Role: Turncoat (Scumbag)
Description: You are a grandmaster Brookmond double agent, posing as a crew member of the Magellan. You've been away from Brookmond for so long that you've started wondering whether it's really worth it to continue your mission at this point. However, you cannot simply walk away; the Republic of Orcus knows who you are, and will stop at nothing to hunt you down and kill you. Therefore, whether you choose to support your old masters or not, you must eliminate the Orcan crew... thereby staging your own death. Alternatively, if you choose to support the Brookmond strike team, you will escape with them from the ship.
Special: At the end of D1, you must pick your exact wincon: either eliminate everyone else, or win with the Brookmonds.
Special: If you choose to side with the Brookmonds, you do not gain access to the Brookmond night chat.
Ability: If you choose to go solo, you will gain the ability to publicly reveal someone's role during the day, along with a one-use autovest, and a one-use day gun that you may use to kill someone during the day (without revealing their role).
Role: Clone (Amnesiac)
Description: You are a genetically-engineered human, stored aboard the Magellan as an organ repository. When the Brookmond infiltrated the ship, your pod was destroyed and you escaped. Faced with real life for the first time, you must decide who to support (if anyone) in this struggle for the ship.
Ability: Visit the morgue at night, and take up the role and faction of a target there.
Special: You cannot become a killing role (this includes the Turncoat if they’ve decided to side with themselves), the Captain, the First Mate, the Bosun, or the Coroner.
Special: Being a clone with an unusual biochemical makeup, you cannot be role blocked.
NOTE: And Gains all charges of dead player
Role: Strike Team Leader (Godfather)
Description: You are the leader of the Brookmond infiltrators, disguised as a low-ranking naval officer aboard the OEV Magellan. Your team was sent to infiltrate the vessel, as intelligence analysts suspect that it has been sent on a top secret exploration mission of unknown objectives.
Ability: None
Special: You share a night chat with the rest of the Brookmond agents.
Special: You are immune to detection, and appear to be an inactive Ensign to investigative Roles.
Special: At the start of the game, in addition to your primary role, you will receive a secondary role from the Support Agent class.
You will therefore receive the benefits of both, and will be able to carry out your secondary role's night action.
There can only be one Strike Team Leader, whether dead or alive, in the game.
Role: Biotech Expert (Consort) - Support
Description: You are an expert in biotechnology, specialising in biological warfare. At night, you may sneak into the ship's medlab and steal the raw materials necessary to concoct a temporarily-paralysis-inducing agent.
Ability: Concoct a paralysis solution and give it to a target of your choice.
Special: You may only do this once per game.
Role: Computer Specialist (Sleuth) - Support
Description: You are the Strike Team's expert in networking and server security, tasked with accessing the research server aboard the Magellan and find out more about the expedition. You've been issued a custom-built trojan virus targeted specifically at ship-board systems and terminals.
Ability: Read a player's last will.
Special: You may only do this once per game.
Role: Clone Commando (Disguiser) - Killing
Description: You are a vat-grown clone, bred for combat. Due to your unique biochemical makeup, you can change your outward physical appearance at will, allowing you to near-perfectly imitate another person's appearance.
Ability: Assassinate a player at night, disguising yourself as them.
Special: You share a night chat with the rest of the Brookmond agents.
Special: You can only do this once per game.
Role: Interrogator (Kidnapper) - Killing
Description: You are a master interrogator working for the Kingdom of Brookmond.
Ability: Select a player to jail during the day. You may anonymously speak to your target at night.
Special: Once per game, you may optionally execute your captive.
Special: You share a night chat with the rest of the Brookmond agents.
NOTE: Jailing is not a roleblock