Approved.
Obviously, this setup is highly experimental, and should be played only for fun, not be taken too seriously, and will not go on any kind of ladder.
Old geezer
-You're a ridiculously old geezer who likes to hang out with his equally old friends
-You can only spawn in pairs or higher quantities
-Your night ability is to prevent every other geezer from rerolling
-You always appear as town-aligned to investigative roles and you're pretty damn hard to kill, too
-You do not have night chats and you do not know the names of other geezers
0 attack 5 defense
Last edited by Kenny; April 5th, 2019 at 02:59 PM.
@Stealthbomber16 what do you think about this
Rachyl
Description: You will preach the Light of the Lord to the Unbelievers and bring Glory to God!
Night Ability: Preach to someone at night. If that role was made by Stealthbomber, depending on their alignment, you will either:
a) Kill them (if they are of a different alignment and you're not cult)
b) Roleblock them and force them to spew religious bigotry on the thread (if they're of the same alignment)
c) Convert them to your cause (if you're cult)
You are immune to cultist conversion and if someone tries to convert you to the cult, or tries to force you to join a night chat, the game switches to Religious Debate mode:
During this mode, players will be randomly assigned to different religions; you will become the leader of the Reborn Christian sect.
Three lynches can happen that day.
Each sect has its own leader; leaders are informed of the identity of their sect members.
To survive, you must successfully lynch the leaders of at two other cults that night, or only one leader and their entire congregation.Otherwise, you will die at the end of the day and you will gain the ability to possess a player during the day.
Last edited by ; April 6th, 2019 at 12:25 AM.
Sheogorath
Description: You are Sheogorath, the Daedric Prince of Madness.
Night Ability: Target a player at night, causing them to suffer in random and unspeakable ways:
a) There is a 75% chance they will be given some weird feedback that has nothing to do with what happened to them
b) There is a 40% chance their night action will be randomly modified
c) There is a 20% chance their target will be changed
d) There is a 10% chance they will turn into Haskill, your loyal servant.
e) Finally, there is a 1% chance the entire town will visit them that night.
Special Mechanics: On even nights, your role will swap to Jyggalag, and your alignment will also change to that of the opposite alignment; on odd nights, you will revert to Sheogorath.
Pertinent Rulings: You are not allowed to reroll into another role.
Attack Value: +0
Defense Value: +250
You can only die at night by being launched into the sun.
Jyggallag
Description: You are Jyggalag, Daedric Prince of Order and Logic.
Night Ability: Turn someone into a Knight of the Order at night, which erases all of their role modifiers and removes all of their items and gives them the following items:
a) Sword of Order
Attack Value: +1
Attributes: If you attack a role that was visited by Sheogorath, you will instead purge them of their corruption and turn them into a Stump.
b) Armour of Order
Defense Value: +2
Attributes: If someone tries to attack you at night, there is a 30% chance their attack will instead rebound and affect them.
You are not allowed to reveal who you visited as Sheogorath whilst you are Jyggalag.
Necromancer
Description: You're a wizard dabbling in Dark Magick...
Special Mechanics: If at least one town and one scum are dead, one random dead player will be reincarnated and put into (the same) Archon Account every night.
This Archon account functions as a separate player and can vote on its own and be lynched.
While the Archon account is alive and harbors at least one player, the Necromancer can send the Archon to devour a player, which permanently reduces the target's defense value by one.
This attack will kill the player if their defense value is one.
Last edited by Forum Mafia GM; April 8th, 2019 at 12:48 AM.
Beowulf
Description: You are the champion of the Geats, and heir to King Hroğgar!
Night Ability: None
Special Mechanics: You start the game with the following items:
a) Grendel's Claw
Attack Value: +1
50% chance the body will be marred beyond recognition, which means that your target's name will not be revealed.
While you possess this item, you can never have voting power higher than 1.
b) Andvaranaut
While this item is in play, if you take no action at night, the player with the lowest post count will die at the end of the day.
c) Gjallarhorn
Blowing into this horn will cause a random mechanic to be added to the game... one that may help, or hinder you. The will of the gods is alas unknown and unknowable.
Special Mechanics: On N1 and N2, you have to give one of these items out.
Last edited by Forum Mafia GM; April 6th, 2019 at 05:13 AM.
Statistics Major
Description: You are a crazy Statistics nerd.
Day/Night Ability: Randomize the game state.
Special Mechanics: Every player begins the game with a luck value (from 1 till 10,000). Players who are less lucky are more likely to have their votes/actions randomized. In addition, luckier players are more likely to have their votes/offensive actions redirected towards an unlucky player of an enemy alignment, and more likely to have their defensive actions redirected towards a lucky player of their own alignment.
If used during the day, 3 random votes will have their targets randomized (at EoD/hammer); players who have at least two votes and no more than 3 votes are more likely to get picked as targets.
If using during the night, 3 random night actions will be randomized.
Special Mechanics: None
Defense Value: 1
Attack Value: 0
Last edited by Forum Mafia GM; April 6th, 2019 at 07:49 AM.
Venus Fly Trap
You are a 3 headed venus fly trap waiting for bugs to land in your pod to capture and suffocate them.
Each head can only capture one person, so therefore you have 3 charges. You can use multiple charges each night (if you think you will have multiple visitors). If someone visits you when you have a charge active, you will capture them, regardless of any immunities. They will get to live and post the next day, but they will not be able to use any abilities once captured (day or night abilities). They will die during the next night (they can access night chats, but again, are unable to use any abilities, regardless of immunities - being caught in the fly trap strips all abilities away).
If you use a charge, and no one visits, you still have that charge.
Once someone is trapped, there is no way for them to get out (unless you are lynched or shot).
---
intended as a tpr, but since this is 1.5k role cards, any alignment goes obvi
4th Degree Shit Admin
-You are an admin who is pretty shitty at his job
-During the day you may reveal yourself and activate 4th degree shitposting rules for the day
-When 4th degree shitposting rules are active you may not get lynched and words containing more than 4 letters may not be used
-Vote tags are exempted from this rule
-Everyone who breaks those rules gets assaulted by you at night, even if you happen to got lynched
4 attack 1 defense
Mothership
-You are a powerful protoss capital ship
-Cloaking Field: You cloak all nearby units and buildings
--Everyone visiting the same player as you gets cloaked, making their name invisible, preventing others from targetting them at night and forcing them to only write in invisible colors
-You, as a mothership, are always moving to random players every night
-You have two skills that you can use at night.
-Mass recall: Recalls all player units in the target area to the mothership
--At night you may choose to use this skill at a random target, redirecting their actions to the target you are visiting this night
-Vortex: Creates a Vortex at the target location. All units within the targeted area are sucked into the Vortex until it ends. Units released from the Vortex are then immune for the following night
--You may choose to cast vortex at night at a location you cannot select yourself
--Every player visiting that random location, possibly including yourself as well, gets completely removed from the game for the current night and the following day
--You must wait 2 nights before casting this again
0 attack 2 defense
GIF
-You are a gif and therefore all your posts must contain at least one gif
-If you fail to meet this requirement you get modkill
-That is all
0 attack 1 defense
Krun Dipthorn
Defense Value: 1
Attack Value: 0 (varies)
You are the one and only Krun Dipthorn, otherwise known as "The Great Autismo!". You have just arrived to this game and you have no fucking clue where you are or when this is, but you do know that with friends, everyone can be happy!
Attributes
You have advantage on charisma and constitution saving throws.
Any time you use an ability, you have a 50% chance of activating your Wild Magic Surge table. When you use an item, it is instead a 10% chance.
If you are in a scum team with a night chat, your teammates may also choose to have a 50% chance to activate the Wild Magic Surge table when they activate an ability.
Abilities
You may use each of the following abilities 1 time, and you may use up to 2 of them a night.
- Comprehend Languages
- Friends
- Magic Missile
- Message
- Minor Illusion
- Poison Spray
Spoiler : Abilities :
Spoiler : Wild Magic Surge Table :
Special Mechanics
If Krun Dipthorn is rerolled, activate the Wild Magic Surge Table
Adolfo Pirelli
Defense 1
Attack 0
You are Daniel Higgins. An Irish immigrant posing as a great Italian barber. You make your money by scamming the public into buying your worthless products.
At night you may shave a player to look like whatever alignment you wish for the night to investigative roles and upon death. In the process, you also steal any items they have.
Additionally, you may send your assistant, Toby, to use up to two items on players of your choice. Toby can not kill players. You are not seen as using these items/visiting these players to investigative roles.
You appear as a member of the Irish Mob to investigative roles.
we're all fake people anyways, playing on sc2maf.com
Immortal
-You are a protoss cybernetic war machine
-You possess a passive skill:
--Hardened Shield: All damage inflicted on the immortal that is greater than 1 gets reduced to 1
-You may attack a player with your phase disruptors every night, dealing 1 damage against unarmored targets and 70 damage against any target with 5 defense or more
1 (+69 vs armored) attack, 3 defense
Colossus
-You are a massive protoss robotic walker. You are designed to destroy large numbers of weaker ground targets. The plural of colossus is colossi.
-You possess a passive skill:
--Cliff Walk: You are allowed to walk up and down cliffs, including the cliff with all the dead bodies.
-At night you may walk to a player of your choice and then target another player for your attack. All kinds of tracking roles will only see you targetting the person you walked to.
-Your dual thermal lance weapons deal damage in an area of effect, making all your attacks hit the players 1 slot above and below your target as well.
1 attack, 1 defense
Necromancer
-You are a practitioner of dark necromancy, the study and use of magic to raise and control the dead. You suck however and can't control for shit.
-Each night you may revive a dead player as a skeleton.
-Skeletons appear as living players, they may vote and use any night actions they might have. They may not reroll however and are completely unable to talk. Skeletons are not allowed to write anything other than votes in any chat they are part of. Their defense is set to 1 and if they had an attack, their attack gets limited to 1 as well.
-Skeletons have timed life and die after 2 nights if they don't happen to get killed before.
-You don't have any of the other skills an average necromancer would usually have.
-You can't even attack.
0 attack, 1 defense
Pylon
-You are a protoss structure needed for a probe to be able to warp in most protoss buildings.
-You are surrounded by a circular field of the psionic matrix.
-You also provide 8 psi supply points.
-All players who visit you become powered and start producing interceptors at a rate of 1 interceptor per night.
-Each interceptor increases a player's defense value by 1 until they get destroyed from an attack.
-You have vision over all interceptors and know what exactly players do at night and what feedback they receive.
-Once a total of 6 interceptors are in town they will start rioting and become a player of their own.
-That new player gets controlled by the host, has 6 attack, 6 defense and attacks one player every night. It wins with noone.
0 attack 1 defense
RBS 70
Defense: 3
Attack: 0
RBS 70 (Robotsystem 70, "robot" meaning "missile" in this context in Swedish) is a man-portable air-defense system (MANPADS) designed by the Swedish armed forces for anti-aircraft warfare in all climate zones and with little to no support from other forces. Originally designed and manufactured by the Swedish defence firm of Bofors Defence (now Saab Bofors Dynamics, since 2000). It uses the RB 70 missile which is also in use in a number of other Swedish missile systems.
At night you may use one of 3 actions
LOCK ON-
Lock on to a player. You learn who they visit every night and have a +2 attack bonus if you or any other players in a night chat you share, factional or otherwise, attack the locked on player. You may lock on to as many players as you wish, but you lose the bonus if you reroll.
FIRE-
You fire an RB 70 missile at all targets you have locked on to. The missile does a base 2 attack (however it does include the lock on bonus, bringing it up to 4) and roleblocks any targets who survive, with the message “You were shot out of the sky by an RB 70 missile, and even though you survived, your plane was destroyed and you had to spend the rest of the night getting another one.” The missile can not be redirected by the likes of transportation/bus drivers/teleports and can hit targets that have been removed from the game by the pilot, including the pilot itself. You cannot be witched while using this ability and your targets cannot be healed. Any targets that survive are no longer locked on.
REDEPLOY-
You redeploy yourself to a new position, behind another player. Any players who target you will instead target your target for the night (but not vice versa). In the process of redeploying you lose all of your locked on targets. The following night you may use lock on to an additional target if you use lock on.
Cha Cha
Defense: 1
Attack: 0
At night you may use one of three actions
HACK-
Hack a player. Hacked players have their defense value lowered by 2 (to a minimum of .001) and their attack lowered by 1. This can make the attack value go down to negative numbers. You receive a copy of all of your hacked players’ feedback (other than role/alignment changes). Additionally, you may choose to OVERRIDE on a night you hack, removing any feedback your target receives and replaces it with “You were hacked!”
HEIST-
You may heist up to two players to steal their items and all of their money. If you target only one player, you also gain a 1 use “flash drive” item of their ability which you may use in lieu of your other abilities. If you steal any items from players, you also roleblock them.
SHUFFLE-
You may switch the accounts of every player, randomly. Each player receives the anonymous account previously inhabited by another player. Roles and alignments remain the same. 1-use.
Incompetent Cop
-Each day you may select a player to target for your night action.
-If that player is of an opposing alignment they get jailed, which removes them from chats and perfectly role-blocks them.
-You cannot talk to your jailed targets, you cannot execute and you do not know whether your target even is jailed or not, because you're this fucking incompetent.
0 attack, 1 defense
Lizard
-You are a lizard that changes its alignment randomly every day
-You do not get added to any night chats and won't be told about any new team mates
-When rerolling you keep the new alignment you got during the day
0 attack, 1 defense
Lizard Master
-You are a master of lizards
-Each night you may turn a player of your choice into a lizard
-You yourself are not a lizard however
0 attack 1 defense
Lizard Grandmaster
-You are the grandmaster of all lizards
-Each night you may turn a player of your choice into a lizard master
-You are truly powerful. Players who were turned lizard master by you cannot reroll until they created at least one lizard.
0 attack 1 defense
Lizard Hunter
-You are a proud individual who decided to dedicate his entire life towards hunting down lizards and everyone who creates them.
-You eat the lizards you hunt and you cannot exist without them. You can only spawn when lizards, lizard masters or lizard grandmasters exist and you end up rerolling once they stop existing.
-Having spent so much time hunting lizards you have developed several skills which you may even use all at once.
1) Each night you may kill a player. The purpose of this skill is to hunt down lizards, non-lizards however end up taking just as much damage as a lizard would take from your powerful self-made Anti-Lizard-Cannon.
2) Each day you may decide to jail a player at night. You can talk to them and you can execute them. This is a full proper jail that works on absolutely everyone. Execution deals your attack as damage.
3) You may set up a powerful Anti-Lizard-Defense-System at your home which attacks everyone who visits you, including non-lizards. One can never know.
4) You may also blackmail a player every night and force them to reroll with your Anti-Lizard-Mind-Control device. Blackmailed players may only say "I am not a lizard." and cannot vote.
-You know that lizards will still be hard to catch, even with all those skills you developed. Therefore you made sure to make your weapons as powerful as possible.
379 attack, 24 defense
Experienced Lizard Hunter
-You are an old famous Lizard Hunter who realized how powerful Anti-Lizard-Weapons truly are.
-You eat the lizards you hunt and you cannot exist without them. You can only spawn when lizards, lizard masters or lizard grandmasters exist and you end up rerolling once they stop existing.
-You decided to not use any of your Anti-Lizard-Weapons and instead put faith into all the knowledge you have acquired throughout the countless years of your career.
-You can use the power of the vote to hunt down lizards.
0 attack 1 defense
Horseman
-You are a man whose upper body is that of a horse.
-Having the head of a horse you have trouble speaking properly. You are limited to 20 messages a day, each containing no more than 50 words.
-You have thick skin and you can bite players at night.
-Bitten players turn into zombies.
-Zombies keep all their skills and stuff, if they die in any way however they stay in the list of living players and remain targetable at night, despite being dead. They can be voted, they do not join dead chats, other than that they are dead however. When dead zombies get healed they regain the status and abilities of a living player, but stay zombies. Rerolling does not remove the zombie status either.
0 attack 2 defense
Fan Of The Year
-You are a strong fan who really loves to chill.
-You wish for everyone to be cool around you.
-Therefore you may select a word to fanatically propagate each night.
-When a word is being propagated by you, every single post made by every player for the rest of the entire game has to include that exact word. The word itself gets announced.
-This stacks.
-If players fail to meet the word requirement they get assaulted by you and every other Fan Of The Year once for every mistake they make.
3 attack 1 defense
Slot Machine
-You are vegan.
-When players visit you they will have a random action from any of the possible actions in the game used on them.
-Additionally there's a 1% chance they may win the 10 million dollar jackpot.
-The jackpot allows players to buy a 1-use bulletproof vest.
??? attack (depending on the action used), 1 defense
Ted Bundy
-Can Reveal As Ted Cruz And His Voting Counts As 2
-At Night Can Kill Someone
-Can Dodge A Lynch With A Chance Of 50%
Ted Cruz
-Can Reveal As Ted Cruz And His Voting Counts As 2
-When Ted Bundy Dies, Gets Revealed And Unlynchable And His Voting Counts As 3
The Zodiac Killer:
-Can Kill Someone At Night And Must Add A Death Note Otherwise The Kill Wont Count
-His Death Notes Can Vote On Someone For The Next Day And Its Mandatory
-His Death Notes Will Say ''-Made By Ted Cruz'' At The End
Role: Efekannn02 The Thirsty
Ability: -Can Drink From His Water Bottle Every Night (unlimited charges, visits himself)
-Or Can Decide To Drink A Cold Drink (2 charges, visits himself and randomly kills someone if visited by someone else)
-Or Can Decide To Drink A Hot Drink (1 charge, visits himself and vote power increases to 2 for one day)
-Must Drink Something Every Night
I Like Ice Cream
Veteran Hyper-Sniper
Defense: 2
Attack: 100
At night you may alert, attacking everyone who visits you. 3 charges.
You have a 1-use +5 protection auto-vest that persists if you reroll.
You have a 1-use Hyper Sniper.
You may use the sniper to shoot a player during the day.
The sniper has an attack value of 5.
If your target lives they are unable to vote for the remainder of the day. They do not have to unvote.
The sniper does not persist if you reroll.
Can't this just include all the 1krc roles? We'd have more roles that way
Actually,
Member Berry
-You're a member berry, people who eat you remember things
-Each night you may visit a player, making them reroll into a random role from 1krc
-Players who visit you by themselves will have to become random roles from 1krc, too
0 attack 1 defense
Taxi Driver
-You're an inexperienced Indian taxi driver who survives by driving people around in Sweden
-Each night you may swap two players
-They will have their location for the night, as well as their entire account for the day swapped.
0 attack 1 defense
Cross Reality Coroner
-One day you were doing your thing to a corpse, then you somehow started seeing ghosts and stuff
-Each night you may target any player from any archived FM game on the forum
-You will learn the exact name, role and alignment of the player, everyone who ever visited them and every target they have visited throughout that archived game.
-You will also somehow find out if people in this current game have roles or actions that existed in the game you're inspecting. You will be told their names, but nothing else.
0 attack 1 defense
Candy Collector
-You're an attractive young man who stores candies in his van.
-Each day you may target any person outside of the game and add them to it.
-They will be allowed and encouraged to post in the thread from that point onwards and you may give candy to them.
-Accounts or anything game-relevant will not be given.
0 attack 1 defense
Banshee
-You used to be a witch, you died, screamed, now you're somehow alive and still have witch powers, except you're also a ghost.
-Each night you may target a player from any past FM game on the forum and use their ability.
1 attack (with attacking abilities, unless otherwise specified in the original game) 1 defense
Security Salesman
Defense: 11
Attack: 0
You sell state of the art security.
At night you may install security at a players house to give them +10 defense. They lose the defense if they receive a new role.
They give you all of the money they have.
The Great Furry Empress
As a world-renowned furry of noble origin, you are the one they all look up to.
You started your career in russia back at a time when the quietest whisper, "furry", could get one executed. You have shown true passion, you survived the harsh weather, you spread the word and you established a worldwide mega-empire. Every true furry knows your name. Everyone else will soon enough receive that knowledge. The world we live on is flat, and it will be yours. Full of furries.
Each night you may make someone fall in love to you.
They will join the anonymous furry community night chat
They will know who you are, but not your alignment
All of your lovers have their previous wincon, as well as potential future wincons, replaced with the permanent wincon: The Great Furry Empress must succeed. You win if The Great Furry Empress wins.
You are not part of the anonymous furry night chat.
You stand above them all and you may send anonymous messages through the host to the entire city instead.
This is limited to 2 messages each day/night cycle.
You, as The Great Furry Empress, do not depend on your lovers. Having them survive does not guarantee your win if they have an opposing alignment.
You may reroll just like everybody else, but you will never lose the status as The Great Furry Empress.
There can only be one Great Furry Empress.
Your handsome fur, your vast knowledge, your eventful past as well as the true nature of your existence gave you an advantage in combat.
0 attack 2 defense
Alternative, harmless and gender-neutral, version in case anyone finds the use of furry, furry empress or fur offensive:
Spoiler : :
*cough* @Gyrlander *cough*
I think you have a fan
Have you ever heard the tragedy of Darth Jar Jar the wise?
Representative
The intent is to provide players with a
At the beginning of each night you may send a player a customized anonymous message through the host.
Once the night ends the player you sent a message to may respond to it with a message from themselves through the host
On top of that your target may use one or several abilities in response to your message:
1) Kill the representative. Fuck corporations and their spam. Killing through this method hides the alignment and last will of the representative.
2) Protect the representative. Grant them +10 defense for the current night.
3) Give the representative all your money. They don't deserve it, but you happen to feel like it. They also receive a vest that grants +1 protection.
4) Give the representative your data. You may choose from sending them: alignment, role, night action, or any combination of those. Data will always be accurate.
0 attack 1 defense
Madonna
- You have super mega hyper ultra inmunity that surpasses every attack, even if they ignore inmunity.
- You're inmune to lynching, and will perform a "1" attack to everyone in your train.
- You must immediately reroll this role the night after you're given it. Failure to comply will end in immediate death. (Of course, if you get roleblocked or something you'll still die)
Thank you Anonymous Donor