So i've been considering the spy for a while, and i feel like the spy with the defacto options, is actually detrimental to the game
Fully enabled it allows the spy to hear what the maifa are doing.
The result is obvious, maifa don't talk at all.
What they do talk about can't be trusted, and thus used.
The result is that the spy doesn't use what is said, and the maifa don't talk about anything of value.
It shuts down the value of night chat for most of the game. Only really opening up when the maifa are both desperate and the likely hood of any spys being minimal
I've been hosting a few games now, and the first thing i do is i disable maifa chat for the spy.
The result is, that when i'm actually maifa, i breath easy.
Its actually really fun to be part of a secret organisation, talk openly and freely about who we want to attack, why we want to attack, and align our combined powers.
Now there are people who would think that a spy is badly underpowered, but with a recent change, they can quickly work out who isn't maifa, by seeing who is both attacked, and investigated.
That alone, i feel makes the spy incredibly powerful.
They can even thort disguisers effortlessly, since they know who they disguised as. I've seen spys nearly solo town to victory with his innate power of accurate guess lynching
So i suppose the point of this discussion would be, have you tried disabling Maifa night chat for the spy, and letting the players know that maifa chat is inviolable.
Give it a twirl, you'll be pleased when you're maifa, and otherwise you probably won't even notice the change.