
Originally Posted by
Space Milk
Time Traveler (Neutral Benign) "Sent from the future to change the past, the Time Traveler must search for a temporal fugitive and send them back to the future before the timeline is rewritten. If he fails, his employers at CERN won't be so forgiving..."
A random player is designated as the Time Traveler's target. However, the Time Traveler does NOT know who their target is.
At the start of the game, the target receives a notification of this kind:
"You are being hunted. Your future has caught up with your past, and an agent of CERN is attempting to track you down. Stay low and stay hidden."
Every night the Time Traveler may follow a player and see who they visited (exact copy of the Detective night ability). The following night, the Time Traveler receives a notification of who their target visited the night before in a message of this kind:
"After reviewing your sources from the future, you were able to determine that the fugitive must have visited <insert player> last night."
If the Time Traveler follows the target (knowingly or unknowingly), the target receives a notification that they were being followed in a message of this kind:
"You noticed a strange individual stalking you. CERN might be on your trail!"
Once the Time Traveler believes they have figured out who their target is, they may use a single-use night ability on that target. This ability descriptively incapacitates, kidnaps, and sends the target to the future - and functionally kills the target. On the following day, the target's death description appears as such:
"<insert player here> has disappeared. There appears to have been some sort of struggle in their house, but no trace of them remains..."
Their role is also not revealed.
The description for the target (if correct) appears as such:
"CERN has found you! You try to fight back, but the time traveler neutralizes you with a strange looking stun gun. You are tied up and dragged into their time machine..."
The Time Traveler wins.
HOWEVER, if the Time Traveler chose the wrong person, the incorrect target does not disappear / die. Instead, the Time Traveler receives this notification.
"As you approach the fugitive's house for capture, a group of men in black grab you and drag you down an alley! Apparently your deduction was incorrect, and CERN has sent an extraction team to undo the mistake you were about to make. As they prepare to dispose of you, the men in black inform you that your contract with CERN has been terminated..."
The following day, your death description reads as:
"<insert player here> has disappeared without a trace. Despite a rigorous search for clues, no remains or signs of struggle were found. It's as if they never even existed...".
Their role is not revealed. However, due to the unique death description, it can easily be inferred that this player was the Time Traveler and thus Neutral Benign is eliminated from the role list.
If the Time Traveler's target is killed or lynched before they can be found, at the end of the following night, the Time Traveler dies and receives this notification:
"Before you could do anything tonight, a group of men in black grab you and drag you down an alley! Apparently you were too late and the target has already been killed. As punishment for violating the terms of your contract, CERN has sent an extraction team to dispose of you..."
Options:
1: Time Traveler is invulnerable at night
2: Time Traveler's target can be Town / Mafia / Neutral
3a: Instead of dying, Time Traveler turns into Jester upon failure (a new final description must be written)
3b: Instead of dying, Time Traveler turns into Amnesiac upon failure (idea I had, failure description involves the men in black sent by CERN using a device that wipes your memories).
Why Time Traveler?
This is obviously the Executioner but with a flavorful and mechanically interesting twist. While the Executioner knows their target from the beginning and just needs to lynch them, the Time Traveler must play a game of deduction and intrigue, which is far more engaging and in the spirit of Mafia. In addition, it adds another level of gameplay for the randomized target. I see this as an interesting, simple, yet flavorful addition to the neutral benigns that doesn't infringe too heavily on the main conflict between Town and Mafia/Triad/Neutral Killing.
Potential problems:
I don't know what should happen to the Time Traveler once he wins. Should he stay as Time Traveler, or convert to Detective for the Town. Should he keep his detective night ability and decide who to aid?