Role: Mall Tycoon
Rolecard:
Every night, you can do one of these seven things, if available:
Security Protection:
You may have a security guard protect you while you spend the night in your office.
When protecting yourself with your security guard you are Kill-Immune because he will die in your place if you are attacked.
If you are not attacked, then your security guard will instead tell you the names of all your visitors.
This ability can only be used ONCE, revealing will NOT recharge this use.
Ready for a good time?:
You can send Sarah The Dance Instructor of the mall's Dance Studio to perform a Level 3
Roleblock on a player.
Sarah will tell you if your target was immune to
Roleblocks in any way in the morning. (E.g.
Willpower, Strong-Willed, etc.)
On Duty:
You can send Paul The Cop of the mall's Police Department to investigate a player.
Paul will detect your target's rolecard to you, but not their alignment in the morning.
Paul forgets to return the investigative documents to the police station, making the target Investigation-Immune for the rest of the game.
The doctor is in!
You can send Greg the Doctor from the mall's clinic to perform a Level 25
Protect on your target.
He did what?:
You can send Elizabeth the Nail Specialist of the Mall's Nail Saloon to gossip a player.
Elizabeth will tell you who visited your target and who they visited.
Elizabeth does not learn about any visits that involve any form of killpower.
Public Transit:
You can send Stephen the Mall's Bus Driver of the Bus Depot to swap two players.
Swapping two players will make actions that target the first player instead target the second player and vice versa.
Your two swapped players will know they've been bussed.
The swapping will
not affect killpower.
You may order Stephen to target you.
Mall Grand Opening:
You may reveal to the town your role during the day once per game, this will remove your current cool-down on your Store Owners.
Revealing will publicly reveal your rolecard but not your alignment.
Extra Info:
- You have a 2-cycle cooldown on abilities. E.g. An Ability used Night 1 cannot be used again until Night 4.
- You are seen visiting nobody when you send your Store Owners to a player, any visit detecting roles will instead see your Store Owners visit their target.
- You will know if any of your Store Owners were stopped from doing their action on a player in the morning.
- If a Store Owner dies (such as by targeted a role that kills visitors), then you are unable to use that ability for the remainder of the game.
- As your store owners perform visits in your steed, outside of the aforementioned exceptions you are unaffected by any effect that relies on visiting.