Alignment: Town
Role: The Deck
Factional Abilities:
Town is the uninformed majority and receives no factional abilities.
Win Condition:
Eliminate all anti-town factions.
Rolecard:
The deck contains the regular 52 playing cards (Ace through King of all 4 suits (spades, diamonds, clubs, hearts)) and 2 jokers. At the start of each Day, you are dealt 4 cards. 3 of them are face up, and 1 is face down. Before EoD (Day action submission time), you must choose and discard 2 of them. At that point, the suit/number on the face down card is then revealed to you (you may only use it if you previously chose not to discard it). Based on the cards you chose, you gain access to specific actions. You may only perform one of the actions you have access to unless otherwise specified. All four dealt cards are discarded from the Deck without replacement. The deck is
NOT reshuffled if you run out of cards.
Single Suit:
- On a Spade, you get access to a limited Level 1 Roleblock (can only target one action type from being performed (investigative, manipulative, protective, communicative, killing, other))
- On a Diamond, you get access to a Level 4 Wound
- On a Club, you get access to a Status Cop (see what Statuses+Levels a player is affected by)
- On a Heart, you get access to a Level 10 Protect that also applies a Level 10 Injure at SoD
Matching Suit:
- On 2 Spades, you get access to a Level 3 Roleblock
- On 2 Diamonds, you get access to a Level 10 Wound
- On 2 Clubs, you get access to a Status Cop + Role Cop
- On 2 Hearts, you get access to a Level 25 Protect that also Cleanses all levels of Injured and negative debuffs. (If a debuff can be cleansed is left to host discretion)
Pairs:
-On a pair, you may choose between the upgraded ability for either suit and receive the Strong-Willed modifier for that action. Additionally you may return any number of non-joker discarded cards (including the pair) to your draw deck.
Blackjack:
-On a 21, you may choose between the upgraded ability for either suit, and receive a Silent, 1-Shot, Day-Action, Level 1
Terminate for the following Day. The
Terminate can only be received once, on future blackjacks you instead receive the un-upgraded ability for the other suit in addition to the upgrade ability for the chosen suit. Finally, you peek at the next 10 cards in the deck, move as many as you'd like to the discard pile, return the rest, and then reshuffle your draw deck.
The Joker:
When you are dealt a joker, it may be used as any card remaining in the deck, search the draw deck for said card, replace the joker with said card, and discard the joker (this replacement does not count as an ability, i.e. the "you may only perform one action" clause does not apply to it)
If you are dealt 2 jokers, you hit the Jackpot.
Jackpot: You gain access to every possible action you could take. This includes:
- A limited Level 1 Roleblock
- A Level 4 Wound
- A Status Cop
- A Level 10 Protect -> Level 10 Injure
- A Level 3 Roleblock
- A Level 10 Wound
- A Status Cop + Role Cop
- A Level 25 Protect that also Cleanses
- A Silent, 1-Shot, Day-Action Terminate for the following day
- The Strong-Willed modifier for all these actions.
- Return any number of non-joker discarded cards to your draw deck.
- Peek at the next 10 cards, move as many as you'd like to the discard pile, and reshuffle the draw deck.
Additionally you gain a multitaskable 1-shot action that you may activate on a future Night to become Kill-Immune for that Night.
Footnotes:
- The limited Roleblock will decrease Willpower.
- The limited Roleblock will only grant the target Willpower at SoD if it successfully prevented an action..