Role Idea: Gambler.
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View Poll Results: Do you think this is a good idea?

Voters
15. You may not vote on this poll
  • Yes.

    6 40.00%
  • No.

    9 60.00%
  • It will be if you add my suggestion (Comment)

    0 0%
Results 1 to 20 of 20
  1. ISO #1
    Sarzael
    Guest

    Role Idea: Gambler.

    Name: Gambler.
    Alignment: Neutral.
    Description: Your a crazy who plays whit the life of the people.
    Investigator message: Your target have dices.
    Abilities: Gamble each night for choosing a player future.
    When you gamble, you will randomly get a number from 1 to 6.
    Number 1: Nothing happens to the player.
    Number 2: You protect the player as a doctor does, but player gets a different message.
    Number 3: You kill the player.
    Number 4: The player is roleblocked.
    Number 5: The player role is revealed to EVERYONE.
    Number 6: The player use his skill on you.
    The host can remove up to 4 of these, which means that you will have two possible chances.
    Goal: Survive until the end.
    The Gambler get extra points each time he gambles, but that is a risk too, if your target is a killer role, and you get 6... Bye bye cruel world!

  2. ISO #2
    wightsnow
    Guest

    Re: Role Idea: Gambler.

    only options i would ever allow would be 1 and 6. even then, all you have to do is find a doc.

  3. ISO #3
    Sarzael
    Guest

    Re: Role Idea: Gambler.

    A good setup for it is 2 and 3.
    Defend or Kill.

  4. ISO #4

  5. ISO #5
    CyanBlade
    Guest

    Re: Role Idea: Gambler.

    Sounds like a fun role and @oops_ur_dead thats the entire point of of neutrals roles, ruining the game for everyone else

  6. ISO #6

  7. ISO #7
    Vinthian
    Guest

    Re: Role Idea: Gambler.

    I like the idea, but it'd be better to give him 2-3 abilities (not the ones you listed) instead of 6 for less confusion.

  8. ISO #8

    Re: Role Idea: Gambler.

    Quote Originally Posted by Vinthian View Post
    I like the idea, but it'd be better to give him 2-3 abilities (not the ones you listed) instead of 6 for less confusion.
    I agree. Just 2,4, and 6 should do nicely.
    FM0: Citizen FMI: Investigator FMII: Investigator FMIII: Gunsmith FMIV: Drug Dealer FMV: Armorsmith FMVI: Judas FMVII: Citizen FMVIII: Citizen FMIX Propagandist

  9. ISO #9
    Sarzael
    Guest

    Re: Role Idea: Gambler.

    For that you can choose 2 as minimum and 6 as max.

  10. ISO #10
    Sarzael
    Guest

    Re: Role Idea: Gambler.

    Bamp Bemp Bimp Bomp Bump.

  11. ISO #11
    wightsnow
    Guest

    Re: Role Idea: Gambler.

    Quote Originally Posted by oops_ur_dead View Post
    Roles with chance kind of ruin Mafia.
    Makes deducting people's roles a nightmare

  12. ISO #12

    Re: Role Idea: Gambler.

    Haha, I can't wait till Lysergic sees this. He'll give you a page long rant about why this is a terrible idea.

    In this case, I'm inclined to agree. This role is pure luck. What's the point? It will reduce the likelihood that a good, smart, intelligent player will win a game in any give circumstance without contributing anything to the game.

    Please, there are many other roles which would be much better to implement than this.

    Spoiler : FM Roles :
    FM I: FalseTruth the Half-Breed | FM II: FalseTruth the Plato's Bitch | FM III: Co-Host | FM IV: Gabriele the Dirty Nazi Hookah | FM V: Theodore the Ambitious | FM VI: FalseTruth the Bothersome Sloth | FM VII: Peter the Troll | FM VIII: Host | FM IX: Larisa the Cappertiller | FM X: FM Lysergic the Evil Genius | FM XI: Udyr the Lurking Oracle

  13. ISO #13
    Sarzael
    Guest

    Re: Role Idea: Gambler.

    What are neutrals? Survivor dont need to do anything to win more than survive... Same whit Gambler.

  14. ISO #14
    wightsnow
    Guest

    Re: Role Idea: Gambler.

    Quote Originally Posted by Sarzael View Post
    What are neutrals? Survivor dont need to do anything to win more than survive... Same whit Gambler.
    https://wiki.thecouncilofmages.com/in...:Neutral_Roles

  15. ISO #15
    Sarzael
    Guest

    Re: Role Idea: Gambler.

    I mean that this was the point for the neutral role. Simply survive.

  16. ISO #16
    CyanBlade
    Guest

    Re: Role Idea: Gambler.

    Quote Originally Posted by oops_ur_dead View Post
    Roles with chance kind of ruin Mafia.
    Lets see here:
    Sk could kill mafia or town;
    Doc could heal evil roles;
    Vigils could kill town;
    Mason Leader could accedentally reveil himself to mafia;
    Bus driver when trying to protect a key role, end up killing it by swaping it with the mafia's real target;
    Role Blockers could die to sk when doing their thing;
    escourts could block detectors by accedent;
    shal I go on? There is already PLENTY of chance in mafia. if there was no chance, then play the same game setup would ALWAYS have the same results, as you can plainly see, they do not, not even close.

  17. ISO #17
    wightsnow
    Guest

    Re: Role Idea: Gambler.

    Quote Originally Posted by CyanBlade View Post
    Quote Originally Posted by oops_ur_dead View Post
    Roles with chance kind of ruin Mafia.
    shal I go on? There is already PLENTY of chance in mafia. if there was no chance, then play the same game setup would ALWAYS have the same results, as you can plainly see, they do not, not even close.
    But the roles always do the same thing. You don't have to guess whether vigilante is going to shoot healing bullets or serial killer is going to do an investigation. I strongly dislike this role.

  18. ISO #18
    CyanBlade
    Guest

    Re: Role Idea: Gambler.

    this role, would certainly add some zainyness to the game, and i like zainy, but all thing consigdered, it should be disableable to show up in random neutrals, for all those boaring people out there, that is, if it is implemented.

  19. ISO #19
    Membrax
    Guest

    Re: Role Idea: Gambler.

    Quote Originally Posted by wightsnow View Post
    Quote Originally Posted by oops_ur_dead View Post
    Roles with chance kind of ruin Mafia.
    Makes deducting people's roles a nightmare
    That's my main concern too. I mean this role looks really fun, but it would make the game pretty chaotic. It's not like there are 30 days, you have only so much time to figure out things with deductive skills.

  20. ISO #20
    Sarzael
    Guest

    Re: Role Idea: Gambler.

    Uhmmm...

 

 

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