{Ban List} 999 TheJollyBean: 1-S2-1-4250078
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  1. ISO #1

    999 TheJollyBean: 1-S2-1-4250078

    Account Name: TheJollyBean
    Account ID: 1-S2-1-4250078
    Crimes Committed: Gamethrowing


    Account Name: TRUMPREICH
    Account ID: 1-S2-1-511737
    Crimes Committed: Skyping


    Account Name: ClutchPause
    Account ID: 1-S2-1-1335090
    Crimes Committed: Skyping


    Account Name: TownSyndrom
    Account ID: 1-S2-1-8346467
    Crimes Committed: Skyping


    Your Account Name: max
    Summary:

    Jollybean:
    He was jailor, executed the mayor n1 and the invest n4. Both claimed their role and 3 also had a lw but jollybean didnt care. When 3 accused him of gamethrowing in the death chat, he said: ‚whatever makes u feel better, guy who named himself hitler‘. He only killed 2 people because town lynched every other day, he couldnt jail more.


    The other 3:

    This is another case where townsyndrom, clutchpause and trumpreich were skyping.
    On day 6 there were 4 cults, 2 executioners and 1 town left. Clutchpause was exe and had townsyndrom, who was cult, as target but he couldnt lynch him anymore since cult had majority. Townsyndrom then accused and lynched his own ally 9, of course clutchpause and trumpreich were following him. Townsyndrom must have known that he needed to get rid of cult first so ClutchPause can get his exe win.

    The next day Clutchpause accused Townsyndrom of being cult and trumpreich supported him and said ‚14 was buddy with 9‘, which made no sense since 14 had accused 9 the day before. It was still 3 cult vs 2 exes and 1 town but for some reason FakeLWpro kept voting against his allies and helped lynch 14. 14 didnt even try to defend, he claimed sheriff on trial when everyone knew he had been a vigilante.

    Day 8 Clutch asks to be converted even though he already won as Exe since townsyndrom had been lynched and trumpreich voted his own ally, the witch doc up and lynched him.
    Day 9 nobody gets lynched, trumpreich wants to convert his buddy clutchpause, which he does the next night.
    Day 10 clutch says ‚now i get my double win‘ and they finally vote the last townie up and lynch him.

    There was 1 Townie left Day 6 and EVERYONE knew that since both executioners were revealed, one by the invest and one because he had claimed it and already lynched his target. Still these three players decided to lynch cultists and then convert each other for days just so they all could get their win and so clutchpause and trumpreich can get the achievement you’re winner. Clutchpause even said that he was going for the double win, they are obviously skyping and helping each other.

    I mentioned in another report that I think these players are using OGC (and so does shegotaids imo, but he died n1 in this game).


    skyping trump,clutch,town.SC2Replay


    This has nothing to do with the report but I noticed that the mayor had gotten the message „You must cancel your vote first.“ D1. I think he wanted to reveal but why didn’t it work? He didn’t vote anyone, it was Day 1 and lynching wasn’t even possible.

  2. ISO #2

    Re: TRUMPREICH: 1-S2-1-511737, ClutchPause: 1-S2-1-1335090, TownSyndrom:1-S2-1-8346467, TheJollyBean

    SC ID VERIFICATION
    TheJollyBean: Correct: 1-S2-1- 4250078

    Players Added to Report
    N/A

    Respective Hotkeys
    TheJollyBean: CTRL + 6

    Was the Game Result altered?
    Town lost, it certainly didn’t help them that their Jailor executed the Mayor and Investigator.

    Previous Offenses
    TheJollyBean: None

    Player Offenses
    TheJollyBean: Griefing

    Summary
    TheJollyBean receives the role Jailor in Slot 8.

    D1 6 (Mayor), who is called „Burn Jewish“, says „bg and doc on me“, „SOLO“ and „EZ“ „EZ“. 8 decides to jail 6.
    N1 6 claims mayor in Jail to which 8 responds with „oh really“ „well too fucking bad mayor“. He executes 6
    D2 8 decides to jail 2 who is called „Colonel Jew“. Another player gets lynched that day so he can’t jail the following night.
    D3 7 (SK) gets lynched, 8 cannot jail.
    D4 8 types ‚-jail 3‘ and doesn’t vote anyone that day, nobody gets lynched.
    N4 3 claims Invest in Jail (says "1ml 2 exec 3 rbed", invest can see exact roles). 8 replies with „oh is that right“ „IS THAT RIGHT“. 3 says „HELL YEAH ITS RIGHT“ but 8 tells him „OK THEN“ „U DIE BITCH“ and executes him.
    D4 14 reveals as Vigi and asks for pms, 8 says „sure thing bud“ but doesn’t pm. He gets voted up and lynched.
    In the death chat, 3 says „think we should report this jailor for throwing“ to which 8 responds with „whatever makes you feel better, guy who named himself hitler“, admitting that he only executed 3 because of his name.

    Since this is TheJollyBeans first offense of Griefing, I suggest an On-Hold Punishment here.

    Recommended Action
    TheJollyBean: On-Hold

    Additional Notes
    Thank you for this report! I have decided to take a closer look at the possible Skyping of the other 3 players and will discuss that matter with other staff members before taking any action so I didn’t include them in here, but this will definitely be investigated.
    Last edited by Veri; December 7th, 2016 at 09:22 PM.

  3. ISO #3

    Re: 999 TheJollyBean: 1-S2-1-4250078

    SHEGOTAids: Mayor, #6
    ClutchPause: Executioner, #2 (Target: 14)
    TRUMPREICH: Executioner, #11 (Target: 13)
    TownSyndrom: Vigilante, #14 (eventually converted to Cult)
    FakeLWpro: Vigilante, #4 (eventually converted to Cult)

    The Players in question are underlined.

    Night 1: 6 gets executed by a Jailor.

    Day 2:
    11 accuses 13 of being Cult. Although 2 is the first to vote 13, others including 4, 11 and 14 vote for 13 as well (i.e. coordinated votes once again). 13 is lynched and flips BG, all 4 players voted guilty. 11 claims Executioner.
    Night 2: 14 shoots 1 (who gets healed), 4 shoots 7 and finds him to be night immune.

    Day 3:
    7 and 10 are accused of being SK and Cult respectively. 2 says "SK first“ and 11 says "sk first“, which is a suspiciously coordinated message (and the clue that 7 is SK comes from one of the players in the suspected group of Skypers, the one for 10 isn‘t). All three (2,4,11) vote 7 who gets lynched that day (He was SK).
    Night 3: 14 shoots 12, 4 shoots 1, who had claimed ML (and called out Cult the day before). 4 gets converted to a Cultist, his allies are 9, 10 and 15.

    Day 4:
    The Town wants to lynch 10 now since he was called out as Cult the day before. For no apparent reason, 2 attempts to start a lynch train on 9 instead by saying "guys“ "9 hasnt said shit“ "all game long“ "9 role?“ and votes 9. 4,11 and 14 immediately vote 9 as well (another example of coordinated voting among the group).
    When 3 says that 2 is an Executioner (3 is an Investigator and had checked him), 2 tells 3 "I’m siding with town 3" and "Already got my win“ . Of note, this is an outright lie --2 had not yet won. A few people vote 2 but neither 4, 11 or 14 do (another example of the group not being willing to vote one another). As a result, nobody is lynched this day.
    Night 4: 14 shoots 15.

    Day 5: 14 reveals as a Vigilante who shot 2 people and asks for roles via PM. Everyone except for 8 PMs so 14 says "no role from 8" and votes him. Within a second, 2 and 11 also vote 8 (another example of vote coordination among the group). While on trial, 8 claims Jailor, which makes sense given 2 people had been executed by a Jailor this game. Without saying a word, the whole Town except for one player (9) votes guilty. At the last second, 14 says "sounds bogus“.
    Night 5: 4 votes to convert 14. 14 is converted to Cult, resulting in a total of 4 Cultists (4, 9, 10, and 14), 2 Executioners and 1 Escort alive. At this point in the game, the Cult has a majority so the game should end without much of an issue, but for the clear collusion of the grouped players who are looking to help each other farm achievements rather than play the game legitimately.

    Day 6:
    Inexplicably, 14 (now Cult) accuses 9 (one of his Cult allies) of being Cult and votes him. Neither 2 nor 4 nor 11 say anything but blindly vote 9 as well (yet another example of vote coordination among the group, 4 and 14 both voted their ally). While on trial, 9 correctly points out that Cult already has a majority (and therefore, the game should be over). In response, 14 says "obviously cult“ and 2, 4, 11 and 14 all vote guilty (more vote coordination), resulting in 9 being lynched and flipping Cult. There was no reason whatsoever for 14 to lead a vote against his ally or for 4 to vote his ally other than trying to help their friends win the game and get achievements.

    Day 7:
    2 says "actually get 14“ (his Executioner target) and votes him. This is a rare example of the group actually voting against one another, but is completely explained by the fact that 2 needs to lynch 14 for his win condition and trying to win twice. Of note, both 4 and 11 also vote for 14, 4 is voting his ally up again even though it’s 3 Cult vs 3 non-Cults. 14 is voted up, claims Sheriff (of course, he was a confirmed Vigilante, not a Sheriff so this is a very weak claim) and gets lynched (5-0).
    Night 7: 11 is converted to a Cultist.

    Day 8:
    2 asks to be converted but the Cult is out of conversions – 1 Cult would have to die in order for them to be able to convert again. 11 expresses his desire to lynch 5 because ‚he voted him‘ but doesn’t vote 5. 2 votes 10, the last Town member (5) and 11 follow along. Everyone votes guilty so 10 is lynched and flips as a Witch Doctor. This is another example of the players in the group above colluding with one another in order to help everyone be recruited to the Cult for their double win.

    Day 9:
    2 mentions that there was "no recruit?" and 11 responds with "we need to skip“. 2 says "Skip & Convert“ „and lynch 5 after“. As a result, 2, 4 and 5 vote to skip the day.
    Night 9: Both 4 and 11 vote to convert 2.

    Day 10:
    2 says "Awesome, now i got my double win“. The Cult lynches 5 and wins the game.

    As a result of this game, both ClutchPause and TRUMPREICH got the Achievement "You’re Winner!“, which is an extremely rare achievement that is not easily obtained. Given the coordination of the players listed above in this game, I firmly believe that they were aiming for this achievement and coordinated with out-of-game communication in order to get it.

    This particular replay was extremely suspicious for the following reasons:
    1. 2 (the Executioner) never tried to lynch his target (14) until Day 7. 2 also lied about having already won when that wasn't the case. Coincidentally, 2 and 14 are two of the players who collaborate together in these games.
    2. The players in question (2,4, 11, and 14) once again voted together in a coordinated bloc throughout the game.
    3. 14 (the Vigilante, turned Cult) lynched other Cult members in other to help 2 get his Executioner win. Given the Cult had a majority, this was necessary to help 2 have a chance to satisfy his Executioner wincon before he could be converted to the Cult (for the double win).
    4. 11 and 4 voted their Cult allies up several times (D6,D7,D. This is a clear example of game-throwing and collusion so that the Cult will have more space and the others in the group can be recruited.
    5. At the end of the game (before Achievements), 2 made the following comment "now i got my double win", which shows that he was playing to receive that achievement, suggesting the actions of the players in this group were planned.


    Overall, the behavior by these players is extremely peculiar and suggests some form of coordination beyond the game itself (given the lack of in-game messages between these players). They almost always vote together, often at the same times for the exact same players. They frequently and aggressively defend each other whenever any of them are accused, to the extent of immediately countervoting any accuser or starting another train against someone outside their group. They often know each other's roles or have very strategic / coincidental reasons to target each other. Their actions are repeatedly and without exception driven toward giving one or more of them the victory. Given this conduct has been pervasive through multiple games, it is far beyond the point of being merely coincidental, and for all these reasons, I believe these players are Skyping or otherwise communicating outside of the game, which is against our rules.

  4. ISO #4

    Re: 999 TheJollyBean: 1-S2-1-4250078

    Additional punishments recorded here https://www.sc2mafia.com/forum/showth...keLWpro-thread
    Intellectual growth comes from discussions, not arguments. If you are unwilling to change your position and hear the other persons side you are closed minded and wasting your time.
    If you can not clearly explain what the other sides reasoning is you can not disagree with their position because you do not understand it.

 

 

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