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Thread: Donor code ban

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    Re: Donor code ban

    The reason why the donor-code system is so complicated is because of Starcraft II's lack of player-name and name-changing trigger support.

    In the editor, you cannot declare or store player names as strings, meaning that he can't just simply add a list of donors and patrons via triggers. Another problem is the lack of name changing support, but Dark has gotten around this by using a custom-chat system. If Starcraft II supported player-name triggers, it would REALLY help map developers such as myself create role-playing games without having to create a complex chat-log system.

  9. ISO #9

    Re: Donor code ban

    Quote Originally Posted by cookies4you View Post
    The reason why the donor-code system is so complicated is because of Starcraft II's lack of player-name and name-changing trigger support.

    In the editor, you cannot declare or store player names as strings, meaning that he can't just simply add a list of donors and patrons via triggers. Another problem is the lack of name changing support, but Dark has gotten around this by using a custom-chat system. If Starcraft II supported player-name triggers, it would REALLY help map developers such as myself create role-playing games without having to create a complex chat-log system.
    then how does he do the ban list it should work the same way for donors

  10. ISO #10

    Re: Donor code ban

    Quote Originally Posted by kiranearitachi View Post
    then how does he do the ban list it should work the same way for donors
    Mayhap use the SC2 user ID assigned to players as a means to record who are donors?
    Only bad thing is that it means he needs to update the game as many times as there are new donors...as he does with bans/***lists

    Quote Originally Posted by SuperJack View Post
    Look what you have caused. Seems like everyone who posted is now confused about their own gender and are venting their frustration into opinions.

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    Re: Donor code ban

    Quote Originally Posted by Apocist View Post
    Mayhap use the SC2 user ID assigned to players as a means to record who are donors?
    Only bad thing is that it means he needs to update the game as many times as there are new donors...as he does with bans/***lists
    exactly but it would be simple to do, but it would stop the codes from getting stolen

  14. ISO #14

    Re: Donor code ban

    Quote Originally Posted by Raptorblaze View Post
    There was talk that blizzard will increase the script size limit in the HotS expansion.
    This is in fact a very likely speculation. There won't be a Blizzcon 2012 because they want 100% of their resources on HotS and Diablo III. So HotS will be a bigger game, with a better editor, an updated editor, and of course a bigger script size to use all those new tools.

    Did you know the scale of the maps are increasing as well?

  15. ISO #15

    Re: Donor code ban

    Quote Originally Posted by TheSage View Post
    This is in fact a very likely speculation. There won't be a Blizzcon 2012 because they want 100% of their resources on HotS and Diablo III. So HotS will be a bigger game, with a better editor, an updated editor, and of course a bigger script size to use all those new tools.

    Did you know the scale of the maps are increasing as well?
    didnt hear about bigger maps but that sounds awesome

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