Mike is mvp tho. MM just connected the dots.
Mike is mvp tho. MM just connected the dots.
Not to take anything away from mm, well played
Hosts Choices:
Mafia/Overall MVP: Marshmallow Marshall
This might be a bit controversial, since the lookout information given on day 3 by MM hurt any chance of Damus being able to talk his way out of being lynched and resulted in Creed getting caught in a lie which he also ended up getting lynched for soon after. However, by taking out the only other investigative role by correctly predicting the bus action, MM was able to put himself in a position of significant trust, allowing him to secure the victory for the mafia.
Town MVP: naz
So I won't try to blunt it too much, town's scum hunting was not great this game, and this can be said about most of the members. However, naz had two things going for her that significantly helped the town effort. Firstly, her night actions were on point. Clearing the bus driver night 1 who was the only character who had the potential of interfering with investigates was significant and finding the mafia mayor night 2 was extremely important. Secondly, her playstyle made her seem very pro-town. While this might not seem that significant, seeing how she was town, it made people much more willing to trust her results, as well as allowing her to get access to the networker chat every night she was alive.
I'll also give a shout out to Rumox. While his attempt to start a vote train on Stealthbomber on day 2 did not take off, it was one of the few instances of strong scumhunting that came from the town over the first 2 days, and I think his logic was on point. Additionally, I think he did a good job of correctly identifying TDL as town night 1 after jailing him.
100 votes to hammer.
@Marshmallow Marshall
You dont know how pissed I was at you for giving away free feedback information to the town.
This is why I town read him Damus I wold expect this from also blink but MM wow blew my mind I never expected this from him.
My retarted ass Set a trap and TDL passed it and I refused to belive it. So much evidence on TDL on the day of SB16 lych. I even PMed Host saying I should have went Sheriff and checked MM not BG but was to late. I was already BG role. Man if I guarded Jailer would have been GG. Could have Should have but didn't.
Please dont defend this comment. THIS IS FACT. MM this will not happen again.
Do Not open this spoiler under any condition!!!!!!!
Spoiler : :
Who cares about meta when noone is there to call you out on it
GGWP people, this game was very fun and... what a god damn plot twist. I messed up by revealing my feedback, although I couldn't know, I should've held it for myself. And damus was investigated at the same time
I was honestly scared because Mike could have picked up Stealth's ability, or Blink's. It was a very dangerous situation. Also, very well done my scummates for being the perfect bussed teammates lol.
-vote Naz
Overall I was pretty disappointed in this town due to the lack of logical reasoning, but Naz was actually quite good. I agree with Auckmid's assessment of her play. She played well.
Ik ik that sucked apologies to scums, I'm a trash scum.
Also, kudos to TDL for being EXTREMELY towny in the end. I was very scared because if I had put a vote on him and Mike didn't hammer, he'd *know* for sure that I was scum. That would have resulted in a loss, probably. The gambit from Mike was also well done, given that he had not investigated anyone. Just shouldn't have jump voted on TDL :P
Credit where it is due.
MM did well the close the game out as he did. Well played sir.
Reflecting on the SB lynch, I should have analyzed it more. The way SB rolled over was scummy for himself but it also shed light on MM's alignment. SB's reserved posting pulled the wool over my eyes there, just figured he was a scum that got caught and gave up.
Town SB = would kick and scream
Scum SB/Town MM = would obviously pressure MM to try get a miss lynch on his most likely final day? that's what I would do I guess
Scum SB being BUSSED = o dang u got me hehe
Auckmid was very kind when discussing my play but this was among, if not, one of my worst games ever.
None can stand against the coming Darkness...
https://www.youtube.com/watch?v=tWYCS6k1IOA
Sometimes, the light can come from the darkest places...
That isn't a meta read it's just something I noticed in hindsight. You did well, I only disagree on your choice to shoot Banshis. Their contribution the following day could have made the difference. Banshis was 99% slotted Town for me. Shooting Banshis basically means you conceded to the idea that SB and Banshis accurately predicted that I was going to be bussed with Naz based of day chat, and also accurately predicted that Mike wasn't going to be guarding Slaol the confirmed town.
Where as MM had been in all networks, Mike had orchestrating them, and you were in the final one. Banshis and SB were in zero.
I could pass off scum predicting me being bussed with Naz based off day chat, but shooting Slaol guaranteed there was a rat in the network or was the networker.
I worded that wrong. That was our thought process for the night we killed you. Shoot Slaol because he'll overpredict. Same process for blink. Slaol will overpredict because he'll get incredibly cocky.
The night we shot rumox->naz was a panic mode night where we were hoping against all hope you would bus him. Maybe it was discussed in a networker chat one of us were in, I frankly can't remember.
@Mike Correct me if I'm wrong but it was impossible to have been TDL because there were 2 kills and mafia cant use factional kill and night action at the same time?
Okay, so it has been around a week since the end of this FM, and I'm fine with this getting moved to the archive, but I'll post a few closing thoughts about setup.
While I felt that the game ended up being enjoyable and had a very close ending, there were a couple of issues that I had, with those being...
1) Since 9v4 without role claims meant that town had a relatively slim majority relative to most other no-neutral setups, mafia ended up coming surprisingly close to winning night 2, which is something that I would want removed.
2) On the flip side, the numerous town night actions made nights very treacherous for the mafia, and the existence of a sheriff with no possibility of a GF made the momentum swing heavily to the town once they got the ball rolling and the sheriff was able to clear members of the town.
As such, if I were to a re-host of this type of setup (this wouldn't be for quite a while and only if there was support for it), I would make the following modifications;
1) Change the setup to a 15 player one, with the extra 2 players both going to town making it a 11v4 setup. The extra 2 player roles being added would be...
Leach - As a night action, switch character roles with another player (with exceptions + limitations). Switches are public.
Mason Leader - Adds someone to the mason group as a day action. Members of the mason group have a night chat together. Once per game, if there are 3 or more members in the mason group, the Mason Leader can extend the night and trigger an internal lynch vote as a night action. The lynch vote is public and occurs in the day thread, but only members of the mason group can vote or be voted for. Since this vote occurs during the night, players can change their night actions based off of this vote.
2) Give mafia PRs to counteract some of town's night efforts. In particular, I would add a GF, and likely also give them a 1-shot hitman/framer to help secure kills or create more doubt around investigative roles.
Additionally, I would heavily consider switching the vote type in the early game from majority to plurality to make lynches easier during the early game. If I did this, I would likely replace the jailor role with something like a JOAT.
That Mason is hot
JOAT?