[Discussion] The Spy and mafia chat
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  1. ISO #1

    [Discussion] The Spy and mafia chat

    So i've been considering the spy for a while, and i feel like the spy with the defacto options, is actually detrimental to the game

    Fully enabled it allows the spy to hear what the maifa are doing.
    The result is obvious, maifa don't talk at all.

    What they do talk about can't be trusted, and thus used.
    The result is that the spy doesn't use what is said, and the maifa don't talk about anything of value.

    It shuts down the value of night chat for most of the game. Only really opening up when the maifa are both desperate and the likely hood of any spys being minimal


    I've been hosting a few games now, and the first thing i do is i disable maifa chat for the spy.

    The result is, that when i'm actually maifa, i breath easy.
    Its actually really fun to be part of a secret organisation, talk openly and freely about who we want to attack, why we want to attack, and align our combined powers.


    Now there are people who would think that a spy is badly underpowered, but with a recent change, they can quickly work out who isn't maifa, by seeing who is both attacked, and investigated.

    That alone, i feel makes the spy incredibly powerful.
    They can even thort disguisers effortlessly, since they know who they disguised as. I've seen spys nearly solo town to victory with his innate power of accurate guess lynching

    So i suppose the point of this discussion would be, have you tried disabling Maifa night chat for the spy, and letting the players know that maifa chat is inviolable.
    Give it a twirl, you'll be pleased when you're maifa, and otherwise you probably won't even notice the change.

  2. ISO #2

    Re: [Discussion] The Spy and mafia chat

    My favorite thing about being a Spy is knowing that I am basically eliminating Mafia's chance to accurately coordinate anything. I think that, alone, makes the Spy very powerful. I just hate when I get into games and I cannot see any Mafia targets other than who they kill, for the main kill. But that is sort of irrelevant from my main point, being that, in my opinion, Spy's biggest power is forcing the mafia to lackluster their communications.

  3. ISO #3

    Re: [Discussion] The Spy and mafia chat

    A spy that can only see the main target is a very handicapped spy indeed

    But i believe a spy that can see ALL Mafia targets is a powerful roll that comes into it's own by itself.
    If a spy is to be buffed, simply having them hear PM's is enough.


    Imo, if pm's are enabled, its almost a requirement for maifa to have an inviolable night chat.

  4. ISO #4

    Re: [Discussion] The Spy and mafia chat

    Seeing all actions isn't even really as powerful as you might think. Most mafia actions tend to be directed towards relatively the same people.

    The spy is an amazing role because it checks itself in pretty much every facet of it's play. The only 'edge' any of it's option gives it is being able to read PMs, and having a confirmable town is a good counter-balance to the arguments that spy is relatively worthless under certain circumstances.

 

 

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