FM X rules & role cards (not finalized)
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    Yayap
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    Question FM X rules & role cards (not finalized)

    Now that FM IX is in full swing, it is time for me to reveal what I've been working on for the past few months. The following is non final and may change without warning. If you have any comments or suggestions, feel free to post them below. Suggestions may be incorporated before the game starts. Please note that not all roles will be in the final setup, so please don't complain about certain roles being OP, the rarity and vulnerability of the roles will prove to be an important factor once this gets going.

    First off, FM X will be hosted here at sc2mafia.com, however, IF I see ANY interfering, editing of posts, cheating, revealing information or things of the sort done by Admins or Super Mods, FM X will immediately be cancelled and restarted on a different forum for all who wish to join.

    FM X will have 50 player slots available for sign ups. Sign ups will begin as soon as FM IX is over. 1 person per IP address. Restricted to people who have had an account on these forums before 2012 (exceptions may be made if we can confirm your ID is not a smurf).

    Now some of the RULES that will be in the game:

    1- No outside of game discussion.
    No PMs, no REP, no visitor msgs, no skype, etc. Not even with people not playing. Violators will be replaced ASAP!

    2- Anti-Lurk rule:
    a-Citizens MUST participate in day chat. Saying "hello" does not count. Any citizen with low posts during the day will have his posts reviewed for content. Violators will be replaced at the end of EACH DAY.
    b- Non-Citizens that lurk will be mentioned in the RP as a "clue".. this would expose your non citizen status.

    3- AFK rule:
    I of all people know that not everyone can be at a PC for every day that he is alive, how many times did I have a hydroplane race to attend to while FM was going on? If you are leaving for any amount of time, please notify me and the anti-lurk rule may be waved. Be warned, if I find any activity from your regular account or FM account, the Anti-Lurk rule will go back into effect. Night actions may be sent in advance.

    4- Color for Votes to lynch:
    Cyan has been chosen as the dedicated color for votes. Only your vote and the vote tally may use the Cyan color.
    All votes must be made in Cyan. No other formatting will necessary but will not be discarded
    Ex:
    Vote Yayap
    Vote Yayap
    -Vote Yayap

    Will all be accepted.

    For a no lynch: Vote Skip Day, if this has the majority of the votes, then no one will be executed.

    5- Lying about game/role mechanics:
    100% permitted, however if someone asks about it in the FAQ, I will give the correct usage.
    So the rule is: if no one officially questions it, you can get away with it.

    6- Modkills:
    Depending on modkills, some of you may receive more than one FM account. You will receive all advantages to both accounts and votes will count. For this reason, when someone is dead and COM name is revealed, rule #1 still applies! It may be possible that people return from the grave as well.
    It shall be noted that there will be 2-3 dead chats (one for town, one for scum, one for cult) Obviously a dead scum or cult will not take on a town role. It is however possible that a dead town takes a scum role.

    7- Account names (aka COM names):
    You are allowed to lie about this as much as you want, anywhere you want. INCLUDING night chats. Of course, rule #1 will still apply. So there shouldn't be any trouble. ... Right?

    8- Communication with the FM Game Master:
    I enjoy conversations with others, getting to know what is going through their heads when they make certain decisions. If you make the wrong choice for all the right reasons, it will not penalize you for LVP for example. Our conversations will remain private.
    However, ALL QUESTIONS asked will be publicly answered for everyone to see. The person asking the question will remain anonymous if the question was not asked publicly in the FAQ thread.

    9- Images, Videos, Links, Annoying Formatting:
    All permitted, but please don't abuse this privilege. (If I don't see your vote because of your formatting, your vote is void)

    10- PMs from the GM
    You may not post a screen shot of the PM. You may however say it's content word for word. Not all PMs will be the same, even if it's the same result.

    11- Codes and Encrypted Messages
    No code or encryption may be created with the use of a program or website. Pencil and paper is just fine. If you manage to make a mathematical cipher that encrypts a message I'm ok with it since it will be very hard to hide the fact that you are sending a secret message if you type a bunch of gibberish (and not to mention the time you will waste coding and decoding your messages [trust me, I know! I made one in FM2]). You may even use the invisible ink, due to the high risk of exposure from someone quoting you. Note that Rule #1 ALWAYS applies.


    Game Mechanics:

    1- Day and Night Length
    Every day and night will be 46-48 hours long.

    2- Lynching
    Please see the current voting settings for each day to see how to vote. (some days may be hidden ballot, some days may be multiple lynch days for example)

    I know that not everyone can be on their PC 24/7 (contrary to popular belief, neither am I). For this reason, you may vote for as many people as you wish. The person who gets majority first will be lynched. In the event no majority is reached, depending on the vote rules, it may be possible that whoever has the most votes will be lynched.

    3- RP:
    There will be 1 RP at the beginning of each day. There will be no big night RP. The final post of each day will be a very short RP updating the graveyard with anyone that died during the day.
    Hints and clues may or may not be in the RPs... and I will not be confirming nor denying anything.

    4- Day 0
    When Day 0 starts. You will be given a chance to ask questions using your new FM account about anything that hasn't been answered before the game starts. No one will receive their roles until the end of Day 0 so no hints about ones role can be leaked by asking questions. No actions may be made during day 0 (jailor CANNOT jail).

    5- Modkills and replacements
    Names may or may not be shared publicly for who is replaced by who. I'm still thinking about this.

    6- Roles and Lvl
    Most roles will have multiple levels. After leveling up, that role usually becomes more powerful. Each role will have it's own requirements on what is needed to lvl up. Please see the role cards for examples.

    7- More later when I remember what I forgot
    Last edited by ; January 20th, 2012 at 05:28 AM.

 

 

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