I'm seriously considering hosting this one, though I will need a co-host as it will take alot of work. And yes, i'm aware of the long waiting list, heh

Anyway, the theme is Requiem for the Phantom, an anime I have watched recently (that involves mafia) which has inspired this particularly irregular setup...

This game will have no town, no standard scumhunting. Instead there are several mafia families with a Godfather who is like the "Mayor" of the mafia, and a cult leader who's recruits have the potential to turn into unstoppable killers given certain conditions are met. Keep in mind this is designed to be a long game, longer than what we are used to.

Another unique feature to this game is a funding system for the mafia families. Unlike in normal games the mafia won't be able to kill unless they first aquire enough funding to do so. They are also able to recruit extra members from among the citizens with even more funding. Each person in the game will gain 10 funds each day, except for certain roles who will gain more. Members of the mafia can raid and steal those funds to add to the pool of their own group in order to enable killing or recruiting.

Each member of a group has a choice of abilities to use: Raid, Kill, Guard or Recruit.
Raid = Steal the funds stored by your target at night. This also technically provides information, since the number of points you get will give a hint to your target's role.
Kill = Requires 100 funds to perform, funds will be spent even if the kill fails. Killing does not involve raiding, a dead target's funds will be destroyed unless raided that same night.
Guard = Costs 10 funds, you will act as a bodyguard to a member of your group (you choose). When guarding you will shoot anyone attempting to raid and kill them, if your target is attacked you will die while killing the attacker - unless it was a phantom in which case you will just die.
Recruit = Requires a full bank of funds to perform. The full bank sum depends on the number of members in your team (including the leader), each member can store up to a 100 funds, so if you have 4 members the full bank is 400 funds.

If a rival mafia member is the target of your Raid action, you will steal a portion of his group's fundings calculated as such: [Group sum of funds] / [Number of group members]. So if they are 3 members in their group and they have 150 funds, you will steal 50 funds that night. Be aware that your target will be informed of which group raided them, but not of the exact person who did it.

Funds spent will not detract from the group's total number of aquired funds, for the reason stated below.

Standard win condition for mafia families: Have the highest number of total funds aquired throughout the game when the game reaches its conclusion. In other words, it is imperative to spend funds as soon as possible so they cannot be stolen from you.

Underhanded win condition: If one group has over 50% of the total aquired funds by all families that group will be able to kill and overthrow the Godfather - if they choose to do so it will end the game immidiatley.

Domination win condition: If one group has 10 members and have filled their bank to its maximum, 1000 funds, they can then execute the Godfather and take over. This ends the game too.

Conquest win condition: If all leaders but one have been killed, then the remaining group will be able to kill the Godfather and end the game.

Requeim for the Phantom: This is the proper end to the game, following triggered game events that lead to the rise of the "cult leader" and his army of phantoms. Killing him will end the game, unless he kills everyone else first...

The Blood Bath: This will occur if the "cult leader" prevails over his rebels and orders a kill on the Godfather during the "Grand Finale" phase. If this happens there will be no more playing nice, the funding system will be disabled and everyone will be able to kill at will. Recruitments will be turned off too - for everyone! It will then turn into a game of survival, the last group alive will win.


The phases of the game that lead to the Requiem for the Phantom ending:
"Ein" (game begins)
"Zwei"
"Betrayal"
"Drei"
"Karma"
"Grand Finale"
"Requiem for the Phantom" (game ends)


A few roles for example:

Witness: All citizens in the game have the ability of a Lookout, the actual role name is Witness. The value of each witness is determined by the information he or she puts on the table during the day. Example: "I know who visited x last night". Use this as leverage to be recruited into the various groups, though this might get you killed instead. You can just survive until the end and you will win, but it will be boring won't it?

Raymond McGuire: The head of inferno and the one who calls the shots, essentially the one true Godfather. He is neutral in the way that he wishes to maintain an equilibrium of power between the sub-groups within Inferno, so that none of them would overthrow him.
Ability: Invite a member of any family for a 1on1 night chat, effectively "jailing" them and keeping them from acting for that night. This is actually very detrimental for the game. He does not have the ability to execute anyone though, he is neutral and thus does not kill. He has immunity against most attacks.
Win condition: Survive until the end, and no - this won't be a simple task.

Mafia Boss: Each head of a group is its leader, and should be protected by his underlings. The leader can act the same way as his team at night, or go on alert to defend himself against standard attacks, not phantoms. If the leader is killed the sub-group will disperse and lose the game unless they worm their way into another group somehow before the end is reached.

Freelancer: A member of a mafia group that lost its leader, can raid to gain fundings up to 100, or use the ability of a witness instead. Must be recruited into a new group in order to be able to win.

Dormant Phantom: Witness that has been recruited by Scythe Master (the "cult leader"), has no abilities until the "Grand Finale" where s/he will become a true Phantom. Can be killed by any attack prior to the "Grand Finale".

Phantom: An assasin trained solely for the purpose of killing others. Can pierce the immunity of mafia bosses on alert. Can kill McGuire by cooperating with 4 other phantoms, but only if all three rebel phantoms: Ein, Zwei and Drei are dead. Will kill any witnesses who detect their kills, will kill any other non-phantom roles who visit their target as well - regardless of their action, even if they were also sent to kill. Phantoms are immune to mafia attacks and are only vulnerable to attacks by the rebel phantoms. Can act as bodyguards for Scythe, in which case they will die defending him. Will return into their dormant state if Scythe is killed and will lose the game.

Ein: The first phantom, she is Scythe's slave and must do his bidding. Will lose the game if she remains his slave, must trigger game events in order to reach the "Grand Finale" and be able to kill Scythe once and for all.

Zwei: The second phantom. The first witness to detect Ein's kill will transform into Zwei and become aligned with her, and also a slave of Scythe. Must trigger game events along with Ein.

Drei: The third phantom. After the events of "Betrayal" are triggered, the first witness who has detected a kill on a member of the Godoh family will become Drei. Drei is a dormant phantom until the event "Karma" is triggered.

Families:
The Bloodies, led by Isaac Wisemel
The Godoh Family, led by Daisuke Godoh (after "Betrayal" will align with Claudia, his death triggers "Karma")
Toru Shiga (aligned with Daisuke until "Karma" is triggered, then the Godoh family will split from Claudia's group and Shiga will take over as the leader)
Claudia McCunnen (Scythe is aligned with her until "Betrayal" is triggered, she will become a lone survivor after "Karma")
Lizzie Garland (aligned with Claudia until "Karma" is triggered, then she takes over as the leader of this group)
The Stones, led by Tony Stone



There is more to be explained about this setup of course, but i'd like to see how much interest this has before delving further into the details. This is extremely diffrent from any game of mafia thus far, heh, it might not even be called Mafia. Still, this could be a very interesting mutation of mafia to play... What do you think?