Alignment: Mafia
Role: Communicator
Factional Abilities:
Factional Communication
You share a permanent (day and night) factional chat with all other members of the Mafia.
Ninja Role Cop
The mafia may assign a member to visit another player to determine their role, but not their alignment. This factional action may be multitasked with role actions, but may not be multitasked with other factional actions. This visit is immune to detection except to forms of detection that circumvent detection immunity.
Kill
The mafia may assign a member to visit another player to kill them. This factional action may be multitasked with role actions, but may not be multitasked with other factional actions.
Bigger Guns (1-shot)
The mafia may power-up the factional kill to make it strong.
Anti-Claim Kill (3-Shot)
The mafia may assign a member to visit another player to kill them.
This factional action may be multitasked with role actions, but may not be multitasked with other factional actions.
On Nights 1 to 3, both the Kill action AND the Anti-Claim Kill action may be taken by the mafia.
On Nights 4+, only one of the Kill and Anti-Claim Kill action may be taken by the mafia.
Alongside the target, the mafia must submit information about the target's role, as well the power-up for the anti-claim kill (Choices are: Strong or Ninja).
If no information is submitted, the kill has a 0% chance of succeeding
If information about the abilities of the target are submitted then the chance of killing varies from 0% to 100% based on how accurate the information is and how much of the target's rolecard is covered by said information.
If the name of the role is submitted, the kill succeeds 100% of the time.
If partial exact text of the rolecard is submitted then the kill is powered-up varying from 0% to 100% based on what portion of the rolecard's exact text is submitted.
If the full text of the role is submitted the kill is always powered-up.
The probability of the role being powered-up and being successful are NOT independent events.
Win Condition:
The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions met, or nothing can stop this from happening:
- There is at least one mafia alive
- There are no other anti-town factions alive
- The mafia consists of 50% or more of the living players
Rolecard:
Day (1-shot): 30 minutes after EoD, the thread will be opened again and everyone will be allowed to chat. This chat will last for 1 hour.
Night: Check whether a player is part of any private chats (this excludes factional chats). If they are not, you will create one with them. This chat will last until one of you dies.
Night (2-Shot): Target the player you created the neighborhood with using your previous ability. You will swap roles with that player. They must agree to the swap for this ability to take effect.
[This info does not appear to role-cops, and was not provided by the role submitter]
Night 0: If this role is in a factional chat on Night 0, all members of that factional team can swap roles freely among the team to whatever arrangement they wish.