Alignment: Mafia
Role: Easily Disturbed Genius
Factional Abilities:
Factional Communication
You share a permanent (day and night) factional chat with all other members of the Mafia.
Ninja Role Cop
The mafia may assign a member to visit another player to determine their role, but not their alignment. This factional action may be multitasked with role actions, but may not be multitasked with other factional actions. This visit is immune to detection except to forms of detection that circumvent detection immunity.
Kill
The mafia may assign a member to visit another player to kill them. This factional action may be multitasked with role actions, but may not be multitasked with other factional actions.
Bigger Guns (1-shot)
The mafia may power-up the factional kill to make it strong.
Anti-Claim Kill (3-Shot)
The mafia may assign a member to visit another player to kill them.
This factional action may be multitasked with role actions, but may not be multitasked with other factional actions.
On Nights 1 to 3, both the Kill action AND the Anti-Claim Kill action may be taken by the mafia.
On Nights 4+, only one of the Kill and Anti-Claim Kill action may be taken by the mafia.
Alongside the target, the mafia must submit information about the target's role, as well the power-up for the anti-claim kill (Choices are: Strong or Ninja).
If no information is submitted, the kill has a 0% chance of succeeding
If information about the abilities of the target are submitted then the chance of killing varies from 0% to 100% based on how accurate the information is and how much of the target's rolecard is covered by said information.
If the name of the role is submitted, the kill succeeds 100% of the time.
If partial exact text of the rolecard is submitted then the kill is powered-up varying from 0% to 100% based on what portion of the rolecard's exact text is submitted.
If the full text of the role is submitted the kill is always powered-up.
The probability of the role being powered-up and being successful are NOT independent events.
Win Condition:
The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions met, or nothing can stop this from happening:
- There is at least one mafia alive
- There are no other anti-town factions alive
- The mafia consists of 50% or more of the living players
Rolecard:
Each night choose one of the following:
Easily Disturbed: Target someone, if they're visited by no one except you, then rolecop + track them
Can't Focus: Target someone and track them
Locked in Their Study (One-Shot): Jailkeep yourself. (You will be roleblocked and prevented from using any other night actions if you have somehow obtained them, but you will also be untargetable to killing actions)