You know, I'm not a fan of the whole "this is too much information!" bullshit, but here's a fine example from Varcron.
@
Auwt
what do you take from this?
To which Oberon responded:
So already you can see my slot evaluating whether PQR is town (as Varcron boldly places it) or scum.
Like, I get my slot has done some silly shit this game, but this is just on the nose.
Varcron marked PQR town and gave him an out of their Sheriff claim early.
Guess what slot also gave two players an out from their Sheriff claim?
Your slot single-handedly created the division that resulted in Blink's death in a TvT situation. You wrote-off PQR, vilified Blink, pocketed Ceko, gave Varcron an out, and tried to write off my slot that was able to see through what you were doing. I could almost see this coming from a town perspective but it was executed methodically, I'm sure you've read your own ISO by now because it didn't stop.
Obviously you could just message Varcron in day chat to find a reason to move his vote, but signaling Ceko to make the effort smoother was smart.
Here's some scumrage.
Scum being upset is always funny, but look at what the slot is saying exactly: This isn't an attempt for self preservation so much as it's an attempt to instill significant doubt in another player. Obviously LagAttack would have know Ceko/Blink is TvT but there is enough justification from Blink's play to make culpability for a town-flip unlikely.. which is what we see happen when Ceko asks if he's scum lol:
So, this is just a little breakdown of what I'm seeing.