[Approved Experimental] S-FM 1.5k Rolecards (Experimental) - Page 2
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  1. ISO #51

    Re: S-FM 1.5k Rolecards

    Approved.

    Obviously, this setup is highly experimental, and should be played only for fun, not be taken too seriously, and will not go on any kind of ladder.
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  2. ISO #52

    Re: S-FM 1.5k Rolecards (Experimental)

    Old geezer
    -You're a ridiculously old geezer who likes to hang out with his equally old friends
    -You can only spawn in pairs or higher quantities
    -Your night ability is to prevent every other geezer from rerolling
    -You always appear as town-aligned to investigative roles and you're pretty damn hard to kill, too
    -You do not have night chats and you do not know the names of other geezers

    0 attack 5 defense
    Last edited by Kenny; April 5th, 2019 at 02:59 PM.

  3. ISO #53

    Re: S-FM 1.5k Rolecards (Experimental)

    Quote Originally Posted by Kenny View Post
    Old geezer
    -You're a ridiculously old geezer who likes to hang out with his equally old friends
    -You can only spawn in pairs or higher quantities
    -Your night ability is to prevent every other geezer from rerolling
    -You always appear as town-aligned to investigative roles and you're pretty damn hard to kill, too
    -You do not have night chats and you do not know the names of other geezers

    0 attack 5 defense
    what the fuck
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  4. ISO #54
    Ganelon
    Guest

    Re: S-FM 1.5k Rolecards (Experimental)


    Rachyl

    Description: You will preach the Light of the Lord to the Unbelievers and bring Glory to God!

    Night Ability: Preach to someone at night. If that role was made by Stealthbomber, depending on their alignment, you will either:

    a) Kill them (if they are of a different alignment and you're not cult)

    b) Roleblock them and force them to spew religious bigotry on the thread (if they're of the same alignment)

    c) Convert them to your cause (if you're cult)

    You are immune to cultist conversion and if someone tries to convert you to the cult, or tries to force you to join a night chat, the game switches to Religious Debate mode:
    During this mode, players will be randomly assigned to different religions; you will become the leader of the Reborn Christian sect.
    Three lynches can happen that day.
    Each sect has its own leader; leaders are informed of the identity of their sect members.
    To survive, you must successfully lynch the leaders of at two other cults that night, or only one leader and their entire congregation.
    Otherwise, you will die at the end of the day and you will gain the ability to possess a player during the day.
    @Stealthbomber16 what do you think about this
    Last edited by ; April 6th, 2019 at 12:25 AM.

  5. ISO #55
    Ganelon
    Guest

    Re: S-FM 1.5k Rolecards (Experimental)

    Sheogorath

    Description: You are Sheogorath, the Daedric Prince of Madness.

    Night Ability: Target a player at night, causing them to suffer in random and unspeakable ways:

    a) There is a 75% chance they will be given some weird feedback that has nothing to do with what happened to them
    b) There is a 40% chance their night action will be randomly modified
    c) There is a 20% chance their target will be changed
    d) There is a 10% chance they will turn into
    Haskill, your loyal servant.
    e) Finally, there is a 1% chance the entire town will visit them that night.

    Special Mechanics: On even nights, your role will swap to
    Jyggalag, and your alignment will also change to that of the opposite alignment; on odd nights, you will revert to Sheogorath.

    Pertinent Rulings: You are not allowed to reroll into another role.

    Attack Value: +0
    Defense Value: +250

    You can only die at night by being launched into the sun.



  6. ISO #56
    Ganelon
    Guest

    Re: S-FM 1.5k Rolecards (Experimental)

    Jyggallag

    Description: You are Jyggalag, Daedric Prince of Order and Logic.

    Night Ability: Turn someone into a Knight of the Order at night, which erases all of their role modifiers and removes all of their items and gives them the following items:

    a) Sword of Order
    Attack Value: +1
    Attributes: If you attack a role that was visited by Sheogorath, you will instead purge them of their corruption and turn them into a Stump.

    b) Armour of Order
    Defense Value: +2
    Attributes: If someone tries to attack you at night, there is a 30% chance their attack will instead rebound and affect them.

    You are not allowed to reveal who you visited as Sheogorath whilst you are Jyggalag.


  7. ISO #57
    Ganelon
    Guest

    Re: S-FM 1.5k Rolecards (Experimental)

    Necromancer

    Description: You're a wizard dabbling in Dark Magick...

    Special Mechanics: If at least one town and one scum are dead, one random dead player will be reincarnated and put into (the same) Archon Account every night.
    This Archon account functions as a separate player and can vote on its own and be lynched.
    While the Archon account is alive and harbors at least one player, the Necromancer can send the Archon to devour a player, which permanently reduces the target's defense value by one.
    This attack will kill the player if their defense value is one.


    Last edited by Forum Mafia GM; April 8th, 2019 at 12:48 AM.

  8. ISO #58

    Re: S-FM 1.5k Rolecards (Experimental)

    Quote Originally Posted by Ganelon View Post
    Monolith

    Description: You're part of the religious sect known as the Monolith.

    Night Ability: Visit someone at night, granting them access to the archon account "The C-Consciousness", which they may use in addition to their own account.

    This account acts as an additional player, meaning that it can vote on its own and can be lynched.
    If your target is a killing role, they will grant their targets access to the ***** account as well (even if they fail to kill them)
    Dead players in the ***** account are considered to lose their previous wincon, and instead gain your wincon.

    While at least half the game and more than 2 people are in the ***** account, if someone tries to kill you in-game, or if the anon account gets lynched, a new day thread will open in which the players of the ***** account will be given separate anonymous accounts and will have to guess your identity

    If they successfully guess your identity (and lynch you), all players will be restored to their original wincon and role; dead players will also be revived, and the ***** account will be no more; if this happens, you will also die in the real world

    Thas me

  9. ISO #59

    Re: S-FM 1.5k Rolecards (Experimental)

    Beowulf

    Description: You are the champion of the Geats, and heir to King Hroğgar!

    Night Ability: None

    Special Mechanics: You start the game with the following items:

    a) Grendel's Claw
    Attack Value: +1
    50% chance the body will be marred beyond recognition, which means that your target's name will not be revealed.
    While you possess this item, you can never have voting power higher than 1.

    b) Andvaranaut
    While this item is in play, if you take no action at night, the player with the lowest post count will die at the end of the day.

    c) Gjallarhorn
    Blowing into this horn will cause a random mechanic to be added to the game... one that may help, or hinder you. The will of the gods is alas unknown and unknowable.


    Special Mechanics: On N1 and N2, you have to give one of these items out.
    Last edited by Forum Mafia GM; April 6th, 2019 at 05:13 AM.

  10. ISO #60

    Re: S-FM 1.5k Rolecards (Experimental)

    Statistics Major

    Description: You are a crazy Statistics nerd.

    Day/Night Ability: Randomize the game state.

    Special Mechanics: Every player begins the game with a luck value (from 1 till 10,000). Players who are less lucky are more likely to have their votes/actions randomized. In addition, luckier players are more likely to have their votes/offensive actions redirected towards an unlucky player of an enemy alignment, and more likely to have their defensive actions redirected towards a lucky player of their own alignment.

    If used during the day, 3 random votes will have their targets randomized (at EoD/hammer); players who have at least two votes and no more than 3 votes are more likely to get picked as targets.

    If using during the night, 3 random night actions will be randomized.

    Special Mechanics: None

    Defense Value: 1
    Attack Value: 0
    Last edited by Forum Mafia GM; April 6th, 2019 at 07:49 AM.

  11. ISO #61

    Re: S-FM 1.5k Rolecards (Experimental)

    Venus Fly Trap

    You are a 3 headed venus fly trap waiting for bugs to land in your pod to capture and suffocate them.

    Each head can only capture one person, so therefore you have 3 charges. You can use multiple charges each night (if you think you will have multiple visitors). If someone visits you when you have a charge active, you will capture them, regardless of any immunities. They will get to live and post the next day, but they will not be able to use any abilities once captured (day or night abilities). They will die during the next night (they can access night chats, but again, are unable to use any abilities, regardless of immunities - being caught in the fly trap strips all abilities away).

    If you use a charge, and no one visits, you still have that charge.
    Once someone is trapped, there is no way for them to get out (unless you are lynched or shot).

    ---

    intended as a tpr, but since this is 1.5k role cards, any alignment goes obvi
    Quote Originally Posted by yzb25 View Post
    President Fielzanks walks up to his stage, preparing his n1 speech. In front of him, his two cronies MM and David stood. In front of him, his immaculately written n1 speech was prepared. 'Gentleman, what is the soul of capitalism?', he asked his small audience. 'Money?', MM guessed. 'Waifus?', David asked. 'No' Fielz replied, disappointed in his trash scumteam .
    Quote Originally Posted by aamirus View Post
    Naz would never forget the Chik-Fil-A Sauce

  12. ISO #62

    Re: S-FM 1.5k Rolecards (Experimental)

    4th Degree Shit Admin
    -You are an admin who is pretty shitty at his job
    -During the day you may reveal yourself and activate 4th degree shitposting rules for the day
    -When 4th degree shitposting rules are active you may not get lynched and words containing more than 4 letters may not be used
    -Vote tags are exempted from this rule
    -Everyone who breaks those rules gets assaulted by you at night, even if you happen to got lynched

    4 attack 1 defense


    Mothership
    -You are a powerful protoss capital ship
    -Cloaking Field: You cloak all nearby units and buildings
    --Everyone visiting the same player as you gets cloaked, making their name invisible, preventing others from targetting them at night and forcing them to only write in invisible colors
    -You, as a mothership, are always moving to random players every night
    -You have two skills that you can use at night.
    -Mass recall: Recalls all player units in the target area to the mothership
    --At night you may choose to use this skill at a random target, redirecting their actions to the target you are visiting this night
    -Vortex: Creates a Vortex at the target location. All units within the targeted area are sucked into the Vortex until it ends. Units released from the Vortex are then immune for the following night
    --You may choose to cast vortex at night at a location you cannot select yourself
    --Every player visiting that random location, possibly including yourself as well, gets completely removed from the game for the current night and the following day
    --You must wait 2 nights before casting this again

    0 attack 2 defense


    GIF
    -You are a gif and therefore all your posts must contain at least one gif
    -If you fail to meet this requirement you get modkill
    -That is all

    0 attack 1 defense

  13. ISO #63

    Re: S-FM 1.5k Rolecards (Experimental)

    Krun Dipthorn

    Defense Value: 1
    Attack Value: 0 (varies)

    You are the one and only Krun Dipthorn, otherwise known as "The Great Autismo!". You have just arrived to this game and you have no fucking clue where you are or when this is, but you do know that with friends, everyone can be happy!


    Attributes
    You have advantage on charisma and constitution saving throws.
    Any time you use an ability, you have a 50% chance of activating your Wild Magic Surge table. When you use an item, it is instead a 10% chance.
    If you are in a scum team with a night chat, your teammates may also choose to have a 50% chance to activate the Wild Magic Surge table when they activate an ability.


    Abilities
    You may use each of the following abilities 1 time, and you may use up to 2 of them a night.
    • Comprehend Languages
    • Friends
    • Magic Missile
    • Message
    • Minor Illusion
    • Poison Spray

    Spoiler : Abilities :

    Comprehend Languages
    Target a player. You receive a copy of any feedback they receive. In addition, you also know if they are in any night chats or not.

    Friends
    Target a player. You become friends!
    You have advantage on any Charisma checks targeting this player.
    You receive a 1 use item of their night ability. If they don't have one, you receive nothing.
    They receive a 1 use item of Friends.

    Magic Missile
    Target a player. They take a random amount between 1 and 4 damage, +1. (1d4+1 damage)
    You appear as Neutral Chaos to any investigative roles on the night you use this ability.

    Message
    Target a player.
    You and that player gain access to a permanent private chat. Day and night.
    Text cannot be copied out of this chat and other players cannot be added to it.

    Minor Illusion
    Target a player. You create an illusion of a massive fucking brick wall in front of that player. Anyone who targets that player must make a Wisdom saving throw (DC 13) or they are roleblocked with the message "Unfortunately, your progress was stopped by a brick wall." The player you target must also make a Wisdom saving throw (DC 10) or they are roleblocked. You have advantage on this saving throw.

    Poison Spray
    Target a player. That player must make a constituion saving throw (DC 12) or they take a random amount between 1 and 12 damage.


    Spoiler : Wild Magic Surge Table :

    Wild Magic Surge Table
    Roll a number between 1 and 100 (1d100) and activate the corresponding effect.
    01-02 For the next day and night, all players have a 50% chance to activate the Wild Magic Surge table upon using an ability, and you have a 100% chance to activate it when using an ability or item. They are alerted to this with the message "You feel the magic in the air tonight."
    03-04 You see all the players who visit you, the player(s) your target visits, and all the players who visit them.
    05-06 An additional fucking player joins the game with your alignment.
    07-08 You alert, dealing 3 sets of a random number between 1 and 6 (3d6) fire damage to any targets that visit you.
    09-10 You deal 5 additional random amount between 1 and 4 damage, +1 to your target (5d4+1)
    11-12 Your defense value increases by a random amount between 1 and 6.
    13-14 You are cursed. While the curse is active, every night there is a 50% chance you'll be witched onto a random target. If you are healed or attacked, the curse goes away.
    15-16 For the rest of the game, your defense value is permanently increased by 1 at the start of each day and night phase.
    17-18 You grow a cool beard. The beard is so cool that everyone who visits you tonight stands in awe instead of doing whatever they do, and is roleblocked with the feedback "Your target had a magnificent beard and you couldn't help but to stare at it."
    19-20 You slip and fall on some ice you created and lose any items you have.
    21-22 Other players gain disadvantage on any saving throws they must make for the rest of the game.
    23-24 You are cursed. While the curse is active, your skin is a bright, radiant blue. It's so bright that anyone you visit knows you visited them last night, with the feedback "You saw X player target you because their skin was a bright blue.". If you are healed or attacked, the curse goes away.
    25-26 You permanently grow an extra eye, and with your heightened perception you can see all who visit you.
    27-28 For the rest of the game, all players you visit gain Motivation, allowing them to use an extra night action on the following night.
    29-30 Your location is switched with a random player of another alignment. Both players receive the feedback "You were teleported to somebody else's house!"
    31-32 You are transported to the astral plane, giving you +50 defense for the night.
    33-34 You permanently gain an attack value of +1.
    35-36 You gain an extra charge of all your abilities and items.
    37-38 A random amount between 1 and 6 random players gain a 1 use auto-vest with +1 defense value.
    39-40 All players gain a random amount of defense between 2 and 20 for the night.
    41-42 You turn into a potted plant for the night, giving you a defense value of .1 and double all damage dealt to you.
    43-44 For the rest of the game you gain a bus driver action which you may use in addition to your other night actions. Both players receive the feedback "You were teleported to somebody else's house!"
    45-46 You become immune to all ground-based actions (ex: an earthquake) permanently.
    47-48 You control the actions of a really pretty unicorn.
    Spoiler : Unicorn :

    Unicorn
    The Unicorn shares the alignment of whoever summoned it.
    The Unicorn cannot vote, but it can post and it is controlled by someone who has never played a game of mafia before, preferably recruited by the host.
    The Unicorn has a defense value and an attack value of 1 and shares a night chat with the person who summoned it.
    The Unicorn will appear as town to any investigative roles, and it is publically announced that the Unicorn is a Unicorn.
    The Unicorn cannot appear outside of the actions of this table.
    49-50 You are blackmailed until the end of the day. You may only vote and say the phrase *cat noises*. You may not speak in any private chats, including the one from Message.
    51-52 You are covered by a spectral shield. The spectral shield acts as a +3 defense value, 1 use auto-vest. While the shield is active, you are immune to attacks from any role submitted by Marshmallow Marshall or Kenny.
    53-54 All of your hair falls out. You're so ashamed that you decide not to vote during the next day phase. Thankfully it grows back at the end of the day.
    55-56 For the rest of the game, any player you visit takes a basic attack (-1) worth of fire damage.
    57-58 You cannot be roleblocked or witched for a random number between 3 and 6 nights.
    59-60 You and all members of your faction gain a 1-use battery, which will restore a charge on two of your abilities. The batteries can be given to another player in addition to their night action. If a person with a battery is killed, the killer steals the battery, violating the law. If a person with a battery is lynched, the battery goes to the hammer voter.
    61-62 DURING THE NEXT DAY, YOU MAY ONLY SPEAK IN ALL CAPS.
    63-64 A thick cloud of fog obscures the night. All actions have a 50% chance to fail. Failed actions still use up charges on their respective ability.
    65-66 All players' defense values are set to 2.
    67-68 X player, chosen by the host, is now extremely frightening to you. You cannot vote them or visit them.
    69-70 You are cursed. While the curse is active, you are nearly blind, so any action you take now has a 50% chance to fail. Failed actions still use up charges on their respective ability. If you are healed or attacked, the curse goes away.
    71-72 For the rest of the game, any fire damage or otherwise fire-based damage now deals an extra 500 damage.
    73-74 Any players you targeted this night are now poisoned, and will suffer a basic attack (-1) at the end of the day. They receive the feedback "You have been poisoned by a short half-orc!"
    75-76 You glow bright light until the end of the night. All players will know that your target was visited, but they will not know by who. Any players who visit you become cursed. While the curse is active, they are nearly blind, so any action they take now has a 50% chance to fail. Failed actions still use up charges on their respective ability. If they are healed or attacked, the curse goes away.
    77-78 You turn into a sheep for a day. You cannot vote or speak anything other than a variation of a sheep noise.
    79-80 All players gain a 1-use item that allows them to cast Minor Illusion on themselves.
    81-82 You gain a 2-use "Surge Orb" item. You may use the Orb on yourself or on another player. That night, if the player takes an action, they must roll on the Wild Magic Surge Table.
    83-84 For the rest of the game, any players who visit you suffer a basic attack (-1) and you gain defense equal to the number of attacks made.
    85-86 Your target turns into your role.
    87-88 Your target begins flying, and gains +2 defense value and immunity to any ground-based attacks (ex: earthquakes).
    89-90 You become invisible until the end of the next night. While invisible, you are not seen visiting targets, and any targets who visit you receive the feedback "You couldn't find your target."
    91-92 For the rest of the game, the next time you die, you come back to life as a town Nathan Mersel at the end of the following day/night.
    Spoiler : Nathan Mersel :

    Nathan Mersel
    Defense Value: 3
    Attack Value: 0

    You are a high-elven stoic champion of the light.
    Once per night you may choose one of the following abilities:
    • You may heal a player, temporarily granting them +2 defense.
    • You may pray, giving you an item of the host's choice. This can either be a completely new item, or an item submitted for the game.
    • You may smite a player, dealing a basic attack (-1) to them.

    This role cannot be rolled naturally, and cannot change alignments.
    93-94 You permanently become massive, giving you +2 defense and a new ability with unlimited uses.
    Crush
    Crush a player, dealing a powerful attack (-2).
    If they survive, they are roleblocked.
    This always goes first in the OoO.
    95-96 You gain an Ice Blade item.
    You may use the Ice Blade to freeze a player, roleblocking them and permanently granting them +2 defense.
    97-98 You gain a one-use Hex Staff item, which you may use to turn a player into a Ghoul.
    99-100 All players of your alignment gain +1 defense and recover any lost ability charges.


    Special Mechanics
    If Krun Dipthorn is rerolled, activate the Wild Magic Surge Table
    Last edited by Stealthbomber16; April 6th, 2019 at 08:54 PM.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  14. ISO #64

  15. ISO #65

    Re: S-FM 1.5k Rolecards (Experimental)

    Adolfo Pirelli

    Defense 1
    Attack 0

    You are Daniel Higgins. An Irish immigrant posing as a great Italian barber. You make your money by scamming the public into buying your worthless products.

    At night you may shave a player to look like whatever alignment you wish for the night to investigative roles and upon death. In the process, you also steal any items they have.

    Additionally, you may send your assistant, Toby, to use up to two items on players of your choice. Toby can not kill players. You are not seen as using these items/visiting these players to investigative roles.

    You appear as a member of the Irish Mob to investigative roles.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  16. ISO #66

    Re: S-FM 1.5k Rolecards (Experimental)

    Quote Originally Posted by Stealthbomber16 View Post
    Adolfo Pirelli

    Defense 1
    Attack 0

    You are Daniel Higgins. An Irish immigrant posing as a great Italian barber. You make your money by scamming the public into buying your worthless products.

    At night you may shave a player to look like whatever alignment you wish for the night to investigative roles and upon death. In the process, you also steal any items they have.

    Additionally, you may send your assistant, Toby, to use up to two items on players of your choice. Toby can not kill players. You are not seen as using these items/visiting these players to investigative roles.

    You appear as a member of the Irish Mob to investigative roles.
    Is Toby a specific player, or is it just a fake guy lol
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  17. ISO #67

    Re: S-FM 1.5k Rolecards (Experimental)

    Quote Originally Posted by Marshmallow Marshall View Post
    Is Toby a specific player, or is it just a fake guy lol
    It’s just a fake guy
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  18. ISO #68
    Ganelon
    Guest

    Re: S-FM 1.5k Rolecards (Experimental)

    we're all fake people anyways, playing on sc2maf.com

  19. ISO #69

    Re: S-FM 1.5k Rolecards (Experimental)

    Immortal
    -You are a protoss cybernetic war machine
    -You possess a passive skill:
    --Hardened Shield: All damage inflicted on the immortal that is greater than 1 gets reduced to 1
    -You may attack a player with your phase disruptors every night, dealing 1 damage against unarmored targets and 70 damage against any target with 5 defense or more

    1 (+69 vs armored) attack, 3 defense


    Colossus
    -You are a massive protoss robotic walker. You are designed to destroy large numbers of weaker ground targets. The plural of colossus is colossi.
    -You possess a passive skill:
    --Cliff Walk: You are allowed to walk up and down cliffs, including the cliff with all the dead bodies.
    -At night you may walk to a player of your choice and then target another player for your attack. All kinds of tracking roles will only see you targetting the person you walked to.
    -Your dual thermal lance weapons deal damage in an area of effect, making all your attacks hit the players 1 slot above and below your target as well.

    1 attack, 1 defense


    Necromancer
    -You are a practitioner of dark necromancy, the study and use of magic to raise and control the dead. You suck however and can't control for shit.
    -Each night you may revive a dead player as a skeleton.
    -Skeletons appear as living players, they may vote and use any night actions they might have. They may not reroll however and are completely unable to talk. Skeletons are not allowed to write anything other than votes in any chat they are part of. Their defense is set to 1 and if they had an attack, their attack gets limited to 1 as well.
    -Skeletons have timed life and die after 2 nights if they don't happen to get killed before.
    -You don't have any of the other skills an average necromancer would usually have.
    -You can't even attack.

    0 attack, 1 defense

  20. ISO #70

    Re: S-FM 1.5k Rolecards (Experimental)

    Pylon
    -You are a protoss structure needed for a probe to be able to warp in most protoss buildings.
    -You are surrounded by a circular field of the psionic matrix.
    -You also provide 8 psi supply points.
    -All players who visit you become powered and start producing interceptors at a rate of 1 interceptor per night.
    -Each interceptor increases a player's defense value by 1 until they get destroyed from an attack.
    -You have vision over all interceptors and know what exactly players do at night and what feedback they receive.
    -Once a total of 6 interceptors are in town they will start rioting and become a player of their own.
    -That new player gets controlled by the host, has 6 attack, 6 defense and attacks one player every night. It wins with noone.

    0 attack 1 defense

  21. ISO #71

    Re: S-FM 1.5k Rolecards (Experimental)

    Quote Originally Posted by Kenny View Post
    Pylon
    -You are a protoss structure needed for a probe to be able to warp in most protoss buildings.
    -You are surrounded by a circular field of the psionic matrix.
    -You also provide 8 psi supply points.
    -All players who visit you become powered and start producing interceptors at a rate of 1 interceptor per night.
    -Each interceptor increases a player's defense value by 1 until they get destroyed from an attack.
    -You have vision over all interceptors and know what exactly players do at night and what feedback they receive.
    -Once a total of 6 interceptors are in town they will start rioting and become a player of their own.
    -That new player gets controlled by the host, has 6 attack, 6 defense and attacks one player every night. It wins with noone.

    0 attack 1 defense
    Okay what the hell
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  22. ISO #72

    Re: S-FM 1.5k Rolecards (Experimental)

    RBS 70
    Defense: 3
    Attack: 0


    RBS 70 (Robotsystem 70, "robot" meaning "missile" in this context in Swedish) is a man-portable air-defense system (MANPADS) designed by the Swedish armed forces for anti-aircraft warfare in all climate zones and with little to no support from other forces. Originally designed and manufactured by the Swedish defence firm of Bofors Defence (now Saab Bofors Dynamics, since 2000). It uses the RB 70 missile which is also in use in a number of other Swedish missile systems.

    At night you may use one of 3 actions
    LOCK ON-
    Lock on to a player. You learn who they visit every night and have a +2 attack bonus if you or any other players in a night chat you share, factional or otherwise, attack the locked on player. You may lock on to as many players as you wish, but you lose the bonus if you reroll.

    FIRE-
    You fire an RB 70 missile at all targets you have locked on to. The missile does a base 2 attack (however it does include the lock on bonus, bringing it up to 4) and roleblocks any targets who survive, with the message “You were shot out of the sky by an RB 70 missile, and even though you survived, your plane was destroyed and you had to spend the rest of the night getting another one.” The missile can not be redirected by the likes of transportation/bus drivers/teleports and can hit targets that have been removed from the game by the pilot, including the pilot itself. You cannot be witched while using this ability and your targets cannot be healed. Any targets that survive are no longer locked on.

    REDEPLOY-
    You redeploy yourself to a new position, behind another player. Any players who target you will instead target your target for the night (but not vice versa). In the process of redeploying you lose all of your locked on targets. The following night you may use lock on to an additional target if you use lock on.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  23. ISO #73
    Ganelon
    Guest

    Re: S-FM 1.5k Rolecards (Experimental)

    Quote Originally Posted by Kenny View Post
    Pylon
    -You are a protoss structure needed for a probe to be able to warp in most protoss buildings.
    -You are surrounded by a circular field of the psionic matrix.
    -You also provide 8 psi supply points.
    -All players who visit you become powered and start producing interceptors at a rate of 1 interceptor per night.
    -Each interceptor increases a player's defense value by 1 until they get destroyed from an attack.
    -You have vision over all interceptors and know what exactly players do at night and what feedback they receive.
    -Once a total of 6 interceptors are in town they will start rioting and become a player of their own.
    -That new player gets controlled by the host, has 6 attack, 6 defense and attacks one player every night. It wins with noone.

    0 attack 1 defense
    erm and what exactly am I to do with that new player

  24. ISO #74

  25. ISO #75

    Re: S-FM 1.5k Rolecards (Experimental)

    Cha Cha
    Defense: 1
    Attack: 0


    At night you may use one of three actions

    HACK-
    Hack a player. Hacked players have their defense value lowered by 2 (to a minimum of .001) and their attack lowered by 1. This can make the attack value go down to negative numbers. You receive a copy of all of your hacked players’ feedback (other than role/alignment changes). Additionally, you may choose to OVERRIDE on a night you hack, removing any feedback your target receives and replaces it with “You were hacked!”

    HEIST-
    You may heist up to two players to steal their items and all of their money. If you target only one player, you also gain a 1 use “flash drive” item of their ability which you may use in lieu of your other abilities. If you steal any items from players, you also roleblock them.

    SHUFFLE-
    You may switch the accounts of every player, randomly. Each player receives the anonymous account previously inhabited by another player. Roles and alignments remain the same. 1-use.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  26. ISO #76

  27. ISO #77

    Re: S-FM 1.5k Rolecards (Experimental)

    Incompetent Cop
    -Each day you may select a player to target for your night action.
    -If that player is of an opposing alignment they get jailed, which removes them from chats and perfectly role-blocks them.
    -You cannot talk to your jailed targets, you cannot execute and you do not know whether your target even is jailed or not, because you're this fucking incompetent.

    0 attack, 1 defense


    Lizard
    -You are a lizard that changes its alignment randomly every day
    -You do not get added to any night chats and won't be told about any new team mates
    -When rerolling you keep the new alignment you got during the day

    0 attack, 1 defense


    Lizard Master
    -You are a master of lizards
    -Each night you may turn a player of your choice into a lizard
    -You yourself are not a lizard however

    0 attack 1 defense


    Lizard Grandmaster
    -You are the grandmaster of all lizards
    -Each night you may turn a player of your choice into a lizard master
    -You are truly powerful. Players who were turned lizard master by you cannot reroll until they created at least one lizard.

    0 attack 1 defense


    Lizard Hunter
    -You are a proud individual who decided to dedicate his entire life towards hunting down lizards and everyone who creates them.
    -You eat the lizards you hunt and you cannot exist without them. You can only spawn when lizards, lizard masters or lizard grandmasters exist and you end up rerolling once they stop existing.
    -Having spent so much time hunting lizards you have developed several skills which you may even use all at once.
    1) Each night you may kill a player. The purpose of this skill is to hunt down lizards, non-lizards however end up taking just as much damage as a lizard would take from your powerful self-made Anti-Lizard-Cannon.
    2) Each day you may decide to jail a player at night. You can talk to them and you can execute them. This is a full proper jail that works on absolutely everyone. Execution deals your attack as damage.
    3) You may set up a powerful Anti-Lizard-Defense-System at your home which attacks everyone who visits you, including non-lizards. One can never know.
    4) You may also blackmail a player every night and force them to reroll with your Anti-Lizard-Mind-Control device. Blackmailed players may only say "I am not a lizard." and cannot vote.
    -You know that lizards will still be hard to catch, even with all those skills you developed. Therefore you made sure to make your weapons as powerful as possible.

    379 attack, 24 defense

  28. ISO #78

    Re: S-FM 1.5k Rolecards (Experimental)

    Experienced Lizard Hunter
    -You are an old famous Lizard Hunter who realized how powerful Anti-Lizard-Weapons truly are.
    -You eat the lizards you hunt and you cannot exist without them. You can only spawn when lizards, lizard masters or lizard grandmasters exist and you end up rerolling once they stop existing.
    -You decided to not use any of your Anti-Lizard-Weapons and instead put faith into all the knowledge you have acquired throughout the countless years of your career.
    -You can use the power of the vote to hunt down lizards.

    0 attack 1 defense

  29. ISO #79

    Re: S-FM 1.5k Rolecards (Experimental)

    Horseman
    -You are a man whose upper body is that of a horse.
    -Having the head of a horse you have trouble speaking properly. You are limited to 20 messages a day, each containing no more than 50 words.
    -You have thick skin and you can bite players at night.
    -Bitten players turn into zombies.
    -Zombies keep all their skills and stuff, if they die in any way however they stay in the list of living players and remain targetable at night, despite being dead. They can be voted, they do not join dead chats, other than that they are dead however. When dead zombies get healed they regain the status and abilities of a living player, but stay zombies. Rerolling does not remove the zombie status either.

    0 attack 2 defense

  30. ISO #80

    Re: S-FM 1.5k Rolecards (Experimental)

    Fan Of The Year
    -You are a strong fan who really loves to chill.
    -You wish for everyone to be cool around you.
    -Therefore you may select a word to fanatically propagate each night.
    -When a word is being propagated by you, every single post made by every player for the rest of the entire game has to include that exact word. The word itself gets announced.
    -This stacks.
    -If players fail to meet the word requirement they get assaulted by you and every other Fan Of The Year once for every mistake they make.

    3 attack 1 defense

  31. ISO #81

    Re: S-FM 1.5k Rolecards (Experimental)

    Slot Machine
    -You are vegan.
    -When players visit you they will have a random action from any of the possible actions in the game used on them.
    -Additionally there's a 1% chance they may win the 10 million dollar jackpot.
    -The jackpot allows players to buy a 1-use bulletproof vest.

    ??? attack (depending on the action used), 1 defense

  32. ISO #82

    Re: S-FM 1.5k Rolecards (Experimental)

    Quote Originally Posted by Kenny View Post
    Experienced Lizard Hunter
    -You are an old famous Lizard Hunter who realized how powerful Anti-Lizard-Weapons truly are.
    -You eat the lizards you hunt and you cannot exist without them. You can only spawn when lizards, lizard masters or lizard grandmasters exist and you end up rerolling once they stop existing.
    -You decided to not use any of your Anti-Lizard-Weapons and instead put faith into all the knowledge you have acquired throughout the countless years of your career.
    -You can use the power of the vote to hunt down lizards.

    0 attack 1 defense
    Is this just... a citizen but only when lizards exist
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  33. ISO #83

    Re: S-FM 1.5k Rolecards (Experimental)

    Ted Bundy
    -Can Reveal As Ted Cruz And His Voting Counts As 2
    -At Night Can Kill Someone
    -Can Dodge A Lynch With A Chance Of 50%

    Ted Cruz
    -Can Reveal As Ted Cruz And His Voting Counts As 2
    -When Ted Bundy Dies, Gets Revealed And Unlynchable And His Voting Counts As 3

    The Zodiac Killer:
    -Can Kill Someone At Night And Must Add A Death Note Otherwise The Kill Wont Count
    -His Death Notes Can Vote On Someone For The Next Day And Its Mandatory
    -His Death Notes Will Say ''-Made By Ted Cruz'' At The End

    Role: Efekannn02 The Thirsty
    Ability: -Can Drink From His Water Bottle Every Night (unlimited charges, visits himself)
    -Or Can Decide To Drink A Cold Drink (2 charges, visits himself and randomly kills someone if visited by someone else)
    -Or Can Decide To Drink A Hot Drink (1 charge, visits himself and vote power increases to 2 for one day)
    -Must Drink Something Every Night
    I Like Ice Cream

  34. ISO #84

    Re: S-FM 1.5k Rolecards (Experimental)



    Veteran Hyper-Sniper
    Defense: 2
    Attack: 100

    At night you may alert, attacking everyone who visits you. 3 charges.
    You have a 1-use +5 protection auto-vest that persists if you reroll.

    You have a 1-use Hyper Sniper.
    You may use the sniper to shoot a player during the day.
    The sniper has an attack value of 5.
    If your target lives they are unable to vote for the remainder of the day. They do not have to unvote.
    The sniper does not persist if you reroll.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  35. ISO #85

    Re: S-FM 1.5k Rolecards (Experimental)

    Quote Originally Posted by Stealthbomber16 View Post


    Veteran Hyper-Sniper
    Defense: 2
    Attack: 100

    At night you may alert, attacking everyone who visits you. 3 charges.
    You have a 1-use +5 protection auto-vest that persists if you reroll.

    You have a 1-use Hyper Sniper.
    You may use the sniper to shoot a player during the day.
    The sniper has an attack value of 5.
    If your target lives they are unable to vote for the remainder of the day. They do not have to unvote.
    The sniper does not persist if you reroll.
    Nice one. The Veteran can't attack by himself, right? (Asking because of 100 attack value)

    Also, can people say they were hypersnipered if they survive?
    Does the death happen immediatly, or at EoD?
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  36. ISO #86

    Re: S-FM 1.5k Rolecards (Experimental)

    Quote Originally Posted by Efekannn02 View Post
    Ted Bundy
    -Can Reveal As Ted Cruz And His Voting Counts As 2
    -At Night Can Kill Someone
    -Can Dodge A Lynch With A Chance Of 50%

    Ted Cruz
    -Can Reveal As Ted Cruz And His Voting Counts As 2
    -When Ted Bundy Dies, Gets Revealed And Unlynchable And His Voting Counts As 3

    The Zodiac Killer:
    -Can Kill Someone At Night And Must Add A Death Note Otherwise The Kill Wont Count
    -His Death Notes Can Vote On Someone For The Next Day And Its Mandatory
    -His Death Notes Will Say ''-Made By Ted Cruz'' At The End

    Role: Efekannn02 The Thirsty
    Ability: -Can Drink From His Water Bottle Every Night (unlimited charges, visits himself)
    -Or Can Decide To Drink A Cold Drink (2 charges, visits himself and randomly kills someone if visited by someone else)
    -Or Can Decide To Drink A Hot Drink (1 charge, visits himself and vote power increases to 2 for one day)
    -Must Drink Something Every Night
    Efekannn02 the Thirsty was in play in 1krc you heretic
    Quote Originally Posted by The Lawyer View Post
    Besides your lamp and your refridgerators, do you find anyone else suspicious?
    Quote Originally Posted by oliverz144 View Post
    it looks like many, e.g. MM and lag, suffered under the influence of paopan. However there is a victim: frinckles. He left the path of rationality and fully dived into the parallel reality of baby shark, king shark, and soviet union pizzas.
    Spoiler : The meaning of life :

  37. ISO #87

  38. ISO #88

  39. ISO #89

  40. ISO #90

    Re: S-FM 1.5k Rolecards (Experimental)

    Cross Reality Coroner
    -One day you were doing your thing to a corpse, then you somehow started seeing ghosts and stuff
    -Each night you may target any player from any archived FM game on the forum
    -You will learn the exact name, role and alignment of the player, everyone who ever visited them and every target they have visited throughout that archived game.
    -You will also somehow find out if people in this current game have roles or actions that existed in the game you're inspecting. You will be told their names, but nothing else.

    0 attack 1 defense

  41. ISO #91

    Re: S-FM 1.5k Rolecards (Experimental)

    Candy Collector
    -You're an attractive young man who stores candies in his van.
    -Each day you may target any person outside of the game and add them to it.
    -They will be allowed and encouraged to post in the thread from that point onwards and you may give candy to them.
    -Accounts or anything game-relevant will not be given.

    0 attack 1 defense

  42. ISO #92

    Re: S-FM 1.5k Rolecards (Experimental)

    Banshee
    -You used to be a witch, you died, screamed, now you're somehow alive and still have witch powers, except you're also a ghost.
    -Each night you may target a player from any past FM game on the forum and use their ability.

    1 attack (with attacking abilities, unless otherwise specified in the original game) 1 defense

  43. ISO #93

    Re: S-FM 1.5k Rolecards (Experimental)

    Quote Originally Posted by Kenny View Post
    Banshee
    -You used to be a witch, you died, screamed, now you're somehow alive and still have witch powers, except you're also a ghost.
    -Each night you may target a player from any past FM game on the forum and use their ability.

    1 attack (with attacking abilities, unless otherwise specified in the original game) 1 defense
    > banshee
    > self target
    > become reality bender
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  44. ISO #94

    Re: S-FM 1.5k Rolecards (Experimental)

    Security Salesman
    Defense: 11
    Attack: 0

    You sell state of the art security.
    At night you may install security at a players house to give them +10 defense. They lose the defense if they receive a new role.
    They give you all of the money they have.
    Quote Originally Posted by S-FM Unfunny View Post
    How dare you send me another box of cereal
    Quote Originally Posted by ChannelMiner View Post
    Anyways I shot Brad due to my morbid fear of zombies.

  45. ISO #95

    Re: S-FM 1.5k Rolecards (Experimental)

    The Great Furry Empress

    As a world-renowned furry of noble origin, you are the one they all look up to.
    You started your career in russia back at a time when the quietest whisper, "furry", could get one executed. You have shown true passion, you survived the harsh weather, you spread the word and you established a worldwide mega-empire. Every true furry knows your name. Everyone else will soon enough receive that knowledge. The world we live on is flat, and it will be yours. Full of furries.


    Each night you may make someone fall in love to you.
    They will join the anonymous furry community night chat
    They will know who you are, but not your alignment
    All of your lovers have their previous wincon, as well as potential future wincons, replaced with the permanent wincon: The Great Furry Empress must succeed. You win if The Great Furry Empress wins.

    You are not part of the anonymous furry night chat.
    You stand above them all and you may send anonymous messages through the host to the entire city instead.
    This is limited to 2 messages each day/night cycle.

    You, as The Great Furry Empress, do not depend on your lovers. Having them survive does not guarantee your win if they have an opposing alignment.
    You may reroll just like everybody else, but you will never lose the status as The Great Furry Empress.
    There can only be one Great Furry Empress.
    Your handsome fur, your vast knowledge, your eventful past as well as the true nature of your existence gave you an advantage in combat.

    0 attack 2 defense

  46. ISO #96

    Re: S-FM 1.5k Rolecards (Experimental)

    Alternative, harmless and gender-neutral, version in case anyone finds the use of furry, furry empress or fur offensive:
    Spoiler : :
    Pimp Daddy

    As a world-renowned pimp of noble origin, you are the one they all look up to.
    You started your career in russia back at a time when the quietest whisper, "hoe", could get one executed. You have shown true passion, you survived the harsh weather, you spread the word and you established a worldwide mega-empire. Every true hoe knows your name. Everyone else will soon enough receive that knowledge. The world we live on is flat, and it will be yours. Full of hoes.


    Each night you may make someone fall in love to you.
    They will join the anonymous hoe community night chat
    They will know who you are, but not your alignment
    All of your hoes have their previous wincon, as well as potential future wincons, replaced with the permanent wincon: The Pimp Daddy must succeed. You win if the Pimp Daddy wins.

    You are not part of the anonymous hoe night chat.
    You stand above them all and you may send anonymous messages through the host to the entire city instead.
    This is limited to 2 messages each day/night cycle.

    You, as the Pimp Daddy, do not depend on your hoes. Having them survive does not guarantee your win if they have an opposing alignment.
    You may reroll just like everybody else, but you will never lose the status as the Pimp Daddy.
    There can only be one Pimp Daddy.
    Your handsome butt, your vast knowledge, your eventful past as well as the true nature of your existence gave you an advantage in combat.

    0 attack 2 defense

  47. ISO #97

  48. ISO #98

    Re: S-FM 1.5k Rolecards (Experimental)

    Representative

    The intent is to provide players with a

    At the beginning of each night you may send a player a customized anonymous message through the host.

    Once the night ends the player you sent a message to may respond to it with a message from themselves through the host

    On top of that your target may use one or several abilities in response to your message:
    1) Kill the representative. Fuck corporations and their spam. Killing through this method hides the alignment and last will of the representative.
    2) Protect the representative. Grant them +10 defense for the current night.
    3) Give the representative all your money. They don't deserve it, but you happen to feel like it. They also receive a vest that grants +1 protection.
    4) Give the representative your data. You may choose from sending them: alignment, role, night action, or any combination of those. Data will always be accurate.

    0 attack 1 defense

  49. ISO #99

  50. ISO #100

    Re: S-FM 1.5k Rolecards (Experimental)

    Madonna

    - You have super mega hyper ultra inmunity that surpasses every attack, even if they ignore inmunity.
    - You're inmune to lynching, and will perform a "1" attack to everyone in your train.
    - You must immediately reroll this role the night after you're given it. Failure to comply will end in immediate death. (Of course, if you get roleblocked or something you'll still die)


    Thank you Anonymous Donor

 

 

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