Host
Day Ability: You may do one of the following actions:
a) Give a person -1 votes (yes)
b) Make a player lynchproof
c) Reshuffle everyone's alignment
d) Edit the wincon of ONE faction.
You may only use a day ability once per game. Once any day ability has been used by you, you may no longer use any other ones.
Night Ability: At night you may reshuffle the order of operations. Optionally you can also move ONE ability to the very top or the very bottom.
Pertinent Rulings: Can talk in day chat after death. Can no longer vote. Defense value of +2000. Unique role.
Special Mechanics: If there is a lagger, a hacker or any other kind of rule breaker in the game. You must see that they die. If they survive to the end you will lose even if they are of your alignment.
Last edited by ; September 13th, 2018 at 11:57 PM.
Witness
Night ability: None.
Day Ability: None.
Pertinent rulings: At night you are given as feedback all the actions that were performed that night. You are not told who performed them or what role, or even alignment they were.
Necrophiliac
You are a practicing physician driven crazy buttfuck-insane after a visit to the local morgue.
Night Ability: You may visit a dead player at night and assume their role, and you will randomly change your alignment.
Day Ability: Who needs a day ability when you can just fuck skeletons?
Pertinent Rulings: If you visit a living player, or are visited by a role blocker at night, you will role block them and you will become, depending on gender, either a nymphomaniac or a drunkard.
You’ve been fucking dead people for so long you cannot even remember what your gender is. Such things do not matter to you.
Last edited by ; September 14th, 2018 at 04:10 AM.
Tribal Elder
Night Ability: At night you may PM the host a message to be included in the next lore post.
Day Ability: Smoke weed and you are told which alignments are in the game. 50% chance that you will instead reveal yourself to the opposite alignment(s).
@Stealthbomber16 suggestion: change the Neutral faction’s name. They aren’t neutral in any way. Call them Blue Town or something. Loners. The setup is confusing enough as it is, no need to make it even more complicated by giving factions unusual win conditions
The neutrals are kind of an opposing town faction with night immunity in this setup
Efekannn02 The Terrible Wizard
Cast Spells (unlimited charges and usable anytime but results come on the next day)
Love Spell (makes a couple share their alignment thus making them win with their lover‘s alignment incase youre the only one left in your team, you cant attack and vote your lover)
Efekannnification: Turn A Player Into A Random Efekannn02 Role(alignment stays same)
Negative Focus: Absolutely Focus A Player To Death And Killing Them If They Vote Someone(however if that person votes his teammate he stays alive)
Positive Focus: Protect Your Target By Doing Nothing(kills the murderer at day end)
Trollism: Random Results And Can Be 2 Things At Once (can target yourself too)
Rules: You Have To Talk Like Him Both In Grammar Aswell As Ego Or Else You Lose Your Powers And Turn Into A Shitty Efekannn02 Clone
Shitty Efekannn02 Clone
Citizen
I Like Ice Cream