Fortune Teller [Town]
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  1. ISO #1
    AscendedOne
    Guest

    Fortune Teller [Town]

    Advanced Support

    Investigation: Target is mystic (witch survivor and jester would get their original investigation notes back, executioner would share one with sheriff & jailor)
    The fortune teller causes two targets two share a fate during the night, meaning that whatever action performed on one target would be duplicated on the other, and vise versa. Some actions would not carry over.

    Notes: There could be an option to disable the "vise versa" part in the previous paragraph. Fortune Tellers cannot cause other fortune tellers to be blocked, and cannot be controlled by witches (witches will be informed of their spells failure). The applicable effects for the fortune teller to switch over are: heal, block, death, control and framing.

    The fortune tellers never actually visits either target, so SK will not kill her if she manages to get him blocked, regardless of whether or not the option is enabled.
    If a person has been targeted by a fortune teller, they will be informed that their fate combined with another, but not what fates have been transferred over to them. If a fortune teller should cause a death, in the morning it will appear to be the extact same as the other fated persons death. I.E. Stabbed shot killed by mafia SK etc...
    The next paragraph shall go into detail about subtleties in how they are passed over.

    If target A has immunity to an action, and B is targeted by that action, both will be affected by the action. If one target is healed and the other assaulted, both are healed once. If A is targeted by an action he has immunity to, neither A or B will be affected. If either target is controlled by a witch, both will be forced to target the person specified by the witch.

    P.S. If you think that its better for the fated people to be informed of what was carried over from the other person: Death=Bleeding without warning or injury, Blocking=Falling unconscious, Healing=Passing out from injury then waking up without it, Controlling same as orginal message

    P.S.S. Other roles I support and their respective links:
    Hunter https://wiki.epicmafia.com/index.php?title=Hunter
    Tracker https://wiki.epicmafia.com/index.php?title=Tracker
    Amnesiac https://wiki.epicmafia.com/index.php?title=Amnesiac

  2. ISO #2
    AscendedOne
    Guest

    Re: Fortune Teller [Town]

    Any comments or anything?

  3. ISO #3

    Re: Fortune Teller [Town]

    This looks as complicated as the bus driver. If wouldn't be as hard as a bus driver to use, but it might be overpowered. Maybe a limit on the number of time it can use it's abilties. Host option for one two or three times, default two.
    FM0: Citizen FMI: Investigator FMII: Investigator FMIII: Gunsmith FMIV: Drug Dealer FMV: Armorsmith FMVI: Judas FMVII: Citizen FMVIII: Citizen FMIX Propagandist

  4. ISO #4
    AscendedOne
    Guest

    Re: Fortune Teller [Town]

    Perhaps, but theres another option I mentioned in there that would make it essentially a one way transfer, that alone might put it in a decent place. The reason its as complicated as the bus driver is because its very similar, and i imagine it would be harder to use.

 

 

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