Also, I just realized, after reading Debbie's ISO (well the first pages of it, so during D1), that there's pretty much nothing indicating he's actually snitch. Like, he seems more interested in surviving without being too scumread than in making himself a target while making town move, which is 100 % what I see pretty much any snitch ever do in any context lol, since the role is so powerful. That might actually be the most important thing in the whole DW/debbie thunderdome, considering Deathworlds pretty much centered his gameplay around roles, which makes sense as investigator.
If you didn't see, I'm also basically confirmed town as Miz has voted both Death and Deb and I haven't hammered either.
Also, that is the vote conclusion I was looking for in the thread without finding it because I got distracted lol.
I'm here but kinda afk
Ok so it's
As available teams?
If mm is voting lol bc his partner is lol and thinks we won't follow I will kill everyone
Loldebite Death can't be mafia unless MM is also mafia so you should switch there.
Full disclosure that I will hammer a bit before EoD to make sure no last second issues occur.
Make sure you either get your stuff in before then or lmk if you're typing something important.
Surely Deb doesn't skip EoD if they're town... right?
Not one of the votes I placed today was real and I'm sure someone at least noticed
If he's town then I give up everything
If Deb doesn't show up at 10 mins before EoD then will assume they're going to no show and vote accordingly.
Miz you should unvote tbh.
So Miz/Deb or MM/Death are the only teams
And I'm here with the deciding vote ig.
okay great we haven't lost yet
why do I have 3 mentions
Any last things you want to say? Will give you a few minutes and if nobody posts then I'm voting.
Going to end this now as I don't want to miss EoD by accident.
Sorry if wrong and I've wolfsided hard this game. I just can't find either of MM and Death as town, I think they have w/w indicative interactions and I have Miz as town.
deathworlds has been hammered. Stand by for the host's review and day-end post!
Loldebite (2 [L-1]): deathworlds, Marshmallow Marshall
deathworlds (3 [L-0]): Loldebite, Mizery, Vittae
END OF GAME
The Loyalists have jointly conceded upon the death of Deathworlds, whom was a Loyalist Investigator.
The other Loyalist was Marshmallow Marshall, who was a Loyalist Coward.
Good game everyone!
Spoiler : Deathworlds Last Will :
Spoiler : SETUP NOTES :
Reasons as to why its balanced:
1. Snitch cant confirm themselves without dying. Effectively a low-power role, to help give some power to town.
2. Coward can counter Chemist and to some extent Snitch, but not really bartender. Reason being Bartender's town play, if they are going to make use of their role, is to create fake-claimed situations in order to gauge reads. This happens regardless of whether Coward works and doesn't necessarily hurt town.
3. Chemist can still target/kill the investigator. Also helps to prevent the game from just being over after two mis-eliminations, which I feel is a tad too easy for the loyalists to pull off. Especially on a site that doesn't always do productive d1's. If I made chemist to be doctor, armor smith, or gun smith, or even stagecoach driver instead, that could potentially confirm two people when tipping the game back towards town's favor and can be really damning if played right. With chemist, its a minimum of one patriot confirmed and one loyalist dead and isn't as likely to "confirm" two or more people. Granted, with chemist, it can back-fire. But so long as Chemist lives, the game can't quite end in Loyalist's favor.
4. Loyalist Investigator can help loyalists discern fake-claims and what-not, which could improve their overall strategy and play. To some extent this alone could help them mitigate bartender / snitch 's impacts. Otherwise its low-impact-ish, which is what I think this setup needs to be roughly balanced in light of the town's options.
Setup could be a fair bit swingy though if Chemist dies in some circumstances (edited)
But, I felt like we needed something to prevent or cause a kill in town's favor, and the alternatives could be worse I think for the game's balance.
Edit: I think Coward having 1 less hide may make this more balanced, as Chemist in its current state may have an only one in seventh chance of RNG hitting a loyalist with the Coward hiding, but I can't make such a change without announcing it and, without thinking up other changes, it may risk spewing Coward as Loyalist and/or existing.
Last edited by MartinGG99; March 20th, 2023 at 04:49 PM. Reason: added setup notes
A.K.A "That One Idiot"
Oh and, deadchat/mafia-chat link
A.K.A "That One Idiot"
I'm a god idc that I voted wrong d1 I'm a god
Welp. It was fun to play again lol, despite being scum, which I DEEPLY HATE (i feel you for the 50 % wolf rands, mizery...). I'd have much better liked solving with Vittae than being on the other side tbh, it would have been much more fun xD.