I am trying out a new kind of role.
Teams
- Town 1 -
Director
Vigilante
Sheriff
Doctor
Escort
Bus Driver
- Town 2 -
Director
Vigilante
Sherif
Doctor
Escort
Bus Driver
- Neutral -
Overlord
Notable mechanics
- Two towns, each lead by a Director
- A neutral Overlord player
- Each Director can control all of the roles in his town to target any player in the game, though he does not know who is each role
- No one receives a role card or alignment notification other than the Directors and the Overlord
- 48 hour days
- 24 hour nights
- Majority lynch, if tied we can have two lynches. Why not.
- Graveyard reveals role but not alignment until a director is killed
- other rules coming when i remember what a setup needs
Role cards
- Director: Control the actions of every member of your town
- Vigilante: Shoot a gun at night, you take a night off if your action kills an ally.
- Sheriff: Learn the alignment of the person you target
- Doctor: Prevent a target from being damaged, investigated, blocked, healed, or controlled
- Escort: Prevent a player from going about their action
- Bus Driver: Swap two players and all actions surrounding them
- Overlord: Take control of a player, learning their role and alignment, and permanently preventing their Director from using them. You may also use all the powers of those you have controlled. You also have a 1-use auto vest. You also appear as aligned with a sheriff that visits you.
Order of Operations
- Doctor
- Overlord
- Bus Driver
- Escort
- Vigilante
- Sheriff
Win cons-
Yellow Town: Defeat Green Town and the Overlord
Green Town: Defeat Yellow Town and the Overlord
Overlord: Defeat everyone you do not control
Feedback
" Your target was Player and you found a Green Town / Yellow Town "
" You were swapped "
" Your possession is ROLE, on TEAM "