Russian Revolution Idea
Register

User Tag List

Results 1 to 10 of 10
  1. ISO #1

    Russian Revolution Idea

    Factions:
    Russian Empire
    German Empire
    Bolsheviks
    Peasantry

    Two factions within Peasantry: Germans and Russians. These are distributed randomly. Players know their own affiliation.

    Goals:
    Russian Empire - Kill all German Empire and Bolsheviks
    German Empire - Kill all Russian Empire and ensure a German majority
    Bolsheviks - Attain a Bolshevik majority
    Peasantry - Survive OR Russians win with Russian Empire, Germans win with German Empire

    Roles:

    ==Russian Empire==
    Tsar Nicholas II
    - Every night, can choose to exile a person. That person will be completely removed from the game for as long as they are kept in exile, including the night after their exile ends. They cannot be targetted by any night actions, communicate in any way, perform any actions, or be lynched. Only one person can be exiled at a time.
    Royal Guard
    - Bodyguard. One of these must target Tsar Nicholas II every night.
    Royal Investigator
    - Investigates a person each night, finds out exact role.
    Secret Police
    - Jailor
    Propagandist
    - Enforcer.
    Tsarist Supporter
    - Russian Empire aligned citizen. Does not partiticipate in Russian Empire night chat.
    - Upon death of Tsar Nicholas II, the remaining Tsarist Supporters will be given their own night chat as the White Guard, and will be allowed to kill every night. They still remain Russian Empire alligned.

    ==German Empire==
    Spymaster
    - Recieves a transcript of all nightchats that went on that night. They are also told which faction the chat is from.
    Framer
    - Targets any player and makes them appear as any role of their choosing to an investigative role.
    Geneaologist
    - Targets a player and determines if they are Russian or German.
    Forger
    - Target a player and specify a last will. If the target dies that night, the forged last will is revealed in place of the real one.
    Assassin
    - Can kill a player at night (limited uses)

    ==Bolsheviks==
    Vladimir Lenin
    - Leader of the Bolsheviks. Chooses who the Bolsheviks recruit every other night. If dead, then the conversion is decided by a vote. Lenin cannot be exiled continuously for more than three days. Lenin cannot be lynched, and if lynched will instead be exiled for three days. This stacks with the Tsar's exile. While in this three-day exile, Lenin is able to communitate both with other exiled players and with the German empire. If killed at night, he inspires one random peasant to join the Bolsheviks.
    Leon Trotsky
    - Leon Trotsky starts off as a peasant. He does not know of his true identity. If he is recruited into the Bolsheviks, then he will lead the Red Army, allowing the Bolsheviks to kill each night.
    Joseph Stalin
    - Joseph Stalin is similar to Trostky. If converted, his banditry will raise enough money to allow one recruitments per night.

    **If Lenin dies, then both Trotsky and Stalin's goal become to kill the other, in addition to leading the Bolsheviks to victory. If one and only one of the two is alive, then they decide the recruitment as Lenin was able to.

    Haven't thought of any of the Peasantry roles yet. They will be pretty much standard town-like roles. I may throw in an SK if I feel like it.

  2. ISO #2

    Re: Russian Revolution Idea

    and where s hitler?
    Spoiler : fm history :
    FM 6: Commoner/Legionare(roman)/Legionare(Sin) FM8: Stan Investigator FM9:Yakov German(Sapper) FM10: Fm Rumpel Vigilante FM11: Renekton: Serial Killer FM12: Sandor: citizen = scum FM13: Wicket : Devourer FM14: Torynn: Andrew Ryan (GF)

  3. ISO #3

  4. ISO #4

  5. ISO #5

  6. ISO #6
    Nick
    Guest

    Re: Russian Revolution Idea

    Sounds good!

  7. ISO #7

  8. ISO #8

    Re: Russian Revolution Idea

    As much as I like some of the roles, etc...

    I think the lessons of FMVI need to be applied. I know the peasants are more affiliated with one faction or another, but I think it'll likely descend into 'Join our faction and we will let you survive'.
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

  9. ISO #9

  10. ISO #10

    Re: Russian Revolution Idea

    At first glance, take out the ability to win just by surviving.

    Though I'd need to think more thoroughly about this. This would create two super-factions (two towns, almost) at odds with one another, but most of the peasants do not know who their faction leaders are. Almost a town + mafia vs. town + mafia vs. cult (which sounds pretty awesome). This is just a cursory view, it's late and I'm about to go to sleep.

    I mean, I know letting them survive for a win is a bit fairer, but just look at where Humanity is right now. The further you deviate from the standard Town vs. Mafia setup the more guidelines need to be made clear. I don't think the role of the host is just to create the game, it's to guide player enjoyment, and giving players lots of room to decide their own strategies and alignments and fates sounds great but you could end up dividing the playerbase. If just one or two people decide to play against the team, then arguments flare up.

    In a big enough setting though I think each citizen secretly belonging to a certain 'Town' could have great results, as long as they don't have an incentive ignore it.
    Spoiler : Previous FM roles :
    FM - VI: Commoner | VII: (Lionel) Gunner, Shinra Inc. | VIII: Investigator | X: (HerrZynisch) Black Wizard | (Graves) Citizen | XII: (Ser Jorah) Armoursmith | XIII: Host (Roxy)!
    M-FM- I: Host | II: Framer | III: Host | IV: Exe | V: Devil Dog | VI: Exe | VIII: DD
    S-FM - I: Jailor | II: Vigilante | V: Sheriff | CI: Paranoid Cop | Torment: Citizen

 

 

Similar Threads

  1. Day 4: End of the Revolution
    By FM Ferengi in forum Forum Mafia XVII
    Replies: 568
    Last Post: March 7th, 2013, 10:56 PM
  2. The Revolution Is Imminent
    By oops_ur_dead in forum General Archive
    Replies: 27
    Last Post: October 31st, 2011, 06:15 AM
  3. The Revolution is Nigh
    By oops_ur_dead in forum General Archive
    Replies: 11
    Last Post: October 30th, 2011, 07:12 PM
  4. Day I: Revolution
    By Raiden in forum Forum Mafia VII
    Replies: 565
    Last Post: October 19th, 2011, 12:00 PM
  5. SCII Custom: Poker Defence Revolution
    By Spy in forum General Discussion
    Replies: 4
    Last Post: August 7th, 2011, 06:32 AM

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •