Should I add FM VI to the Points System?
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View Poll Results: Should I add FM VI to the Points System?

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29. You may not vote on this poll
  • Yes, all FM's are created equal

    5 17.24%
  • No, this FM was too different from the others

    24 82.76%
Results 1 to 12 of 12
  1. ISO #1

    Should I add FM VI to the Points System?

    This FM was a clusterfuck of terrible balance and a neutral town. It is drastically different from anything forum mafia has ever seen. Is it fair to add points for winning into the points system in spite of all these flaws?

    You tell me. Please don't be selfish in making this decision i.e. it will give you points and you like points, think about this from a neutral perspective and answer honestly.

    Thanks.

    P.S. This would include MVP points. Sorry vorn
    Last edited by ; December 15th, 2011 at 07:36 PM.

    Spoiler : FM Roles :
    FM I: FalseTruth the Half-Breed | FM II: FalseTruth the Plato's Bitch | FM III: Co-Host | FM IV: Gabriele the Dirty Nazi Hookah | FM V: Theodore the Ambitious | FM VI: FalseTruth the Bothersome Sloth | FM VII: Peter the Troll | FM VIII: Host | FM IX: Larisa the Cappertiller | FM X: FM Lysergic the Evil Genius | FM XI: Udyr the Lurking Oracle

  2. ISO #2

    Re: Should I add FM VI to the Points System?

    no, town didnt have to work to earn the win and a lot of the classifications are kind of unfair considering Sin had a major power boost when that auto unseal rule came out
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  3. ISO #3

    Re: Should I add FM VI to the Points System?

    Damnit I wanted some points but I can't bring myself to vote Yes
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  4. ISO #4

    Re: Should I add FM VI to the Points System?

    No. It's so different from the others in so many different ways that I don't see how you could come up with a scoring system that would be reasonably comparable. If it were merely balance problems that were the matter, I'd say include it (since not all of the other games were perfectly balanced), but I think the differences go beyond just that.
    FMII: Armorsmith | FMIII: Napoli Godfather | FMIV: Arsonist | FMV: Doctor | FMVI: Greed | FMVIII: Consigliere | FMXVI: Citizen | MFMXVII: Bus Driver | FMXX: Mason

    Il giusto è solo chi sa fingerlo meglio

  5. ISO #5

    Re: Should I add FM VI to the Points System?

    Responding to deathfire, though: the auto-unseal thing wasn't an unfair powerboost to Sin. It was a belated attempt to save the faction from being absurdly UP. (People complaining about Rev introducing that rule never seem to mention the fact that he changed rules in favor of humanity early on by letting power roles inherit uses from their dead counterparts.)
    FMII: Armorsmith | FMIII: Napoli Godfather | FMIV: Arsonist | FMV: Doctor | FMVI: Greed | FMVIII: Consigliere | FMXVI: Citizen | MFMXVII: Bus Driver | FMXX: Mason

    Il giusto è solo chi sa fingerlo meglio

  6. ISO #6

    Re: Should I add FM VI to the Points System?

    Quote Originally Posted by vornksr View Post
    Responding to deathfire, though: the auto-unseal thing wasn't an unfair powerboost to Sin. It was a belated attempt to save the faction from being absurdly UP. (People complaining about Rev introducing that rule never seem to mention the fact that he changed rules in favor of humanity early on by letting power roles inherit uses from their dead counterparts.)
    I thought that was always there. And honestly, that ability would create demons faster than Lucifer. I think if he wanted to even it up, He should have made it every second day
    FMIII: Citizen | FMIV: Vigilante | FMV: Bus Driver | FMVII: Godfather | FMVI: Sinner | FMVIII: Lookout | FM IX: Citizen/Proletariat | FMX: Veteran/Survivor/Framer | FMXI: Mafioso | FMXII: Coroner | FMXIII: Bus Driver | FMXIV: Vigilante | FMXV: Student

  7. ISO #7

    Re: Should I add FM VI to the Points System?

    I like to think of this forum mafia as an experiment and a chance to have a bit of fun, and I don't think that there should be points awarded (nor do I know how in the world you'd assign point values to each role). If anything, maybe give all (active) participants 1 point?
    AKA Othnia (Battle.net ID): formerly in FMs II-XII.

  8. ISO #8

    Re: Should I add FM VI to the Points System?

    i voted no. I might be biased in this, but the setup seemed very unbalanced to me. The only reason Eternity ever had a chance was because Humanity and especially Rome sided with us for some reason that didn't have anything to do with chances to win.

    Eternity had no leverage over Rome and no leverage over Sin either, after Angels got nerfed and couldn't detect sealed demons anymore. Our cult/mason leader absolutely had to reveal at some point due to Roman pressure, whether it was convenient for us or not.

    Rome had leverage over both Eternity and Sin because of Tiberius and Pilate's auto lynch.

    Sin had leverage over Eternity because of night kills and powerful abilities to use alongside them.

    Why Rome ever supported Eternity is beyond me. I completely agree with Auckmid and Ambient in that regard.


    All in all, making the largest faction a bunch of survivors pretty much guaranteed the mafia's win. The only reason why it looked differently for two days is because a lookout got lucky, but the rules change in the middle negated that edge.

  9. ISO #9

    Re: Should I add FM VI to the Points System?

    I propose a third option...

    Add a category called "Experimental Game", could just give everyone 1 point for participation in it as Ganondorf suggested. Or you could give the winners 2 points and everyone else 1 point, though perhaps having a diffrence between winners and losers in an experimental game is not good...

  10. ISO #10

    Re: Should I add FM VI to the Points System?

    Zack's alternative is decent. All in all I think DR had too much influence on the game's developments while it was already running (rule changes, giving us guarantees that Dimwit was correct in his assumption that Ambient was Lucifer, giving Sin advice during night chat, etc).

    Experimental setups like that, especially if the rules aren't entirely clear and changed during the course of the game, shouldn't contribute to the scores in full. But the players of Sin deserve some credit because they played well.

    Maybe 3 points for winners, 1 point for losers and 1 bonus point for the MVP would be fair.

  11. ISO #11

    Re: Should I add FM VI to the Points System?

    Quote Originally Posted by BorkBot View Post
    Zack's alternative is decent. All in all I think DR had too much influence on the game's developments while it was already running (rule changes, giving us guarantees that Dimwit was correct in his assumption that Ambient was Lucifer, giving Sin advice during night chat, etc).

    Experimental setups like that, especially if the rules aren't entirely clear and changed during the course of the game, shouldn't contribute to the scores in full. But the players of Sin deserve some credit because they played well.

    Maybe 3 points for winners, 1 point for losers and 1 bonus point for the MVP would be fair.
    You need to realize the scale of the actual point system that is already implemented.

    A normal town victory is worth 4 points. By giving the winner 3 points, or even two points, you're not actually really making that much of a distinction between an experimental game that turned out poorly and normalcy. You'll find that making such a distinction would pretty much ultimately be pointless due to this fact.

    For instance, a win for 2 points is actually the same as a loss for a culted town when town wins. Are the two comparable? I honestly don't know, and I don't really know if anyone can adequately make that call. All I know is that using your suggestion would basically be giving the surviving members of humanity a free town win points-wise while they really achieved little in the entirety of the game. While Sin will basically be screwed by the system by getting about half the points they should have.

    Which is why the entire game should just be ignored. You either count it, or you don't at all. There's no middle ground.

  12. ISO #12

    Re: Should I add FM VI to the Points System?

    too lazy to read big posts, but i agree with zack
    Spoiler : Forum Mafia :

    FM VI: Ash (Sinner) FM VII: Glen (Drug Dealer) FM VIII: Liane (Vigilante) FM IX: Andrei (Reserved Proletarian) FM X: fm Deathfire123 (Modkilled Blacksmith) FM XI: Corki (Citizen) FM XIII: Phoebe (Bodyguard) FM XIV: Helena (Grave Robber) FM XV: FM Pikachu (Mayor) FM XVI: FM Master Chef (Escort)

 

 

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