S-FM 349: KRC: Game of the Decade - Page 117
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  1. ISO #5801

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Shocked Kirby Face View Post
    fwiw as far as most common targets go:
    -Nike was shot by two townreads of mine (Mud, Bunny) but also by two nullreads (Hair so Wild, Monkey)
    -Amogus was shot entirely by people who should be null or below (bee, goobler, katze)
    -Calcifer was shot by a flipped town (witch), a strong TR (amogus) and one weak townread. (Panda)
    -Katze was shot at be me and nefarious only
    -Monkey was shot at by Nike and jigglypuff only

    -People who didn't shoot are Lines, Waifu, Calcifer, JaG, Smiley, Scar, Nemo, Upvote

    -People who made one-off shots are Kitty, Trumpet, SadPeepo (likely all townies)

    so in my opinion
    -Scum who shot were likely shooting in nike and amogus
    -Some scum (probably 2 or more) did not shoot
    -Scum overwhelmingly did NOT shoot at calcifer, so that's probably a hit
    -If I'm right about nefarious, scum also didn't shoot at katze

    -I wouldn't be surprised if puff is on the council and is shooting at monkey because they're actually scum
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    ebwop, scum could have also been shooting at lines because floopy and bendy shot there
    Quote Originally Posted by FM-Shocked Kirby Face View Post
    if lines V, sus on bendy/floopy, if lines W, sus on bee
    do wanna add to all of this that earlier when I made my own shot Hair got upset over my pop-in and asked Floopy to shoot me

    but Floopy had already used their shot early in session 1 so

    if either of them is non-town then they don't have the same alignment imo, and based on the 2nd quote I would say its more likely Hair of the two since it strikes me odd to say "this read is independent of katzes alignment" when "katze" themselves has not done much to be read off of. It makes me feel like they're subconsciously acknowledging Katze's alignment there.

    Quote Originally Posted by FM-Hair so Wild View Post
    @FM-Floopy floopy-san since u tr me can u join me in voting for and trying to ita this slot ^-^
    Quote Originally Posted by FM-Hair so Wild View Post
    this read is independent of katzes alignment, the nefarious pop in and recent string of posts just didnt sit well with me

  2. ISO #5802

  3. ISO #5803

  4. ISO #5804

  5. ISO #5805

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Shocked Kirby Face View Post
    oh hi wb

    there is a lot more in amogus/jesus ISOs but I just couldn't be bothered finding it
    yeah if anyone seriously thinks that JaG and I are w/w after reading our interactions with each other and our isos then i have a bridge id like to sell to you

  6. ISO #5806

  7. ISO #5807

  8. ISO #5808

  9. ISO #5809

  10. ISO #5810

  11. ISO #5811

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Nefarious View Post
    if you're upset about one person being able to ensure you're "not allowed to play" then maybe you shouldn't be playing games with ITAs and killing roles in them

    and that's assuming no resurrection stuff or the like exists
    Lol I don't care if I'm shot at your reason for doing so was just quote unquote """""dogshit"""""

  12. ISO #5812

  13. ISO #5813

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Renaissance Panda View Post
    Okay I've just come back and settled. I'm gonna write this post before I go make my lunch and unpack.

    I'm not gonna lie. I am a bit annoyed that you guys have no definite scum read, and willing to sheep someone else's scumlean on me rather than coming up your own ISO reads. I am going to be honest here though and say that no I haven't really tried to towncore myself becauses I wanted to lie low till I come back from camping trip because I knew that I was definitely going to be missing most of the context so whatever I say could've been flat out wrong if I had missed any information. I've already stated before that I am unwilling to be confident with my early reads because most of my early reads have come from early day 1 interactions (and THESE READS are the ones some of you scum read me for, well not even scumread, you are just being suspicious, not my later posts), and forgive me if I did not want to sound stupid because i missed some context. What is so wrong and scummy of me when I said I scummread a bit of Anime and Jigglypuff (i think it was jiggly) and said but I want to wait for them to post more? What is so wrong about wanting to see more of their post before I come to my conclusion? You have to remember my early reads for them were still very early in day 1 (for anime) and jiggly had made no effort to solve absolutely anything at that point in time. I did scumread for Anime for earlier interactions, and scumread jiggly for absolute no content. But tell me why I shouldn't have wanted to wait for more? What is so suspicious about that?

    And you know what? I haven't said anything but I am really agitated by Bendy Gamer specifically. If you ISO his posts, he just throws my name up here and there, 'what about panda' 'panda this sus' 'panda that sus' one liners out of nowhere. What about your own read Bendy? You just sound like because I'm one of the scumlean from de facto towns, you just want to throw my name there to get towncred when yourself have made no effort.

    You guys don't even mention how I tried to help with my own townreads I made while I was very busy, albeit very short posts. But all you focus on is how my reads on day 1 did not feel right because i 'rescinded'. Yeah because noone here made some reads then changed their mind? Should I have death tunneled people? You make no sense.

    Anyway, this isn't gonna change anything but since I have been on the spot here for very little reason for other than 2 people scumleaning me, my role has a commuter ability, which I had used last night. That is why I asked Calcifer for his exact feedback when he said I went nowhere last night.
    Wow this seems scummy, I'm gonna vote it

    -vote FM-Renaissance Panda

  14. ISO #5814

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by Lumi View Post


    FM-Evil Kitty shot at FM-Scar.
    The shot hit!


    FM-Evil Kitty shot at FM-Flying Witch.
    The shot hit!



    FM-Scar has been killed.


    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Skill Issued Medium

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    Skill Issued Medium : Once during the day, you may target a player who died in the previous 24 hours and add them to your medium chat. That will open a chat/PM with said player until the end of the next night cycle. You cannot target the same player twice.

    - During the night, you can channel the powers of the dead player you have a conversation with, and use their action. However, that player must consent to said action with you. If there is no consent, you will perform no action and will be exposed during the night (Macho modifier applied).


    Their Edited Role Submission
    Spoiler : Submission :
    Role: Match Maker
    Rolecard:
    Each night, choose two players to become a ?pair? for the rest of the game. You cannot choose them to become another pair again. You cannot choose yourself.

    The pair know each other?s name but not roles or alignments. They do not share a chat.

    Each nights the pair have multiple options to choose from. They must pick one option, and their pair must also pick the same option on the same night for it to go through. If they both fail to choose the same option, nothing will happen and they both will be forced to choose again the following night. Once they finally agree on the same option they both receive that power up and don't choose new options on following nights.

    Each of the four options can only be successfully activated once. Once an option has been activated, it will be removed from the options for future pair voting. If two pairs both activate the same option in the same night, the pair which was created first will activate that option, and the other pair will not.

    A. Both of you will receive a single shot role-cop. But your alignment will appear as a random non-town faction in the game to any alignment checks.
    B. Both of you will receive a one-shot gun, although only one of the guns actually has a bullet in it and you don't know which. But the kill is publicly announced and makes the target's role not flip.
    C. You both will have a shared passive 1x bulletproof vest. If either of you is attacked, this vest will go away for both of you. But after the vest breaks neither of you may be protected by any means other than obtaining more bulletproof vests from other sources.
    D. You both will receive an one-shot bus driver action. But any role action you take for the rest of the game will require you to submit two targets and your action will randomly be targeted between the two. You will be informed of which one you were randed to target.

    At any point of the game, day or night, a member of a pair may sacrifice their life to take out their partner from the game. This cannot be prevented in any way. Although after a member of a pair sacrifices themselves in this way, no other pairs may sacrifice in this way for the rest of the game.

    If one member of a pair dies before the pair agreed on an option, then the pair dissolves and the survivor will play the rest of the game normally. If one of the pair dies after they agree on an option, the survivor will lose their powerup, but not their drawback.


    Their Last Will
    Spoiler : Last Will :
    Alright, this is my last will. I am a Skill Issue Medium. As of right now, I have yet to use my Medium Powers because my role restriction have yet to allow me to do it. (skill issue i know)

    However there was an important thing to note. I was added to a neighbor chat by someone who townread me. I will keep their identity hidden for now as I dont think revealing them on Day 2 is wise. I will say that I do townread them. They can add more people but every time they add people to their neighbor chat, theres a risk that this role will die. The odds increase for every person they add. People that get added can choose one of the following: 1x shot of RoleCop, 1x shot of Doctor, or 1x shot of Poison.

    I initially wanted to pick rolecop, but the neighbor think it was useless and wanted me to choose Poison.

    Be aware of poisons in the future. Odds are it came from people that got added to this neighbor.

    As for my reads: Garg is kinda too wolfy to be a wolf, so I think they're a town slot. Diamond is probably town unless he lied about dying, then idk. I don't try to read too much into diamond because hes gonna die anyway.

    Town reads: Just a Guy, SadPeepo, Panda, Flying Witch, Carrot,
    Scum reads: Mud, Amogus, Monkey, Bendy Gamer, Nefarious, Alien Dude

    As for the rest, I just didn't bother remembering too much about you, its Day 1 and like... I didn't read the whole thread. Deal with it. I can only spend like 4 hours a day on this, not 16 hours on this, I have a job and stuff. Good luck though, wasn't expecting to die night 1, but oh well

    FM-Flying Witch has been killed.


    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Magical Girl

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    Welcome to the game you are a Magical Girl

    Empowered by a mystical cat familiar attached to you at birth with the powers of the cosmos you always see the good in everyone even those you fight against. You love and cherish your friends and are willing to sacrifice yourself to protect them especially your best friend.

    Undying Friendship: You and your best friend start as masons with one another. You are both aware that the other is town. If one of you dies the other will also die.

    Princess Power Make Up: Each night you will use your magical abilities to receive a random useful 1 shot ability.

    ===

    Hidden Information:
    A Powerup is given at the start of each night, chosen at random from the following list, without repeats, and Refresh not being able to be drawn night 1:

    Star Guidance: Target a piece of feedback you or your best friend has received. You will receive a partial role-cop, revealing the text of the ability that generated that feedback.

    Magical Healing: Protect another player from a single killing action that night. You cannot cast this on your best friend.

    Encourage: Encourage another player, they will be able to push through anything that gets in their way, guaranteeing the success of any actions they take that night. (Applies a level 1 strong modifier)

    Spirit Channel: Channel the spirit of a another for one final pep talk. May summon a player that died in the last 24 hours, placing them in a private chat with both yourself and your best friend. This private chat will expire after 24 hours.

    Enchant Trinket: Enchant a small trinket of your choice (may choose any thematically relevant small / useless item, the default item if not otherwise specified will be a stuffed animal and the item chosen does not directly affect the function of the ability) and gift it to another player. The enchanted trinket will protect the player who owns it from one harmful non-killing Night action in any subsequent phase, at which point it will lose its power and become a regular trinket. Trinkets cannot have secondary effects. You can not gift the trinket to your best friend as they have no need for such a thing.

    Watchful Cat Familiar: Your mystical cat familiar will watch over you and your friend at night. In the morning you will be told the names of each ability that targeted either of you. If an ability doesn't have a name, then a fitting name will be provided.

    Refresh: Use a previously casted spell of your choice.


    Their Edited Role Submission
    Spoiler : Submission :
    Role: The Doppleganger
    Rolecard:
    Your role is... the same role that you yourself submitted! Not content to simply give away such a cool role to somebody else, you made a second copy for your own use. In case you've forgotten, or it was changed, here is the text again:

    [COPIED ROLECARD]

    ... but there is, of course, a twist.

    The legitimate recipient of that role is still out there, somewhere. They may or may not share your alignment, but they know that you exist... and if they find you, they can kill you. Appended to their copy of the role is the following:

    [But that's not quite all. You are not the only (ROLENAME) out there. Someone else in the game, the very player who thought up your role, has a second copy of it, in defiance of the natural order of the game. They may or may not share your alignment, but they have all your abilities... except one.

    Since you are the one true intended (ROLENAME), the fates have granted you a boon: a one shot ability to kill your doppleganger, if you can correctly identify who they are. To do this, privately submit your guess as to which player is your doppleganger to the game hosts, at any time when day or night action submissions are open. This is a free action that cannot be roleblocked, stopped, or otherwise interacted with and can be performed independently and in addition to any other actions you may have.]


    Their Last Will
    Spoiler : Last Will :
    This is the last will of Flying Witch!
    I was a confirmed mason lover with Fishy Fish. We should die together, so if you are reading this, I have died mysteriously and Fishy Fish is still somehow alive, that is probably a Thing jump/bodysnatch/possessor and you should kill the fake Fishy Fish immediately.

    i'm so tired.

    n1 - no personal action/neighborhood action of voting to shoot Sunset.

    I received a 1 shot "speak with dead player" ability from my magical girl powers. not using it rn. I was put into the Gargoyle Dog neighborhood, and then another neighborhood with SadPeepo (extremely towny).
    In the garg dog hood... sunset is basically openwolfing, or spite sparkling misplaying, so I will be submitting my vig shot there. Diamond claims that their true role is an unstoppable suicide bomber and they are going to bomb someone (probs jigglypuff as of this writing), all the other stuff about finding players etc was just fluff they made up. Any surviving hood members should be able to tell the rest.

    Initially I wanted to shoot Smiley but late in the hood Smiley is finally becoming towny and posting some thoughtful takes.

    THEN AT THE LAST MINUTE JESUS CHARGES IN AND INSISTS WE CHANGE THE SHOT TO BLOB SO YOU KNOW WHAT TO DO OK
    my absolute most trusted town are Laughing Carrot, Sadpeepo, Psychedelic Bee. I still harbor fear about Jesus but it's lessening and at this point it's not my problem.

    Lines and Innocent Smirk need to exist, I liked what they had but the low volume is a concern
    Waifu is very likely town but exhausting.
    Mud is still probably town to me but I'm not thrilled about their role focus.

    The big debate rn seems to be between Blobs mafia worlds and Monkey mafia worlds. I unfortunately can see either way.

    Aerial Trumpet pretty strong tr now. Scar similar.

    Hair So Wild, Upvote, Evil Kitten, all these need to die in ITAs.


    FM-Fishy Fish has been killed.


    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: Cinnamon Roll

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    Cinnamon Roll


    Their Edited Role Submission
    Spoiler : Submission :
    Role: Punk Rocker
    Rolecard:
    You are the punk rocker! An anti-establishment hard partying musician, you are here to disrupt and destroy!

    Since you are anti-establishment, you cannot hold elected office.

    You act as a joat with 4 potential actions. You can use 1 action per cycle.

    1) *blitzkrieg cop*
    Loud, high energy and in your face the Ramones stuck it too the mainstream.
    Now its your turn to stick it to another player!
    Play Blitzkrieg Cop to learn the alignment, role, and all actions taken by the player you selected.
    Unfortunately, the Ramones hard partying and wild ways influenced their early deaths- as will taking this action.
    Once you play *blitzkrieg pop* you will die at the end of the following day

    (The mod also posts this video at the SOD with no explanation: https://youtu.be/268C3N2dDYk)

    2) *lust for life!*
    The Godfather of Punks magnum opus introduced the incredible movie trainspotting, cementing its place in the hall of fame of two artistic genres.
    For you, Lust For Life means saving the dead.
    You may select one player (inluding yourself) to protect or heal. If used in the day it will heal a player from poison.
    If used at night it will prevent them being vigged.
    Once played the mod will put this song in the thread:
    https://youtu.be/jQvUBf5l7Vw

    3) *white riot*
    Its time to fuck some shit up like only the boys from The Clash can do.
    With white riot its time to ensure some CHAOS. Play during the day, and, at night the mods will message each player saying they have been given a CHAIR, a RIOT SHIELD, and, a BASEBALL BAT.
    Each player then either defends themself with the riot shield (no damage inflicted on them), hits another player with the bat (inflicts 10 damage on them) or throws a chair at them (inflicts 25 damage on them, but, means any attacks on you are doubled.)
    The player with the most damage at the end of the night dies. Players are informed of these mechanics.

    The mods will post this song in the thread:
    https://youtu.be/IvG3is7Bm1w

    4) God Save The Queen (night only)

    The Sex Pistols were anti royalist (as they should be) but tonight you are going to be pro royalist! Play the God Save The Queen action and pick one player to become THE QUEEN. By 24 hours into the day, they must select three players to join a secondary execution pool. Players may vote in their rolecards for which of those three players is executed, which will happen in addition to the regular day execution. All votes will be publicly revealed at the end of the day (players are aware of this fact).


    Their Last Will
    Spoiler : Last Will :
    This is the last will of fishyfish.

    FART FART FART I AM DED YOU KILLED ME.

    I was a confirmed mason lover with Flying Witch. We should die together, so if you are reading this, I have died mysteriously and Flying Witch is still somehow alive, that is probably a Thing jump/bodysnatch/possessor and you should kill the fake Flying Witch immediately.

    Depending on how we die, remember that SOMEONE out there designed the mason lovers role and might be evil and know we're jointly vulnerable.

    Most of my reads are in the thread.
    Live long and prosper.


    The original post has also been updated.

    Players Alive Graveyard
    @FM-Lines
    @FM-Definitely Katze
    @FM-Evil Kitty
    @FM-Just a Guy
    @FM-Nefarious
    @FM-Aerial Trumpet
    @FM-Bunny Girl
    @FM-Anime Waifu
    @FM-Smiley
    @FM-Jigglypuff
    @FM-Amogus
    @FM-Derpy Nemo
    @FM-Shocked Kirby Face
    @FM-Sunset
    @FM-Hair so Wild
    @FM-Upvote
    @FM-Renaissance Panda
    @FM-Goobler
    @FM-Floopy
    @FM-Monkey Allen Poe
    @FM-Bendy Gamer
    @FM-Psychedelic Bee
    @FM-SadPeepo
    @FM-Calcifer
    @FM-Mud
    FM-Society
    FM-Normal Face
    FM-Poo Poo Potato
    FM-Blobs
    FM-Laughing Carrot
    FM-Gargoyle Dog
    FM-Diamond
    FM-Sixteen Squares
    FM-Alien Dude
    FM-Innocent Smirk
    FM-Nike
    FM-Scar
    FM-Flying Witch
    FM-Fishy Fish

    25 Players Remain. 13 votes to hammer.
    13 votes to hammer.
    WHAT

  15. ISO #5815

  16. ISO #5816

  17. ISO #5817

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by Lumi View Post


    FM-Aerial Trumpet shot at FM-Evil Kitty.
    The shot hit!



    FM-Evil Kitty has been killed.


    Their Flip
    Spoiler : Flip :
    Alignment: Town
    Role: The ITA Weapon Master

    Factional Abilities:
    Town is the uninformed majority and receives no factional abilities.

    Win Condition:
    Eliminate all anti-town factions.

    Rolecard:
    You are Ludger Will Kresnik, an obscure JRPG Protagonist and the ITA Weapon Master.
    Weapon Swap
    Each day outside of ITAs, you must choose a weapon from the following:

    • Dual Blades: You have two slightly boosted ITA shots today.
    • Dual Pistols: You have eight ITA shots with a reduced chance to hit today.
    • Hammer: You have one extremely boosted ITA shot today.


    You must use each weapon once before swapping back to one you have already used. Failure to select a weapon before firing an ITA shot will result in you being stuck with a standard single shot ITA for the day.
    Sync Up
    With your talent to emulate many different fighting styles, you can perform strong combo attacks with your teammates.

    Every night, select a player to sync up with. During the following day, if you fire an ITA shot at a target already shot at by the player you are synced with, your shot will have an increased chance to hit (changes depending on your currently equipped weapon) and bypass any existing ITA immunities the target may have if it hits.

    The Power of A Full Chromatus (This ability will be hidden from the player until ITAs are over.)
    When ITAs have ended for good, gain the following ability:

    On the day after ITA's end, you may begin a personal ITA session in which you are equipped with the following:
    Dual Bladed Spear: You have two extremely boosted ITA shots.

    Rollo Buddy
    Despite being an otherwise silent killing machine, you have a soft spot for feline friends.

    All of your abilities and ITA shots that might harm another player will automatically fail if your target's name, role or profile picture is cat adjacent.


    Their Edited Role Submission
    Spoiler : Submission :
    Role: Drunkard
    Rolecard:
    Every Night, you may choose to drink one of the following alcoholic beverages:

    Bourbon (2-shot): Too drunk to feel the pain. If you would have died this night phase, your death is delayed until the end of the following Day. However, any positive night actions used on you this night will also have a delayed effect, not affecting you until the next Night phase.

    Moonshine (1-shot): You cannot be targeted by any abilities during this Night, but you are unable to be protected the following night by any means.

    Beer (1-shot): Share some beers with whoever visits you. If you survive the night, every player who visited you will be informed of the names of all the other players who visited you.

    Champagne (Unlimited): You open a bottle of champagne and the cork hits your target in the eye. Your target will be informed that you hit them in the eye with a champagne cork and their ITA hit rate will be reduced by 2%for the rest of the game.

    Tequila (1-shot): Target 4 players, giving each of them an additional ITA shot the next Day with a base 15% accuracy. However, any ITAs fired at you the following Day are twice as likely to hit. You may not self-target with this ability.


    The original post has also been updated.

    Players Alive Graveyard
    @FM-Lines
    @FM-Definitely Katze
    @FM-Just a Guy
    @FM-Nefarious
    @FM-Aerial Trumpet
    @FM-Bunny Girl
    @FM-Anime Waifu
    @FM-Smiley
    @FM-Jigglypuff
    @FM-Amogus
    @FM-Derpy Nemo
    @FM-Shocked Kirby Face
    @FM-Sunset
    @FM-Hair so Wild
    @FM-Upvote
    @FM-Renaissance Panda
    @FM-Goobler
    @FM-Floopy
    @FM-Monkey Allen Poe
    @FM-Bendy Gamer
    @FM-Psychedelic Bee
    @FM-SadPeepo
    @FM-Calcifer
    @FM-Mud
    FM-Society
    FM-Normal Face
    FM-Poo Poo Potato
    FM-Blobs
    FM-Laughing Carrot
    FM-Gargoyle Dog
    FM-Diamond
    FM-Sixteen Squares
    FM-Alien Dude
    FM-Innocent Smirk
    FM-Nike
    FM-Scar
    FM-Flying Witch
    FM-Fishy Fish
    FM-Evil Kitty

    24 Players Remain. 13 votes to hammer.
    13 votes to hammer.
    ...

    What

  18. ISO #5818

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  23. ISO #5823

  24. ISO #5824

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by Lumi View Post


    A shot was fired at FM-Just a Guy.
    The shot hit!


    There was a death note attached:

    FM-Just a Guy has been killed.


    Their Flip
    Spoiler : Flip :
    Alignment: Mafia
    Role: Communicator

    Factional Abilities:
    Factional Communication
    You share a permanent (day and night) factional chat with all other members of the Mafia.

    Ninja Role Cop
    The mafia may assign a member to visit another player to determine their role, but not their alignment. This factional action may be multitasked with role actions, but may not be multitasked with other factional actions. This visit is immune to detection except to forms of detection that circumvent detection immunity.

    Kill
    The mafia may assign a member to visit another player to kill them. This factional action may be multitasked with role actions, but may not be multitasked with other factional actions.

    Bigger Guns (1-shot)
    The mafia may power-up the factional kill to make it strong.

    Anti-Claim Kill (3-Shot)
    The mafia may assign a member to visit another player to kill them.
    This factional action may be multitasked with role actions, but may not be multitasked with other factional actions.
    On Nights 1 to 3, both the Kill action AND the Anti-Claim Kill action may be taken by the mafia.
    On Nights 4+, only one of the Kill and Anti-Claim Kill action may be taken by the mafia.

    Alongside the target, the mafia must submit information about the target's role, as well the power-up for the anti-claim kill (Choices are: Strong or Ninja).
    If no information is submitted, the kill has a 0% chance of succeeding
    If information about the abilities of the target are submitted then the chance of killing varies from 0% to 100% based on how accurate the information is and how much of the target's rolecard is covered by said information.
    If the name of the role is submitted, the kill succeeds 100% of the time.
    If partial exact text of the rolecard is submitted then the kill is powered-up varying from 0% to 100% based on what portion of the rolecard's exact text is submitted.
    If the full text of the role is submitted the kill is always powered-up.
    The probability of the role being powered-up and being successful are NOT independent events.

    Spoiler : Examples :

    Example 1:
    The role name is not submitted, but half of the exact rolecard is submitted with a mostly accurate description of the other half. The power-up chosen is Strong.
    The kill will have:
    50% chance to succeed and be strong
    30% chance to succeed
    20% chance to fail

    Example 2:
    The results of a role-cop are submitted. The power-up chosen is Ninja
    The kill will always succeed and be ninja.


    Win Condition:
    The Mafia is an anti-town faction. The Mafia wins if at any point in time all of the following conditions met, or nothing can stop this from happening:
    - There is at least one mafia alive
    - There are no other anti-town factions alive
    - The mafia consists of 50% or more of the living players

    Rolecard:
    Day (1-shot): 30 minutes after EoD, the thread will be opened again and everyone will be allowed to chat. This chat will last for 1 hour.

    Night: Check whether a player is part of any private chats (this excludes factional chats). If they are not, you will create one with them. This chat will last until one of you dies.

    Night (2-Shot): Target the player you created the neighborhood with using your previous ability. You will swap roles with that player. They must agree to the swap for this ability to take effect.

    [This info does not appear to role-cops, and was not provided by the role submitter]
    Night 0: If this role is in a factional chat on Night 0, all members of that factional team can swap roles freely among the team to whatever arrangement they wish.


    Their Edited Role Submission
    Spoiler : Submission :
    Role: The Infinity Mirror
    Rolecard:
    Any time during the day, submit the name of another player to the game hosts, that player will then be asked to submit the name of another player who will then be asked to submit the name of another player and so on until someone submits the name of a player who was already submitted, forming a mirror, or the Day phase ends. If the Day ends before a mirror is formed, the last person to be targeted will automatically target you and complete the loop.

    Once the mirror is formed, all members of the Infinity Mirror will receive a temporary neighborhood chat for the following Night phase.

    The first name may choose to rolecop someone from the group before end of night and will receive the result at the end of the night.

    The second name may choose to protect someone from the group before end of night.

    The third person may choose to track someone from the group before end of night.

    The fourth person may choose to vig someone from the group before end of night.

    The fifth and any subsequent players who form part of the infinity mirror go back to the start (rolecop, protect, track, vig in that order) but share the same use of their respective action with the other players in the hood with the same action and must vote on who they wish to target (voting for an action is determined identically to voting for the daytime elimination but is submitted privately). All players with that action get identical night action feedback and all will be seen visiting their target by any relevant investigative roles.

    You may be added to the neighbourhood, in which case you are treated like any regular player with respect to potential night actions.

    As a mirror, you are highly fragile and will always die if you are attacked in the Night even if you would normally be protected from dying.


    Their Last Will
    Spoiler : Last Will :
    Suck my great big Aussie balls.

    The original post has also been updated.

    Players Alive Graveyard
    @FM-Lines
    @FM-Definitely Katze
    @FM-Nefarious
    @FM-Aerial Trumpet
    @FM-Bunny Girl
    @FM-Anime Waifu
    @FM-Smiley
    @FM-Jigglypuff
    @FM-Amogus
    @FM-Derpy Nemo
    @FM-Shocked Kirby Face
    @FM-Sunset
    @FM-Hair so Wild
    @FM-Upvote
    @FM-Renaissance Panda
    @FM-Goobler
    @FM-Floopy
    @FM-Monkey Allen Poe
    @FM-Bendy Gamer
    @FM-Psychedelic Bee
    @FM-SadPeepo
    @FM-Calcifer
    @FM-Mud
    FM-Society
    FM-Normal Face
    FM-Poo Poo Potato
    FM-Blobs
    FM-Laughing Carrot
    FM-Gargoyle Dog
    FM-Diamond
    FM-Sixteen Squares
    FM-Alien Dude
    FM-Innocent Smirk
    FM-Nike
    FM-Scar
    FM-Flying Witch
    FM-Fishy Fish
    FM-Evil Kitty
    FM-Just a Guy

    23 Players Remain. 12 votes to hammer.
    12 votes to hammer.
    Oh hey finally some good news

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  29. ISO #5829

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Shocked Kirby Face View Post
    amogus ended up fairly town
    Trumpet too
    IMO Nefarious and Bunny Girl, but that's my own reasons
    Panda got better

    I went through a big thoughts dump a few pages back if you're curious
    solidly town/not reevaling soon: Mud, Sunset, Peepo, Amogus
    people who I am willing to trust until later, I have Waifu, Nefarious, Bunny Girl, Trumpet
    people who I am currently lightly town on: Panda

    people who I nullread that I shouldn’t: Monkey, Bendy, Derpy
    people who I nullread that I should: Lines, Puff, Hair, Goobler, Floopy, Bee, Upvote
    people who I am trending scum on: Katze, Smiley, Calcifer

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  37. ISO #5837

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Shocked Kirby Face View Post
    anyways, here:
    -I already went into how lines flip gives a fair amount of info on Bee, Floopy, and Bendy
    -Calcifer and Katze are people who I'm pretty much certain are scum, and at this point, we need what we can get
    -I'm not voting smiley because a lot of my tinfoil there is based on role interactions that haven't happened yet
    Explain to me why katze is scum

    Or Cal but right now I'm more focused on Katze.

    Woofs only goal is to survive as long as possible tell me what about Katze has shown any desire to survive?

    Town consistently plays like Katze is and gets killed for it because other townies are too lazy to look deeper than "not doing anything and going against the grain = scum"

    Look at whoever tf killed Witch. That kill was bad but was it ever really wolfy? No. Wolfs don't out themself like that. But town reacted with an instant ita turning two town kills into 3 without any thought.

    So like explain. Why is Katze wolf? Or is it just what I said? Because they didn't listen to who you decided should be shot and shot someone else... same reason I'm scum too now that I think about it.

  38. ISO #5838

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Amogus View Post
    yeah if anyone seriously thinks that JaG and I are w/w after reading our interactions with each other and our isos then i have a bridge id like to sell to you
    I have no doubt that you and Jesus could be W/W and nothing either of you ever posted has convinced me otherwise

  39. ISO #5839

  40. ISO #5840

  41. ISO #5841

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Psychedelic Bee View Post
    Explain to me why katze is scum

    Or Cal but right now I'm more focused on Katze.

    Woofs only goal is to survive as long as possible tell me what about Katze has shown any desire to survive?

    Town consistently plays like Katze is and gets killed for it because other townies are too lazy to look deeper than "not doing anything and going against the grain = scum"

    Look at whoever tf killed Witch. That kill was bad but was it ever really wolfy? No. Wolfs don't out themself like that. But town reacted with an instant ita turning two town kills into 3 without any thought.

    So like explain. Why is Katze wolf? Or is it just what I said? Because they didn't listen to who you decided should be shot and shot someone else... same reason I'm scum too now that I think about it.
    Katze did shoot in the shots list, so no, that isn’t why

    The main reasoning behind it is that katze shot at someone who I now believe is strongly town, and is also someone who despite being in shots list was mostly avoided in shots except by people I trust (myself included)

    Calcifer is similar - 3 shots on calcifer, two from strong town and one from slight town

    It’s just a matter of “these people were in the shots list, so why weren’t they shot at by wolves?” Answer is: wolves were shooting at amogus, maybe at lines, or holstering.

    And you also can’t use the “wolves want to live” argument because town wants to solve and get themselves solved, and katze hasn’t been showing significant desire for that either. Their posts have been majority devoid of any content. If you want me to point to specific posts, 2423 is the worst one in the ISO, but just in general even when they’re in thread their contributions are hollow. Look at their panda vote, zero reasoning put in.

    Besides that, I am not scumreading you, yet. My read depends on the flips of other players. You’re sat solidly in null on my list iirc.

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    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Nefarious View Post
    do wanna add to all of this that earlier when I made my own shot Hair got upset over my pop-in and asked Floopy to shoot me

    but Floopy had already used their shot early in session 1 so

    if either of them is non-town then they don't have the same alignment imo, and based on the 2nd quote I would say its more likely Hair of the two since it strikes me odd to say "this read is independent of katzes alignment" when "katze" themselves has not done much to be read off of. It makes me feel like they're subconsciously acknowledging Katze's alignment there.
    no lol im saying ur push on them sucked whether theyre town or wolf

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    Re: S-FM 349: KRC: Game of the Decade

    Hi all. I calmed down a little about yesterday's events. I see that you shot Jesus. Finally, town has chosen a suspicious target. Perhaps we have a chance. @^▽^@

    The problem is, I got conflicting data last night. I wanted to sort them out yesterday, but everyone started shooting at each other, and I was frustrated about it. My mental health is dearer to me, sorry. I decided to take a break from the game. Now I am back for 1-2 hours. Now I spend time in a calm environment away from the noisy city. ᵔᴥᵔ (`Θ´) ( ̄・Θ・ ̄)

    Quick note, I got a response from Nemo. (⌒_⌒;)


    Quote Originally Posted by FM-Derpy Nemo View Post
    towny asf
    According to this, Nemo is kinda trusted for me now. ヽ(・∀・)ノ
    The monkey is still under suspicion. ( ̄︿ ̄)

  49. ISO #5849

  50. ISO #5850

    Re: S-FM 349: KRC: Game of the Decade

    Additional info. (*¯︶¯*)
    At least one of these statements (maybe more) is true:

    1. Monkey has a beguiler mechanic. He can hide behind another player. (50% chance it's true). (#><)
    2. We have a defensive role that redirects the visitors of its target to themself at night. (75% chance it's true) I have some guesses as to who this is, but I don't want to share this info for his safety. (>m<)
    3. We have at least two bus drivers (or roles with similar mechanics) and they both target the Monkey this night (50% chance that this is true). (〃>_<;〃)

 

 

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