S-FM 349: KRC: Game of the Decade - Page 112
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  1. ISO #5551

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  8. ISO #5558

    Re: S-FM 349: KRC: Game of the Decade

    We lost a mad powerful town Role that was confirmed green to a town ... like we already lost lol.

    But we need to keep towny energy up and not get depressed and start doomer posting or like we are absolutely screwed and we need to work better together as a group.

    Unfortunately I'm not a leader so I won't be doing that

  9. ISO #5559

  10. ISO #5560

  11. ISO #5561

  12. ISO #5562

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Psychedelic Bee View Post
    We lost a mad powerful town Role that was confirmed green to a town ... like we already lost lol.

    But we need to keep towny energy up and not get depressed and start doomer posting or like we are absolutely screwed and we need to work better together as a group.

    Unfortunately I'm not a leader so I won't be doing that
    is there a reason you ignored the list of 3 I posted btw

  13. ISO #5563

  14. ISO #5564

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  16. ISO #5566

  17. ISO #5567

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Renaissance Panda View Post
    also I should mention, while I'm at it.

    Aside from a commuter ability, I receive night feedback from two random players at SoD.

    I don't know if it's because of my night action, but I received no feedback last night.
    Might be that the two people you got feedback copied from also had no feedback

  18. ISO #5568

  19. ISO #5569

  20. ISO #5570

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Nefarious View Post
    if I just put my all in for it, just to fail anyways, that'll just make these two days much more sour for me
    also to avoid being too upset with Evil Kitty

    as we don't remain anonymous post-game and that may as well be asking for a toxic environment

  21. ISO #5571

  22. ISO #5572

  23. ISO #5573

  24. ISO #5574

    Re: S-FM 349: KRC: Game of the Decade

    We all need to relax stay calm be nice and keep the thread light and work together I can not say this enough town is down bad and if we can't keep the thread positive and work better together we just lose

    Also like be nice to people posy game cause even though the shot was bad they are still a person and it could happen to any of us everyone messes up in mafia sometimes.

    Anyways like... all my town reads are dying.

  25. ISO #5575

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Psychedelic Bee View Post
    We all need to relax stay calm be nice and keep the thread light and work together I can not say this enough town is down bad and if we can't keep the thread positive and work better together we just lose

    Also like be nice to people posy game cause even though the shot was bad they are still a person and it could happen to any of us everyone messes up in mafia sometimes.

    Anyways like... all my town reads are dying.
    Fair point, but lets be real here

    what the fuck was that

  26. ISO #5576

  27. ISO #5577

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Mud View Post
    Fair point, but lets be real here

    what the fuck was that
    A bad shot on a confirmed green

    But I kinda think they didn't know that they were confirmed green. Which sucks. But I know this game is hard to keep up on

    The worst part is that role was really strong for town...I think...

  28. ISO #5578

  29. ISO #5579

  30. ISO #5580

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Nefarious View Post
    @FM-Goobler

    You'll want to take into account the ITA deaths that have happened and whether that affects your preference as to which option we pick.

    I'm leaving it to you at this point tbh.
    yeah. it's out in the thread now btw so meh we can talk openly about options I think

  31. ISO #5581

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Sunset View Post
    Yeah there is, no more of this defeatist mentality. It's not over until the bell has rung.
    Quote Originally Posted by Rocky Balboa
    It ain't about how hard you're hit, it's about how you can get hit and keep moving forward. How much you can take and keep moving forward.
    2chars

  32. ISO #5582

  33. ISO #5583

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Nefarious View Post
    oh yeah you're right

    was too in shock over scar and witches' death to realize its out in the open now
    yeah lol

    ok full disclosure, A seems legit and the drawback doesn't seem that severe.
    B I need to lose the 50/50 for it to be fully effective, yes that's due to my actual role. I don't think there's a drawback there really. Sure role doesn't flip but nothing is saying alignment also won't flip.
    C seems good and tbh neither of us are big protect targets anyways I think.
    D is a fucking non-starter and only serves to cause maximum chaos.

    I still don't want to blow up btw

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  43. ISO #5593

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Goobler View Post
    yeah lol

    ok full disclosure, A seems legit and the drawback doesn't seem that severe.
    B I need to lose the 50/50 for it to be fully effective, yes that's due to my actual role. I don't think there's a drawback there really. Sure role doesn't flip but nothing is saying alignment also won't flip.
    C seems good and tbh neither of us are big protect targets anyways I think.
    D is a fucking non-starter and only serves to cause maximum chaos.

    I still don't want to blow up btw
    I don't want to blow up either

    A/B/C I'm all fine with though I'm slightly worried that we have a target on our back because of these other options.

    According to the revealed role submission, it seems these options actually disappear for all pairs once we use them. So it may be best for like C -> A and the 2nd pair, if there is one, should go for B assuming they dont kill each other.

  44. ISO #5594

  45. ISO #5595

    Re: S-FM 349: KRC: Game of the Decade

    Quote Originally Posted by FM-Goobler View Post
    yeah lol

    ok full disclosure, A seems legit and the drawback doesn't seem that severe.
    B I need to lose the 50/50 for it to be fully effective, yes that's due to my actual role. I don't think there's a drawback there really. Sure role doesn't flip but nothing is saying alignment also won't flip.
    C seems good and tbh neither of us are big protect targets anyways I think.
    D is a fucking non-starter and only serves to cause maximum chaos.

    I still don't want to blow up btw
    grab the rolecop and hunt for the timelord

  46. ISO #5596

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  48. ISO #5598

  49. ISO #5599

    Re: S-FM 349: KRC: Game of the Decade

    well time to re-write this and get back to work

    towncore
    Panda
    Mud
    Sunset
    Just a Guy
    Psychedelic Bee
    Monkey Allen Poe

    townlean
    SadPeepo
    Shocked Kirby Face
    Depy Nemo
    Floopy

    Null
    Lines
    Definitely Katze
    Nefarious
    Aerial Trumpet
    Smiley
    Amogus
    Hair so Wild
    Upvote
    Goobler
    Bunny Girl
    Anime Waifu

    Scumlean
    Bendy Gamer
    Jigglypuff
    Calcifer

    gonna start from the bottom

  50. ISO #5600

 

 

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