The Puzzle Master
You are a lover of puzzles, and are incredibly skilled at designing them. Every night, you may construct a puzzle and hand it out to a player.
For every puzzle you design, you must decide what the actual puzzle is. This could be anything from a riddle to a coded message (though these puzzles cannot have actual meaning that people can read in to). You can vary the difficulty, though it cannot be too hard, nor can it be too easy. You may wish to work with the mod to come up with a fair puzzle.
You may design the following puzzles:
Protective Puzzle - A puzzle meant to protect someone's house. All players who wish to apply a negative effect on that player will have their action blocked and be forced to solve a puzzle the following day phase. If they do not solve the puzzle during that day phase, then their action will not go through at all. If, however, they solve the puzzle in time, the negative effect will be applied at the end of that day phase. You may self target with this action.
Energizing Puzzle - A simple hand held puzzle, which the targeted player must solve during the day after receiving it. If a player succeeds in solving this, they will be motivated the next night, meaning they will be able to use whatever personal action they may have one additional time. If a player does not solve it before the day ends, they will be so frustrated that they will be unable to do anything that night. You may not self target with this action.
Soul Reading Puzzle - A trick puzzle. This puzzle does not benefit or harm the target in any way. However, if they solve it, you will learn if they have any guilt on their conscience (A.K.A, you will learn if they have ever killed anyone during this game). The target is not informed of this puzzle's effects nor of it's name, and you cannot attempt to coerce them into solving it. Attempting to coerce them will result in the puzzle losing it's soul reading power.
Escape Room - This puzzle is unique in that it requires more than one puzzle, although the puzzles must still be fair difficulty-wise. A player trapped in an escape room will be unable to use any actions until they have solved every puzzle. You must have a minimum of 5 puzzles, and may have a maximum of 15. Players in an escape room may still be targeted by other actions.