:

    You can send Sarah The Dance Instructor of the mall's Dance Studio to perform a Level 3 Roleblock on a player.
    Sarah will tell you if your target was immune to Roleblocks in any way in the morning. (E.g. Willpower, Strong-Willed, etc.)

    On Duty:

    You can send Paul The Cop of the mall's Police Department to investigate a player.
    Paul will detect your target's rolecard to you, but not their alignment in the morning.
    Paul forgets to return the investigative documents to the police station, making the target Investigation-Immune for the rest of the game.

    The doctor is in!

    You can send Greg the Doctor from the mall's clinic to perform a Level 25 Protect on your target.

    He did what?:

    You can send Elizabeth the Nail Specialist of the Mall's Nail Saloon to gossip a player.
    Elizabeth will tell you who visited your target and who they visited.
    Elizabeth does not learn about any visits that involve any form of killpower.

    Public Transit:

    You can send Stephen the Mall's Bus Driver of the Bus Depot to swap two players.
    Swapping two players will make actions that target the first player instead target the second player and vice versa.
    Your two swapped players will know they've been bussed.
    The swapping will not affect killpower.
    You may order Stephen to target you.

    Mall Grand Opening:

    You may reveal to the town your role during the day once per game, this will remove your current cool-down on your Store Owners.
    Revealing will publicly reveal your rolecard but not your alignment.

    Extra Info:

    • You have a 2-cycle cooldown on abilities. E.g. An Ability used Night 1 cannot be used again until Night 4.
    • You are seen visiting nobody when you send your Store Owners to a player, any visit detecting roles will instead see your Store Owners visit their target.
    • You will know if any of your Store Owners were stopped from doing their action on a player in the morning.
    • If a Store Owner dies (such as by targeted a role that kills visitors), then you are unable to use that ability for the remainder of the game.
    • As your store owners perform visits in your steed, outside of the aforementioned exceptions you are unaffected by any effect that relies on visiting.

    @FM-Autumn btw

  36. ISO #9436

  37. ISO #9437

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Popcorn Axolotl View Post
    Again, I’m not playing to impress you :3
    I don’t care what you in particular think about me

    I’ll continue to solve how I feel like
    Well I have put you in a shotlist and you are in the upper tier of it so your lack of caring about what I feel isn't really working for you as either alignment. But you do you.

  38. ISO #9438

  39. ISO #9439

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Naptime View Post
    I would rather start with Thumbs Up personally due to having not been shot at all and being one of Tinnitus's scumreads.
    Can do! I just thought it's worth focusing those already wounded to have better odds of securing a kill in this session, but yepyep will do

  40. ISO #9440

  41. ISO #9441

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Naptime View Post
    I would rather start with Thumbs Up personally due to having not been shot at all and being one of Tinnitus's scumreads.
    Previous shots make the next ones more likely to hit. Wakka already has 3(?) stacks of wound to make the next shot more likely.

    I would be happy to go Wakka then Thumbs but shooting at someone who hasn't been shot at when ITA2 has limited shots feels like wasting shots.

  42. ISO #9442

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    @FM-Naptime

    Unsure if it will convince you
    But

    My main reason for thinking Hon is wolf is the discrepancy between
    Having pretty sure and rapid reads that don't change much with (para)phrases like "I refuse to believe wolf would do this" and a sure town read on Match that never changes and isn't explained as far as I can see
    Coupled with an air of just doing my best when passing by uwu with little (para)phrases like "brain's not braining" and "catchup hard"
    It doesn't fit together

    Quote Originally Posted by FM-Hon Hon Hon View Post
    -vote FM-Pyramid

    vote now reason later
    Quote Originally Posted by FM-Hon Hon Hon View Post
    grate's was better than chroma/pyramids imo
    maybe i'm slightly biased now though because i've already convinced myself of pyramid's scum flip
    I don't like their interaction with Pyramid
    Hon was one of the few people Pyramid interacted with quite needlessly from Pyramid's side
    Just looks typical w/w to me
    The pre flipping too
    It's followed up on D2
    But the shot goes to Joycat

  43. ISO #9443

  44. ISO #9444

  45. ISO #9445

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Yellow Snow View Post
    Can do! I just thought it's worth focusing those already wounded to have better odds of securing a kill in this session, but yepyep will do
    I am not sure that being wounded and not dying indicates they are closer to death or further away personally?

  46. ISO #9446

  47. ISO #9447

  48. ISO #9448

    Re: KRC: Sc2Mafia 13th Anniversary Game (S-FM 357)

    Quote Originally Posted by FM-Lipstick View Post
    @FM-Naptime

    Unsure if it will convince you
    But

    My main reason for thinking Hon is wolf is the discrepancy between
    Having pretty sure and rapid reads that don't change much with (para)phrases like "I refuse to believe wolf would do this" and a sure town read on Match that never changes and isn't explained as far as I can see
    Coupled with an air of just doing my best when passing by uwu with little (para)phrases like "brain's not braining" and "catchup hard"
    It doesn't fit together





    I don't like their interaction with Pyramid
    Hon was one of the few people Pyramid interacted with quite needlessly from Pyramid's side
    Just looks typical w/w to me
    The pre flipping too
    It's followed up on D2
    But the shot goes to Joycat
    Better arguments than I expected. You might be right.

  49. ISO #9449

  50. ISO #9450

 

 

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