The Alchemist of Nightmares
Role list
The Alchemist Himself
Alchemist Apprentice
Hidden Subject
Hidden Subject
Hidden Subject
Hidden Subject
Hidden Subject
Hidden Subject
Lore:
You're usual heroes are gone, you haven't heard from an investigator for a long time. The towns not only been in trouble, The Godfather's extended trip has taken its stay for too long. There is a new threat on the horizon, one of your friends, the town doctor has been meddling in forces no one could control, forces strong enough even the witches wouldn't mess with. Jester's last laugh isn't as terrifying as your late doctor. He truly has become an alchemist, made out of nightmares. The towns enemies now must band together versus a new threat, their roles have been jumbled.
Game set information
1. This set requires a semi-serious role play nature, but really should be highlighted by the host. Build an atmosphere to make this unnamed man terrifying.
2. Only alignment is revealed on death (Town or Against-town which includes selfish masons/rebel/exe)
3. Last wills are disabled
4. Death Notes are enabled
5. No one is night immune (I don't know if this is obvious)
6. Since some "Subjects" aren't necessarily good make sure there is a nice balance
7. 48 hour days/24 hour nights is recommended
8. Game starts at night
Role cards:
Spoiler : The Alchemist and Apprentice :
Spoiler : Subject Possibilities (All roles win together unless stated) :
Spoiler : Example role list :
Order of Operations:
Day:
1 - Survivor gives vest
2 - Kidnapper jails
Night:
1 - Doppelgänger obtains role
2 - Bus driver swaps targets
3 - Bodyguard/Scavenger protects
4 - Potions happen
5 - Kidnapper/Mafioso kills
6 - Witch/Janitor investigates
7 - Potions get made
8 - Apprentice gets promoted (Gets list of potions, and the last will of the Alchemist)
Rules:
1. No out of game communication
2. No gamethrowing
3. No editing or deleting messages
4. No pictures, videos, or links
5. No personal attacks
6. English only
Additional Information:
if there is something that I messed up with the post appreciate it if a mod could pm me or reply. I would obviously love to hear criticism/feedback, especially ideas for new potions! One discussion I'd like to see and partake in is the amount of roles in the role list and switching that around some.
Hello everyone! So this does happen to be my first post on here but I've been lurking for a few weeks. I've kinda always been a fan-boy of mafia/werewolf games. I feel like I left this setup open to a lot of creativity by not having a strict role list. I am happy with it, as I think it brings a unique take on mafia. The thing I'd really enforce if I was a host would definitely be that thing I mentioned about atmosphere. Such as for an opening day post, "You gather around ready to start your day, you drag one of your friends out of their house. He is fried, massive electric volts, you can still feel the tingling at the touch of his skin. The alchemist has no rest for your meddling. The crier's newspaper highlight for today mentions that hope is getting lost. The good days are behind us.' Something along those lines where everyone just has a central hate for this mysterious man. Maybe for when the Jester reveals, "Your friend breaks out in laughter, everyone quickly joins him for a joke that is on the good side of things. X has been revealed as the Jester. He sternly points out two of you in the crowd and says off with their head, and mine." I know that role doesn't make the most sense but I wanted it to be included. anyways if you read through this then thanks! I really can't wait to hear feedback.