Read these threads first for context:
https://www.sc2mafia.com/forum/showt...Cultist-Rework
- Frinckles believes that a huge turnoff for cult is how new cultists lose old wincons and abilities they liked.
- However, his Zombie idea isn't that good, and isn't necessary if Cult is more fleshed out.
https://www.sc2mafia.com/forum/showt...iscussion-Cult
- Everyone talks about their desired changes to Cult.
- Cult Leader/Prophet sounds like a good idea, but I think it could be done differently.
Now I get it that I could post my shit there, but I kinda wanna consolidate my Cult ideas in one place.
Some of the ideas I am about to present are already in those threads, but now that I got a better idea for how cult can be expanded, they may be adjusted.
Anyways, here we go:
Frinckles hit it right in the head when it comes to the main issues with cult:
And he also was going in the right direction for Cult when he suggested the Cult Leader. However, I kinda disliked the idea that if he dies, the whole cult dies AT once. It is fair but probably isn't fun. I have an alternative concept for the death of the Prophet.
So anyhow, lets get right into the role dump. For this, there will be two categories: Cult Recruiting (Prophet, Cultist, Zealot), and Cult Support (Witch Doctor, Mystic).
The Rolecards Below are outdated, as they were made in 1.0 and in the early days of 2.0 Beta. For an update on the Cult Role Dump circa January 2022, when 2.0 was out, click here!
TL;DR:
The Prophet is the night-immune leader role that is the only one doing the converting.
Cultists become do-nothing roles like Mafiosos/Enforcers.
Witch Doc doesn't change at all, but can be made after converting any town prot, not just doc+witch.
Converting a town investigative or spy turns them into Mystics, who can determine who can and can not be converted.
If the Prophet dies, either all Cult dies immediately, or become Zealots (one-by-one or at once).
A group of Zealots can convert multiple people at once, but they will ALL die after 2-4 nights.
If the Prophet still doesnt summon Zealots, Zealots can be spawned out of the save, and if they do, they can convert alongside the Prophet. Hell, the Zealots have a variety of role options that can allow them to be stronger than the Prophet if you ever wanted to make a Prophetless cult save.
More details below.
Prophet
(Cult Recruiting)
(aka prop, phet)
You are the holy leader of an occult following.
Spoiler : Prophet :
Change Cultist so that he can't convert at all. He's the Cult's Mafioso/Enforcer. Another change to Cultist is an role option so that if he is spawned into the game alone, he can become a Prophet.
Mystic
(Cult Support)
(aka mys, myst)
You are a master of channeling horoscopic energies.
Spoiler : Mystic :
WD doesn't really change. Witch's option to become WD still remains.
Now you notice at the end of the Prophet role card a "suicide phase". It can be either "Mass Suicide", where all members of the Cult die at once, or "Zealots", which is a gradual decline.
If role option set to Zealots:
Once Prophet dies, all members of the Cult will become Zealots, and anyone that is converted by any means become Zealots. Those converted earlier have higher priority, and the priority order for Zealot conversion is Cultist > Mystic > WD (if certain role options on)
Witch Doctor gets a role option to become a Zealot if they're the last cult member and the Prophet is dead. They will become Zealots when they run out of uses anyways (if the Prophet is dead).
Spoiler : Example scenario :
Zealot
(Cult Recruiting)
(aka zeal, zea)
You are the harbinger of the apocalypse.
Spoiler : Zealot :
So with the inclusion of the Zealot and its versatility of options, you could either have a game with a stable Cult centered around a Prophet and specialized roles like a Mafia that can stay afloat, or a more erratic cult centered around Zealots that can convert anyone that HAS to expand or suffer. The Prophet could either spell the immediate end of the Cult upon his death, or cause a second phase via the summoning of Zealots upon his death.
If you have any Cult role/concept ideas or feedback, drop em here in this thread.