
Originally Posted by
Aion
1. Vigilant: Change so, that he starts defensive. When a killer comes to him at night, he can shoo the attacker away, but loses a bullet charge (per attacker). No one will die. In the first night, he can only be in this mode. Then, from second night on, he can choose to switch to offensive mode and go kill like normal, but cannot switch to defensive mode anymore.
I think, this could at least reduce the problem of rampant vigilants randomly killing the sole sheriff in first night, and make the role a bit more intelligent and interesting.
Adding to this, maybe vests for citizens and survivors could be always active and only used up when attacked (with a bit more charges), so vigilants are not just the citizens with an option to switch vest for arms.
2. Escort: He works exactly like the mafia consort, but hasn't the advantage of knowing his faction members from start. Following this, townies in general have to work more for finding out the roles of the players, but can't just give out their clues as they will likely become a target. The problem then is, that randomly blocking could hit a killer, which means 1 less kill, but as likely get a doctor or bodyguard, which can mean 1 more kill, but the escort doesnt know what happened because of his doing. If the game went on, he can give a possible clue by blocking someone, maybe resulting in 1 less kill this night. But just having one less kill can have many causes, like vests, doctors, immunities, waiting killers and even additional blocks. Mostly, escorts just add to more cluelessness, and can be easily misused by mafia to get a townie lynched. In EU games at least, escorts are disliked, not as much as citizens, but still there are players in every other game leaving when they get this role.
I think giving the escort and consort a target information, which is is more useful for towns side, could even out the disadvantage. My suggestion would be giving the information, which player the escorts / consorts target wanted to visit this night.
3. Arsonist: I don't really know how successfull arsonists are in general, but in my opinion they could need a slight buff. My suggestion would be giving the arsonist a 1 charge direct kill ability like vigilant, so he can evade a critical situation for one time.
At using this ability he does neither douze or incinerate douzed targets at this night.
4. Godfather/Mafioso: A mafioso is powerless, when the godfather can kill without mafia. A godfather is powerless, when he can't kill without mafia and there isn't any mafioso. To give mafiosos a bit more power to their role, my suggestion would be:
- Give mafiosos the bodyguard function, which is locked with the godfather as the target
- Remove godfather invulnerability and mafioso killing ability
- Mafiosos replace the godfather first, then consiglieres, then the other mafia roles
- Every mafia faction has a godfather as default
5. Serial killer: Make them retreat from bodyguards and defending mafiosos to avoid death, as they only have knives and are more cautious as a 1 member faction