The
Why SO SERIOUS
Update
Joker Additions
Joker
- Witch will add a kill to joker if it exists
- Witch can force bounty, but not change it
- driver can't change bounty
- Announcements each day bounty is active
- Announcement when bounty is done
- Ghost will need to make bounty setting joker lose if bounty is active when ghost is lynched and bounty setter is alive
- Grave diggers will be the bounty cause if they make corpse joker bounty ghost
- If electromaniac would trigger, joker fully completes action before electrocution gets hit up
- Commuter's won't get bountied if commuting
- Not fake role blockable
- Part of the Pirate setup
Setup Modifications
- Removed legoboy and knight errant setups
Role Updates
- Commuter
- Grave Digger can now properly make commuters leave the graveyard
Coroner
- Added option to learn what roles visited a corpse while the player was living
Executioner
- Minor text fix
Ghost
- Added feedback and rolecard help text to ghost
- Ghost can't interact with game if they can't win no matter what
- Fixed dead ghost not having 'Clues' chat tab upon death
- Added story recap text for when ghost posessses
Mayor
- Fixed a bug that occurred when mayor was voting someone before they revealed
Marshall
- Removed 'Amount of lynches left' if no marshall is possible, or if lynches is 0
- Fixed Marshall null pointer bug
Discord Updates
- Removed kill command. It's only supposed to be a test command
- Fixed permission error on game cleanup
- Fixed naming bug with characters with emojis in them
- Commands like burn, and reveal, are no longere allowed in public chat
- Being logged in on Narrator, then clicking a guest link generated by the bot will log you out.
- Triple announcements for mayor revealing have been squelched.
- Started implementing no spam mode: commands like "!vote
"" will disappear from game chat. The bot will continue repeating the text, however, will not. - Added alias for '!leave'. You can use '!out' and '!exit' and '!quit' now.
- Added alias for '!join'. You can now use '!play' and '!in'
- Attemping to join a game in a channel with no active games will create the game
- Fixed @Distorted 's naming issue
Visual Updates/Fixes
- Shortened action submission text removing the "You will" part.
- Fixed where ~ shows up if charge variability isn't 0. It was showing up in the complete wrong place
- Disallowing player names with emojis in them
- Error message now shows when joining a game
- Pressing enter after submitting game code will act as a submission
- Fixed coloring issue when changing your name to a bad one.
- Warnings now close when 'X' is clicked. They didn't before.
- Initial join/host popup will now be closed upon game completion -> going back to start
- Skip voting is now easier to do in "host controlled voting" mode
- No more end game popup spam of what happened during the night
Upcoming
- Mason chat to be more of a modifier. These roles get to be part of a custom chat, and the 'neighborizer' role, a new ability, would add people to that. Also having the ability fail or not on non towns, as a general modifier would be cool too.
- Still, I would like to integrate Narrator with sc2mafia.com. Maybe hosts will then use this for S-FMs? TBD.