Removed Switcher, generally find wincon shifting to be un-fun. Its a cool idea, but play with it more than once or twice and it becomes more of an annoyance than anything else. Removed Scientist.
Cut out a triad hidden and two town hiddens to make for a smaller game size. Added a Citizen.
Changed wincons to account for Switcher removal. Added early-end conditions for Triad.
Replaced "Random" with "Hidden". I have no clue if the first run of the original setup had actually RNG'ed the roles, but in the interest of balance and clarity I am setting it to hidden so that the host picks.
General re-wording of roles and the setup. If anything was mechanically changed from the original, it will be noted here.
Redesigned War Surgeon so it is less powerful. Classic bodyguard from Arcade -Mafia- would be too swingy.
Redesigned Sniper, it visits itself upon attacking a target. Its attacks can be protected against by bodyguards, but not by heals or redirections. The attack is instead a single-night cool-down ability that begins on cooldown.
Removed the feedback resulting from a block and locksmith/moulder. They are no longer feedback to anyone.
Removed the "possible feedback" section since Auwt mentioned it could've been changed by hosts anyway...making it rather pointless.
Removed Corrupted Assessor's elimination-related ability effect, as it is too volatile. Simplified the role to avoid confusion-prone mechanical outcomes.
Modified Corrupted Citizen so it is not simply outright better than Deciever.
Removed Operator since it seems not helpful for Triad and as such is dubious in this smaller-scale setup.