S-FM Nonstandard Roles 3
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    S-FM Nonstandard Roles 3

    S-FM Nonstandard Roles 3

    Role List:
    Hidden Mafia
    Hidden Mafia
    Hidden Mafia

    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    Hidden Town
    /Hidden Neutral
    Hidden Neutral
    Hidden Neutral


    Possible Roles:
    Mafia roles: Fabricator; Evil Flower Child; Shadow; Evil Vengeful; Evil Pacifist; Janitor; Evil Parrot; Evil Cat Lady; Blackmailer
    Town roles: Gambler; Pacifist; Night Watchman; Tough Guy; Soul Mate; Sapling; Flower Child; Vengeful; Fancy Lady; Judge; Bully; Grave Robber; Door Salesman; Detector; Parrot; Bride; Cat Lady; Teacher
    Neutral roles: Werewolf; Evil Teacher; Corruptor; Bounty Hunter; Ghost; Monk; Wild Card

    Role Card:
    Quote Originally Posted by Mafia Role Cards
    Fabricator - Visit one person every night. That person will receive an additional fake feedback of your choice. Cannot use Corruptor's Feedback.

    Evil Flower Child - During the day, choose a player to be prevented from lynching. This will be hidden and not take effect/use up the charge until the person is successfully lynched. 1x use only. It will be announced at end of the day that the person was protected. Can target self.

    Shadow - Once per game you can double your team's votes during the day, while hiding all votes. (All votes for the rest of the day will become 100% anonymous. Nobody will know the vote count. All I will announce is who got lynched at the end of the day).

    Evil Vengeful - You may select another player to be also killed when you are killed by any means. You must choose while alive, and may change your targets as many times as you like. The effect will trigger immediately upon death.

    Evil Pacifist - Once per game you may publicly reveal a player's role to the entire game. This must be done during the day. However once you use your ability, nobody can be lynched during this day. (Day will be skipped with no lynch). Cannot target self.

    Janitor - Once per game during the night you may choose to thoroughly clean the entire town. All players that die that night, and the following day (including lynching) will be cleaned, and their roles will remain hidden.

    Evil Parrot - Visit a player each night. If your target have a night action, you will use the same night action on your target. Cannot target self.

    Evil Cat Lady - During the day give a player a cat. At night the player may choose to either let the cat out and be roleblocked for the night, or let the cat stay, and have the Evil Cat Lady learn your role. (If your target is indecisive, the default is cat will stay for the night).

    Blackmailer - Visit a player each night and blackmail them. This will prevent them from speaking or voting during the day. It will be publicly announced that your target was blackmailed. Cannot target teammates. Cannot target same player twice in a row.
    Quote Originally Posted by Town Role Cards
    Gambler - Visit a player and guess their alignment to see if you are correct or not. You may either guess if they are a member of the mafia, a member of the town, or if they are neutral third party. If you guess wrong, your identity will be revealed to the mafia.

    Pacifist - Once per game you may publicly reveal a player's role to the entire game. This must be done during the day. However once you use your ability, nobody can be lynched during this day. (Day will be skipped with no lynch). Cannot target self.

    Night Watchman - Thrice per game you may protect a player from dying. You can use your ability multiple times in a single night or spread them out in separate nights. Cannot target self.

    Tough Guy - Visit and protect a player from dying at night. If your target is attacked, you and your attacker will see each others' roles. You will die at the end of the day. Cannot target self.

    Soul Mate - Visit and protect a player from dying at night. If your target is attacked, your target will learn your identity and role, and you are bound to your target. Once bound, you may not visit again and if you OR the person you're bound to get attacked again, both of you will die. Cannot target self.

    Sapling - Power in vote. Each night you may choose to grow into a tree. Once you become a tree, you cannot vote, and you will become deathproof. You will no longer count toward the town's majority for the purpose of Mafia trying to achieve 51% majority/Killers achieving 50% majority.

    Flower Child - During the day, choose a player to be prevented from lynching. This will be hidden and not take effect/use up the charge until the person is successfully lynched. 1x use only. It will be announced at end of the day that the person was protected. Can target self.

    Vengeful - You may select another player to be also killed when you are killed by any means. You must choose while alive, and may change your targets as many times as you like. The effect will trigger immediately upon death.

    Fancy Lady - You may visit a player at night. When visiting a player, you become immune from being attacked. If your target is not sided with town, you will die, and it will be announced that you died visiting an evil player. If your target is killed at night, you will die and it will be announced that you died visiting a player that got killed. Cannot target self.

    Judge - If nobody is lynched, you may overturn it to a living player of your choice. However if you tried to lynch a town, town will riot and lynch you instead. It will be announced at the end of the day that you tried to judge someone, and who got judged.

    Bully - During the day, give a person a wedgie. This will prevent them from voting for the day and prevent them from taking any night actions that night. If they already placed a vote, their vote will no longer count. Wedgies are public, but Bully’s identity will remain hidden.

    Grave Robber - The first town that die, you become their role. At night, you may forfeit your role, and revert back to being a grave robber. This will prevent you from taking any night actions. You will not revert back to being a graverobber until the start of the following day.

    Door Salesman - Visit a player each night. If they die that night you gain 1 extra vote permanently. You can stack infinity.

    Detector - Passively learn all roles that visit you each night. Once per game you may also learn the identity of each roles that visit you that night.

    Parrot - Visit a player each night. If your target have a night action, you will use the same night action on your target. Cannot target self. You cannot visit the same person twice in a row.

    Bride - During the day, you may give a proposal to another player. If they accept the proposal, you both see each others role and become lover. When one of you die, the other die. This will not affect either of your win conditions. If they deny the proposal, the target will be publicly revealed as someone who denied the proposal. They have 24 hours to accept the proposal.

    Cat Lady - During the day give a player a cat. At night the player may choose to either let the cat out and be roleblocked for the night, or let the cat stay, and have the Cat Lady learn your role. (If your target is indecisive, the default is cat will stay for the night).

    Teacher - Choose 2 players at night. Learn if their alignments match or not. (Mafia/Town/neutral). Cannot target self.
    Quote Originally Posted by Neutral Role Cards
    Werewolf - Visit a player to guess a player's exact role each night. If the werewolf was correct, the player will be devoured. The werewolf will become kill immune and lynch immune for 1 night and day cycle. If the werewolf was incorrect, the werewolf dies.

    Evil Teacher - Choose 2 players at night. If their alignment don't match, they both will die. You may choose yourself and someone else. If they don't match your Neutral Alignment, only they will die.(Mafia/Town/Neutral). You cannot be killed by the Mafia.

    Corruptor - Each night you can visit a player to glitch. That player won't be able to speak, vote, or use their role abilities the following day, and will die at the end of the day. Their roles will remain completely hidden on flip. When Corruptor die, any living players that was glitched will unglitch themselves and may resume the game normally. Players being protected cannot be glitched. You cannot be killed by the Mafia.

    Bounty Hunter - Each odd nights visit a player and place a bounty on them. The bounty will prevent them from being killed at night. The bounty will be announced at the start of the day. If they are not lynched within 3 days, the bounty hunter become pernamently immune to kills and lynching. End the game with a victory the second time this happen.

    Ghost - You must die by any means or forms. Once killed, you must see your killer's faction lose. When you are killed, you may haunt a player during the day to learn their alignment and role. You will have 100% complete control over their actions/role card until the start of following day. Target will not know they were haunted until the start of the following day. Being lynched will always result in wanting to see Town's faction lose. In an event of multiple killers, it will go in order of: Town > Mafia > Evil Teacher > Werewolf.

    Monk - Visit a player and protect them from dying each night. During the night, predict a player who might get lynched. If they are lynched, protect them from being lynched during the day. It will be announced at end of the day that the person was protected. Exit with a win when you successfully protect a total of 3 players. Can target self. You cannot save a person that is marked with a bounty.

    Wild Card - Anyone that visit you become wild. Anyone that you visit become wild. Win when everyone ALIVE are wild. You can never be wild yourself. You may pick any roles in the rolelist during the day and become that role for the rest of the day and following night. However your actions are incapable of killing anyone. Upon death, you have the ability to choose 1 more person to become Wild. (Being Wild in general does nothing except to achieve wincon for Wild Card).

    Order of Operations:
    1. Release the Cat
    2. Fancy Lady Visit
    3. Fabricator/Parrot/Night Watchman/Tough Guy/Soul Mate/Monk
    4. Mafia/Werewolf/Evil Teacher kills
    5. Blackmailer/Gambler/Door Salesman/Teacher/Bounty Hunter
    6. Corruptor
    7. Sapling Grow into Trees/Grave Robber Reverts back

    Feedback:
    You found a cat in your house. You must choose to either let the cat out, and be roleblocked for the night, or let the cat stay, and the Cat Lady will learn your role.
    You cat came back to you, reporting that (Name) is (Role).
    You are blackmailed. You cannot speak or vote today.
    Your alignment's guess is correct.
    Your alignment's guess is incorrect. The Mafia now know your identity!
    (Name), the Gambler lost the gamble and went in debt and they owe the Mafia a lot of money.
    You fought off your attacker: (Name) the (Role). You are bleeding to death, and will die at the end of the day.
    (Name) the Tough Guy fought you off from killing your target.
    You failed to kill your target as they were protected last night!
    You fought off your attacker, and you are now bound to your target.
    (Name), the Soul Mate, fought off your attacker, and is now bound to you.
    You received a wedgie! You can no longer vote for the rest of the day. You cannot perform any night actions this night.
    (Role), (Role), (Role)... visited you last night.
    (Name and Role), (Name and Role), (Name and Role)... visited you last night.
    (Name), the Bride proposed to you. You have 24 hours to decide if you want to accept the proposal. If you do not answer/Deny the proposal, it will be publicly revealed that you denied the proposal. If you accept the proposal, you and the Bride will learn each other's roles and become lover. As a lover, if one of you die, the other dies as well. This will not affect your win conditions.
    (Name and Role) accepted your proposal. You are now in love with them. As a lover, if one of you die, the other dies as well. This will not affect your win conditions.
    Your targets have matching alignments.
    Your targets do not have matching alignments.
    You successfully devoured your target. You are deathproof for 1 day and night cycle.
    You have been glitched. You cannot speak or vote today. You will die at the end of the day and your role will remain hidden.
    The Corruptor is dead. You are no longer glitched.
    You successfully died. You now must see (Alignment) lose.
    You learned that you were possessed by a ghost last night.
    You haunted (Name). Their role is (Role). You have 100% complete control over their actions/role card until the start of the following day.
    You successfully protected your target. You only need X more protections to win!
    (Name) is now wild!
    You successfully became (Role).
    You successfully grew into a big beautiful tree.
    You successfully reverted back to being a Grave Robber.
    Mechanics:
    Days are 48 hours. Nights are 24 hours.
    Game start on Day 1 with a lynch.

    All Neutral Roles are 100% unique. There will not be duplicate of Neutral Roles. There may be duplicate of Town and Mafia Roles.

    Mafia share 24/7 chat. Mafia can decide who to send to perform a factional kill. Mafia can still perform their rolecard alongwith performing the factional kill.

    Plurality vote will be used. Not voting will count as Skipping the Day. Hammering does not lynch the person or end the day. Whoever have the most votes by 48 hours will be voted out. In an event of a tie, the day is skipped.

    Death Notes/Last Wills are not allowed. Roles/Alignments will be revealed upon death, but you will not know what killed them(unless stated otherwise).

    Rules:
    You must have discord to play. Add me powerofdeath#0997.
    No editing, no deleting posts
    No videos
    Cannot mention anything at all from your DMs with the host. This may result in a modkill depend on severity.
    If you have questions, do not hesitate to ask me on discord. If you have questions you wanted to be answered publicly ask in GREEN TEXT and I will answer them.
    No cheating, contacting out of game, or playing against your win condition.
    You must post at least five times every 24 hours interval. You will receive 1 warning, and will be replaced if this happen the second time. (Unless a role is preventing you from speaking).
    In an event of a replacement, I may extend day by 24 more hours. (This only apply if replacement occurs within 18 hours of EotD.)

    Win Condition:
    Mafia: Gain 50% Majority. Must see Werewolf/Evil Teacher/Corruptor killed as well. Alternately you win with a victory if a living member of the Mafia survive to see all Town/Werewolf/Evil Teacher/Corruptor killed even if you have yet to achieve 50% majority. Victory will end the game.
    Town: Have one living member (No Trees) survive to see All Mafia/Werewolf/Evil Teacher/Corruptor killed. Victory will end the game.
    Werewolf: Gain 50% Majority. Victory will end the game.
    Evil Teacher: Gain 50% Majority. Victory will end the game.
    Corruptor: Gain 50% Majority. Victory will end the game.
    Bounty Hunter: Win when 2 bounties do not get lynched on time. Victory will end the game.
    Ghost: Die and see your killer's faction Lose. Victory does not end the game.
    Monk: Successfully protect a total of 3 players. Victory does not end the game.
    Wild Card: Win when all living players are wild. Victory does not end the game.
    Last edited by powerofdeath; November 25th, 2023 at 08:02 AM.

 

 

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