{Watch List} KillerJay: 1-S2-1-1872202, Kellermann: 1-S2-1-5913951
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  1. ISO #1

    KillerJay: 1-S2-1-1872202, Kellermann: 1-S2-1-5913951

    Account Name: KillerJay
    Account ID: 1-S2-1-1872202
    In-Game Name: That Trustworthy Guy Again
    Screenshot2017-02-10 19_07_18.jpg
    Crimes Committed: Leave Train
    -Mafia- (1024).SC2Replay
    Your Account Name: Tristan
    Summary: Called for a leave train at the start after disliking my save. He also played a little trolly lynching a vigi he didn't like, but trying a leave train is the big offence. Did the same thing in the next match as well, should I put 2 replays in this post, make another post, or just wait.
    Screenshot2017-02-10 18_40_30.jpg

    By popular request, here are 2 more basically identical instances of him calling for a leave train. As the replay numbers show these were all 3 back-to-back maf matches. I guess he really fucking didn't like the fact that I kept getting the save.

    -Mafia- (1025).SC2Replay
    -Mafia- (1026).SC2Replay
    Last edited by Tristan379; February 12th, 2017 at 03:22 AM. Reason: 2 more instant-replays
    Have 5k points but don't know how to use them?

    Make colored names easy using my shitty HTML page at tinyurl.com/SC2MAFIA

  2. ISO #2

  3. ISO #3

    Re: KillerJay: 1-S2-1-1872202

    SC ID Verification
    KillerJay - Correct: 1-S2-1-1872202

    Players Added to Report
    Kellermann - 1-S2-1-5913951

    Respective Hotkeys
    KillerJay - Control + 5
    Kellermann - 6

    Was the Game Result Altered?
    No, Town won due to lucky Vigilante shots + Bodyguard killing Dragon Head.

    Previous Offenses
    KillerJay - N/A
    Kellermann - N/A

    Player Offenses
    KillerJay - Inciting a Leave Train, Griefing
    Kellermann - Griefing


    Summary
    At the start of the game, Tristan is repicked and loads his save, which at that point KillerJay attempts to incite a leave train, going CHOO CHOOO! and "Awful save!" "Leave quikc!" "Booo". Nobody leaves, and game starts normally.

    KillerJay rolls Spy in slot 12.
    Kellermann rolls Escort in slot 5.

    This was an extremely lucky game for Town (BG killed DH, and two Vigilantes found Arsonist, Enforcer, and a Witch Doctor by Day 4).

    On Day 4, #8 reveals himself as Vigilante and asked the other Vigilante to shoot 5 while he shoots KillerJay, but everyone votes up for him instead, on the basis that #5 didn't like him for being "retard and toxic", and 12 said to kill him for "trying to kill 2 towns". He is guiltyed 4-2 and flip Vigilante.

    12 dies to Vigilante attack the following night, and the last Enforcer shot #4.

    On Day 5, Mayor reveals, and votes up #2 and guilty him, flipping the last Enforcer and resulting a Town victory.

    ---

    I added Kellermann to the report because he and KillerJay were also griefing the confirmed Vigilante, and this retaliated the Vigilantes to shoot both. Kellermann was also spamming the confirmed Mayor, so the Mayor was having a hard time, but nevertheless didn't do much.

    Recommended Action(s)
    KillerJay - Watch-list x2
    Kellermann - On-Hold

    Additional Comments
    Thank you for your report!

  4. ISO #4

    Re: KillerJay: 1-S2-1-1872202, Kellermann: 1-S2-1-5913951

    Added replays of the 2 matches I played after the original. I got off after (1026) so if he did more than that I missed it. He didn't seem to have any actual success, but obviously still tried 3 times in a row to disrupt matches.
    Have 5k points but don't know how to use them?

    Make colored names easy using my shitty HTML page at tinyurl.com/SC2MAFIA

  5. ISO #5

    Re: KillerJay: 1-S2-1-1872202, Kellermann: 1-S2-1-5913951

    This is in respect to the 2nd replay:

    SC ID Verification
    KillerJay - Correct: 1-S2-1-1872202

    Players Added to Report
    N/A

    Respective Hotkeys
    KillerJay - Control + 6

    Was the Game Result Altered?
    Nope, Triad won against a Crier in a Triad vs Town tie.

    Previous Offenses
    KillerJay
    Inciting a Leave Train, Griefing (this thread)

    Player Offenses
    KillerJay - Inciting a Leave Train


    Summary
    Tristan is also the host of the save again, and uses his save. KillerJay complains by attempting to leavetrain, but he was not trolly as the prior game.

    Game plays normal, ending with a Triad victory in a tie.
    Last edited by Alright; February 12th, 2017 at 12:28 PM.

  6. ISO #6

    Re: KillerJay: 1-S2-1-1872202, Kellermann: 1-S2-1-5913951

    This is in respect to the 3rd replay:

    SC ID Verification
    KillerJay - Correct: 1-S2-1-1872202

    Players Added to Report
    N/A

    Respective Hotkeys
    KillerJay - Control + 4

    Was the Game Result Altered?
    No, Triad won with the Witch.

    Previous Offenses
    KillerJay
    Inciting a Leave Train, Griefing (this thread)
    Inciting a Leave Train (this thread)

    Player Offenses
    KillerJay - Inciting a Leave Train


    Summary
    Tristan is also the host again, and KillerJay keeps going "14 bus drivers 1 sk!" and when the game is about to begin, KillerJay calls "Awful save, Booooo, Leave train" etc. but nobody leaves again and is not much worse than the first replay.

    Game plays normal also, the Town was unable to pull off several lynches because they skipped leaving for Jailor to kill two Vigilantes, and MM was not able to kill any Town.

    -----

    While the 2nd and 3rd replays are not that BAD, KillerJay is still going around trolling saves because he didn't like them (and wanted to play an even extreme trolly save) so he is trying to get people to leave, but was not able to succeed. Either way, I am going to up one week off my recommendation on the basis that this is not acceptable. If at some point during his punishment where he commits to inciting a leave train again, I recommend that the next Ban-list be stacked upon his current punishment.

    Recommended Action(s)
    KillerJay - Watch-list x3 (up from x2)

    Additional Comments
    Thank you for your reports!
    Last edited by Alright; February 12th, 2017 at 12:28 PM.

  7. ISO #7

 

 

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