S-FM Journey to Huygens
(13p)
It is the year 2248, and humanity has dispatched their first interstellar colony ships to Barnard’s Star. Traveling at sublight speeds, the fleet carrying 50,000 colonists aboard two space ships is slated to arrive soon. Only a few months away from their destination, the AI aboard the main ship goes haywire upon attempting to wake the crew.
In an effort to repair itself, the top-secret Collaborative Agent System (CAS), a swarm of cloud-based artificial, intelligent agents, was activated by the fleet control center. The fleet control center indicates that some of the dormant agents were corrupted by an unknown force - it is not known whether this represents a cyber attack by one of the Republic of the Oort Cloud’s enemies, or whether it is simply a natural force that caused this.
The agents have been tasked with identifying the rogue elements and to send them to the main system for reinitialization... the fate of more than 50,000 Oorter colonists hangs in the balance.
Role List
System Agents
Analyst Agent (Sheriff/Cop)
Memory Organizer (Doctor)
Agent
Agent
Agent
Agent
Agent
Agent
Agent
Agent
Rogue Agents
Corrupted Analyst (Godfather)
Directive Manager (Consort)
Corrupted Agent
Mechanics
Days last 72 hours, nights last 24.
The lynch proceeds as follows:
Using condorcet voting, players rank other players from towniest to scummiest (in reverse order), during the first 24 hours. The towniest player, as decided by the election, has 3 votes that day. The second player has 2 votes. The third player has one vote, and their vote acts as a tiebreaker; the rest have one vote. Finally, the bottom 2 players get no vote that day.
If less than 5 players are alive, the 'towniest' player has three votes. Everyone else has one vote.
If a tie occurs wherein the tiebreaking player isn't on any of the tied trains, the lynch will be randomized.
During the last 48 hours, normal lynch mechanics play out. Lynch follows pure plurality rules: the player with the most votes at EoD is lynched. Lynching is not mandatory: players may skip the day.
Last wills allowed.
Death notes allowed.
Suicide allowed, as long as the player can explain why commit suicide is advantegous to their faction.
Rolecards
Spoiler : Agents :
Spoiler : Corrupted Agents :
OoO
1. Directive Manager blocks
2. Memory Organizer heals
3. Factional Kill
4. Analyst Agent checks
Rules
Standard FM rules apply; this means:
1. No quoting or SS'ing host feedback or PMs
2. No OGC, no gamethrowing/pretending to gamethrow
3. No griefing
4. Insults allowed to a certain degree but don't overdo it
5. English only
6. Images and Videos allowed in moderation, keep it PG-13
7. In a departure from the rules, you ARE explicitly allowed to discuss host meta and replacements, but it is strictly forbidden for people who have replaced out to discuss outside/inside the game their reasons for replacing out. Note that ragequitting is still not permitted, either.
8. I strongly discourage you from discussing host meta or replacements but I will allow it as I think people will have those thoughts floating around anyways even if they're not outright stating them as arguments so banning them does very little. However, in the end, it's up to you.
There is no post count minimum for this game. However, if you are not active, I will first give you a warning, and if you persist in your inactivity you will be forcibly replaced or modkilled.
You may not sign up if you are on my blacklist (given below):
Spoiler : Blacklist :
Wincons
System Agents: Eliminate the Rogue Agents.
Rogue Agents: Eliminate the System Agents, or have just as many or more Rogue Agents alive as System Agents.