LAST HOPE
ROLE LIST :
Darkness
Random Shadow
Random Shadow
Elemental Magus
Random Hero
Random Hero
Villager
Villager
Villager
Villager
Villager
Villager
Villager
Templar
Spoiler : Rolecards :
Spoiler : The Village :
Villager (LVL 0) :
You are a powerless member of the Village.
Whenever someone levels you up, you can choose a level 1 Village role and will then become this role at the start of the next phasis (Day/Night).Spoiler : Elemental Magus :
Elemental Magus (Utility) (LVL 3)
You are a unique role. You cannot be downgraded to a lower level.
On every odd days, target someone to level them up (you keep this power even when you choose an element).
During each night, choose one of your form and use their power (you cannot choose twice the same form) :
Fire Magus (Kill) (LVL 3)
Target 2 players at night. The lowest level player between them, will receive a nice fireball in the face, killing them.
In the event of a tie, a coinflip would happen.Water Magus (Investigation) (LVL 3)
Target a player at night. The waves will notify you about any change that may happen to your target's level during that night (increasing,decreasing,unchanged).Ground Magus (Protection) (LVL 3)
Target a player at night. You will create a huge wall all around their house, making it impossible for the player to be visited.Ice Magus (Roleblock) (LVL 3)
Target 2 players at night. You will freeze the highest level role between them, roleblocking them.Thunder Magus (Utility) (LVL 3)
Target 2 players at night. You will create an electric trap between them. If any of them is visiting the other, the player visiting dies.Psychic Magus (Intelligence) (LVL 3)
Target a player at night. You will manipulate them to visit the player you would like to.Explosive Magus (Kill) (LVL 3)
Target a player at night. This player will explode at the end of the following night.
Spoiler : Heroes :
Knight (Investigation) (LVL 1)
Target a player at night, you will know if your target is a Member of the Shadows
You become a Relentless Justiciar after having successfully found a member of the Shadows.
Relentless Justiciar (Kill) (LVL 2)
Whenever a Village member is getting killed or lynched, you gain a one-time kill that you can use during the night.
You cannot accumulate several kills, and the count starts at 0.Priest (Protection) (LVL 1)
Target a player at night, if this target is attacked, you heal them.
You become an Holy Cleric after successfully healing someone.
Holy Cleric (Protection) (LVL 2)
You can give someone a 2-night protection. This player will then be able to survive any attacks that would occur the same night this protection has been set, and the following night. This is a one-time ability use. You can set this protection on yourself.
Whenever you've used this ability, you can then heal normally again, at the start of the following night.Rogue (Hide) (LVL 1)
Each night, choose to hide at someone's house, redirecting every actions that are supposed to hit you, to instead hit your target.
Whenever you successfully redirect someone's action you then become a Stealthy Assassin.
Stealthy Assassin (Kill) (LVL 2)
Target a player at night, you will slaughter them. Your attack is unstoppable.
You will automatically janitize your murder, therefore your target's role won't be revealed.
This is a one-time ability.Archer (Investigation) (LVL 1)
Target a player at night. You will track their movements, and will therefore know who they visited.
Upon successfuly tracking a player that is visting someone, you then become a Watchful Ranger.
Watchful Ranger (Investigation) (LVL 2)
Each night, target a player. You will know who they visit and who visit them. You can target yourself.Wizard (Utility) (LVL 1)
Target a player at night. You will grant this player an extra level.
You can increase anyone's level, including Shadows, Heroes, Templar, and Villager.
This is a one-use ability.
Whenever your ability is used up, you then become a Passive Arcanist.
Passive Arcanist (Intelligence) (LVL 2)
Each night, target a player. Their action will be reflected onto themself.Paladin (Investigation) (LVL 1)
Target a player at night. You will know what level your target is.
Upon targeting the Magus or the Darkness, you will become the Glorious Master.
Glorious Master (Utility) (LVL 2)
Choose to reveal at night to be publicly announced at the start of the day to be a Glorious Master.
Your vote count will be set to 2.
You can be downgraded to a lower level, but your role won't change.
You can still be killed by reaching LVL 0.
You are a unique role.Monk (Roleblock) (LVL 1)
Each night, roleblock a player.
If this player was about to visit you, you become a Bloody Warrior
Bloody Warrior (Kill) (LVL 2)
Once per game, choose to take action, killing any player visiting you.
After using this ability, you become a Villager (LVL 0).Armorsmith (Protection) (LVL 1)
Target a player at night. You will provide them a vest that prevent ANY level change (e.g. increasing,decreasing)
Your target can only wear that vest by the start of the next night, they can also decide not to wear it and keep it for future nights.
The vest does not count as a night action, and can therefore be used alongside the night action.
Whenever your target decides to put on this vest AND being Armorsmith, you then become a Blacksmith.
Blacksmith (Utility) (LVL 2)
Target a player at night, you will provide them a boost in speed changing the position of his role to get 1st place in the OoO.
Whenever your boost is having a significant impact on the game (i.e someone's death prevented, someone else killed, anything that would have happen differently if your action did not take place...) you become a Selfish Levelsmith.Selfish Levelsmith (Utility) (LVL 3)
Once in the game, swap two players' levels with each other.
You will die in the process if you don't target yourself.
Their roles will be adapted to their newly changed level.
LVL0 : Villager or DEAD (if they cant be Villager).
LVL1 : The LVL1 version of their role, or if Vilager, can decide a LVL1 Hero role.
LVL2+ : The LVL2 version of their role, or if Villager, can decide a LVL1 Hero role.
Roles that are immune to level changes are unaffected by your swap.
Trying to swap with one of those roles would result in a fail, and your death.
Spoiler : The Shadows :
Darkness (Kill, Roleblock, Utility) (LVL 3) :
Target a player at night, if this player is a Shadow or a Templar, you level them up.
If your target is a Hero(LVL1+), you level them down.
If your target is a Villager (LVL0), you kill them.
If your target is the Magus or yourself, you roleblock them.
You are a unique role, and stuck at the level 3.
You have a one-time weapon that can only kill the Magus. (this weapon can be used along your other night action, and when used, cannot be inherit to the following Darknesses)
If you die, another Shadow member will become the new Darkness (decided by RNG) AND will keep their previous power. (Upon being investigated they would appear as their original role, though)Gargoyle (Investigation) (LVL 1)
You cannot move/target anyone.
You will learn which roles visit your Shadow team.
Upon successfully seeing a role visting a Shadow member, you then become a Dreadful Nightmare.
Dreadful Nightmare (Investigation) (LVL 2)
You cannot move/target anyone.
You will learn the names of the players visiting your Shadow team.Shaman (Utility) (LVL 1)
Target a member of the Shadows at night, and a member of the Village.
Whenever either of them is killed or lynched, both players die.
You can target yourself.
Upon seeing this double flip, you become a Wicked Necromancer.
Wicked Necromancer (All) (LVL 2)
Target a dead player at night, gaining a one-time use of their ability.
You can directly use this player's power on the same night.
You cannot use twice the same corpse in a row.Fanatic (Protection) (LVL 1)
Target a member of the Shadows at night.
You will give them a protection that will only last for this night.
You can target yourself.
Upon preventing a Shadow from dying, you then become a Terrible Prophet.
Terrible Prophet (Kill) (LVL 2)
Target someone at night, this player will die at the end of the following night.
Your target will become aware of their own death's prediction at the start of the day.
This ability has 2 charges and reloads 1 charge if all charges are used up without a kill occurence.Horror (Roleblock) (LVL 1)
Target a player at night, you will scare people away from the player's house, making them randomly visiting someone else.
Note that, even the player in question, will be leaving their own house and will randomly visit someone else.
This player will only visit the randomized new visit.
Players that get spooked away from this house will receive a feedback.
Upon scarying away someone visiting your target, you then become a Disruptive Thing.
Disruptive Thing (Roleblock) (LVL 2)
Target 2 players at night, you will roleblock them.Slime (Utility) (LVL 1)
Target a player at night, you will clean the murder, if a murder happens.
The role and lw of this player won't be displayed.
You will also prevent anyone visiting your target from receiving feedback, whether the player dies or stays alive.
Upon cleaning a murder, you become a Sticky Impersonator
Sticky Impersonator (Intelligence) (LVL 2)
You can choose a Level 1 Village role and impersonate it as a Shadow version. (You cannot choose Magus or its subsequent forms)
You will keep this role (You can still level up or level down).Skeleton (Utility, Kill) (LVL 1)
Twice per game at night, predict which player is going to be the top-train at the middle of the next day phasis(can be tied).
If this player is indeed the top-train, you can decide to kill him (or not) the next night.
You can target a member of the Shadows.
Upon correctly guessing with your ability, you become a Vengeful Minotaur.
Vengeful Minotaur (Kill) (LVL 2)
Once per game, target a player at night.
You will reduce by one level each person who's visiting your target the same night.
You can target a member of the Shadows.Wraith (Intelligence) (LVL 1)
Target a player each night, if this player levels up, you also level up.
You can target a member of the Shadows.
Upon reaching level 4, you become a Wandering Monster.
Wandering Abomination (Kill) (LVL 4)
Each night, kill two players.Swindler(Hide) (LVL 1)
Each night, decide to bring your target to your own place and hide them here.
They won't be able to be targeted for the duration of the night.
You can target a member of the Shadows.
Upon succesfully preventing your target from being visited by someone, you then become a Ruthless Witch.
Ruthless Witch (Utility) (LVL 2)
Once in the game, at night, you can lock the level of a player for the next 2 nights.
You can target a member of the Shadows.Mirror (Intelligence) (LVL 1)
Each night, target two players to frame them.
They will be framed for as many days as their current levels are (Villager will be framed for 1 day).
Framed targets will appear as members of the Shadows.
Upon successfully targetting two players with the same role, you become a Drunk Alchemist
Drunk Alchemist (Utility) (LVL 2)
Each night, decrease a player's level.
You can target a member of the Shadows.
Reducing the level of a Shadow from 1 to 0 will allow that Shadow to re-roll a new Shadow role.
You cannot kill someone with that level reduction, thus it would have no effect against a Villager (LVL0), for example.
Spoiler : The Council :
Templar (LVL 1) :
You are a templar.
Upon being level 1 AND voted off, you will take down one of your voters with you (decided by RNG).
Cool Templar (LVL 2)
You are a templar, but one that is more cool .
You earn a permanent night immunity.
Being voted off won't make you win anymore.
You are close to a victory.Very Cool Templar (LVL 3)
You are a templar, and you are so cool that,
You have won !
GAME MECHANICS :
Days last 48H, Nights last 24H.
Voting system is Plurality+Majority.
Skip votes and suicides are not allowed.
Death notes and last wills are allowed.
No death descriptions.
The Shadows own a night only chat.
Random Hero excludes Villager, and can only roll LVL 1 Hero.
Random Shadow can only roll LVL 1 Shadow.
Reaching the 3rd level as a Templar will end the game and will be announced in the SOTD post.
Trying to level-up a player beyond their maximum level will result in a fail, no feedback will be given for such actions.
If you get leveled up or leveled down, your action still go through for that night.
WIN CONDITIONS :
The Village : Eliminate all the members of the Shadows.
The Shadows : Have at least 50% of the votes, or kill all the Village.
The Council : Be upgraded to level 3.
OR
Get lynched before level 2.
OR
Enter in a 1v1 tie situation against the Village or the Shadows.
Win tie order : Council > Shadows > Village
ORDER OF OPERATIONS :
Hide
Intelligence
Roleblock
Protection
Kill
Utility
Investigation
Logical order prevails, in doubt ask the host
OoO Tie order : Shadows > Village
Spoiler : Feedback :
Trying to visit a player who has been blocked by the Ground Magus.
Being frozen by the Ice Magus.A house you were about to visit has got unreachable.
Being unable to talk in the Shadows scum chat due to the Water Magus.You suddenly feel you cannot move anymore.
Investigative roles. (Archer, Watchful Ranger, Knight, Paladin)You have been drowned, you cannot share the night chat with the other members, tonight.
Being leveled up or leveled down.Your target visited X / Your target has been visited by X / Your target is(isn't) a member of the Shadows/ Your target is level L.
Being roleblocked.You feel an overwhelming power all around you; your level has just increased ! / You feel an overwhelming curse all around you; your level has just decreased !
Holding someone's LW (Dreadful Blackmailler)You suddenly feel you cannot move anymore.
Being spooked away from someone's house (Horror)Do you wish to make this player keep their LW or remove it ?
This list of feedbacks is not full, and only depicts some examples. Host is free to change/remove/add the ones they want.You got scared at the moment you entered your target house, you've got randomly redirected to someone else house's.
RULES :
*General FM rules apply to this setup.
(play to win conditions, no editing, no quoting pm from host, no out of game com, ect...)
General Forum Mafia Rules, by FM staff.
*No personal attacks.