S-FM Texorami (5p)
Cowboys
Cowboy
Cowboy
Cowboy
Cowboy
Bandits
Gunslinger
Texorami is an abode for gamblers, whores and drunkards. Criminals and cowboys flock to this sun-burnt city on the coast. Some seek their fortune, others carnal desire.
The Town is controlled by a corrupt sheriff, who abuses the law for his own ends. He regularly puts bounties on townsmen and travellers who interfere with his plans. His will, when not carried out by the populace through lynchings, is carried out by his mysterious assassin.
Four cowboys have found themselves in the unenviable situation of being a thorn in the sheriff's side, but are unable to skip town, and are forced to wait it out until they can deal with the sheriff's assassin.
Will our ragged band of travellers defeat the Sheriff and kill his assassin before they fall victim to them? Or will the crooks prevail once more?
Rolecards
Cowboy
No special abilities.
Wincon: Eliminate the Gunslinger.
Gunslingers
Put a bounty on a player at night.
The bounty will be publicly announced at the start of the day.
If the player is not lynched during the ensuing day,
you gain one charge of a night kill.
You can not have more than one charge at any point during the game.
You may put a bounty on yourself.
Wincon: Attain majority.
Mechanics
Lynch is plurality: the player with the highest number of votes at EoD is lynched. Ties are resolved via RNG.
Days last 24 hours, nights last 24 hours.
Last wills are allowed.
Death notes are not allowed.
No game throwing or pretending to game throw,
no griefing, no out of game communication.
Insults are ok if they're not overdone