1.) First, we have two new roles (the retributionist and the medium) which offer new mechanics with the game involving the graveyard which will give players who have died more incentive to stay around and finish the game. This will not be the last of the new roles that we add, we will continue updating and adding new roles to the game.
Secondly, Citizens and Detectives have been removed. Detectives are very similar to Lookouts but had a weaker ability and the Citizens were not exciting to play. We understand that some people may not support this decision but we feel it will improve the gameplay.
Bodyguards now have one bulletproof vest which helps during the first night when noone knows who anyone else is. It sucks to defend a Mafia member from a serial killer and forfeit your life.
For a similar reason Doctors have been given one self heal. They can choose to use this on night one when they aren't sure who to protect or they can save the self heal for when they out themselves as the towns doctor (and are most likely to be attacked that night).
The Jester can choose who they want to kill among their guilty voters instead of having it be random. It's just more fun to choose who dies
2) We have only played a few games of epic mafia. Are there any particular features you would like to see implemented?
3) Since we aren't going through SC2 there is no "double lobby" scenario. We have one lobby at the start where the roles list can be chosen. There will be a lobby leader that chooses which roles to add to the roles list for the game.
Additionally we have houses in this game with customization options and different towns as well. You don't have to keep looking at the same zone/town every time.