S-FM 349: KRC: Game of the Decade - Page 3
Register

User Tag List

Page 3 of 171 FirstFirst 1 2 3 4 5 6 7 13 53 103 ... LastLast
Results 101 to 150 of 8524
  1. ISO #101

  2. ISO #102

  3. ISO #103

  4. ISO #104

  5. ISO #105

  6. ISO #106

  7. ISO #107

  8. ISO #108

  9. ISO #109

  10. ISO #110

  11. ISO #111

  12. ISO #112

  13. ISO #113

  14. ISO #114

  15. ISO #115

  16. ISO #116

    Re: S-FM 349: KRC: Game of the Decade

    Hello to all old friends, new friends, and not friends!

    Before I take my spot as the town jester, I want to take a moment to highlight a potentially overlooked mechanic that some of you may not be very familiar with: Last Wills.

    Last Wills give you an opportunity to share your thoughts as of the night you are killed (if you are killed at night) or as of the day you are mislynched. They serve as a chance to share your final thoughts as a confirmed town member. They are invaluable and should be updated every night to share the following:
    • Reads lists (or at least thoughts on key players)
    • Night actions (what actions have you taken each night, what feedback have you received each night)
    • Mech thoughts
    • Any other analysis you've done on the game (VCA, night action tracking, etc)

    Last Wills are, in my experience, a mechanic rather unique to sc2mafia and this game is going to be balanced around the fact that every single town member has the chance to share their thoughts as a confirmed town after their death. Games have been won and lost by following and ignoring last wills respectively. Those of you who were in the last KRC might know that it could have been mech solved a few days earlier if an investigative role kept a last will with their results (it was eventually mech solved, but not until the f3!) Do NOT forget to keep a last will, and please update it every night!!!!!!

  17. ISO #117

  18. ISO #118

  19. ISO #119

  20. ISO #120

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Monkey Allen Poe View Post
    Hello to all old friends, new friends, and not friends!

    Before I take my spot as the town jester, I want to take a moment to highlight a potentially overlooked mechanic that some of you may not be very familiar with: Last Wills.

    Last Wills give you an opportunity to share your thoughts as of the night you are killed (if you are killed at night) or as of the day you are mislynched. They serve as a chance to share your final thoughts as a confirmed town member. They are invaluable and should be updated every night to share the following:
    • Reads lists (or at least thoughts on key players)
    • Night actions (what actions have you taken each night, what feedback have you received each night)
    • Mech thoughts
    • Any other analysis you've done on the game (VCA, night action tracking, etc)

    Last Wills are, in my experience, a mechanic rather unique to sc2mafia and this game is going to be balanced around the fact that every single town member has the chance to share their thoughts as a confirmed town after their death. Games have been won and lost by following and ignoring last wills respectively. Those of you who were in the last KRC might know that it could have been mech solved a few days earlier if an investigative role kept a last will with their results (it was eventually mech solved, but not until the f3!) Do NOT forget to keep a last will, and please update it every night!!!!!!
    town

  21. ISO #121

  22. ISO #122

  23. ISO #123

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Monkey Allen Poe View Post
    Hello to all old friends, new friends, and not friends!

    Before I take my spot as the town jester, I want to take a moment to highlight a potentially overlooked mechanic that some of you may not be very familiar with: Last Wills.

    Last Wills give you an opportunity to share your thoughts as of the night you are killed (if you are killed at night) or as of the day you are mislynched. They serve as a chance to share your final thoughts as a confirmed town member. They are invaluable and should be updated every night to share the following:
    • Reads lists (or at least thoughts on key players)
    • Night actions (what actions have you taken each night, what feedback have you received each night)
    • Mech thoughts
    • Any other analysis you've done on the game (VCA, night action tracking, etc)

    Last Wills are, in my experience, a mechanic rather unique to sc2mafia and this game is going to be balanced around the fact that every single town member has the chance to share their thoughts as a confirmed town after their death. Games have been won and lost by following and ignoring last wills respectively. Those of you who were in the last KRC might know that it could have been mech solved a few days earlier if an investigative role kept a last will with their results (it was eventually mech solved, but not until the f3!) Do NOT forget to keep a last will, and please update it every night!!!!!!
    alright this is absolutely the best avatar

  24. ISO #124

  25. ISO #125

  26. ISO #126

  27. ISO #127

  28. ISO #128

  29. ISO #129

  30. ISO #130

  31. ISO #131

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Blobs View Post
    Because I know not what to expect of N0s, because I didn't expect that many stuff and because weird shit looks and smells like antitown shit.
    fair, except for the last part. By nature KRC is all weird shit, roles are made aligment agnostic for a reason. Still, knowing what mech is available to everyone is probably still good

  32. ISO #132

  33. ISO #133

  34. ISO #134

  35. ISO #135

  36. ISO #136

  37. ISO #137

  38. ISO #138

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Aerial Trumpet View Post
    -vote FM-Flying Witch


    BURN THE WITCH
    Burning a girl you like is cruel and barbaric!  ̄0 ̄
    There is no possible justification for such a horrible act. ⋋_⋌
    I know it can be difficult to express your feelings to someone you are interested in, but I know you can do it! Just tell her you love her, no need to burn her! UwU

  39. ISO #139

  40. ISO #140

  41. ISO #141

  42. ISO #142

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Mud View Post
    fair, except for the last part. By nature KRC is all weird shit, roles are made aligment agnostic for a reason. Still, knowing what mech is available to everyone is probably still good
    There's usually a weird shit cursor, and when the weird shit cursor is dialed up to 11 AND coupled with 'random' shit, you're definitely dealing with antitown shit.

    At least that's a safe assumption to make IMO.

    I'm still sending out love letters tho.

  43. ISO #143

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Monkey Allen Poe View Post
    I am beginning an All Animal Alliance. @FM-Renaissance Panda @FM-Bunny Girl @FM-Gargoyle Dog

    Team? I won’t kill you if you won’t kill me.

    Open admission to anyone who can prove that they’re animal enough to join.
    Heya fluffbutts! wagwagwag Owo, hope y'all are havin' a pawsome day! :3 Just wanted to send some fuzzy wuzzy vibes your way! snuggles Remember, we're all in this big furpile together, so let's stay pawsitive and spread love, not fleas! UwU. Stay floofy, my furiends! nuzzles Nyaa~!

  44. ISO #144

  45. ISO #145

  46. ISO #146

  47. ISO #147

  48. ISO #148

  49. ISO #149

  50. ISO #150

 

 

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •