Lazy (6P)
Link to Setup
Signups
1.LagAttack
2.blinkskater
3.Oberon
4.PQRnHack
5.theoneceko
6.Varcron
Reserves
1.Marshmallow Marshall
Lazy (6P)
Link to Setup
Signups
1.LagAttack
2.blinkskater
3.Oberon
4.PQRnHack
5.theoneceko
6.Varcron
Reserves
1.Marshmallow Marshall
Last edited by OzyWho; June 2nd, 2021 at 10:52 PM.
such a trll setup uoowowou,
/lazy sign
This is an extremely mafia sided setup.
@Helz extremely? how so?
Town needs 2 correct lynches while Mafia need 3, assuming there's a mafia lynch in the first 2 lynches, while town have 1 named villager as little help for PoE. (He could honestly claim at D1)
It's probably scum sided, but I think it's perfectly playable.
My spirit animal: https://youtu.be/fNugZU61EXI
If anything this setup looks town favored.
From a Game Theory perspective, Sheriff should reveal day 1, since there is literally no reason not to.
Scum then has a choice, either 1 of them CC's the sheriff, or they let the sheriff claim go un CC'd. I will analyze both scenarios and assume lynches are done randomly.
First, let's assume Sheriff is un CC'd and generate a probability of town victory matrix for the number of remaining citizens vs number of remaining mafia
0 1 2 3 0 1 1 1 1 1 0 0.5 0.6667 0.75 2 0 0 0.3333 0.5
So with the sheriff un-CC'd town has a 50% chance to win just from lynching randomly.
With a CC'd sheriff then you lynch one of the two sheriff claims randomly, if they flip scum, then the other claim is the confirmed sheriff, if they flip sheriff, then the other claim is confirmed mafia. So with 50% probability you start in column 3 row 1 of the previous matrix and 50% probability you start in a matrix with 1 scum and 3 citizens. With 1 scum and 3 citizens you randomly select 2 of them to lynch, 50% chance you get scum, so town winrate is 0.5 * 0.75 + 0.5 * 0.5 = 62.5% win rate when scum CC's the sheriff.
Since this is a higher town winrate with random lynching when scum CC's, they are probably better off just not CCing the sheriff, which puts the town winrate at 50% as an absolute minimum. And assuming town reads are better than just random lynching, that winrate can only go up.
Setup with a minimum town winrate of 50% can't possibly be scum favored
And to put that minimum 50% winrate in perspective.
Town has:
- A minimum 35.2% winrate in Mountainous 9v2
- A minimum 39.5% winrate in Mountainous 11v2
- A minimum 24.5% winrate in Mountainous 12v3
My spirit animal: https://youtu.be/fNugZU61EXI
Interesting, not super surprising though - I have yet to be convinced that towns can significantly outperform just random actions on average. Not to say that skill has no impact on the game - on the contrary, it's just that skilled players are just as likely to end up on mafia vs town so it cancels out.
Actually, in the semi-finals and finals of Mafia Championship games - Town overperforms greatly. But it's all good players and most of them know each other.
Meanwhile, in qualifier games - town underperforms greatly. It's many `less experienced` players and most never seen each other.
My spirit animal: https://youtu.be/fNugZU61EXI
that website states that town has a high win rate when there's lots of town and very few scum, somehow I don't really buy that.
The more I think about it, the less interesting the setup seems though.
Day 1 - First third of the day is allocated for players to claim sheriff. If there is 1 sheriff claim - that sheriff just picks a random order of the other players to lynch. Town then follows that order for the rest of the game and wins 50% of the time. If there are 2 sheriff claims - then town randomly lynches one - the one being lynched before dying issues a random order of the other players to lynch, if they flip real sheriff - then you lynch the CC and follow the real sheriff's orders and town wins 50% of the time. If they flip scum - then the living real sheriff issues a random order and town wins 75% of the time. (62.5% winrate on average)
Town winrate higher with CC, so scum doesn't CC. Real sheriff just runs the game lynching randomly, no one votes other than to follow sheriff's orders. Town wins 50% of the time. More if their reads are good, less if their reads are bad. Or exactly 50% if they just use a random number generator.
It's very hard to imagine town doing better with an uncoordinated strategy rather than the one I presented - so I guess the game gets more interesting if town wants to play sub-optimally. But otherwise this setup feels kind of solved
Last edited by Lumi; May 26th, 2021 at 10:08 PM.
Man such laziness in this setup.
I just noticed that D1 is L-3.
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My spirit animal: https://youtu.be/fNugZU61EXI
/reserve
Ditto to MM I'm not sure if I have the time to play this one.
Everyone is apparently to lazy to play this setup..
Can we get a different one also posted that may be more suited to what the people want!?
This isn't where i parked my car.....
The mini queue is currently empty after this setup, and it has only been here for one week, so it's not unthinkable to keep it for a bit. People might just be busy (like me), and it's a 6P, so it can't be that hard to fill.
If it remains unsuccessful and if there is someone else in the mini queue, then that could become a better option
Please don't force me to to play on MU...
I'd rather eat a bucket of rusty glass than put myself through extreme torture like that.
This isn't where i parked my car.....
My spirit animal: https://youtu.be/fNugZU61EXI
what ever fucking sign
Its better then MU i suppose
This isn't where i parked my car.....
/sign
/sign
HEWWO!!!
/sign
I give in to my temptation
/sign AHOY
hell yea!!!
@OzyWho when do we start
@LagAttack
@blinkskater
@Oberon
@PQRnHack
@theoneceko
@Varcron
Game starts in
00
00
00
00
DAYS HOURS MINUTES SECONDS
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My spirit animal: https://youtu.be/fNugZU61EXI
Lazy Town Mayor here. As a reminder, it's 3 votes to hammer today, so even one T-on-T vote could allow M+M to slaughter (but at least all eyes would be on them D2). The mayo asks town to hold off putting down random votes, so just stay lazy.
I will start with my tentative vote(s): KILL COLORED NAMES FIRST!
same as my earlier post #35