Alignment: Mafia
Role: The Witch of Kaleidoscopic Realm
Factional Abilities:
Factional Communication
You share a permanent (day and night) factional chat with all other members of the Mafia.
Ninja Role Cop
The mafia may assign a member to visit another player to determine their role, but not their alignment. This factional action may be multitasked with role actions, but may not be multitasked with other factional actions. This visit is immune to detection except to forms of detection that circumvent detection immunity.
Kill
The mafia may assign a member to visit another player to kill them. This factional action may be multitasked with role actions, but may not be multitasked with other factional actions.
Bigger Guns (1-shot)
The mafia may power-up the factional kill to make it strong.
Anti-Claim Kill (3-Shot)
The mafia may assign a member to visit another player to kill them.
This factional action may be multitasked with role actions, but may not be multitasked with other factional actions.
On Nights 1 to 3, both the Kill action AND the Anti-Claim Kill action may be taken by the mafia.
On Nights 4+, only one of the Kill and Anti-Claim Kill action may be taken by the mafia.
Alongside the target, the mafia must submit information about the target's role, as well the power-up for the anti-claim kill (Choices are: Strong or Ninja).
If no information is submitted, the kill has a 0% chance of succeeding
If information about the abilities of the target are submitted then the chance of killing varies from 0% to 100% based on how accurate the information is and how much of the target's rolecard is covered by said information.
If the name of the role is submitted, the kill succeeds 100% of the time.
If partial exact text of the rolecard is submitted then the kill is powered-up varying from 0% to 100% based on what portion of the rolecard's exact text is submitted.
If the full text of the role is submitted the kill is always powered-up.
The probability of the role being powered-up and being successful are NOT independent events.
Win Condition:
The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions met, or nothing can stop this from happening:
- There is at least one mafia alive
- There are no other anti-town factions alive
- The mafia consists of 50% or more of the living players
Rolecard:
FM-Sixteen Squares, the Witch (Warlock) of Kaleidoscopic Realm
Background:
As a witch who only contracts with second-rated deities, you are so done with the Witch Association for looking down on you, forcing you to make slime energy drinks over the last 300 years. Now, you just want to relax in an unassuming town. Little did you know, there's a conflict happening this very moment and you were caught in the midst of it! Being hanged or visited by armed personnel is the least of your problems, you can deal with those easily using your magic. But god forbid you cause too much of a ruckus, and the Witch Association finds your whereabouts! Them dragging you back to work would be the most humiliating thing since your mom found out you still sleep with your stuffed bear Mr. Freddy well into your 200s!!!
Mechanics:
For the purposes of this character, GM will announce the day of the week the game is started on through a public system. (if GM chooses to start on Saturday your character is effectively a vanilla character with no power for the day). After that, every in-game day follows the normal cycle
Your ability let you designate your target without actually visiting them at night (this is open to interpretation, as the summon do the works). The exception is Fruit of Persephone which you must have the target acknowledged receiving it in the main thread. This is considered a public day action.
Ability:
Your power depends on the days of the week of which deity you formed a contract with. To activate the ability for the day you must perform the required ritual.
Keys:
(.) a statement about yourself.
(!) a statement about someone else.
(?) a question.
Your first 3 posts of the day have to contain the above keys in the correct order to complete the ritual for the day
You must dm the GM a link to the posts containing the keys to activate your ability
Monday
Keys: (?)-(!)-(.)
Contract: Illusion of Change
Effect: Cast a lucid dream on a target.
Effectively role-blocks them for the night.
An investigative action on the target will only reveal they are asleep.
The target will not notice they are in a dream. They will perform their night actions as normal except nothing actually happened. This will be revealed to them during the next day
Night chat from the target will have the GM explained to other parties that the target are sleeptalking
Activation: Night phase
Tuesday
Keys: (?)-(.)-(!)
Contract: Conquest of Gilgamesh
Effect: You are blessed by Gilgamesh, making you impervious to damage and allowing you to successfully perform any night action you set out to do
You flawlessly nullify any attacks during the day and night phase
This effect also applies a modifier such that any actions you do perform will succeed
Ex. you can sell an energy drink to even the most skeptical person
Ex. an attack performed on Tuesday will bypass immunity
Activation: As soon as the keys are completed
Wednesday
Keys: (!)-(?)-(.)
Contract: Rain of Tlaloc
Effect: Tialoc summons a downpour from heavens.
You can choose the targets that are rained on.
You can choose the area to be the whole town or targets who have common identifiable traits:
Ex: Everyone who spoke about X topic
If this is the case, dm the host the list and proof
Ex: Everyone who bought your energy drinks
It will be a public broadcast by GMs that it is raining and the targets that the rain is upon.
Ex: A rainy cloud follows X the whole cycle.
The effects of the rain will be decided by the player but must be reasonable as determined by the hosts. The strength of the rain will be greatly diminished when multiple targets are targeted and, if too many players are targeted, you will be left with only a harmless drizzle.
Ex. the rain will reveal someone's footprints in the mud, allowing them to be tracked
Ex: the rain will impede outdoor activities like picnics, etc.
Ex: the rain makes driving slower
Activation: As soon as the keys are completed. The rain will last for one whole cycle. Can target yourself.
Thursday
Keys: (!)-(.)-(?)
Contract: Gift of Fafnir
Effect: A benevolent Fafnir lends you an item of your choice from his stash of treasure, for the week.
Tree of Persephone: Eating a fruit of the Underworld is a sure way to become a permanent resident of it
The player can choose whatever fruits for this to their liking. Ex: apple, pear, strawberry, etc
When I said fruit, it is whatever botanical definition of fruit you like, so don't go asking if tomato is a fruit
The player given the fruit will be informed that they are now holding a suspicious piece of fruit.
A player holding the fruit has increased (+15%) vulnerability to ITAs and cannot be affected by positive night actions. The player holding the fruit will not be aware of its full effects
If a player dies by any means while eating the fruit, the player will be announced to have died from consuming the Fruit of Persephone
The tree only bears fruit on the first and fourth day
The Dead Sea Scroll
Any document you copy/create using this will become real on every record
You may write a document at night and have it be publicly posted at SoD.
The Suit of Mephisto
Reflect the first Supernatural interaction on the Player to the source
The Player will be informed by GM that there has been a supernatural interaction targeting them and its effect
Only affect Supernatural interaction. Human interaction are not reflected
Can only reflect the first of such action every day
Activation: As soon as the keys are completed
Friday
Keys: (.)-(!)-(?)
Contract: Service of Titania
Effect: Tiania lends you her faeries.
Faeries are invisible and can be assigned to watch over a target without them noticing.
Faeries will cloak the target with invisibility, shielding them from actions
Activation: Night phase. Can target self.
Saturday
Keys: (.)-(?)-(!)
Contract: Passage of Kronos
Effect: Kronos will peer back in time and tell you about the past.
This allows you to know everything that happened last night to a target (dead or alive), and what your target did. However, if your target is dead then you will not be able to see their killer unless their killer also performed a different action on your target that night.
Activation: Night phase
Sunday
Keys: (.)-(.)-(.)
Contract: Mirror of Amaterasu
Effect: Amaterasu gives you the power to use Yata no Kagami, allowing you to see everything under the sun.
Effectively Clairvoyance, you can target a player to see any actions they perform during the day phase.
GM will dm the player the actions during the day before Night phase starts.
Activation: As soon as the keys are completed
Every second day you can instead choose to invoke the following contract:
Keys: (?)-(?)-(?)
Contract: Whisper of Mercury
Effect: Mercury carries your words with the wind
Allows you to communicate with a living target regardless of restrictions, undetected
This is in the form of an anonymous night chat
Activation: Night phase
Every third day you can instead choose to invoke the following contract:
Keys: (!)-(!)-(!)
Contract: Judgment of Osiris
Effect: Osiris permits you to speak with the souls of the damned
Allows you to communicate with a dead target, undetected. This may only be used on players who died within the past 24 hours.
This is in the form of an anonymous chat, which lasts until the end of the next night cycle, although the dead player may choose to move on earlier if they wish.
Activation: Day or Night phase, but only once within the same cycle number (e.g. you cannot target a player on both Day 3 and Night 3)