Role Name: Sleuth (town) / Dirty Sleuth (mafia)
Alignment: Town / Mafia
Game Size(s): FM / M-FM / S-FM - the bigger the better
Abilities: Can read the current last will of a living player at night. If he tries to read the last will of a sleuth or dirty sleuth, he will be informed that his target's last will cannot be deciphered.
Intended Purpose: A potentially very useful role for town to gather information and a potentially informative / disruptive role in the hands of the mafia as the town will be very wary of what they put in their last wills. It is a weaker type of investigative role that can be fooled. The sleuth could also receive secret messages to him, left in people's last wills. Makes last wills more important and a bigger part of the gameplay.
Meta-Game Implications: Players will be much more careful of what they give away in their last wills and may be afraid to put anything in it all which could harm town if they die.
Mafia members might create fake last wills in order to fool a town sleuth while town members might do the same in order to look like a cit or a PR to a dirty sleuth.
Those who don’t leave a last will could be suspicious of being scum to the sleuth as they would normally have no need in making one. Scum could either make a last will to make them seem town or could wifom by leaving no last will. Town could leave hidden messages to the sleuth in their last wills to give information to him without revealing themselves to the whole town. This can also be abused by the mafia.
Possible Cons: Is a bit similar to the lawyer / janitor. Probably thought of before?