I know I'm ignorant to whatever the process for forum mafia hosting and theme is, but I had this idea that I thought was fantastic and is heavily inspired (obviously) by Dark.Rev's "Christian Mafia". There are just as many differences as similarities, however.
I call it "Counter-Strike Mafia". The balance is a little sketchy, but can be tweaked. The game starts slow on night kills intentionally to allow the invest roles to gather a little bit of information before shit goes all crazy. I've also introduced a mechanic I call "inherent alliance".
Terrorists(Faction)
Win Conditions: See all Anti-Terrorists(Faction) perish.
Auckbar - Terrorist Recruiter and Leader
Each night can choose one player to attempt to recruit; if recruitment is succesfull, ability is on cooldown for one night.
Can override the kill target of a killing role, if one has been recruited.
Is Immune to night kills and shows as a Anti-Terrorist to Sheriff as long as John Smith survives.
John Smith - Bomb Technician
Can use a total of 2~3 terrorist recruits as Suicide bombs.
Suicide Bombs blow up their target and anyone who visits the target as well as whom the target visits. If the target is Anti-Terrorist, a random non-immune anti-terrorist will also perish.
Anti-Terrorists(Faction)
Win Conditions - See all Terrorists(Faction) Perish
May not have more than 5 anti-terrorists at one time.
Mayhem - Recruiter
Each night can choose one player to attempt to recruit; if recruitment is succesfull, ability is on cooldown for one night.
Is also present for interrogations(jail).
Is Immune to night Kills and shows as Civilian to Investigator as long as Brad survives.
Brad - Jailor/Vigilante
If no lynch occurs, can choose to Jail a player. Jailer execution pierces immunity.
If there is a lynch, Brad is a simple Vigilante at night. Vigilante shot does NOT pierce immunity.
Can attempt to kill a maximum of 3~4 times.
Richard Seymore Scottman - Senator(Mayor)
Can self reveal during day; votes count as 1/5 living players (rounded)
Once revealed, cannot be healed.
Civilians(Pre-Faction)
Win conditions dependant on inherant alliance. Inherant alliance is the faction for which the player is capable to be recruited to. If a player has not been recruited at the end of the game, if still alive the player will win with their inherent alliance.
Sheriff - Anti-Terrorists
Each night, check to see aplayers inherent alliances or faction.
Private Investigater - Terrorists
Check for a player's role each night.
Escort - Terrorist/Anti-Terrorist
Role block a player each night
Medic - Anti-Terrorist
Can heal a target each night
Mentally Unstable Individual - Terrorist
Once recruited, can target one person to kill each night.
Shows as a anti-terrorist to sheriff until recruited.
Informant - Terrorist/Anti-Terrorist
Shows as civilian.
If recruited to either faction, will be allowed to send a total of 2 size limited messages to the leader of the opposing faction; Neither player will inharently discover the identity of the other.
If recruited, Wins with opposing faction.
Lurker (Lookout) - Anti-terrorist
Each night can see all players that visit the Lurker's target.
Snoop (Detective) - Terrorist
Each night can track a single players movements.
Civilian - Anti-Terrorist (non-recruitable)
Wins with Anti-Terrorists.