Neighborhood Watch
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  1. ISO #1

    Neighborhood Watch

    The idea of this role is kind of like a Lookout.

    Night action: Visit one person each night. If that person is killed, you get a description of the person that killed them
    What that means, in my head, is if you visit the person, they die, the game gives you a random list of like 3 or 4 people that may have been the killer.
    It is nighttime so you don't have a good look at the person. With the options, you can adjust how many people are on the list that you see, pierce immune detection, things like that. Or make it like 1/3 of the people still alive.

    This gives town a last resort investigative role. It is down to 5 people and you see who was killed, it gives your a small list, and you know that one of the person is a confirmed Sheriff, for example, so you know who the killer was.
    It can be classified with Lookout and Blackmailer, not suspicious to Sheriffs.

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  6. ISO #6

    Re: Neighborhood Watch

    Quote Originally Posted by cookies4you View Post
    The role is relatively underpowered. You should get the killer's name, not just their description.
    You do get names. The description was just a real life way of describing it. The role gets a list of random people, one of which is the killer. The reason for the list is so that it isn't OP in the sense that they are a lookout who saw that this person killed that person. What makes it different from the Lookout is the role only sees 1 person, the killer and gets a general "description." This isn't a specific "description," that's why it gives a list of names.

  7. ISO #7

    Re: Neighborhood Watch

    This would actually be a really interesting role for Citizens. Say, after surviving the 1st night, one random Citizen joins the Neighborhood Watch and gets this power (and perhaps is renamed to Vigilant Citizen?). If he dies, a random Citizen out of any remaining Citizens joins the Neighborhood Watch. If all Citizens are dead, there is no Neighborhood Watch.
    M-FMIII: Lookout (WIN!) | M-FMIV: SK (WIN!) | M-FMV: Bus Driver (LOSS) (Unintentional MVP Award!) | FM-X: Citizen/Mason (WIN!) | S-FMIII: Vigilante (WIN!) | Cursed Bullet S-FM: Citizen (WIN!) | M-FMVI: SK (WIN!) | Torment S-FM: Citizen (LOSS) | S-FM (GI): Consig (WIN!)
    https://img85.imageshack.us/img85/5633/escahomvp.jpg

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  10. ISO #10

    Re: Neighborhood Watch

    Quote Originally Posted by Azire View Post
    I don't understand...how is this useful? Don't we have Lookouts which will do this job but better?
    Lookouts get different kind of information. Lookouts will see Sheriffs, Doctors, Jesters. This will see only the killing role, but get a list of maybe 2-4 names, one of which is the killer. The others are random names that didn't actually visit. So say you are on a person 2 different nights, those 2 people die, you get 2 lists, the same name will be on the lists but everyone else will be different. If you note the same name popping up twice, you know your killer. The main reason why the list is so it isn't insta GG for killing roles.

  11. ISO #11

    Re: Neighborhood Watch

    Quote Originally Posted by Escaho View Post
    This would actually be a really interesting role for Citizens. Say, after surviving the 1st night, one random Citizen joins the Neighborhood Watch and gets this power (and perhaps is renamed to Vigilant Citizen?). If he dies, a random Citizen out of any remaining Citizens joins the Neighborhood Watch. If all Citizens are dead, there is no Neighborhood Watch.
    this would be good
    MFMV-bodyguard S-FM-doctor FiveSidedTown-Consigliere

  12. ISO #12

    Re: Neighborhood Watch

    Quote Originally Posted by creedkingsx View Post
    Lookouts get different kind of information. Lookouts will see Sheriffs, Doctors, Jesters. This will see only the killing role, but get a list of maybe 2-4 names, one of which is the killer. The others are random names that didn't actually visit. So say you are on a person 2 different nights, those 2 people die, you get 2 lists, the same name will be on the lists but everyone else will be different. If you note the same name popping up twice, you know your killer. The main reason why the list is so it isn't insta GG for killing roles.
    It just seems to similar to a Lookout I think. The chances of following the killers are slim, plus the Lookout has a chance to help prove innocence while this role doesn't appear to have that use. I'm sorry but I don't like it.
    You Can Add Me On Battle.Net If You Have Any Questions

    Azire
    #105

 

 

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