This game has started and is now in progress, I apologise if you missed the signups but they all went in less than a day.
As you can see from the title, the theme of M-FMIII will be... Battlestar Galactica!
You do not need to have seen the series, but quite frankly if you haven't seen it yet then you're missing out. The setting of this M-FM will be taken from the more recent remake, not the original, and may contain minor spoilers. I have intentionally not put in major spoilers, so don't go reading too much into who gets revealed as a Cylon.
As per normal, night actions and last wills must be submitted to me via PM.
Essentially, the setting is this: The humans, spanning twelve colonies on twelve planets, created the Cylons. Cylons were super-advanced machines, built to serve mankind. They rebelled, and after a bloody conflict an armistice was signed and the Cylons left human space. 40 years later the Cylons have evolved. They have managed to create human-looking bodies for themselves, and after infiltrating the defence mainframe of the Twelve Colonies the Cylons launched a surprise attack on the humans. The Cylons nuked and wiped out pretty much everyone; only one Human military ship remained - the Battlestar Galactica. Harbouring a small civilian fleet, the Battlestar Galactica is on the run, trying to find the remnants of humanity a new home, and a new future.
This game focuses on three major factions: the Loyalists (Town), the Mutineers (Mafia), and the Cylons. Yes, not only does the Commander of Battlestar Galactica (William Adama) have to deal with the Cylon threat hidden within his crew, but an insurrection threatens to tear his ship apart.
Role list (20):
Detective
Lookout
(Hidden Loyalist Power Role)
(Hidden Loyalist Power Role)
(Hidden Loyalist Power Role)
(Hidden Loyalist Power Role)
Citizen
Citizen
Citizen
Citizen
Citizen
(Hidden Neutral Role)
Cylon Traitor
Cylon - Number 6
Cylon - Number 3
Cylon Sleeper Agent
(Hidden Mutineer Role)
(Hidden Mutineer Role)
(Hidden Mutineer Role)
(Hidden Mutineer Role)
Role list (16):
Detective
Lookout
(Hidden Loyalist Power Role)
(Hidden Loyalist Power Role)
(Hidden Loyalist Power Role)
Citizen
Citizen
Citizen
Citizen
Cylon Traitor
Cylon - Number 6
Cylon - Number 3
Cylon Sleeper Agent
(Hidden Mutineer Role)
(Hidden Mutineer Role)
(Hidden Mutineer Role)
Possible Loyalist Power Roles: Bus Driver, Lookout, Detective, Coroner, Doctor, Armoursmith, Escort, Gunsmith, Journalist, Mortician, Whore, Cop, Insane Cop, Medical Student
Possible Mutineer Roles: Consort, Framer, Marine (Mafioso), Drug Dealer, Consigliere, Janitor, Blackmailer, Actress, Fabricator
Possible Neutral Roles: Witch, Executioner, Corrupt Journalist, Jester
Win Conditions:
Loyalists: See the Mutineers and Cylons lynched or killed at night (Cylon Traitor does not count towards this goal).
Mutineers: See the Loyalists and Cylons lose.
Cylons: Get more kills than the other Cylon. If this objective is achieved, bonus points will be awarded for killing all power roles.
Sleeper Agent: Wins with the Loyalists, is Loyalist-aligned in every respect.
Cylon Traitor: Kill a Power Role during the day.
Witch: Survive until the end of the game. Can win with Mafia.
Executioner: See your Loyalist target lynched. If your target dies at night, you become a Jester.
Jester: Get yourself lynched during the day.
Corrupt Journalist: Wins with the Mafia or any neutrals (including Cylons).
Role Cards:
Detective
Can target someone at night to follow. You will be informed of whom the target visits at night. You will not be told what action the target took, or if the target was manipulated in any way.
Lookout
Can target someone at night to observe. You will be informed of anyone visiting your target. Cylons do not need to visit their sleeper agent to activate them.
Bus Driver
Can swap two people at night. Actions directed at one will affect the other. Targets will be informed they have been switched. Cannot target self, unless forced to.
Coroner
Can investigate a dead body at night. You will be able to recover your target's last will, role, and who they targeted at night.
Doctor
You may heal a target at night, protecting them from one attack. Your target will be informed they have been healed.
Armoursmith
May give out one piece of armour at night. The target will be informed that they have received armour the following day. Armour protects the user from one attack upon use, but does not expire until used. May only have one piece of Armour at a time, Armoursmiths may not target themselves. Instructions for use will be given to the target.
Gunsmith
May issue one weapon from the armoury at night. The target will be informed they have been given a gun the following day, and may use it to shoot someone else at any time (including the day). Instructions for use will be given to the target.
Journalist
May choose to interview one target per night. The interview will be published anonymously the next day to the whole ship. The journalist may add his own article alongside the interview.
Medical Student
Player will be told they are a regular Doctor. Is the same as a regular Doctor in every single way. Has the ability to heal players. Also has the ability to roleblock players. The first night action will be randomised, and then it alternates between the heal and the block.
Mortician
May investigate a dead body at night. Will learn what actions were used upon the victim, and on what night. Will discover the true role of a target.
Whore
Has two 'drunken episodes' to be activated at night. During a drunken episode, the whore will frak anyone that visits her, roleblocking them. Anyone roleblocked will receive the same message as if they had been visited by an Escort or Consort. The Whore will know if they frakked someone, but will not know who it was. The whore will block any killers sent for her during a drunken episode.
Cop/Naive Cop/Paranoid Cop/Insane Cop
Can investigate a player during the night, and will be informed if their target is Suspicious (Mutineer or Cylon) or Unsuspicious (Loyalist or Neutral). The Naive Cop will see everyone as Unsuspicious. The Paranoid Cop will see everyone as Suspicious. The Insane Cop will see Mutineers and Cylons as Unsuspicious, while Loyalists and Neutrals will appear to be Suspicious. A Naive/Paranoid/Insane Cop will only be informed that they are a normal Cop.
Escort
Can choose to block a target a night. Target may not take any night actions. Target will receive the same message as if he was blocked by a Consort or Whore.
Consort
Can choose to block a target a night. Target may not take any night actions. Target will receive the same message as if he was blocked by an Escort or Whore.
Framer
May frame a target at night. A cop (of any kind) will receive false information. A Lookout will not see the Framer visiting the target, and will receive false information. A Detective may still follow the Framer and see his target as normal.
Marine (Mafioso)
A security Marine aboard Battlestar Galactica. Has no additional night actions.
Drug Dealer
Limited to three druggings. May drug a player at night. The player will be informed that they have been healed/driven/witched/blocked, chosen at random.
Consigliere
May investigate a player at night. Will be given clues to the players role.
Janitor
Limited to one clean. May clean someone at night; if the player is killed during the night, their role won't be revealed in the graveyard and the Janitor gains exclusive access to their last will. Unsuccessful cleaning attempts will not use up the charge.
Blackmailer
Limited to three charges. May target a player at night - that player may not talk during the next day chat, except a single post which may read "I have been blackmailed.". Blackmailed target may still vote, but once they have voted they cannot change their vote.
Actress
At night may target a player. The targets role is not revealed, but if the Actress dies she will appear to be that role in the graveyard. The Actress will disguise herself as the last target she visited - she does not need to pick a target every night. RP character names are not copied; the Actress may be provided with a fake RP name, or it might not be shown at all.
Fabricator
If sent to kill for the Mafia, may make the killing appear to come from another source.
Witch
At night can force one player to target another player. Can make a target visit himself, and can make a target visit the Witch. If a player has spent their limited charges on their action, he will still visit whoever the Witch told him to. The manipulated target will be told they have been witched. A Witch may force a Citizen to visit someone else at night.
Executioner
Target will always be Loyalist.
Corrupt Journalist
May take the same actions as the Journalist. May also choose to not visit anyone, and falsify an interview along with their article.
Jester
May visit another player at night, but that target will not be notified.
Cylon Traitor
Chooses a player at night, and seven words. If the target uses all seven words at some point during the next day, they will die that night (the forum will be informed that someone has died to the Cylon Traitor going into the night, but the victims identity will not be known until the following day). The Traitor does not have to visit someone to choose a target. As soon as any player (not just the target) uses the first of these words, I will inform the forum by inciting mass hysteria (basically me screaming at all of you). The Cylon Traitor and I will discuss what words are viable; a list of banned words will be published (short commons words like 'a', 'the', 'and', etc.). If the Cylon Traitor kills Commander Adama "Husker" or Karl C. Agathon "Helo", she will commit suicide at night. If she kills a power role, then her victory condition is met; she will inherit all the abilities of that power role, and will win a special award if she can win with her new faction.
Cylons
The Cylons do not know of eachothers identity. At night, each Cylon may choose a code phrase of 1-6 words or symbols (Cylons will discuss their code phrase with me; longer code phrases may contain more common words, shorter phrases must contain more unusual words). During day chat, each Cylon may use their code phrase as many times as they like. Whoever uses their code phrase most during the day will be able to control the Sleeper Agent at night. Each Cylon may change their code phrase at night. If the Cylons use their code phrases the same amount of times, control will be randomized. If the Cylons run out of Sleeper Agents to control, they run amok - during this phase each Cylon becomes their own individual Serial Killer, able to kill once per night and able to kill roleblockers. If one Cylon dies while the other survives (and there are still Sleeper Agents active), the remaining Cylon may still attempt to control the sleeper agent with a code phrase. If a Cylon is lynched they will be shown as a Cylon in the graveyard; if a Cylon dies to the Traitor, or is killed at night, they will show up in the Graveyard as a Citizen. A fake RP name might be provided, or maybe no RP name will be shown.
Sleeper Agent
The Sleeper Agent will be informed that they are a Citizen. The Sleeper Agent acts like a Citizen in every respect, and shares the same win conditions as a Citizen. At night, however, the Sleeper Agent is controlled by the dominant Cylon. The Sleeper Agent is not informed they are controlled. The Sleeper Agent may be sent to kill any other player - this kill will pierce immunities and healing, but the Sleeper Agent may still be roleblocked. If the Sleeper Agent dies for any reason, they will show up in the graveyard as a Citizen (and will still win with the Loyalists). A new Sleeper Agent will be chosen from the remaining Citizens at random, if there are any left.
Order of actions:
Dominant Cylon takes control of Sleeper Agent - Journalist interviews – Talking – Cylons and Traitor set code words - Detective and Lookout move to locations (can still be roleblocked/manipulated) - Amnesiac role taking/Whore Alert – Role-Blocking – Bus Driving – Witching – Use armour vest/Healing/Bodyguarding (+1 life each) – Framing/Armoursmith gives vest/Drugging/Actress copies identity - All Killing Actions (-1 life per attack) - Janitor Cleaning – Investigators/Cops/Coroners/Morticians – Journalist publish article
Quorum Members:
Originally Posted by M-FM Day 1
Well everyone, I think that's about it for now.
Please feel free to ask any questions you may have. I will also listen to any concerns about balance you may have. Bear in mind that this is designed to be a more thoughtful, skill-based game though; a fairly low KPN and fewer Power Roles which can prove themselves. The Loyalists can gather information, but their results cannot be fully relied upon. This M-FM is not for the faint of heart. It may seem that the Loyalists are more doomed than most Towns, not being able to rely upon mass role-claims or be sure of any roles, but the Mutineers also have their own work cut out for them. The Cylons are concerned with causing disruption and destruction, but are in competition with eachother so survival is the surest way to win. Everyone will have to carefully consider the way they word their posts sometimes, and Citizens have almost as much power as Power Roles in this setup.
And yes, every single player and role has its own RP character and secondary objective. Some players (like the Cylon Traitor) may be told the role of a specific RP character. Others may just be informed of another RP characters existence in the game. Discussing your RP names in day chat is not allowed under any circumstances.
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Q/A Time:
Q: Will there be an election for Town Leader on day 1?
A: Yes, instead of a lynch day one will begin with an election. However, it is not for 'Town Leader', you shall have to wait and see...
Q: Didn't the Cylons used to have an anonymous night chat?
A: Yes, but it was a redundant feature. The Cylons primary objective is to get more kills than their counterpart; they are in competition and gunning for each other.
Q: Is the Sleeper Agent randomised?
A: Yes and no. The Citizens are randomly assigned along with all the other roles, and then a separate random check will be carried out to see which Citizen is the Sleeper Agent. At this time, the identity of the sleeper agent will remain the same until that player is killed.
Q: If the Cylon Traitor kills a Citizen will they inherit that role?
A: No, their primary objective is to kill a power role and they will not switch until they have succeeded. The Sleeper Agent does not count as a Power Role, but a Cylon does. All abilities and allegiances will be inherited.
Q: Do the Cylons have access to the Sleeper Agent on night 1?
A: Yes, they will be using their code phrases on day 1 to gain control of the sleeper agent.
Q: Will RP names be revealed upon death?
A: Some will, others will not for balancing or RP reasons. The Coroner or Mortician will discover RP names upon investigation of the dead body.
Q: Will Cylons be able to contribute towards their code phrases via quoting?
A: No, any text in a quote bubble will be ignored.
Q: How about signatures, etc.?
A: Only the main body of a post counts. No signatures, account info, or anything. After all, these are constant and not actually a part of the post.
Q: When will we know what words the Traitor cannot use?
A: A list will be published at the beginning of day 2.
Q: So what special attributes do the killers have again?
A: The Mafia don't have a Godfather so are not detection immune. The Sleeper Agent can pierce healing and armour, but can be roleblocked. Cylons running amok cannot pierce healing and armour, but kill roleblockers.
Q: If the Cylons run amok and both target the same player, who gets the kill? What happens if a Doctor heals the target?
A: The first Cylon to submit their action will get the kill. If a Doctor heals them, or armour received from an Armoursmith is available, then the second Cylon will get the kill.
Q: Why has the end time for Night 1 changed?
A: Basically time limits on my end, and also to give us Xmas off. Originally I was going to have the Day just run right through Xmas and Boxing Day, but I figured it's weighted better if we start the Day on Boxing Day and let it run through to the morning of the 28th (night time of the 27th for you Yanks). This is to give people a chance as many of us are no doubt travelling a lot.
Q: What happens if the Sleeper Agent is forced to target itself? Can a Witch control the Sleeper Agent?
A: The Sleeper Agent would commit suicide. The Witch can control the Sleeper Agent kill by controlling the Sleeper Agent or the Cylon currently in control.
Q: Who has a death note capability?
A: Whichever Cylon controls the Sleeper Agent kill has control of the death note. The current leader of the Mutineers will control the Mutineer death note.
Q: Wait, so are people allowed to reveal their RP character names in day chat?
A: No. Action will be taken against anyone that does.
Q: Dear Luna, phrases are being spammed all over your lovely M-FM game, will you do anything about this?
A: Nope, it's viable. It's up to the rest of you to moderate them and lynch anyone you think is being a dick with their codeEdit: As Day 1 nears its end I've implemented a temporary rule that only one code phrase per post is allowed. Cylons will be notified when this rule is lifted. This is simply for technical reasons, as I need to draw the day to a close and check vote tallies.
Q: Would a Mortician see the Coroner visit to a dead body if it occurs on the same night?
A: Yes, the Mortician will know a Coroner has been messing about with the corpse.
Q: How do I know if the traitor killed me?
A: The victim has already been informed of their death, and the traitor has gained immediate control over ALL of their abilities. The victim will appear in the graveyard tomorrow morning. Anyone attempting to target the victim at night will be given the message "Your target is dead." the following morning.
Q: Why was Roslin shown as (???) after she got killed?
A: No particular reason, just an RP quirk which I've since had to drop. It has nothing to do with any particular Coroner or Mortician visits, only the Coroner/Mortician will be informed of someone's true RP name if it has been faked.
Q: Why did you put up the day early?
A: I posted the day at 11.58pm my time and simultaneously shut off the night chats. I'm sorry if your master plan revolved around that one minute, but this is not a computer game. This is not scripted. I'm a human being, I'm tired and our clocks are not exactly alike. If you're annoyed that I said 11.59pm yet posted at 11.58pm, be thankful I got it that close.
More Q/A coming soon, as soon as I comb through all of the questions I've received.