A Cult-included setup that doesn't suck
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  1. ISO #1

    A Cult-included setup that doesn't suck

    Since people are posting their setups, I thought I would post one that isn't terrible.

    I use this in pub games regularly, and surprisingly DON'T have people ragequit when rolling Citizen or Doctor (ZOMG WAT?!).

    Role List:
    Godfather
    Basic Mafia
    Adv. Mafia
    Sheriff
    Mason Leader
    Mason
    Doctor
    Bodyguard
    Random Town
    Random Town
    Basic Town
    Adv. Town
    Rand. Neutral
    Cultist
    Rand. Any

    Relevant Role Settings:
    Godfather: All checked except immune to roleblock.
    Sheriff: Can find anything except Cultists.
    Investigator: Detects exact role.
    Doctor: Blocks Cult conversion, knows if target was attacked/converted.
    Mason: Replaces Mason Leader.
    Random Town: Can be Citizen.
    Basic Town: Cannot be Citizen.
    Rand. Neutral: MUST be killing.
    Rand Any: Cannot be town, mafia, or killing.
    Cultist: 1 night between conversions, immunity prevents conversion
    Mayor: Keeps extra votes in Cult, has 3 votes, can't be healed.

  2. ISO #2

    Re: A Cult-included setup that doesn't suck

    wat does zomg mean?
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

  3. ISO #3

  4. ISO #4
    Sookie
    Guest

    Re: A Cult-included setup that doesn't suck

    Quote Originally Posted by Lysergic View Post
    Since people are posting their setups, I thought I would post one that isn't terrible.

    I use this in pub games regularly, and surprisingly DON'T have people ragequit when rolling Citizen or Doctor (ZOMG WAT?!).

    Role List:
    Godfather
    Basic Mafia
    Adv. Mafia
    Sheriff
    Mason Leader
    Mason
    Doctor
    Bodyguard
    Random Town
    Random Town
    Basic Town
    Adv. Town
    Rand. Neutral
    Cultist
    Rand. Any

    Relevant Role Settings:
    Godfather: All checked except immune to roleblock.
    Sheriff: Can find anything except Cultists.
    Investigator: Detects exact role.
    Doctor: Blocks Cult conversion, knows if target was attacked/converted.
    Mason: Replaces Mason Leader.
    Random Town: Can be Citizen.
    Basic Town: Cannot be Citizen.
    Rand. Neutral: MUST be killing.
    Rand Any: Cannot be town, mafia, or killing.
    Cultist: 1 night between conversions, immunity prevents conversion
    Mayor: Keeps extra votes in Cult, has 3 votes, can't be healed.
    i like the way this setup looks, but i have 1 question about the sheriff, you have it set to not find cultist, but can it find the GF still?

    also the invest seeing exact role is interesting. seeing as its not a defined role its not always there, but when it is that gives a nice edge for the town.

    i give this setup a thumbs up.

  5. ISO #5

    Re: A Cult-included setup that doesn't suck

    Quote Originally Posted by Sookie View Post
    i like the way this setup looks, but i have 1 question about the sheriff, you have it set to not find cultist, but can it find the GF still?

    also the invest seeing exact role is interesting. seeing as its not a defined role its not always there, but when it is that gives a nice edge for the town.

    i give this setup a thumbs up.
    No, the GF is Detect Invulnerable still. This way, since Citizens are possible, the GF has a possible counter-claim. However, if the GF claims Citizen, the Mason Leader can disprove him.

  6. ISO #6
    Sookie
    Guest

    Re: A Cult-included setup that doesn't suck

    Quote Originally Posted by Lysergic View Post
    No, the GF is Detect Invulnerable still. This way, since Citizens are possible, the GF has a possible counter-claim. However, if the GF claims Citizen, the Mason Leader can disprove him.
    ah, i see. that's a good point. i didn't think of that.

 

 

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